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Movesets et sets compétitifs de Arceus

Arceus アルセウス

Les movesets de Arceus couvrent 6 générations et 18 formats avec 141 sets au total. Chaque set liste capacités, talent, objet, nature, EVs et type Téracristal avec analyse, et peut être copié en un clic.

Normal Generation IV
Génération
6
Format
18
set
141

Movesets compétitifs et sets de Arceus

Sets de la génération 9 (Format 8 · 66 set)

Lead

Ubers Génération 9
Objet
Earth Plate
Nature
Modest
Type Téracristal
Poison
EVs
PV 68 / Atq. Spé. 252 / Vitesse 188
IVs
Attaque 0
Capacités
  • Judgment Normal Spécial
    Puissance 100 Précision 100 PP 10
  • Ice Beam Ice Spécial
    Puissance 90 Précision 100 PP 10
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Analyse

Arceus-Ground finds itself in an interesting position, using an effective Stealth Rock lead set as the mandatory Arceus slot most teams require. With Judgment and Ice Beam, this set can threaten most Pokemon with either super effective or strong neutral damage, allowing it to not be as passive as some other entry hazard leads like Deoxys-S and Glimmora. Thunder Wave dissuades setup attempts from Pokemon like Koraidon, Lunala, and opposing setup Arceus formes trying to take advantage of a Stealth Rock attempt. The given EV spread allows Arceus-Ground to outspeed Lunala, with maximum Special Attack and the remaining EVs in HP. Notably, having the Special Attack investment means the best anti-hazard tool in the tier, Hatterene, cannot safely switch into Judgment, as it will always 2HKO. A Poison Tera type is useful to cover for Toxic Spikes from opposing Eternatus or Glimmora should Arceus-Ground stick around into a longer game, since it will rarely Terastallize using this set but appreciates any utility if it is forced to do so. Lead Arceus-Ground is essentially relegated to hyper offense teams, meaning most strong setup Pokemon are its best teammates. Swords Dance Koraidon, Meteor Beam Lunala, and Swords Dance or Dragon Dance Necrozma-DM, among others, are the best partners for this set, since they can naturally swing a game as soon as Arceus-Ground goes down after setting entry hazards. Necrozma-DM in particular, as well as Pokemon like Zacian-C, also appreciate potentially breaking non-Heavy-Duty Boots Lunala's Shadow Shield against opposing offense to assist in their sweep. Pokemon that can deal with Kyogre are also vital, as Kyogre threatens an OHKO on Arceus-Ground and can anti-lead, with Choice Scarf Kyogre's Water Spout denying any hazards at all. Against Kyogre, Arceus-Ground sometimes cannot safely lead depending on team compositions, so being able to beat Kyogre is essential to ensure Arceus-Ground can get positioning later to set up Stealth Rock or use Thunder Wave on opposing threats. A Kyogre of your own paired with it works well to trade into opposing Kyogre, with items like Assault Vest, Sitrus Berry, Wacan Berry, and Choice Specs assisting in the one-on-one to open up Arceus-Ground. Meteor Beam Eternatus and other Dragon-types like Koraidon and Kyurem-B can also fill the role of threatening opposing Kyogre but are less successful as leads attempting to trade into the opposing team than your own Kyogre would be. Calyrex-I is also threatening in the lead if it can set up a Swords Dance and Trick Room against Arceus-Ground, so the aforementioned Lunala, Necrozma-DM, and Kyogre are all strong tools against that.

Stall

Ubers Génération 9
Nature
Impish
Type Téracristal
Water Fairy
EVs
PV 252 / Défense 252 / Déf. Spé. 4
Capacités
  • Choisissez-en un
    Iron Defense Steel Statut
    Précision — PP 15
    Dragon Tail Dragon Physique
    Puissance 60 Précision 90 PP 10
  • Foul Play Dark Physique
    Puissance 95 Précision 100 PP 15
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Analyse

