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Dusknoir

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Dusknoir ヨノワール

Ghost Generation IV Gripper Pokémon
Altura 2.2m Peso 106.6kg
Pressure Frisk (Habilidad oculta)

Perfil del Pokémon

The antenna on its head captures radio waves from the world of spirits that command it to take people there.

Estadísticas base

Estadísticas base de la forma:Dusknoir · Total 525

PS 45
Ataque 100
Defensa 135
At. Esp. 65
Def. Esp. 135
Velocidad 45

Información básica

Proporción de género
♂ 50% / ♀ 50%
Tasa de captura
45(5.9%)
Grupos huevo
Amorfo
Ciclos de eclosión
25
Amistad base
35
EV que otorga
Defensa+1、Def. Esp.+2
Experiencia base
263
Forma del cuerpo
Bípedo con brazos
Color
Negro
Experiencia
800,000(Rápido)

Ventajas de tipos Ver la tabla completa de tipos →

Defensivo (al ser atacado)

Ofensivo (al atacar)

Resistencia 1/2 Dark ×0.5

Cadena evolutiva

Level 37 or higher
Trade while holding Reaper Cloth
Dusknoir Dusknoir

Movimientos aprendibles

Nivel Movimientos Tipo Categoría Potencia Precisión PP
Fire Punch Fire Físico 75 100 15
Ice Punch Ice Físico 75 100 15
Thunder Punch Electric Físico 75 100 15
Bind Normal Físico 15 85 20
Leer Normal Estado 100 30
Disable Normal Estado 100 20
Shadow Sneak Ghost Físico 40 100 30
Gravity Psychic Estado 5
Shadow Punch Ghost Físico 60 20
Astonish Ghost Físico 30 100 15
12 Confuse Ray Ghost Estado 100 10
16 Night Shade Ghost Especial 100 15
20 Payback Dark Físico 50 100 10
24 Will-O-Wisp Fire Estado 85 15
28 Mean Look Normal Estado 5
32 Hex Ghost Especial 65 100 10
36 Curse Ghost Estado 10
42 Shadow Ball Ghost Especial 80 100 15
48 Future Sight Psychic Especial 120 100 10
54 Destiny Bond Ghost Estado 5

Movimientos competitivos y sets de Dusknoir

Los movimientos de Dusknoir cubren 6 generaciones y 9 formatos con 10 sets en total, incluyendo movimientos, habilidades, objetos, naturalezas, EVs y tipos Tera con análisis.

6 Generación 9 Formato 10 set
Ver todos los movimientos

Entradas del Pokédex

Generation IV
Diamond:
The antenna on its head captures radio waves from the world of spirits that command it to take people there.
Platinum:
It is said to take lost spirits into its pliant body and guide them home.
HeartGold:
This feared Pokémon is said to travel to worlds unknown. Some even believe that it takes lost spirits along with it.
Generation V
Black:
It is said to take lost spirits into its pliant body and guide them home.
Generation VI
X:
It is said to take lost spirits into its pliant body and guide them home.
Y:
The antenna on its head captures radio waves from the world of spirits that command it to take people there.
Generation VIII
Sword:
At the bidding of transmissions from the spirit world, it steals people and Pokémon away. No one knows whether it has a will of its own.
Shield:
With the mouth on its belly, Dusknoir swallows its target whole. The soul is the only thing eaten— Dusknoir disgorges the body before departing.
Legends: Arceus:
Comes to those whose lives have come to an end and escorts their souls to the afterlife. Known to mistakenly take the souls of those who yet have life left in them, albeit rarely.