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Dragonite Movesets & Competitive Sets

Dragonite カイリュー

Dragonite movesets cover 9 generations and 45 formats with 117 sets in total. Each set lists moves, ability, item, nature, EVs and Tera type picks with analysis, and can be copied with one click.

Dragon Flying Generation I
Generation
9
Format
45
set
117

Dragonite Competitive Movesets & Sets

Generation 9 Sets (Format 14 · 38 set)

Choice Band

OU Generation 9
Ability
Multiscale
Nature
Adamant
Tera Type
Normal
EVs
Attack 252 / Defense 4 / Speed 252
Moves
  • Outrage Dragon Physical
    Power 120 Accuracy 100 PP 10

    在2~3回合内,乱打一气地进行攻击。大闹一番后自己会陷入混乱。

  • Extreme Speed Normal Physical
    Power 80 Accuracy 100 PP 5

    以迅雷不及掩耳之势猛撞向对手进行攻击。必定能够先制攻击。

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Analysis

Choice Band Dragonite is a strong wallbreaker and revenge killer for offensive teams, with a strong Outrage capable of 2HKOing would-be checks like Alomomola, Pecharunt, and Cresselia. Extreme Speed enables Dragonite to revenge kill a myriad of threatening sweepers such as Iron Valiant and Iron Moth while doing solid neutral damage to most of the tier with the use of Tera Normal. Earthquake hits Steel-types like Kingambit, Gholdengo, and Heatran and provides a safer option into certain Pokemon like Raging Bolt, Pecharunt, Garganacl. Fire Punch is Dragonite's highest damage option against Ground-immune Steel-types, capable of 2HKOing Pokemon like Skarmory, Corviknight, and Air Balloon variants of Kingambit and Gholdengo. Ice Spinner OHKOes both Gliscor and Landorus-T, common physical answers that often switch in against Dragonite to stuff potential Dragon Dance sets. It also safely hits foes like opposing Dragonite, Hydrapple, and Great Tusk without being locked into Outrage. An Adamant nature is chosen because Extreme Speed reduces the need for a Jolly nature and it importantly removes the need for good damage rolls against aforementioned Pokemon like Corviknight and Primarina. Tera Normal enables revenge killing with Extreme Speed further while removing all of Dragonite's original weaknesses. This reduces damage it takes from Stealth Rock, lets it take on foes like Enamorus and Iron Valiant more comfortably, and allow it to even survive attacks like Dragapult's Dragon Darts, Weavile's Triple Axel, and Kyurem's Icicle Spear and Scale Shot, which can otherwise bypass its Multiscale. Choice Band Dragonite needs specific support to thrive. As it is weak to Stealth Rock, wants to preserve Multiscale, and does not run Heavy-Duty Boots, it appreciates entry hazard control from the likes of Great Tusk or Hatterene. Similarly, to preserve Multiscale and to find good opportunities to break, pivots are great teammates. Galarian Slowking, Landorus-T, and Primarina can all support the team defensively while using their pivot moves to safely get in Dragonite. Primarina additionally can switch into and force out threats like Dragapult, while Galarian Slowking can set up dangerous checkmate scenarios with Future Sight to limit defensive checks like Clefable and Zamazenta. Hazards greatly help to set up consistent 2HKOs and the potential for a late-game Extreme Speed sweep, so Spikes setters like Hisuian Samurott and Ting-Lu also fit in, as do Stealth Rock setters like Landorus-T and Great Tusk. Other offensive Pokemon fit best with Dragonite, with fast sweepers like Iron Valiant and Iron Moth especially appreciating Dragonite's breaking power and defensive utility in Multiscale and priority. Gholdengo and Iron Moth are strong teammates, as they take advantage of the Fairy- and Steel-types that threaten Dragonite while keeping up offensive pressure. As the set relies on a Choice item, Protect users like Alomomola, Garganacl, and Gliscor can greatly lessen the threat that Dragonite poses. Ogerpon-W is a teammate that threatens all of them while also generally helping against the style of teams that those Pokemon find themselves on. Kingambit deserves a mention, as both it and Dragonite can wear down physical walls for each other and threaten to clean late-game with their strong priority attacks. Tinkaton is another option as a Stealth Rock setter that also helps to check opposing would-be revenge killers like Dragapult and Darkrai while spreading Thunder Wave paralysis to give Dragonite more opportunities to attack freely.

