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Kyurem Movesets & Competitive Sets

Kyurem キュレム Kyurem

Kyurem movesets cover 5 generations and 22 formats with 60 sets in total. Each set lists moves, ability, item, nature, EVs and Tera type picks with analysis, and can be copied with one click.

Dragon Ice Generation V
Generation
5
Format
22
set
60

Kyurem Competitive Movesets & Sets

Generation 9 Sets (Format 7 · 22 set)

Assault Vest

OU Generation 9
Nature
Modest
Tera Type
Fairy Poison
Moves
  • Ice Beam Ice Special
    Power 90 Accuracy 100 PP 10

    向对手发射冰冻光束进行攻击。有时会让对手陷入冰冻状态。

  • Freeze-Dry Ice Special
    Power 70 Accuracy 100 PP 20

    急剧冷冻对手,有时会让对手陷入冰冻状态。对于水属性宝可梦也是效果绝佳。

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Analysis

With an Assault Vest, Kyurem uses its natural bulk to serve as a great blanket check for most of the tier's special attackers while being very difficult to switch into due to the near-unresisted combination of Freeze-Dry and Earth Power. The Assault Vest allows Kyurem to comfortably switch into special attackers like Iron Moth, Darkrai, and Zapdos and force them out in return. Ice Beam is mandatory as Kyurem's strongest no-drawback STAB option, with Freeze-Dry to catch Water-types like Ogerpon-W and Primarina and Earth Power to hit Ice-resistant Pokemon like Heatran, Iron Moth, and Gholdengo. Assault Vest Kyurem can run many different options in its last slot. Draco Meteor is used to guarantee an OHKO against Raging Bolt and opposing Kyurem without an Assault Vest and for its devastating power. Dragon Tail is run to phaze Pokemon like Nasty Plot Darkrai and Nasty Plot Pecharunt; it also comes in handy against Assault Vest Alomomola by bypassing Mirror Coat and by phazing whatever Alomomola brings in with Flip Turn. With 252 Defense EVs, Kyurem can run Body Press to catch switch-ins like Kingambit, Tyranitar, and Blissey. This additional Defense investment also allows Kyurem to match up better against threatening physical attackers like Dragonite and Ogerpon-W. Alternatively, Focus Blast can be run to hit Kingambit and Tyranitar, with the downsides of low accuracy and bouncing off Blissey. Other more niche options can be run depending on the specific support or synergy your team needs, like Endeavor, Blizzard, and Ancient Power. 120 HP and 76 Special Defense EVs are run to guarantee surviving a Choice Specs Dragapult Draco Meteor and mixed Iron Valiant Close Combat, with 96 Speed EVs to outspeed Raging Bolt. The spread of 252 Def / 160 SpA / 96 Spe should only be used on variants running Body Press. Another option is a faster spread with a Timid nature to outspeed Gholdengo, Landorus-T, and Great Tusk, though it requires giving up a