Defensive Arceus makes use of its fantastic bulk to wall many offensive tier staples such as Necrozma-DM, Arceus-Ground, Extreme Killer Arceus, Calyrex-I, and Kyurem-B. It can even survive a Close Combat from Zacian-C and cripple it with Will-O-Wisp, though it cannot switch directly into it. Its ability to run Heavy-Duty Boots lets it fit onto teams without dedicated hazard control, allowing it to constantly re-enter the field without being whittled down by hazards. Iron Defense turns Arceus into an excellent physical check, being able to beat many common physical attackers as well as Pokemon such as Koraidon and Zacian-C, which might have coverage against it. Dragon Tail provides phazing and allows Arceus to rack up hazard damage on switch-ins with entry hazards, as well as shutting down sweepers at the cost of HP if they choose to attack instead of using setup moves. While Arceus will not always Terastallize, it can use it to great effect against teams running Koraidon or Zacian-C. Tera Water helps wall Tera Fire Pokemon, as well as resisting attacks such as Necrozma-DM's Sunsteel Strike, Zacian-C's Behemoth Blade, and Calyrex-I's Glacial Lance. Tera Fairy is an excellent defensive typing that especially improves the matchup against Koraidon. A Bold Nature can be run over Impish if Arceus chooses to run Foul Play as its only damaging move. Despite the set name, Stall Arceus is not limited only to stall; it can be used on bulky balance teams as well. Regardless of team composition, Arceus requires hazard support from partners such as Gliscor, Clodsire and Necrozma-DM. It also appreciates the support of Knock Off absorbers such as Gliscor to help prevent Arceus from losing its Heavy-Duty Boots, which would leave it vulnerable to hazards. As Foul Play and Will-O-Wisp both target opposing physical attackers, Arceus tends to invite in special attackers such as Miraidon and Kyogre, so it likes to be paired with special walls such as Blissey, Clodsire, or Ting-Lu. Finally, Ho-Oh is another excellent partner, preventing physical attackers from wearing Arceus down with Regenerator and helping it preserve Recover PP. As Arceus cannot take every physical attack, it fits well on teams with other bulky Pokemon such as Ho-Oh, Skarmory, Skeledirge, and Dondozo. On more offensive teams, Arceus likes being paired with pivots like Miraidon, Koraidon, and Iron Bundle as well as powerful wallbreakers like Kyogre and Miraidon.

Bulk Up

Ubers Génération 9
Objet
Leftovers
Nature
Adamant
Type Téracristal
Fire
EVs
PV 248 / Attaque 204 / Vitesse 56
Capacités
  • Bulk Up Fighting Statut
    Précision — PP 20
  • Extreme Speed Normal Physique
    Puissance 80 Précision 100 PP 5
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Analyse

Between its great natural bulk, ability to boost its Defense with Bulk Up, and singular weakness, Bulk Up Arceus has incredible survivability and is capable of beating many popular physical attackers and walls like Necrozma-DM, Ho-Oh, and Arceus-Fairy. Extreme Speed and Shadow Claw provide nearly perfect neutral coverage in Ubers. With Tera Fire and Taunt, Arceus sets up on nearly every passive and some offensive Pokemon in the tier, most notably turning Ho-Oh and Zacian-C into setup fodder. 56 EVs in Speed allow Arceus to outspeed unboosted Adamant Rayquaza and Kyurem-B while also outspeeding Zacian-C after Sticky Web. Leftovers is the preferred item for its passive recovery, allowing Arceus to comfortably run Taunt, but Heavy-Duty Boots can be used with Recover on teams that are susceptible to Toxic Spikes. Do note, however, that this significantly worsens the matchup into Ho-Oh. This Arceus set fits great on both bulky teams and Sticky Web hyper offense teams as a stallbreaker and sweeper that is difficult for even offensive teams to pick off. On bulky teams, Landorus-T is an excellent partner that can act as a short-term check to Pokemon like Koraidon and Zacian-C, accumulating chip damage on them to the point that Arceus can revenge kill them with Extreme Speed. With Sticky Web support on hyper offense, Bulk Up Arceus gains the ability to outspeed many Pokemon that might give it trouble setting up, most notably Koraidon and Zacian-C. More than many other Pokemon, Bulk Up Arceus hates Toxic Spikes. Thus, Eternatus is an excellent partner, being a remover of Toxic Spikes, Kyogre check, and a sweeper facilitated by Arceus breaking down Eternatus's checks. Checking Miraidon and Kyogre is especially important, as they are among the few Pokemon that can threaten Arceus even if boosted. The aforementioned Eternatus can check Kyogre and remove Toxic Spikes, and Ting-Lu can check Miraidon and set Spikes. Miraidon and Zacian-C can overwhelm defensive Arceus-Ground and Arceus-Water, which can survive even boosted Extreme Speeds and threaten Arceus.

