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Sinistcha Movesets & Competitive Sets

Sinistcha ヤバソチャ

Sinistcha movesets cover 1 generations and 14 formats with 15 sets in total. Each set lists moves, ability, item, nature, EVs and Tera type picks with analysis, and can be copied with one click.

Grass Ghost Generation IX
Generation
1
Format
14
set
15

Sinistcha Competitive Movesets & Sets

Generation 9 Sets (Format 14 · 15 set)

Calm Mind

OU Generation 9
Ability
Heatproof
Nature
Bold
Tera Type
Poison Fairy
EVs
HP 252 / Defense 252 / Sp. Def 4
Moves
  • Calm Mind Psychic Status
    Accuracy — PP 20

    静心凝神,从而提高自己的特攻和特防。

  • Matcha Gotcha Grass Special
    Power 80 Accuracy 90 PP 15

    发射经搅拌的茶的大炮,可以回复给予对手伤害的一半HP,有时会让对手陷入灼伤状态。

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Analysis

Calm Mind Sinistcha leverages its valuable defensive profile and tremendous longevity to set up easily while doubling up as a sturdy physical wall. It notably checks common physical attackers like Zamazenta, Rillaboom, and Ogerpon-W and importantly spinblocks Great Tusk and Iron Treads. On top of weakening them with Strength Sap, Sinistcha can tip the scales even further by crippling them with Matcha Gotcha's burn while keeping itself exceptionally healthy in the process. The burn also helps in dissuading otherwise dangerous threats like Kingambit, Weavile, and Meowscarada from switching in freely and chips down bulky foes such as Corviknight and Tinkaton. Heatproof lets it set up on the likes of Cinderace and Moltres lacking Roar and Hurricane if necessary. Heavy-Duty Boots improves Sinistcha's matchup against opposing entry hazard stacking teams, but Leftovers or Colbur Berry can considered on teams with strong hazard removal; Leftovers lets Sinistcha set up more easily, while Colbur Berry allows it to comfortably take on the Dark-type coverage from foes it's supposed to check, like Zamazenta, Ogerpon-W, and Rillaboom, as well as strong Dark-types like Darkrai and Hisuian Samurott. Tera Poison grants a Toxic immunity from Pokemon like Gliscor and Galarian Slowking, especially since it can still beat most Ground-types like Gliscor, Ting-Lu, and defensive Landorus-T one-on-one looking to exploit its newfound weakness. Tera Fairy gives an overall great defensive typing, notably letting it stave off the tier's plethora of Dark- and Dragon-types like Hisuian Samurott and Dragapult as well as Knock Off from Pokemon like Rillaboom and Swords Dance Iron Valiant in a pinch. Both Tera types also maintain its ability to handle Fighting-types like Zamazenta and Iron Valiant, with Tera Poison letting it stomach the latter's Moonblast as well. At the cost of of considerable physical bulk, an EV spread of 252 HP / 160 Def / 96 Spe can be used instead, running enough Speed to outpace Adamant Kingambit and Ursaluna. Sinistcha fits well on entry hazard stacking balance teams. As such, it appreciates bulky hazard setters like Ting-Lu, Gliscor, Garganacl, and Tinkaton that can reliably set entry hazards, which works extremely well with Sinistcha reliably spinblocking Great Tusk and Iron Treads. These hazard setters are also important for their defensive profiles to cover for Sinistcha's shortcomings. Specifically, Garganacl takes on Dragapult, Iron Moth, and Moltres, Gliscor tackles Iron Moth and Gholdengo, Tinkaton checks Kyurem and Dark-types like Darkrai, Weavile, Meowscarada, and Hoopa-U, and Ting-Lu handles most special attackers, including Raging Bolt, Gholdengo, Dragapult, and Darkrai. Additionally, Garganacl can switch into status from Galarian Slowking, Dragapult, and non-Earthquake Gliscor aimed at Sinistcha, with Gliscor doing so similarly against even more targets, including Earthquake Gliscor and Clodsire, as well as absorbing Knock Off from Clefable, Iron Valiant, and opposing Gliscor; this ability to absorb Knock Off is especially useful for Iron Valiant because it can further punish Sinistcha with Encore. In return, these defensive stalwarts appreciate Sinistcha switching into and handling Zamazenta, Landorus-T, Rillaboom, and, more importantly, Ogerpon-W and Ursaluna. Dedicated and sturdy answers to the tier's plethora of strong Dark-types are also important, with Corviknight, Skarmory, and Clefable capable of checking foes like Weavile and Meowscarada, especially because they don't mind losing their items from the aforementioned threats' Knock Off as much. Aside from relieving Sinistcha from the pressure of checking Rillaboom and Great Tusk, Skarmory and Clefable are also helpful as hazard setters, while Corviknight provides Defog support in case Sinistcha's Heavy-Duty Boots are removed by Great Tusk, Gliscor, or Clefable. Skarmory and Corviknight in particular can also handle Kingambit, especially because Tera Ghost variants of Kingambit looking to beat them make it vulnerable to Sinistcha. Offensive threats like Dragapult, Deoxys-S, Darkrai, and Zamazenta found on these structures are similarly useful; aside from working well with the hazards that Sinistcha can easily keep up, they also match up better against offensive teams that can potentially overwhelm Sinistcha, especially if it has not set up. In particular, they can revenge kill or check Pokemon like Swords Dance + Knock Off Ogerpon-W, Gholdengo, and Iron Moth that cause Sinistcha trouble. Moreover, Dragapult can take advantage of Sinistcha spreading burns through Matcha Gotcha with its strong Hex, while Zamazenta can help check Dark-types like Weavile and Kingambit, especially Jolly variants of the latter that can outspeed Sinistcha. In return, Sinistcha can switch into their revenge killers like Choice Scarf Landorus-T, Rillaboom, and Dragonite.