significant amount of Kyurem's bulk and power. Tera Fairy is run to become immune to Dragapult and Raging Bolt's Draco Meteor, to resist Darkrai's Dark Pulse, and to flip the matchup versus Zamazenta. Similarly, Tera Poison lets Kyurem take hits from Zamazenta and Iron Valiant while also making it immune to the poison (and thereby confusion) of Pecharunt's Malignant Chain and clearing Toxic Spikes. Tera Ground can also be run to boost the power of Earth Power, threatening to KO many Ice-resistant Pokemon, including Gholdengo and Kingambit. Assault Vest Kyurem fits best on bulky offense structures, where its good bulk and trading power shine most. Kyurem appreciates the support of Healing Wish Pokemon, like Enamorus, Hatterene, and Latias, mitigating its low longevity. Tera Fairy Kingambit works especially well with Kyurem, as Kyurem can significantly chip opposing Steel-types like Heatran, Gholdengo, and opposing Kingambit, enough for Kingambit to be free to use its Tera against Zamazenta without fear of being revenge killed. Additionally, Heatran appreciates Assault Vest Kyurem's ability to threaten opposing Kyurem, while Heatran threatens Kingambit in return and provides the team with Stealth Rock. Due to Kyurem's weakness to Stealth Rock, Assault Vest Kyurem is often paired with Hatterene to block entry hazards or hazard removers like Cinderace, Iron Treads, and Great Tusk. Structures like these like to capitalize on their reliable hazard removal by running hazard-weak Pokemon like Tornadus-T. Nasty Plot Tornadus-T partners well with Kyurem by overloading shared checks like Galarian Slowking, Iron Crown, and Tyranitar. Kyurem appreciates the support and utility of fast pivots like Assault Vest Tornadus-T with Knock Off and Landorus-T with Stealth Rock, which also give Kyurem switch-in opportunities with U-turn. Kyurem is often accompanied by Zamazenta, which switches into and forces out Pokemon that check Kyurem without Body Press, like Kingambit, Tyranitar, and Blissey. Additionally, Kyurem and Crunch Zamazenta work together to overwhelm Galarian Slowking for each other and Galarian Slowking-weak teammates, like Iron Valiant and Primarina. Iron Valiant partners well with Kyurem, as its superb Speed with Quark Drive allows it to threaten faster threats that force Kyurem out, like Dragapult, while also providing Knock Off support. As a relatively slow wallbreaker, Kyurem also appreciates the switch-in opportunities provided to it by slow pivots like Alomomola and Galarian Slowking. Alomomola can provide Kyurem with Wish support, giving Kyurem more longevity, while Galarian Slowking sets snow with Chilly Reception, letting Kyurem run Blizzard and utilize the Defense boost from snow.