Support

Ubers Génération 9
Objet
Toxic Plate
Nature
Impish
Type Téracristal
Grass Water Steel
EVs
PV 252 / Défense 132 / Vitesse 124
Capacités
  • Poison Jab Poison Physique
    Puissance 80 Précision 100 PP 20
  • Will-O-Wisp Fire Statut
    Précision 85 PP 15
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Utility

Ubers Génération 9
Objet
Zap Plate
Nature
Bold
Type Téracristal
Poison Fairy
EVs
PV 240 / Défense 252 / Vitesse 16
IVs
Attaque 0
Capacités
  • Judgment Normal Spécial
    Puissance 100 Précision 100 PP 10
  • Choisissez-en un
    Will-O-Wisp Fire Statut
    Précision 85 PP 15
    Calm Mind Psychic Statut
    Précision — PP 20
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3 Attacks

Ubers Génération 9
Objet
Meadow Plate
Nature
Timid
Type Téracristal
Ground
EVs
PV 252 / Atq. Spé. 4 / Vitesse 252
IVs
Attaque 0
Capacités
  • Choisissez-en un
    Grass Knot Grass Spécial
    Puissance — Précision 100 PP 20
    Judgment Normal Spécial
    Puissance 100 Précision 100 PP 10
  • Earth Power Ground Spécial
    Puissance 90 Précision 100 PP 10
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Calm Mind

Ubers Génération 9
Objet
Iron Plate
Nature
Timid
Type Téracristal
Water
EVs
PV 252 / Défense 4 / Vitesse 252
IVs
Attaque 0
Capacités
  • Judgment Normal Spécial
    Puissance 100 Précision 100 PP 10
  • Thunder Electric Spécial
    Puissance 110 Précision 70 PP 10
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Defensive

Ubers Génération 9
Objet
Splash Plate
Nature
Bold
Type Téracristal
Poison Fairy Ghost
EVs
PV 240 / Défense 252 / Vitesse 16
Capacités
  • Judgment Normal Spécial
    Puissance 100 Précision 100 PP 10
  • Choisissez-en un
    Calm Mind Psychic Statut
    Précision — PP 20
    Thunder Wave Electric Statut
    Précision 90 PP 20
    Will-O-Wisp Fire Statut
    Précision 85 PP 15
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Double-Edge

Ubers Génération 9
Objet
Life Orb
Nature
Adamant
Type Téracristal
Normal Ghost Fire
EVs
Attaque 252 / Défense 4 / Vitesse 252
Capacités
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Cosmic Power

Ubers Génération 9
Objet
Fist Plate
Nature
Bold
Type Téracristal
Poison
EVs
PV 252 / Défense 132 / Vitesse 124
IVs
Attaque 0
Capacités
  • Body Press Fighting Physique
    Puissance 80 Précision 100 PP 10
  • Cosmic Power Psychic Statut
    Précision — PP 20
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Dragon Dance

Ubers Génération 9
Objet
Earth Plate
Nature
Adamant
Type Téracristal
Ground Fairy Fire
EVs
Attaque 252 / Défense 4 / Vitesse 252
Capacités
  • Earthquake Ground Physique
    Puissance 100 Précision 100 PP 10
  • Dragon Dance Dragon Statut
    Précision — PP 20
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Analyse

