Nasty Plot
OU Generation 9- Item
- Heavy-Duty Boots
- Ability
- Regenerator
- Nature
- Bold
- Tera Type
- Poison Fairy Steel
- EVs
- HP 248 / Defense 248 / Speed 12
- IVs
- Attack 0
Moves
-
Accuracy — PP 20
谋划诡计,激活头脑。大幅提高自己的特攻。
-
Power 80 Accuracy 100 PP 5
发射光线进行攻击。有时其他的头也会合力发射镭射,让招式威力变成2倍。
Unlock Full Moveset
Follow our WeChat official account and reply "查看配招攻略" to get the password
Analysis
Hydrapple is a strong wallbreaker courtesy of its incredible bulk, Nasty Plot, and Regenerator, making it a notable threat against balance and bulky offense playstyles while also providing valuable defensive utility, particularly as a check to the otherwise dangerous Ogerpon-W. It can find easy entry points and setup opportunities against common walls like Alomomola, Ting-Lu, and Garganacl and even muscle past more bulky foes like Gliscor, Moltres, and Clefable after. While Fickle Beam's lack of drawback is preferred, a niche alternative in Draco Meteor can be considered for the guaranteed high damage output, notably OHKOing threats like Dragonite, Ogerpon-W, and Zamazenta after minor chip damage at +2, at the cost of expending Nasty Plot boosts. Earth Power gives Hydrapple a way to hit Galarian Slowking and Steel-types like Gholdengo and Kingambit super effectively. Heavy-Duty Boots is Hydrapple's preferred item to grant it resilience into entry hazards, letting it switch around freely to maximize Regenerator. However, on teams with sturdy entry hazard control, Hydrapple can run Rocky Helmet to further spread damage, particularly punishing U-turn attempts from Pokemon it checks like Rillaboom, Ogerpon-W, and Landorus-T as well as Flip Turn from Alomomola. Tera Poison improves its matchup against foes like Zamazenta, Iron Moth, Pecharunt, and Fairy-types like Iron Valiant and Clefable as well as gain an immunity to poison from foes like Toxic Gliscor. Tera Fairy also maintains the great matchup against Zamazenta while also giving Hydrapple a better matchup against Ice Spinner Great Tusk and Dragon-types like Dragapult and Raging Bolt. Tera Steel also provides a poison immunity and better matchup against Pecharunt and most Fairy-types similar to Tera Poison, but it also makes Hydrapple sturdier against Psychic-types like Galarian Slowking, Hatterene, and Hoopa-U. 12 EVs let Hydrapple outspeed Ting-Lu. At the cost of its defensive utility, Hydrapple can go for a more offensive route wih a spread of 244 HP / 252 SpA / 12 Spe and a Modest nature alongside Leaf Storm as its Grass-type STAB move and Life Orb to exacerbate Hydrapple’s wallbreaking niche; this lets it potentially OHKO even specially defensive Galarian Slowking and Gliscor at +2 as well as 2HKO Clodsire after minor chip damage, and works well with Regenerator to compensate for the item's recoil. Hydrapple acts as a wallbreaker on balance and bulky offense teams, being able to punch holes in opposing balance teams due to its ability to punish passivity and its great matchup into common balance picks like Alomomola, Great Tusk, Ting-Lu, and Garganacl. Defensive pivots such as Galarian Slowking, Alomomola, Moltres, and Corviknight help enable and defensively reinforce Hydrapple, taking on threats such as Great Tusk, Iron Valiant, Primarina, and Weavile. Galarian Slowking and Alomomola in particular are amazing partners for it, forming double Regenerator cores on balance teams to outlast all of the offensive threats that threaten them while boasting excellent defensive synergy. Moltres answers Great Tusk more reliably, being able to punish its Ice Spinner targeted toward Hydrapple with Flame Body, which would allow Hydrapple to avoid getting 2HKOed by it. Entry hazard setters like Gliscor and Ting-Lu are great partners because their hazards are essential for chipping foes into KO range for Hydrapple like Ogerpon-W and Assault Vest Iron Crown. Gliscor uses its combination of entry hazards and Knock Off to remove Heavy-Duty Boots from these Pokemon while baiting in Ogerpon-W for Hydrapple to respond to, causing it to take hazard chip every switch-in and putting it on a timer. Ting-Lu uses its gargantuan bulk to check Dragon-types like Dragapult and Raging Bolt for Hydrapple. Hydrapple also pairs nicely with offensive teammates like Kingambit, Great Tusk, Cinderace, and Iron Crown. Kingambit greatly appreciates Hydrapple being able to scare off Great Tusk from staying in and benefits Hydrapple by being extremely good at switching into and annihilating Air Balloon Gholdengo, one of Hydrapple's better switch-ins. Great Tusk itself is a good teammate for it, being able to keep hazards off in case Hydrapple gets its Heavy-Duty Boots removed by common threats like Rillaboom, Hisuian Samurott, and Gliscor while also being great into its most common check in Galarian Slowking. Cinderace also keeps hazards off with Court Change, baits in Water- and Ground-types for Hydrapple to easily set up on, and reduces the need for Heavy-Duty Boots, giving Hydrapple more room to run a more powerful item to make progress like Life Orb, since its removal can't be blocked. Hydrapple also baits in Steel-types like Gholdengo and Corviknight for Cinderace to quickly dispose of. Assault Vest Iron Crown is able to switch into Pokemon like Iron Valiant, Kyurem, and Hatterene for Hydrapple, while Hydrapple matches up well into Hisuian Samurott and Ting-Lu, two Pokemon Iron Crown does not like taking on. Tinkaton and Hydrapple can also work in tandem with each other, since Tinkaton is a Pokemon that can set Stealth Rock and check Kyurem and Darkrai for Hydrapple, two special attackers that carry Ice-type moves to quickly dispose of Hydrapple, while Hydrapple is able to check Pokemon that can wall and threaten Tinkaton like Iron Treads, Tera Water Garganacl, and specially defensive Heatran. Rillaboom pairs decently well with Hydrapple on teams that take advantage of Grassy Terrain, powering up Hydrapple's already hard-hitting boosted Giga Drain while providing it with additional passive recovery every turn it is active. Hydrapple also finds a niche on sand teams as an answer to Water- and Grass-types that are able to consistently threaten Excadrill and Tyranitar, which are staples of this archetype. It sets itself apart from its competition for its role as a bulky Grass-type because, unlike Sinistcha and Chesnaught, Hydrapple has a much more notable offensive presence and greater longevity thanks to Regenerator.