Choice Specs

OU Generation 9
Nature
Timid
Tera Type
Ice Ground Fairy
EVs
Sp. Atk 252 / Sp. Def 4 / Speed 252
Moves
  • Ice Beam Ice Special
    Power 90 Accuracy 100 PP 10

    向对手发射冰冻光束进行攻击。有时会让对手陷入冰冻状态。

  • Freeze-Dry Ice Special
    Power 70 Accuracy 100 PP 20

    急剧冷冻对手,有时会让对手陷入冰冻状态。对于水属性宝可梦也是效果绝佳。

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Analysis

When using Choice Specs, Kyurem becomes a devastating wallbreaker thanks to its great offensive typing alongside its naturally sky-high Special Attack. Freeze-Dry helps Kyurem in dealing with bulky Water-types like Assault Vest Alomomola and Primarina, as well as common Tera Water users such as Gliscor and Galarian Slowking. Earth Power allows Kyurem to hit Galarian Slowking hard as well as Pokemon that resist its STAB moves, examples being Heatran, Kingambit, and Gholdengo. Draco Meteor can be forgone for another nuke in Blizzard if Kyurem is paired with Chilly Reception Galarian Slowking; it similarly deals an immense amount of damage to neutral and even resisted targets, particularly letting it overwhelm Pokemon like Galarian Slowking and Gholdengo that try to pivot around its Ice Beam more easily. Especially for Blizzard variants, Tera Ice provides the most amount of damage possible to its Ice-type STAB moves, giving a 2HKO on Galarian Slowking and offensive variants of Gholdengo and Kingambit with Ice Beam or even bulky variants with Blizzard. Meanwhile, Tera Ground can be used to boost up Earth Power, having a chance to OHKO bulky variants of Kingambit and Gholdengo; it additionally provides a resistance against Stealth Rock and an immunity to Thunder Wave from targets like Galarian Slowking. Finally, Tera Fairy provides Kyurem with an immunity to Dragon-type attacks such as Dragapult, Walking Wake, and opposing Kyurem's Draco Meteor, coupled with a newfound Fighting resistance against moves like Iron Valiant and Zamazenta's Close Combat and Corviknight and Skarmory's Body Press. A Timid nature is preferred for its ability to outspeed key threats like Gholdengo and Great Tusk as well as Speed tie opposing Kyurem, but a Modest nature can be used for more firepower, letting Kyurem overwhelm its checks like Galarian Slowking much more easily. Kyurem often finds itself in bulky offense teams that appreciate its ability to destroy common walls. While Kyurem's typing is amazing offensively, defensively it makes Kyurem hard to switch in due to its numerous weaknesses combined with its average Speed tier. To solve this, pair Kyurem with pivot users; Kyurem's best friend is Galarian Slowking, which brings Kyurem in safely and provides snow with Chilly Reception as well as switch into Fairy-types like Enamorus and Iron Valiant. Additionally, Galarian Slowking lets Kyurem run Blizzard reliably. Kyurem needs entry hazard removal to not get worn down quickly by hazard-stacking teams; therefore, Rapid Spin users like Great Tusk and Iron Treads are great partners. Corviknight can take Fairy- and Dragon-type moves, clear out hazards with Defog, and provide a slow U-turn to get Kyurem in safely. Additionally, Cinderace can use Court Change to use the hazards against the opposing team and can also lure in and pivot out of checks such as Toxapex and Gliscor with U-turn for Kyurem. Hatterene is also a good partner for Kyurem, which can deflect hazards with Magic Bounce, slow down faster threats with Nuzzle, and give Kyurem a second chance at wallbreaking with Healing Wish. Galarian Weezing pairs well due to Neutralizing Gas denying Galarian Slowking's Regenerator while also providing Defog support. Physical attackers like Hisuian Samurott can be used to scare away common special walls thanks to its crippling STAB Knock Off to make Kyurem's attacks more impactful. Another strong physical attacker is Kingambit, which threatens some of Kyurem's checks like Galarian Slowking and Gholdengo. In return, Kyurem can break past their defensive checks such as Moltres, Corviknight, and Great Tusk. Gholdengo makes for an amazing partner, as it can switch into super effective moves aimed at Kyurem and threaten Galarian Slowking and Fairy-types with its STAB moves while checking Zamazenta; in return, Kyurem is able to break down Ting-lu. Kyurem can take advantage of hazard-stacking teams to be even harder to wall, so common hazard setters like Skarmory, Ting-Lu, Hisuian Samurott, and Gliscor can be helpful, with the latter two having Knock Off in their arsenal as well to cripple Kyurem's defensive checks.

Mixed Dragon Dance

OU Generation 9
Nature
Hasty
Tera Type
Ice Ground
EVs
Attack 168 / Sp. Atk 88 / Speed 252
Moves
  • Dragon Dance Dragon Status
    Accuracy — PP 20