Dragon Dance

OU Generation 9
Ability
Multiscale
Nature
Adamant
Tera Type
Normal Ground
EVs
Attack 252 / Defense 4 / Speed 252
Moves
  • Dragon Dance Dragon Status
    Accuracy — PP 20

    激烈地跳起神秘且强有力的舞蹈。从而提高自己的攻击和速度。

  • Pick one
    Extreme Speed Normal Physical
    Power 80 Accuracy 100 PP 5
    Ice Spinner Ice Physical
    Power 80 Accuracy 100 PP 15
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Analysis

Dragon Dance Dragonite is one of the tier's most formidable setup sweepers due to its plethora of coverage variations and defensive profile. Extreme Speed maximizes its matchup against offensive teams, compensating for Dragonite's subpar Speed tier by taking care of the archetype's frail or boosted foes like Darkrai, Iron Valiant, and Kyurem while also outprioritzing revenge killers like Weavile and Raging Bolt. Earthquake covers Pokemon like Garganacl, Pecharunt, Galarian Weezing, and Steel-types like Kingambit and Gholdengo. Ice Spinner dents foes like Gliscor, Landorus-T, Zapdos, Sinistcha, and opposing Dragonite while popping Air Balloon from Gholdengo, Pecharunt, and Tera Ghost Kingambit. Dragonite can forgo Extreme Speed, as Ice Spinner + Earthquake grants it with sufficient coverage to hit most of the metagame for at least neutral effectiveness. Either Roost or Encore gives it more setup opportunities; Roost lets it activate Multiscale repeatedly and is the preferred move on bulkier playstyles to emphasize its defensive utility further, while Encore punishes opposing setup and passive plays from threats and walls like Zamazenta, Raging Bolt, Landorus-T, and Corviknight. A coverage move can be used instead; Rock Slide obliterates a would-be check in Moltres, OHKOing it at +1, and hits Zapdos without triggering Static, with the riskier but stronger Stone Edge being an alternative that has good chances to straight up OHKO the former and 2HKO the latter unboosted. Similar to Ice Spinner + Earthquake, either of the Rock-type moves + Earthquake can be used as the sole attacking moves so it can run Encore or Roost in its last moveslot. Fire Punch super effectively hits Corviknight, Skarmory, and Air Balloon Steel-types like Kingambit, Gholdengo, and Tinkaton. On hyper offense teams, Outrage alongside Life Orb is an option to exacerbate its wallbreaking power, letting it nuke neutral walls like Alomomola, Moltres, and Zapdos much more easily. While Heavy-Duty Boots is preferred to reliably keep its Multiscale intact even in the face of Stealth Rock, teams that commit to strong entry hazard removal can run other items; Leftovers improves its general longevity, while Lum Berry ignores crippling status from foes like Dragapult, Moltres, Pecharunt, and Gholdengo. More offensive choices like Silk Scarf and Soft Sand can be used with their appropriate Tera types. Tera Normal is only used on sets running Extreme Speed, as it importantly boosts the move while giving Dragonite a neutral typing against all of its weaknesses, such as against Enamorus, Kyurem, Ice Spinner Great