Moves
Return is this set's main STAB move; with its high Base Power, it hits for good neutral damage when boosted by Life Orb. Sucker Punch is a strong priority move that, when used with Glameow's high Speed, can revenge kill weakened threats easily, especially Pokemon that are weak to it such as Abra and Gastly. Fake Out is used mainly to do a decent amount of chip damage. In order for the move to be used again, however, Glameow must be switched in multiple times. Knock Off is a valuable move in LC that can potentially cripple any Pokemon hit with it; thanks to Glameow's high Speed, few Pokemon in the metagame can outpace it and others are almost guaranteed to be hit, even if Glameow is KOed in the process. Play Rough is a Fairy-type coverage move that can hit Fighting- and Dark-types hard on the switch in. Standard bulky Mienfoo, for example, is KOed by Play Rough after a hit with Fake Out, while standard Timburr is 2HKOed by Play Rough. Finally, U-turn can be used on predicted switches to gain momentum or to get Glameow out of tough matchups.
Set Details
Maximum Attack EVs and Life Orb ensure that Glameow inflicts maximum damage on its foes. Maximum Speed EVs and a Jolly nature allow Glameow to hit 19 Speed, letting it Speed tie with Abra and Ponyta as well as outspeed all 17 and 18 Speed Pokemon. The stray point in Defense ensures that Glameow is not OHKOed by Timburr's unboosted Mach Punch from full health, allowing it to respond before being KOed by Life Orb recoil in a worst-case scenario. The 1 IV in HP brings Glameow's HP down to 19, minimizing Life Orb recoil by making it only subtract 1 HP per attack; this is crucial because Glameow relies on Life Orb to deal as much damage as it can. Limber isn't a stellar ability, but it has niche uses, allowing Glameow to safely switch in on paralysis-inducing moves like Snubbull's or Porygon's Thunder Wave and Cottonee's Stun Spore.
Usage Tips
This Glameow set fully takes advantage of Glameow's potential as a hit-and-run attacker. Due to reduced Life Orb recoil, you shouldn't be afraid to use Fake Out whenever possible to deal damage and keep Glameow safe. U-turn can be used similarly to predict incoming switches. However, be wary against Ferroseed, Ponyta, and Larvesta; these Pokemon can easily take Glameow's weaker attacks and add on residual damage that reduces Glameow's longevity in the battle. In the case of a Flame Body burn, Glameow gets shut down completely. After switching into Fake Out, standard bulky variants of Mienfoo will be KOed by Play Rough, so be sure to predict incoming Mienfoo if you're running Play Rough. Knock Off can be used to great effect as well; in the worst-case scenario, Glameow's high Speed allows it to Knock Off a key threat in a game before it can react. Fake Out when used in conjunction with Sucker Punch can revenge kill weakened threats; pay special attention to opponents' Abra or Gastly, which are weak to Sucker Punch and are easily picked off after hazard damage. Glameow's offenses are lackluster, however; don't expect to be able to revenge kill healthy threats. Try not to switch Glameow into any damaging attacks, if possible. Its extremely poor bulk means it can't take hits and perform its role at the same time, even if Life Orb does less recoil. However, being a Normal-type, Glameow can switch in on a predicted Shadow Ball from Gastly or Abra and set up for a revenge kill. Due to Limber, Glameow can also switch in on Snubbull, Porygon, and Cottonee if they attempt to use a paralysis-inducing move. Use this opportunity to use Fake Out or Knock Off to add extra damage on these defensive threats.
Team Options
Entry hazard stackers in LC such as Dwebble, Ferroseed, and Onix can add extra residual damage on the opponent's side, making it easier for Glameow to pick off weakened Pokemon with Return and Sucker Punch. Onix specifically has the merit of being able to shut down other hazard setters with a fast Taunt, giving Glameow extra breathing room when switching in. That being said, Rapid Spin or Defog support increases Glameow's longevity in a battle, as a lack of entry hazards on your side allows Glameow to switch in and out freely. As entry hazards can help Glameow perform its role in a battle, Pokemon that can disrupt or punish hazard removal, such as Defiant Pawniard and spinblockers such as Pumpkaboo and other Ghost-types, can be a great help. Bulky, defensive pivots such as Ponyta, Spritzee, Foongus, and Acrobatics variants of Mienfoo can easily switch in on common counters to Glameow; Ponyta's burn potential with Flame Body and Will-O-Wisp, combined with its excellent bulk, allows it to stave off physical attackers such as Pawniard and Mienfoo that threaten Glameow with high-powered STAB attacks. Spritzee and Foongus wall Fighting-types bar Croagunk. Acrobatics Mienfoo can be a good Knock Off absorber that can also check other Fighting-types like Timburr and the aforementioned Croagunk, as well as other Foongus. Late-game cleaners such as Pawniard, Corphish, and Timburr can always benefit from repeated hit-and-run damage, as it weakens the Pokemon they need to sweep through. Finally, trappers such as Diglett and Gothita can effectively trap and KO Flame Body users such as Larvesta and Ponyta, as well as the pesky Ferroseed.