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Drifblim

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Drifblim フワライド

Ghost Flying Generation IV Blimp Pokémon
Altura 1.2m Peso 15.0kg
Aftermath Unburden Flare Boost (Habilidad oculta)

Perfil del Pokémon

It’s drowzy in daytime, but flies off in the evening in big groups. No one knows where they go.

Estadísticas base

Estadísticas base de la forma:Drifblim · Total 498

PS 150
Ataque 80
Defensa 44
At. Esp. 90
Def. Esp. 54
Velocidad 80

Información básica

Proporción de género
♂ 50% / ♀ 50%
Tasa de captura
60(7.8%)
Grupos huevo
Amorfo
Ciclos de eclosión
30
Amistad base
50
EV que otorga
PS+2
Experiencia base
174
Forma del cuerpo
Bípedo con brazos
Color
Púrpura
Experiencia
1,640,000(Fluctuante)

Ventajas de tipos Ver la tabla completa de tipos →

Cadena evolutiva

Level 28 or higher
Drifblim Drifblim

Movimientos aprendibles

Nivel Movimientos Tipo Categoría Potencia Precisión PP
进化 Phantom Force Ghost Físico 90 100 10
Astonish Ghost Físico 30 100 15
Strength Sap Grass Estado 100 10
Gust Flying Especial 40 100 35
Focus Energy Normal Estado 30
Minimize Normal Estado 10
12 Payback Dark Físico 50 100 10
16 Hex Ghost Especial 65 100 10
20 Shadow Ball Ghost Especial 80 100 15
24 Spit Up Normal Especial 100 10
24 Swallow Normal Estado 10
24 Stockpile Normal Estado 20
31 Self-Destruct Normal Físico 200 100 5
36 Destiny Bond Ghost Estado 5
42 Baton Pass Normal Estado 40
48 Tailwind Flying Estado 15
54 Explosion Normal Físico 250 100 5

Movimientos competitivos y sets de Drifblim

Los movimientos de Drifblim cubren 6 generaciones y 13 formatos con 26 sets en total, incluyendo movimientos, habilidades, objetos, naturalezas, EVs y tipos Tera con análisis.

6 Generación 13 Formato 26 set
Ver todos los movimientos

Entradas del Pokédex

Generation IV
Diamond:
It’s drowzy in daytime, but flies off in the evening in big groups. No one knows where they go.
Pearl:
It carries people and Pokémon when it flies. But since it only drifts, it can end up anywhere.
Platinum:
At dusk, swarms of them are carried aloft on winds. When noticed, they suddenly vanish.
HeartGold:
It can generate and release gas within its body. That’s how it can control the altitude of its drift.
Generation V
Black:
At dusk, swarms of them are carried aloft on winds. When noticed, they suddenly vanish.
Black 2:
They carry people and Pokémon, but the wind can catch them, so there can’t be a fixed destination.
Generation VI
X:
It carries people and Pokémon when it flies. But since it only drifts, it can end up anywhere.
Y:
It’s drowsy in daytime, but flies off in the evening in big groups. No one knows where they go.
Generation VII
Sun:
There was once an incident in which a man took a trip riding a Drifblim, only to go missing.
Moon:
Even while under careful observation, large flocks of Drifblim flying at dusk will inexplicably disappear from view.
Ultra Sun:
There’s a rumor that if you catch a Drifblim floating on the wind at dusk, you’ll be carried away to the afterlife.
Ultra Moon:
The raw material for the gas inside its body is souls. When its body starts to deflate, it’s thought to carry away people and Pokémon.
Generation VIII
Sword:
Some say this Pokémon is a collection of souls burdened with regrets, silently drifting through the dusk.
Shield:
It grabs people and Pokémon and carries them off somewhere. Where do they go? Nobody knows.
Legends: Arceus:
It drifts along at dusk, perfectly silent. Its transient, melancholy aspect touches some people deeply—every so often, one will come upon a song or poem devoted to Drifblim.