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Houndoom

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Houndoom ヘルガー

Dark Fire Generation II Dark Pokémon
Altura 1.4m Peso 35.0kg
Early Bird Flash Fire Unnerve (Habilidad oculta)

Perfil del Pokémon

If you are burned by the flames it shoots from its mouth, the pain will never go away.

Estadísticas base

Estadísticas base de la forma:Houndoom · Total 500

PS 75
Ataque 90
Defensa 50
At. Esp. 110
Def. Esp. 80
Velocidad 95

Información básica

Proporción de género
♂ 50% / ♀ 50%
Tasa de captura
45(5.9%)
Grupos huevo
Campo
Ciclos de eclosión
20
Amistad base
35
EV que otorga
At. Esp.+2
Experiencia base
175
Forma del cuerpo
Cuadrúpedo
Color
Negro
Experiencia
1,250,000(Lento)

Ventajas de tipos Ver la tabla completa de tipos →

Cadena evolutiva

Level 24 or higher
Houndoom Houndoom

Movimientos aprendibles

Nivel Movimientos Tipo Categoría Potencia Precisión PP
— Leer Normal Estado — 100 30
— Ember Fire Especial 40 100 25
— Smog Poison Especial 30 70 20
— Thunder Fang Electric Físico 65 95 15
— Howl Normal Estado — — 40
— Nasty Plot Dark Estado — — 20
13 Roar Normal Estado — — 20
16 Bite Dark Físico 60 100 25
20 Incinerate Fire Especial 60 100 15
26 Beat Up Dark Físico — 100 10
30 Fire Fang Fire Físico 65 95 15
35 Torment Dark Estado — 100 15
41 Comeuppance Dark Físico — 100 10
45 Foul Play Dark Físico 95 100 15
50 Flamethrower Fire Especial 90 100 15
56 Crunch Dark Físico 80 100 15
62 Inferno Fire Especial 100 50 5

Encuentros salvajes

Generation III

Colosseum

Lugar Nivel Método Probabilidad
Realgam Tower ColosseumLv.48Snag100%
Generation IV

HeartGold

Johto

Lugar Nivel Método Probabilidad
Johto Safari ZoneLv.43WalkingMorning10%
Lv.43WalkingDay10%
Lv.44WalkingNight10%

Pearl

Sinnoh

Lugar Nivel Método Probabilidad
Route 214Lv.23-24WalkingPoké Radar: on10%
Route 215Lv.20-22WalkingPoké Radar: on10%

SoulSilver

Johto

Lugar Nivel Método Probabilidad
Johto Safari ZoneLv.43WalkingMorning10%
Lv.43WalkingDay10%
Lv.44WalkingNight10%
Generation VII

Ultra Sun

Alola

Lugar Nivel Método Probabilidad
Route 12Lv.29-32Walking20%

Movimientos competitivos y sets de Houndoom

Los movimientos de Houndoom cubren 8 generaciones y 16 formatos con 25 sets en total, incluyendo movimientos, habilidades, objetos, naturalezas, EVs y tipos Tera con análisis.

8 Generación 16 Formato 25 set
Ver todos los movimientos

Entradas del Pokédex

Generation II
Gold:
If you are burned by the flames it shoots from its mouth, the pain will never go away.
Silver:
Upon hearing its eerie howls, other Pokémon get the shivers and head straight back to their nests.
Crystal:
The pungent- smelling flame that shoots from its mouth results from toxins burn­ ing in its body.
Generation III
Ruby:
In a HOUNDOOM pack, the one with its horns raked sharply towards the back serves a leadership role. These Pokémon choose their leader by fighting amongst themselves.
Emerald:
In a HOUNDOOM pack, the one with its horns raked sharply back serves a leadership role. They choose their leader by fighting among themselves.
FireRed:
Upon hearing its eerie howls, other Pokémon get the shivers and head straight back to their nests.
LeafGreen:
If you are burned by the flames it shoots from its mouth, the pain will never go away.
Generation IV
Diamond:
Long ago, people imagined its eerie howls to be the call of the grim reaper.
Platinum:
The flames it breathes when angry contain toxins. If they cause a burn, it will hurt forever.
HeartGold:
If you are burned by the flames it shoots from its mouth, the pain will never go away.
SoulSilver:
Upon hearing its eerie howls, other Pokémon get the shivers and head straight back to their nests.
Generation V
Black:
The flames it breathes when angry contain toxins. If they cause a burn, it will hurt forever.
Generation VI
X:
Long ago, people imagined its eerie howls to be the call of the grim reaper.
Y:
The flames it breathes when angry contain toxins. If they cause a burn, it will hurt forever.
Omega Ruby:
In a Houndoom pack, the one with its horns raked sharply toward the back serves a leadership role. These Pokémon choose their leader by fighting among themselves.
Generation VII
Ultra Sun:
They spew flames mixed with poison to finish off their opponents. They divvy up their prey evenly among the members of their pack.
Ultra Moon:
Identifiable by its eerie howls, people a long time ago thought it was the grim reaper and feared it.