Poké Wiki
Calyrex (Ice Rider) movesets page artwork
#10193

Calyrex (Ice Rider) Movesets & Competitive Sets

Calyrex (Ice Rider) Calyrex (Ice Rider)

Calyrex (Ice Rider) movesets cover 2 generations and 15 formats with 25 sets in total. Each set lists moves, ability, item, nature, EVs and Tera type picks with analysis, and can be copied with one click.

Psychic Ice Generation VIII
Generation
2
Format
15
set
25

Calyrex (Ice Rider) Competitive Movesets & Sets

Generation 9 Sets (Format 7 · 9 set)

Offensive Trick Room

Ubers Generation 9
Nature
Brave
Tera Type
Fire Ground
EVs
HP 248 / Attack 252 / Sp. Def 8
IVs
Speed 0
Moves
  • Trick Room Psychic Status
    Accuracy — PP 5

    制造出离奇的空间。在5回合内速度慢的宝可梦可以先行动。

  • Swords Dance Normal Status
    Accuracy — PP 20

    激烈地跳起战舞提高气势。大幅提高自己的攻击。

Unlock Full Moveset

Follow our WeChat official account and reply "查看配招攻略" to get the password

Analysis

Heavy-Duty Boots is typically the best item for Calyrex-I, since it helps Calyrex-I leverage its good natural bulk and more easily find setup opportunities by negating its crippling weakness to entry hazards. However, on teams that can keep hazards off the field, Calyrex-I can occasionally make use of other items. An Occa Berry allows Calyrex-I to avoid being OHKOed by Koraidon's Flare Blitz or comfortably tank a rare Fire-type move from Miraidon or Eternatus, affording Calyrex-I additional setup opportunities or a surprise KO without the need to Terastallize. Weakness Policy makes use of Calyrex-I's ability to withstand most super effective attacks, especially on teams with screens support, and provides it with sufficient boosts to tear through opposing teams. For example, Calyrex-I has favorable odds to OHKO even the bulkiest Necrozma-DM with High Horsepower after a Swords Dance and Weakness Policy boost. Tera Fire is an invaluable defensive option for Calyrex-I to flip its weaknesses to Steel- and Fire-type moves into resistances—crucially helping it against Necrozma-DM, Zacian-C, and Koraidon—while also avoiding being burned by moves such as Will-O-Wisp and Ho-Oh's Sacred Fire. Tera Ground can be used instead to boost the power of High Horsepower, notably OHKOing Zacian-C without need for a boost and Necrozma-DM and most Kyogre after a Swords Dance, and remove all of Calyrex-I's weaknesses, but it leaves Calyrex-I still vulnerable to being burned. A Brave nature with 0 Speed IVs is preferred to move first in Trick Room against nearly all foes and, at worst, Speed tie with Kingambit and opposing Calyrex-I, but an Adamant nature with at least 22 Speed IVs can be used to be faster than Ting-Lu outside of Trick Room if Kingambit and opposing Calyrex-I are not a concern. Calyrex-I is a cornerstone of many offense teams in Ubers thanks to its ability to punch holes in defensive cores and alleviate the danger of fast hyper offense teams, especially those with Sticky Web support, courtesy of Trick Room. Zacian-C and Necrozma-DM make good teammates, as they share many of the same checks with Calyrex-I, for example Arceus-Water and opposing Necrozma-DM; together, they can pressure their shared checks enough for each other to sweep. Necrozma-DM is also a competent user of Trick Room, and it can potentially take Calyrex-I's place—or vice versa—should it fall while Trick Room is in effect. Other physical sweepers like Koraidon, Arceus-Ground, and Extreme Killer Arceus appreciate Calyrex-I's ability to overwhelm common defensive walls, such as Arceus-Fairy and Ho-Oh, with boosted Glacial Lances. Miraidon is a good partner for Calyrex-I, since it threatens to OHKO the Water-types that Calyrex-I dislikes facing, and it can use U-turn to bring Calyrex-I in on Ground-types like Ting-Lu, Arceus-Ground, and Clodsire that it can use as setup fodder. Screens support from Grimmsnarl makes Calyrex-I practically impossible to OHKO and difficult to even 2HKO, enabling it to boost an extra time with Swords Dance or take on a foe it might not usually be able to beat. Calyrex-I benefits greatly from the support of Spikes setters, such as Deoxys-S, Glimmora, Gliscor, and Ting-Lu, to help break through its most potent counter, Arceus-Water, and punish the frequent switches Calyrex-I forces.