Dragon Dance Arceus-Ground is one of the most dangerous sweepers in the tier, to the extent that opposing teams can be measured by their ability to deal with it. It is found in a wide range of team structures, but is most commonly seen on hyper offense. With minimal help from entry hazards, Arceus-Ground can break through the majority of the tier's non-Ground-resistant Pokemon at +1, and after Tera Ground, it bursts through those that are bulky enough to barely tank one Earthquake. Arceus-Ground can humiliate passive checks with Recover. Arceus-Ground is well known for its diverse coverage options such as Ice Beam, which can OHKO Landorus-T and physically defensive Gliscor after Stealth Rock, even with an Adamant nature, while providing consistent chip damage against physically defensive Groudon and Giratina-O to facilitate a later sweep. Taunt stops foes' phazing and status moves such as Roar or Will-O-Wisp from defensive Arceus formes and Whirlwind from Ho-Oh, in addition to stopping opposing Pokemon such as Extreme Killer Arceus, Trick Room Necrozma-DM, Calyrex-I, Tera Flying Zacian-C, and Air Balloon Kingambit attempting to boost against it with their natural bulk or surprise immunities. Flare Blitz not only provides coverage against Skarmory, Corviknight, Air Balloon Kingambit, and Tera Steel Giratina-O, but is also boosted by the omnipresent Sun in the tier, letting it OHKO Calyrex-Ice at +1. Other options such as Gravity, Substitute, Supercell Slam, and Outrage are occasionally seen, contributing to the unpredictability of Arceus-Ground. Tera Ground hits damage benchmarks after one Dragon Dance, such as guaranteeing an OHKO on Koraidon, a favored damage roll of OHKOing physically defensive Kyogre after Stealth Rock or one layer of Spikes, and 2HKOing the bulkiest sets of Arceus even if they have Iron Defense. Tera Fire provides burn immunity, voiding attempts to burn Arceus-Ground from Terastallized Ho-Oh with Sacred Fire or Will-O-Wisp users such as Skeledirge. Tera Fairy provides an important immunity to Scale Shot and Dragon Tail, which can give Arceus-Ground a critical Dragon Dance opportunity to turn the tables. Dragon Dance Arceus-Ground appreciates teammates that can take care of Giratina-O and Kyogre — especially the Air Balloon variant — for its late-game sweeping. Teammates such as Koraidon, Eternatus, and Kyogre help deal with and chip opposing Kyogre. Ting-Lu and physically defensive Ho-Oh can reliably take hits from Giratina-O and make progress against it. Terapagos provides entry hazard removal, status spreading, and emergency phazing that are valuable to help Arceus-Ground reach its sweeping position easier. Additionally, Dragon Dance Arceus-Ground will require extra caution and patience against potential Air Balloon users, such as Kyogre, Kingambit, and occasionally Necrozma-DM.

Iron Defense

Ubers Génération 9
Objet
Toxic Plate
Nature
Timid
Type Téracristal
Grass Water
EVs
PV 252 / Défense 160 / Vitesse 96
IVs
Attaque 0
Capacités
  • Iron Defense Steel Statut
    Précision — PP 15
  • Body Press Fighting Physique
    Puissance 80 Précision 100 PP 10
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Stored Power

Ubers Génération 9
Objet
Mind Plate
Nature
Bold
Type Téracristal
Poison
EVs
PV 252 / Défense 132 / Vitesse 124
IVs
Attaque 0
Capacités
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Defensive Wall

Ubers Génération 9
Objet
Pixie Plate
Nature
Bold
Type Téracristal
Water
EVs
PV 240 / Défense 252 / Vitesse 16
Capacités
  • Judgment Normal Spécial
    Puissance 100 Précision 100 PP 10
  • Choisissez-en un
    Thunder Wave Electric Statut
    Précision 90 PP 20
    Will-O-Wisp Fire Statut
    Précision 85 PP 15
    Calm Mind Psychic Statut
    Précision — PP 20
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Analyse