    激烈地跳起神秘且强有力的舞蹈。从而提高自己的攻击和速度。

  • Icicle Spear Ice Physical
    Power 25 Accuracy 100 PP 30

    向对手发射锋利的冰柱进行攻击。连续攻击2~5次。

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Analysis

The mixed set brings out the best of both sides of Kyurem's attacking capabilities, being able to break through would-be checks and thus turn itself into a monstrous wincon. What this set sacrifices in initial power is made up for in its versatility. Physical walls like Dondozo, Alomomola, and Skarmory looking to handle its Icicle Spear get 2HKOed by Freeze-Dry, while special walls like Blissey, Galarian Slowking, and Fezandipiti trying to tank Freeze-Dry take heavy damage from a Dragon Dance-boosted Icicle Spear. Earth Power targets key foes such as Kingambit, Gholdengo, and Iron Crown as well as 2HKOes Pecharunt, all of which could otherwise take Kyurem on. Loaded Dice provides more consistency for Icicle Spear, but Never-Melt Ice is an alternative that also boosts Freeze-Dry. Tera Ice takes advantage of its propensity to spam its Ice-type moves by pushing their power further. Tera Ground instead gives Kyurem a nice boost to Earth Power that ensures the 2HKO on Garganacl and even Assault Vest Iron Crown along with an immunity to Gholdengo's Thunder Wave and Hatterene's Nuzzle. Tera Ground also gives Kyurem a neutrality to Fighting- and Steel-type moves, which can be decisive against Zamazenta, Gholdengo, and Iron Crown. 88 EVs in Special Attack guarantee the 2HKO on physically defensive Gholdengo with Earth Power. A Hasty nature allows Kyurem to live a Moonblast from Iron Valiant, while a Naive nature makes it take less damage from Kingambit's Sucker Punch. Mixed Dragon Dance Kyurem fits on offensive teams as a wallbreaker capable of breaking past bulkier foes such as Galarian Slowking and Unaware walls such as Dondozo. Kyurem's main roadblock is Zamazenta, which outspeeds Kyurem and only takes neutral damage from Kyurem's attacks while being able to respond with a strong Body Press. Dragapult creates synergy, being able to switch in on Zamazenta's Fighting-type attacks, outspeed it, and force it to switch out. Dragapult can also spread status and overload shared checks like Kingambit to make it easier for Kyurem to sweep. Deoxys-S also makes for a great partner, as it also outspeeds and threatens Zamazenta while providing entry hazard support for Kyurem, which helps to chip down enemies such as bulkier variants of Primarina, Rillaboom, and Great Tusk that could otherwise take a hit. Alternative hazard setters include Great Tusk in more balanced teams and Glimmora or Hisuian Samurott in more offensively lenient teams. Bulky Steel-types that can handle Ground-type attacks like Corviknight, Air Balloon Tinkaton, and Scizor pose a significant problem to Kyurem, and Fire-types like Cinderace can neutralize them at a relatively low cost for themselves, in turn allowing Kyurem to sweep with minimal opposition. When it's opting to run Never-Melt Ice, Kyurem leaves itself exposed to hazards, which minimizes the amount of times it is able to come in a match. Hazard removal in the form of Great Tusk, Cinderace, or even Corviknight can then be helpful to ensure Kyurem has a safe entry to wreak havoc.

Substitute + Protect

OU Generation 9
Item
Leftovers
Nature
Timid
Tera Type
Ground
EVs
HP 52 / Sp. Atk 204 / Speed 252
Moves
  • Substitute Normal Status
    Accuracy — PP 10