Tusk, and Ice Beam Darkrai. Non-Extreme Speed sets can go for Tera Ground to boost its Earthquake, such as letting it 2HKO Pecharunt and OHKO Garganacl at +1, and defensively grants Dragonite an immunity to Gholdengo's Thunder Wave and Raging Bolt's Thunderclap. An Adamant nature is preferred, but Jolly can be used to outspeed Dragapult and Zamazenta at +1 and, at worst, Speed tie opposing Dragonite. Particularly for Tera Normal + Extreme Speed variants, Dragonite can invest its Speed EVs into bulk instead to make setup much easier, such as an EV spread of 164 HP / 252 Atk / 92 Spe, running enough Speed to outrun Jolly Kingambit; Roost is preferred as the last move to accentuate the extra bulk. Dragonite's sweeping potential and defensive utility make it an exceptional pick for most playstyles, anything that ranges from hyper offense to balance. Physically offensive teammates like Ogerpon-W, Zamazenta, and Kingambit can either overwhelm, surprise, or pressure a majority of its checks, which include the likes of Pecharunt, Alomomola, Zapdos, and Clefable. Special attackers like Darkrai, Iron Moth, Raging Bolt, Gholdengo, and Iron Valiant are similarly great to immediately threaten Dragonite's checks, especially Defense-boosting users like Zamazenta, Corviknight, Dondozo, and Great Tusk looking to go one-on-one against Dragonite. Moreover, they're particularly capable of forcing damage onto Air Balloon users like Gholdengo, Kingambit, and Tinkaton, giving Dragonite an easier time against them later on. Leads like Deoxys-S, Hisuian Samurott, and Landorus-T can also soften the opposition with their entry hazards so Dragonite can sweep more easily. The aforementioned Great Tusk and other hazard control options like Cinderace, Iron Treads, Glimmora, and Hatterene—even running a combination of them simultaneously—on offensive teams give Dragonite more freedom to forgo Heavy-Duty Boots. On bulkier teams, Dragonite immensely loves teammates like Galarian Weezing, Corviknight, Pecharunt, Sinistcha, and Alomomola that can switch into and check foes such as Iron Valiant, Zamazenta, and Weavile that force it out. Other walls like Ting-Lu, Gliscor, and Clefable are also great hazard setters for Dragonite's sweeping mission. The aforementioned Corviknight also provides Defog as extra insurance in case Dragonite's Heavy-Duty Boots is removed by Ogerpon-W, Great Tusk, and Hisuian Samurott, but Corviknight itself alongside Gliscor and Clefable are great Knock Off absorbers in the first place. In return, all of them appreciate Dragonite's defensive utility, such as checking Iron Moth for Corviknight, Tinkaton, and Galarian Weezing; Ogerpon and Rillaboom for Alomomola, Ting-Lu, and Garganacl; and Ogerpon-W for all of them. On top of providing these teams with a setup sweeper that they might lack, Dragonite's ability to emergency check most threats in general also alleviates the pressure against these walls, especially with its good matchup against offensive teams that can otherwise run them over.