This set gives Arceus-Fairy its best chance at taking on Koraidon. Thunder Wave is extremely useful for crippling all of Arceus-Fairy's most common switch-ins in Necrozma-DM, Ho-Oh, and Zacian-C. It is also a safe move to use against Koraidon should you expect it to use Tera Fire and is especially useful because Arceus-Fairy discourages all Ground- and Electric-types bar Clodsire from switching in. Will-O-Wisp more directly cripples physical attackers like Koraidon and Necrozma-DM, although it cannot hit Ho-Oh and Tera Fire users. The third moveslot is fairly flexible; Stealth Rock is a good option, as it frees up moveslots for Arceus-Fairy's teammates. Taunt prevents Clodsire and specially defensive Gliscor from being able to use Spikes and Toxic. Dragon Tail can be a good way to rack up entry hazard damage and can phaze setup sweepers that may not mind being hit with status, and it is highly recommended when running Will-O-Wisp. Calm Mind turns Arceus-Fairy into a dangerous setup sweeper, albeit one that requires significant team support to handle Necrozma-DM and especially Ho-Oh. It is a good option on teams that already have plentiful ways to spread status. Tera Water is mandatory in case Arceus-Fairy needs to take a boosted Flare Blitz from Koraidon, and it can be useful in a pinch against Necrozma-DM and Zacian-C. Tera Water in combination with Calm Mind can more easily clean up weakened teams, as Necrozma-DM won't have a coverage option to hit Arceus-Fairy. The EVs allow Arceus-Fairy to outspeed maximum Speed neutral-natured base 90 Pokemon such as Kyogre, with the rest being dumped into physical bulk. While Arceus-Fairy is a great wall, it's unable to take on notable physical attackers like Necrozma-DM and Zacian-C without Terastallizing. As a result, defensive Necrozma-DM is a fantastic partner, and the two together reasonably cover nearly all physical threats in the tier. Ting-Lu and Clodsire can take on Miraidon and appreciate Arceus-Fairy's Dragon immunity that allows it to pivot into Draco Meteor, making them fantastic teammates. Defensive Ho-Oh, Gliscor, and Eternatus can handle offensive Ho-Oh without much fear of Sacred Fire burns, with Eternatus having the added benefit of checking Kyogre and absorbing Toxic Spikes. Strong but relatively slow wallbreakers such as Kyogre, Swords Dance Necrozma-DM, and offensive Ho-Oh like the paralysis support that Arceus-Fairy can provide. Kyogre notably helps with the Koraidon matchup, as it can pivot into Flare Blitz and bring rain that negates Koraidon's ability, making it a great partner. Giratina-O can handle Arceus-Ground and provide much-appreciated Defog support.

Calm Mind + Taunt

Ubers Génération 9
Objet
Sky Plate
Nature
Timid
Type Téracristal
Water
EVs
PV 248 / Atq. Spé. 8 / Vitesse 252
IVs
Attaque 0
Capacités
  • Calm Mind Psychic Statut
    Précision — PP 20
  • Judgment Normal Spécial
    Puissance 100 Précision 100 PP 10
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Calm Mind + 3 Attacks

Ubers Génération 9
Objet
Spooky Plate
Nature
Modest
Type Téracristal
Stellar
EVs
PV 4 / Atq. Spé. 252 / Vitesse 252
IVs
Attaque 0
Capacités
  • Calm Mind Psychic Statut
    Précision — PP 20
  • Judgment Normal Spécial
    Puissance 100 Précision 100 PP 10
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Analyse

This set aims to be a setup sweeper that can also prevent Iron Treads from being able to use Rapid Spin. Ghost-type Judgment is naturally resisted by very few Pokemon such as Arceus and Ting-Lu, neither of which appreciate taking a Focus Blast. Power Gem allows Arceus-Ghost to hit Ho-Oh, which can otherwise stomach a Judgment and phaze Arceus-Ghost. A Modest nature in conjunction with Tera Stellar allows for +1 Arceus-Ghost to OHKO opposing Arceus and Ho-Oh with Focus Blast and Power Gem, respectively, while also ensuring that Judgment can OHKO Zacian-C at +1. This set is usually found on Sticky Web teams, as it can spinblock for its teammates while also being able to outspeed most of the unboosted metagame and work well alongside Pokemon such as Swords Dance Koraidon and Zacian-C, which both appreciate Ho-Oh being pressured. It can also free up Tera types for its teammates, as they will not need to run Tera Ghost to deal with Arceus. The major drawback to Arceus-Ghost is the opportunity cost of not being able to run Extreme Killer or Arceus-Ground as the Arceus forme of choice on a team. These Pokemon have far more snowballing potential, as they can use Swords Dance and Dragon Dance while also being far less entry hazard- and Tera-reliant.

