Entry Hazard Setter
LC Generation 8- Item
- Eviolite
- Ability
- Weak Armor
- Nature
- Modest
- EVs
- HP 76 / Defense 116 / Sp. Atk 116 / Speed 156
- IVs
- Attack 0
Moves
-
Pick oneAccuracy — PP 20Accuracy — PP 20
-
Power 90 Accuracy 100 PP 15
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Analysis
Moves Hydro Pump is Omanyte's best offensive move, being able to threaten any neutral target after a Speed boost. Knock Off weakens switch-ins that might come in to stop the Shell Smash set, especially bulky ones like Mareanie, Staryu, and Ferroseed. Spikes in combination with Stealth Rock can be very effective at forcing passive damage on the opposing team, especially if Omanyte's partners can prevent or punish entry hazard removal. Blizzard hits Grass-types like Grookey and Foongus on the switch, while Ice Beam is a safer but considerably weaker option. Toxic Spikes helps against hyper offense teams, which rarely use Poison-types. Set Details Defense investment with Eviolite allows Omanyte to more easily switch in multiple times, avoiding the OHKO from strong super effective attacks like Earthquake from Life Orb Diglett and High Jump Kick from Eviolite Mienfoo. 13 Speed is enough to outspeed the entire unboosted metagame after a Weak Armor boost, as well as most common Choice Scarf users. The Speed boost provided by Weak Armor allows it to generate offensive pressure or set multiple layers of entry hazards. Another possible EV spread alongside Grookey is 156 HP / 196 SpA / 156 Spe with a Timid nature; it allows Omanyte to survive all the needed hits, like Earthquake from Diglett and Mudbray, under Grassy Terrain while also getting an extra point in Special Attack. Usage Tips Omanyte is a common pick on entry hazard-stacking hyper offense teams as a dedicated lead, setting at least Stealth Rock and a layer of Spikes against most opposing leads. It is best utilized early- and mid-game by safely switching into common Pokemon like Choice-locked Vulpix and Porygon to set entry hazards. Omanyte should always get on the field through a pivot move or by switching into a resisted hit, preferably physical attacks to get the Weak Armor boost. If the matchup is not favorable and the opponent can KO Omanyte before it can do anything, the main goal is to try and set one or two layers of Spikes before it's removed from the game. Team Options On hyper offense teams, good sweepers and wallbreakers like Grookey, Choice Scarf Mudbray, and Life Orb Abra appreciate Omanyte's ability to set entry hazards and weaken their targets. On balance teams, it needs teammates that can switch into Grookey, so Foongus, Koffing, and Ponyta are good picks. Omanyte also benefits from pivot moves that allow it to come on the field safely, like U-turn from Mienfoo and Volt Switch from Magnemite. Pawniard punishes Defog attempts, while Magnemite, Tyrunt, and Grookey pressure common entry hazard control measures like Natu and Staryu; also, Diglett can trap the latter.