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Heatran Movesets & Competitive Sets

Heatran ヒードラン

Heatran movesets cover 6 generations and 56 formats with 133 sets in total. Each set lists moves, ability, item, nature, EVs and Tera type picks with analysis, and can be copied with one click.

Fire Steel Generation IV
Generation
6
Format
56
set
133

Heatran Competitive Movesets & Sets

Generation 9 Sets (Format 14 · 29 set)

Offensive

OU Generation 9
Item
Leftovers
Nature
Timid
Tera Type
Grass Ghost
EVs
Sp. Atk 252 / Sp. Def 4 / Speed 252
Moves
  • Magma Storm Fire Special
    Power 100 Accuracy 75 PP 5

    将对手困在熊熊燃烧的火焰中,在4~5回合内进行攻击。

  • Earth Power Ground Special
    Power 90 Accuracy 100 PP 10

    向对手脚下释放出大地之力。有时会降低对手的特防。

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Analysis

Heatran is a fearsome wallbreaker capable of easily shutting down defensive teams, leveraging its defensive profile to find multiple opportunities to switch in and wreak havoc. Magma Storm is a powerful Fire-type STAB move that can trap Pokemon like Blissey and Toxapex. Earth Power allows Heatran to hit Fire-types that would otherwise resist Magma Storm such as Iron Moth, Skeledirge, and opposing Leftovers Heatran. Taunt completely shuts down recovery from defensive Pokemon that would otherwise withstand its offensive assault such as Galarian Slowking and Blissey, and it allows Heatran to beat each of these Pokemon 1-on-1 in tandem with Magma Storm. Stealth Rock can be considered in the last slot, as Heatran's consistency in forcing switches can give it a free turn to set up Stealth Rock; however, Will-O-Wisp can be used to hinder switch-ins such as Dragonite and Ting-Lu that would otherwise freely switch in against Heatran. A Timid nature lets Heatran outspeed and threaten Choice Band Rillaboom, in addition to quickly burning Adamant Dragonite with Will-O-Wisp, though a Modest nature could be considered to guarantee an OHKO on bulky Kingambit variants. Tera Grass flips Heatran's matchup against Water- and Ground-types such as Hisuian Samurott and Landorus-T and synergizes very well with Flash Fire; Tera Ghost grants Heatran a crucial Fighting immunity that can help against Zamazenta, in addition to blocking Rapid Spin from the likes of Great Tusk and Iron Treads. Leftovers provides Heatran with passive recovery and allows it to stick around over the course of the match; Air Balloon could also be used to provide Heatran with a temporary Ground immunity, letting it safely switch into Landorus-T and opposing Heatran. Heatran fits primarily on offense and bulky offense teams where it excels in ripping apart defensive cores for its teammates to exploit. Special sweepers such as Primarina and Raging Bolt greatly enjoy Heatran trapping and removing their checks, particularly Blissey. In return, Primarina discourages Ground-type switch-ins such as Landorus-T and Ting-Lu, while Raging Bolt can force out Water-types like Barraskewda and Hisuian Samurott. Rillaboom is another fantastic teammate for Heatran that not only provides it with extra passive recovery and more resistance against Earthquake but can form a formidable offensive core with it, with Rillaboom capable of handling Ground- and Water-types such as Great Tusk and Ogerpon-W and Heatran taking advantage of Rillaboom's switch-ins like Corviknight and Skeledirge, alongside setting Stealth Rock to spread chip damage for both itself and Rillaboom. Additionally, some of Rillaboom's teammates like Hawlucha and Hatterene appreciate Heatran removing their checks via Magma Storm, allowing them to more easily sweep late-game, while both Pokemon can force out Ground- and Fighting-types like Great Tusk and Zamazenta. Lastly, Heatran enjoys Rapid Spin support from Great Tusk removing entry hazards that cut into its longevity, and it also enjoys having a check to Dragonite. In exchange, Heatran can easily switch in on and threaten Pokemon such as Meowscarada, Weavile, and Calm Mind Iron Valiant that Great Tusk struggles against.

Specially Defensive

OU Generation 9
Item
Leftovers
Ability
Flash Fire
Nature
Calm
Tera Type
Grass Ghost
EVs
HP 252 / Defense 4 / Sp. Def 212 / Speed 40
Moves
  • Pick one
    Magma Storm Fire Special
    Power 100 Accuracy 75 PP 5
    Lava Plume Fire Special
    Power 80 Accuracy 100 PP 15
  • Earth Power Ground Special
    Power 90 Accuracy 100 PP 10