Dragon Dance + Scale Shot

OU Generation 9
Ability
Multiscale
Nature
Jolly
Tera Type
Fire
EVs
Attack 252 / Defense 4 / Speed 252
Moves
  • Dragon Dance Dragon Status
    Accuracy — PP 20

    激烈地跳起神秘且强有力的舞蹈。从而提高自己的攻击和速度。

  • Scale Shot Dragon Physical
    Power 25 Accuracy 90 PP 20

    发射鳞片进行攻击。连续攻击2~5次。速度会提高但防御会降低。

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Analysis

Utilizing Loaded Dice and Scale Shot, Dragonite speeds through OU, giving it a powerful STAB move to hit many threats at least neutrally, OHKOing its fellow Dragon-types like Kyurem and Raging Bolt and, after a Dragon Dance, the likes of Ogerpon-W and Darkrai. Furthermore, after a Speed boost from Scale Shot or Dragon Dance, Dragonite can outspeed almost the entirety of the unboosted metagame, excluding Dragapult, Zamazenta, and Deoxys-S, and further usage of Scale Shot can make it extremely difficult to outspeed Dragonite without priority. Fire Punch slams the Steel-types that Scale Shot misses, like Corviknight, Gholdengo, and Kingambit, while letting it hit Fairy-types like Clefable and Hatterene. Finally, Encore shuts down both defensive and offensive Pokemon that dare to set up or recover on Dragonite, like Corviknight, Zamazenta, and Garganacl. Tera Fire boosts Fire Punch, pushing Corviknight into the 2HKO range and guaranteeing the 2HKO on Skarmory, Gholdengo, and Kingambit, and nullifies Cinderace's and Moltres's Will-O-Wisp, allowing Dragonite to turn potential checks into setup opportunities. Tera Fire also flips its weakness to Ice and Fairy from Pokemon like Weavile, Iron Valiant, and Clefable. Due to Scale Shot's Speed-boosting side effect, Jolly can be used to outspeed crucial targets like Dragapult and Zamazenta at just +1. Dragonite can also opt to run an Adamant nature, guaranteeing the OHKO on threats like Kyurem and Raging Bolt with 4 hits. With its power and versatility, Dragonite finds itself on offense and hyper offense teams. Due to Dragonite's lack of Heavy-Duty Boots, entry hazard control is more important than ever to maintain both Multiscale and to avoid chip damage, so hazard control teammates like Iron Treads, Great Tusk, and Hatterene are crucial, with the latter also serving as a status blocker from pesky defensive Pokemon like Moltres and Gliscor. Speaking of status spreaders, Dragapult is a flight hazard for Dragonite, with a speedy Will-O-Wisp and devastating Dragon Darts, so partners like Primarina and Iron Valiant are solid picks to scare it away. An exceptional partner for Dragonite is Landorus-T, which brings hazard support in Stealth Rock, a fast Taunt that can deny Stealth Rock from setters like Glimmora and Ting Lu, and the ability to bring Dragonite in safely through U-turn. Other strong partners for Dragonite are Gholdengo and Iron Crown, as they can scare threats like Iron Valiant and Zamazenta, which Dragonite often struggles to switch into; the latter also works as a pivot through Volt Switch. Similarly, Dragonite also enjoys pairing with Galarian Slowking, which threatens Iron Valiant, Primarina, and other Fairy-types that halt Dragonite's attack and can also pivot with Chilly Reception. Dragonite alongside other physical attackers like Ogerpon-W can overwhelm physical walls like Gholdengo and Skarmory together, clearing the way for each other to wreak havoc. Dragonite can also take advantage of Water- and Grass-types like Hisuian Samurott and Ogerpon-W, covering for defensive partners like Primarina, Landorus-T, and Great Tusk. Kingambit also appreciates Dragonite as a teammate, as Dragonite can lure in checks like Cinderace and Moltres before flipping the tables with Tera Fire, allowing for an easier late-game sweep with Kingambit.

Bulky Phazer (3 Attacks + Roost)

OU Generation 9
Ability
Multiscale
Nature
Adamant
Tera Type
Normal
EVs
HP 252 / Attack 240 / Speed 16
Moves
  • Dragon Tail Dragon Physical
    Power 60 Accuracy 90 PP 10