    削减少许自己的HP,制造分身。分身将成为自己的替身。

  • Protect Normal Status
    Accuracy — PP 10

    完全抵挡对手的攻击。连续使出则容易失败。

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Analysis

By focusing on its natural bulk and typing to utilize the combination of Pressure, Substitute, and Protect, Kyurem's offensive prowess takes on another dimension by slowly suffocating the opposition with PP depletion while still being difficult to switch into due to its attacking options and solid Speed tier. Attacks such as Gholdengo's Make It Rain, Kingambit's Sucker Punch, Raging Bolt's Draco Meteor, and Tinkaton's Gigaton Hammer are at Kyurem's mercy, while higher PP moves like Clefable's Moonblast and Corviknight's Brave Bird aren't safe either. Substitute also helps punish status attempts from foes like Galarian Slowking and Gholdengo and importantly take advantage of the switches Kyurem forces, especially against passive foes like Gliscor, Alomomola, and Clodsire that might not break the Substitute immediately. Moreover, Kyurem's ability to keep a Substitute up consistently against common walls grants it protection against would-be revenge killers like Zamazenta, Iron Valiant, and Choice Scarf Gholdengo, even preventing the latter and other Choice item users like Darkrai and Meowscarada from crippling it with Trick. On top of accruing more Leftovers recovery, Protect notably wastes PP of Encore from Tinkaton, Iron Valiant, and Ogerpon-W and scouts for faster offensive threats like Dragapult and Iron Crown, which is especially important because all of these can still threaten Kyurem behind a Substitute. Another reason it can afford to run Substitute and Protect is that Freeze-Dry and Earth Power provide sufficient and unresisted coverage. Freeze-Dry is the preferred Ice-type STAB move due to it denting bulky Water-types and Tera Water users like Alomomola, Primarina, Gliscor, and Garganacl and having a lot of PP, letting it fish for freeze in longer games, which Kyurem excels in, more regularly. With its Freeze-Dry handling Ground-type answers like Landorus-T, Zapdos, and Hydrapple, the move is perfectly complemented by Earth Power to pressure Galarian Slowking and Ice-resistant foes such as Kingambit, Gholdengo, Tinkaton, Cinderace, and Iron Moth. Tera Ground boosts the power of Earth Power, granting it enough power to potentially 2HKO Galarian Slowking and OHKO offensive Kingambit and Gholdengo. Defensively, it provides Kyurem with a newfound Stealth Rock resistance and lets it keep a Substitute up against Garganacl's Salt Cure and Galarian Slowking's Sludge Bomb. The HP EVs allow Kyurem to make 101 HP Substitutes, preventing them from being immediately broken by Blissey's Seismic Toss. Kyurem is most effective on bulkier teams, such as semi-stall and balance, that can afford to play longer games while being able to position it carefully, but it can also find a place on even faster-paced offensive teams. Its extreme vulnerability to entry hazards—specifically Stealth Rock and Toxic Spikes—in longer games makes hazard removal very necessary, with common faces like Great Tusk, Corviknight, Galarian Weezing, and Cinderace being important teammates; even running a combination of them at once is recommended on bulky teams where Kyurem is the primary offensive threat. Moreover, Corviknight and Cinderace provide pivoting support by bringing it in safely on Pokemon like Gholdengo, Alomomola, and Gliscor—even popping the former's Air Balloon in the process—while Galarian Weezing can spread poison via Toxic Spikes to further take advantage of Kyurem's knack for stalling out turns while absorbing opposing Toxic Spikes. Cinderace has the added benefit of threatening bulky Steel-types like Tinkaton, Iron Crown, and Scizor that can annoy Kyurem as well as crippling foes like Hisuian Samurott, Ogerpon-W, and Assault Vest Alomomola with a burn, preventing them from breaking Kyurem's Substitute in one hit. The aforementioned Corviknight and Galarian Weezing as well as the tier's other walls like Alomomola, Dondozo, Zapdos, Galarian Slowking, Gliscor, and Ting-Lu provide Kyurem with a defensive backbone to fall back on, especially as they can switch into Pokemon like Zamazenta, Enamorus, Iron Valiant, and Dragapult that can threaten Kyurem out if it's not behind a Substitute. Alomomola, Zapdos, and Galarian Slowking similarly provide pivoting duties, with the former providing Wish support, while the latter sets up snow, whose Defense boost lets it survive Close Combat from Zamazenta and physical Iron Valiant from full HP, and absorbs Toxic Spikes as well. Ting-Lu and Gliscor also provide entry hazards of their own, which is crucial in taking advantage of Kyurem's forced switches, especially against foes trying to pivot around its attacks instead of staying in to not waste PP. On the other hand, offensive teammates like Deoxys-S, Zamazenta, and Darkrai are great late-game cleaners that love Kyurem's ability to suffocate passive walls early-game. They also have a better matchup against faster offensive teams that can otherwise overrun Kyurem before it gets going. On more offensive teams, hazard setters like Landorus-T, Glimmora, and Hisuian Samurott are great options—especially Glimmora with its potential Toxic Spikes—while offensive threats like Great Tusk, Raging Bolt, and Iron Moth can keep up the pressure against the opposition alongside Kyurem and have a greater chance at sweeping once it has done its job. Additionally, Hatterene and the aforementioned Glimmora and Great Tusk valuably provide hazard control, with Iron Moth also capable of absorbing Toxic Spikes for these structures.