    向对手脚下释放出大地之力。有时会降低对手的特防。

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Analysis

Specially defensive Heatran is a useful glue Pokemon that can stallbreak, set entry hazards, spread status, and check notable special attackers like Gholdengo, Hatterene, and Galarian Slowking. Magma Storm in conjunction with Taunt lets Heatran one-on-one walls like Galarian Slowking, Blissey, and Toxapex, trapping and preventing them from pivoting and healing in the process. Lava Plume gives it a more reliable STAB move that can cripple checks and would-be switchins like Ting-Lu, Ogerpon-W, Dragonite, and Hisuian Samurott. Earth Power is a much-needed coverage move to hit Pokemon like Iron Moth, Glimmora, Raging Bolt, Toxapex, and opposing Heatran super effectively. Taunt has the added benefit of preventing setup from both slower hazard setters like Clefable and Ting-Lu and slower setup sweepers like Terastallized Kingambit and Primarina. Stealth Rock is an extremely good fit since Heatran threatens common forms of hazard removal like Corviknight and prevents Great Tusk and Iron Treads from switching. It is also able to punish Hatterene from switching in to deflect Stealth Rock back with Magic Bounce since it is unable to hit Heatran back for any notable damage. If there's another Stealth Rock setter on the team, Will-O-Wisp can be used as a way to spread burns, particularly on sets that forgo Lava Plume, and it most notably lets Heatran neutralize Kingambit safely by bypassing its Sucker Punch. Will-O-Wisp also pairs with Magma Storm quite nicely by stacking up further chip damage. 40 Speed EVs allow Heatran to outspeed Adamant Kingambit so it can secure a Magma Storm or Will-O-Wisp on it before it can retaliate. 4 Defense EVs guarantees Heatran will live an Earthquake from Clodsire. Leftovers gives Heatran much-needed longevity, but Air Balloon is also a good choice to allow Heatran to come in on Ground-types such as Landorus-T, Gliscor, and Clodsire, especially as they might not have the move to pop the item; makes Heatran immune to Spikes, allowing it to come in much more safely against hazard stacking teams; lets Heatran emergency check Dragonite, non-Close Combat Great Tusk, Kyurem, and Enamorus. Flash Fire gives Heatran a Fire-type immunity to check Iron Moth and Cinderace and letting it better handle even the occasional Fire coverage from Dragonite, Kyurem, and, with Air Balloon, Enamorus and its Earth Power. Flame Body threatens burns against contact attackers such as Weavile, Meowscarada, and Rillaboom. Tera Grass allows Heatran to remove its weaknesses to Water- and Ground-type attacks so it can wall Water-types like Dondozo and Ogerpon-W and Ground-types like Clodsire, Ting-Lu, and Gliscor. Tera Grass also works well with Flash Fire to mitigate its newfound Fire weakness. Tera Ghost is used to remove its weakness to Fighting-type attacks so it can wall Zamazenta, particulary punshing if it runs Flame Body. Tera Ghost also gives it a Normal immunity, preventing Great Tusk from using Rapid Spin on it to remove its Stealth Rock and, if paired with Air Balloon, outright walling Dragonite if its only attacks are Extreme Speed and Earthquake or Fire Punch. Tera Fairy is also worth mentioning as a niche option to check physical attackers like Zamazenta without the Dark weakness from foes like Meowscarada and Hisuian Samurott. Heatran is best used on Grassy Terrain bulky offense teams that appreciate its ability to check Fire-types while also being a great progress maker itself. Rillaboom is by far its best teammate, as they both have near-perfect synergy with each other; Rillaboom's Grassy Terrain not only provides additional recovery for it on top of Leftovers, it also weakens Earthquake from common Ground-types like Gliscor and Landorus-T. Rillaboom itself also threatens the Water- and Ground-types that constantly give Heatran trouble, like Gliscor, Alomomola, and Ogerpon-W, and brings in Heatran safely on its checks like Skarmory and Corviknight with U-turn. In return, Heatran is able to check Fire-types Rillaboom doesn't want to face, like Skeledirge and opposing Heatran. Great Tusk is another stellar teammate since Heatran is extremely weak to entry hazards, so its hazard removal support is much appreciated. Hatterene is a teammate that can prevent hazards from being set up altogether thanks to Magic Bounce and wall Gliscor in Grassy Terrain, which is super useful since Heatran often struggles to check numerous threats consistently when Spikes are on the field. Grassy Terrain sweepers like Hawlucha, Ogerpon-W, and Raging Bolt love Heatran's ability to wear down bulkier Pokemon like Skeledirge, Galarian Slowking, Dondozo, and Ting-Lu so they can clean up late-game. On bulkier teams, Alomomola is a fitting teammate for it since its Wish support allows Heatran to stay alive for a prolonged period of time, and its typing checks common physical Water-types like Barraskewda and Hisuian Samurott. Spikers like Hisuian Samurott, Gliscor, and Ting-Lu all work well with Heatran since they have good synergy typing-wise and their Spikes increases the potency of Magma Storm + Will-O-Wisp pressure. They can also form a hazard stacking core together with Stealth Rock Heatran.