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Infernape Movesets & Competitive Sets

Infernape ゴウカザル

Infernape movesets cover 6 generations and 20 formats with 49 sets in total. Each set lists moves, ability, item, nature, EVs and Tera type picks with analysis, and can be copied with one click.

Fire Fighting Generation IV
Generation
6
Format
20
set
49

Infernape Competitive Movesets & Sets

Generation 9 Sets (Format 4 · 11 set)

Choice Scarf

NU Generation 9
Nature
Jolly
Tera Type
Fighting Dark
EVs
Attack 252 / Sp. Def 4 / Speed 252
Moves
  • Flare Blitz Fire Physical
    Power 120 Accuracy 100 PP 15

    让火焰覆盖全身猛撞向对手。自己也会受到不小的伤害。有时会让对手陷入灼伤状态。

  • Close Combat Fighting Physical
    Power 120 Accuracy 100 PP 5

    放弃守护,向对手的怀里突击。自己的防御和特防会降低。

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Analysis

Set Details U-turn gives Infernape the ability to pivot while letting it chip down defensive tanks like Galarian Slowbro and Swampert. Knock Off allows it to pressure foes like Rhyperior and Kilowattrel that rely on their items, as well as hitting both Chandelure and Basculegion-M, while Stone Edge allows Infernape to beat Chandelure as well as Flying-types like Altaria and Tornadus. Switcheroo lets it cripple defensive tanks like Amoonguss, Bellibolt, and Vaporeon. Infernape can use Thunder Punch alongside Iron Fist, letting it threaten Water- and Flying-types like Inteleon, Basculegion-M, and Flamigo. Tera Fighting enables Infernape to threaten a 2HKO on Paldean Tauros-W and Flygon with Close Combat. Tera Dark allows Infernape to tank Psychic- and Ghost-type attacks from Munkidori, Uxie, Chandelure, Decidueye, and Brambleghast. Choice Scarf Infernape often draws in Fighting-resistant foes like Galarian Slowbro, Gligar, and Sylveon, so it best partners with specially offensive Basculegion-M, Paldean Tauros-W, and Munkidori to check these switch-ins. Infernape can form a VoltTurn core with other pivots like Kilowattrel, Flygon, and Gligar, since they can pressure defensive tanks like Vaporeon, Bellibolt, and Amoonguss. Additionally, they bring in foes like Bronzong and Amoonguss that Infernape can take advantage of. Bulky Water-types like Vaporeon and Swampert can act as blanket checks to its attacks and threaten Infernape back with their STAB attacks; thus, it pairs with Grass-types like Decidueye, Amoonguss, and Tsareena to check them. Steel- and Dark-types like Bronzong, Klefki, and Overqwil are great partners for Infernape, since they can beat Psychic-types like Munkidori, Uxie, and Scream Tail. Entry hazard removers like Altaria, Scyther, and Brambleghast allow Infernape to continuously switch in without getting worn down by hazards.

Choice Specs

NU Generation 9
Nature
Timid
Tera Type
Fire
EVs
Defense 4 / Sp. Atk 252 / Speed 252
Moves
  • Pick one
    Flamethrower Fire Special
    Power 90 Accuracy 100 PP 15
    Fire Blast Fire Special
    Power 110 Accuracy 85 PP 5
  • Pick one
    Overheat Fire Special
    Power 130 Accuracy 90 PP 5
    Grass Knot Grass Special
    Power — Accuracy 100 PP 20
    Scorching Sands Ground Special
    Power 70 Accuracy 100 PP 10
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Analysis

Set Details Flamethrower is preferred for its reliability, but Fire Blast is stronger, allowing Infernape to 2HKO foes like Gligar and Munkidori. Overheat allows Infernape to break through common walls like Galarian Slowbro and Gligar; however, Grass Knot offers a coverage move that hits Rhyperior, Swampert, and Basculegion-M super effectively. Focus Blast allows it to 2HKO foes like Swampert, while Aura Sphere can be used for improved accuracy. Scorching Sands allows it to threaten Chandelure, which otherwise walls it, as well as bulky Poison-types like Galarian Slowbro. Infernape can run Vacuum Wave to pick off weakened targets like Flygon and Inteleon, while Switcheroo can cripple defensive walls like Galarian Slowbro, Altaria, and Bellibolt. U-turn can also be used to ease prediction, allowing Infernape to do some chip damage and bring a partner in against threats like Rhyperior and Uxie. Tera Fire allows Infernape's Fire-type attacks to do major damage on threats like Munkidori and Tornadus while giving it the ability to OHKO foes like Gligar and Galarian Slowbro with Overheat. Infernape appreciates Grass-types such as Tsareena, Amoonguss, and Decidueye that beat Water- and Ground-types like Vaporeon, Paldean Tauros-W, and Flygon. Infernape pairs nicely with wallbreakers like Substitute Basculegion-M and Flygon, since they handle special walls like Vaporeon and Goodra. Psychic- and Ghost-types like Munkidori, Galarian Slowbro, Scream Tail, Chandelure, and Basculegion-M can easily KO Infernape; thus, Dark-types like Overqwil, Incineroar, Scrafty, and Wo-Chien make for good partners, as they can easily handle them. Infernape appreciates entry hazard removers like Altaria and Brambleghast, as they allow it to not be worn down by hazards, though they are not outright necessary because Infernape can intentionally use hazards to lower its HP into Blaze range. Due to Altaria, Basculegion-M, and Chandelure resisting or being immune to both of Infernape's STAB attacks, Infernape requires teammates that can threaten them like Sylveon, Wo-Chien, and Incineroar, respectively. Choice Scarf users like Flygon, Munkidori, and Flamigo can easily revenge kill Infernape, so it partners with switch-ins like Bronzong, Rhyperior, and Bellibolt to handle them. Pivots like Flygon, Munkidori, and Bellibolt pair well with Infernape, since they can draw in Steel-types like Copperajah and Bronzong.