    弹飞对手,强制拉后备宝可梦上场。如果对手为野生宝可梦,战斗将直接结束。

  • Extreme Speed Normal Physical
    Power 80 Accuracy 100 PP 5

    以迅雷不及掩耳之势猛撞向对手进行攻击。必定能够先制攻击。

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Analysis

Dragonite can fully lean into its defensive profile even more and complement it further with its strong STAB Dragon Tail and Extreme Speed to become a remarkable anti-offense tool. Its hit-taking ability allows it to emergency check and phaze even dangerous threats like Darkrai, Dragapult, and Raging Bolt with Dragon Tail more reliably; the move is also helpful against other setup sweepers like Zamazenta, Gliscor, and Air Balloon Gholdengo that can otherwise set up on and overwhelm Dragonite after enough boosts. Moreover, potentially forcing offensive staples like Zamazenta, Iron Moth, and Raging Bolt into the field when they're not ready to sweep yet essentially wastes their Dauntless Shield and Booster Energy. Dragon Tail has the added benefit of forcing out walls and switch-ins like Skarmory, Dondozo, and Alomomola that it can't easily threaten, especially preventing the latter from passing Wish to the desired teammate via Flip Turn. Once the offensive threats are weakened enough, they are picked off easily by Extreme Speed, especially frail ones like Iron Valiant and other priority users like Raging Bolt and non-Tera Ghost Kingambit. Earthquake rounds out its coverage to hit Steel-types like Kingambit, Gholdengo, and Iron Treads. At the cost of no longer hitting Gholdengo, Low Kick is an alternative option that similarly hits the Steel-types hard, particularly Kingambit—OHKOing even bulky variants and doesn't care about Air Balloon sets—while also providing strong coverage against foes like Ting-Lu, Garganacl, and Tyranitar. Tera Normal boosts the power of its Extreme Speed, letting it reach crucial benchmarks such as 2HKOing Iron Valiant, Darkrai, and Hisuian Samurott. Additionally, it sheds all of Dragonite's weaknesses and grants it a solidly neutral typing, notably improving its matchup against threats like Enamorus, Kyurem, and Dragapult. 16 Speed EVs are enough to let Dragonite outspeed Adamant Kingambit. Dragonite is used on balance and bulky offense teams that appreciate its defensive utility and decent pressure, especially against offensive teams. It pairs well with all manner of walls found on these archetypes; Steel-types like Gholdengo, Corviknight, and Tinkaton can cover most of its shortcomings by handling foes like Kyurem, Weavile, Iron Valiant, and Enamorus, with Tinkaton and Gholdengo in particular being great as a stopgap to other Fairy-type setup sweepers like Clefable and Hatterene that not only threaten Dragonite out but cannot be phazed by its Dragon Tail. In return, Dragonite can switch into Ground-type moves from the likes of Landorus-T aimed at Gholdengo and Tinkaton. The aforementioned Corviknight and other Pokemon like Clefable and Gliscor are great Knock Off absorbers against Pokemon like Great Tusk and opposing Gliscor and Clefable, letting Dragonite keep its valuable Heavy-Duty Boots. However, Pokemon that Dragonite is supposed to switch into, like Ogerpon-W and Hisuian Samurott, will inevitably hit it with a Knock Off; Great Tusk, Galarian Weezing, and the aforementioned Corviknight are great as entry hazard removers to make sure Stealth Rock still won't be an issue. Additionally, Gliscor, Clefable, and other Pokemon like Ting-Lu and Skarmory are valuable as hazard setters themselves, letting the team rack up chip damage when paired with Dragonite's Dragon Tail, and notably put offensive threats like Enamorus and Iron Moth closer into Extreme Speed range, with Ting-Lu's Ruination forcing immediate progress in that regard for Dragonite to clean late-game more easily. Ting-Lu and Clefable are also great at switching into Dragapult, which otherwise cannot be revenge killed and forces out Dragonite. In return, Dragonite covers threats such as Ogerpon-W and Iron Moth for all of them, with its ability to emergency check other offensive threats in general giving them more breathing room. Gliscor, Clefable, and more offensive Pokemon like Darkrai and Weavile are also great Knock Off users, removing Heavy-Duty Boots to synergize well with the team's entry hazards and Dragonite's Dragon Tail, softening up the opposition more effectively for Dragonite to clean late-game. The aforementioned Darkrai and Weavile alongside other offensive Pokemon like Zamazenta also match up well against offensive teams so Dragonite isn't overwhelmed defensively when facing highly aggressive teams. On more bulky offensive teams, Dragonite can even employ an even wider range of offensive teammates, including Ogerpon-W, Kingambit, and Iron Valiant. Ogerpon-W in particular matches up well against the bulky teams that Dragonite struggles with, while Iron Valiant and its Encore can limit Fairy-type and Tera Fairy setup sweepers like Clefable and Raging Bolt that Dragonite cannot phaze. Moreover, Dragonite's propensity to force offensive threats like Iron Valiant, Darkrai, and Weavile to Terastallize into a Ghost-type to avoid its Extreme Speed allows Kingambit, Darkrai, and Weavile to deal with them more easily. While offensive, these threats also provide defensive utility for Dragonite; for instance, Kingambit checks Dragapult and Kyurem, Zamazenta handles Kingambit, and both of them deal with Weavile.