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Shuckle Movesets & Competitive Sets

Shuckle ツボツボ

Shuckle movesets cover 8 generations and 26 formats with 32 sets in total. Each set lists moves, ability, item, nature, EVs and Tera type picks with analysis, and can be copied with one click.

Bug Rock Generation II
Generation
8
Format
26
set
32

Shuckle Competitive Movesets & Sets

Generation 9 Sets (Format 2 · 2 set)

Suicide Lead

NatDex Ubers Generation 9
Nature
Bold
Tera Type
Steel
EVs
HP 248 / Defense 136 / Sp. Def 124
IVs
Attack 0
Moves
  • Final Gambit Fighting Special
    Power — Accuracy 100 PP 5

    拼命攻击对手。虽然自己陷入昏厥,但会给予对手和自己目前HP等量的伤害。

  • Encore Normal Status
    Accuracy 100 PP 5

    让对手接受再来一次,连续3次使出最后使用的招式。

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Analysis

Shuckle is an extremely passive Pokemon with a poor typing, preventing it from contributing much mid-game. However, thanks to its decent bulk, great ability in Sturdy, and ways to maintain momentum in Final Gambit and Encore, it is an excellent suicide lead for hyper offense teams. Final Gambit allows Shuckle to safely bring in an ally such as Zacian-C or Arceus-Ground after entry hazards are set. Encore prevents Shuckle from being easily set up on by threats such as Arceus-Ground, Zacian-C, and Mega Salamence while additionally providing switch-in opportunities for teammates. The given EV spread allows Shuckle to avoid a 2HKO from Life Orb Yveltal's Dark Pulse, preventing the latter from denying Sticky Web with flinches. The rest is dumped into Defense. Tera Steel blocks Mortal Spin attempts from Glimmora and Smeargle. However, Terastallizing Shuckle should not be done in most cases unless the opponent has no other form of entry hazard removal. This means Tera Steel is only useful against opposing hyper offense teams with these Mortal Spin leads, as balance and stall teams usually have other hazard removal means like Giratina-O and Ho-Oh that Shuckle cannot block. Shuckle should prioritize getting Sticky Web up against opposing hyper offense, offense, and balance teams. Against slower teams such as stall and Trick Room teams, Stealth Rock is more useful. Though, setting entry hazards up against Trick Room teams is harder due to Hatterene. The best play is to lead with Necrozma-DM instead, as it can burn Hatterene's Trick Room turns thanks to its resistance to Calyrex-I's and Melmetal's STAB moves. Shuckle should instead attempt to set Stealth Rock up against Calyrex-I, burning a turn of Trick Room in the process. If Shuckle survives the first few turns by letting a teammate in with Encore, it can continue to provide value by being sacrificed to safely switch in a teammate or to burn a turn of Trick Room from Hatterene or Psychic Terrain from Tapu Lele. Pokemon that appreciate Sticky Web support from Shuckle like Swords Dance Arceus formes, Primal Kyogre, Primal Groudon, and Eternatus make excellent teammates. Shuckle cannot keep entry hazards up against common Defoggers such as Giratina-O, Yveltal, and Ho-Oh due to its passivity, so teammates that can threaten these Pokemon such as Zacian-C and Meteor Beam Eternatus are appreciated.