Iron Defense + Calm Mind

Ubers Génération 9
Objet
Pixie Plate
Nature
Bold
Type Téracristal
Poison Water
EVs
PV 248 / Défense 136 / Vitesse 124
IVs
Attaque 0
Capacités
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Analyse

Leveraging its great bulk and typing, Arceus-Fairy can utilize Iron Defense and Calm Mind to become an excellent late-game wincon and act as a defensive anchor on bulkier teams and defensive cores to take on the dangerous Koraidon. Iron Defense allows it to set up in front of threats such as Koraidon and physical Arceus formes lacking Taunt, while Calm Mind helps Arceus-Fairy to OHKO or 2HKO foes with Judgment and become nigh-unstoppable when paired with Defense boosts. Tera Poison stops Eternatus from crippling Arceus-Fairy with Toxic, removes its weakness to Zacian-C's Behemoth Blade, gives it a resistance to offensive Eternatus's Sludge Bomb, and lets it act as a Toxic Spikes absorber later on in the game if Arceus-Fairy's partner Eternatus has been knocked out. Tera Water allows Arceus-Fairy to resist Koraidon's Flare Blitz, Kyogre's Water Spout and Origin Pulse, Zacian-C's Behemoth Blade, and Necrozma-DM's Sunsteel Strike. However, it makes Arceus-Fairy weak to Zacian-C's Wild Charge and Kyogre's Thunder. The Speed EVs allow Arceus-Fairy to outpace maximum investment base 90 Speed Pokemon, such as Kyogre, Zekrom, and Groudon, while the rest are dumped into physical bulk. Iron Defense + Calm Mind Arceus-Fairy is incredibly potent in late-game scenarios where it is the last Pokemon standing, which prevents it from being phazed by Whirlwind or Dragon Tail if it has Terastallized. However, due to the limited PP of Recover, Arceus-Fairy should refrain from taking too much damage early on to preserve its ability for a late-game sweep. Eternatus can absorb Toxic Spikes for Arceus-Fairy in late-game scenarios, letting it set up more easily. Eternatus can also switch into Ho-Oh, which frequently forces Arceus-Fairy to switch out, and cripple it with Toxic. Kyogre can take on Koraidon for Arceus-Fairy much more comfortably by deactivating Orichalcum Pulse and weakening Flare Blitz with Drizzle. Landorus-T could provide entry hazard support with Stealth Rock, since this Arceus-Fairy set is not running it, while also serving as a temporary check to the dangerous Zacian-C. Defensive Ho-Oh can help check Steel-types such as Zacian-C and Necrozma-DM, which could pressure Arceus-Fairy, especially with hazards up. Ho-Oh can check opposing special Arceus formes and Eternatus, though Ho-Oh could also run offensive sets, and Arceus-Fairy and Kyogre could take on the task of checking Koraidon instead. As Arceus-Fairy is vulnerable to entry hazards, teammates that could help with hazard control, such as Giratina-O and Terapagos, should also be considered.

Swords Dance Extreme Killer

Ubers Génération 9
Nature
Adamant
Type Téracristal
Fire Ghost Normal
EVs
PV 200 / Attaque 252 / Vitesse 56
Capacités
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Analyse

Shadow Claw is Arceus's best option into Pokemon like Necrozma-DM, Giratina-O, and Skeledirge if it does not run Earthquake, making it valuable coverage. Arceus's final moveslot is extremely flexible; Taunt shuts down recovery and status from Pokemon like defensive Arceus formes and Giratina-O and also prevents it from being phazed by Pokemon like Ho-Oh. Recover allows Arceus to negate chip damage, potentially set up multiple times in a game, and also take on Calm Mind Arceus variants. Earthquake allows Arceus to hit Pokemon like Zacian-C and Necrozma-DM for better damage than Shadow Claw. On Silk Scarf and Life Orb sets, Double-Edge is an option to OHKO Gliscor after a Swords Dance and deal heavy damage to opposing bulky Arceus formes. Generally, Arceus most commonly runs Heavy-Duty Boots to negate entry hazard damage, allowing it to sweep more easily. Silk Scarf is an option instead, allowing Arceus to achieve thresholds like OHKOing Miraidon after a Swords Dance and Koraidon after a Swords Dance and layer of Spikes. Although niche, Lum Berry gives Arceus the one-time ability to avoid crippling status from Pokemon like Ho-Oh and Giratina-O, while Leftovers can be used to slightly negate chip damage. Tera Fire is the preferred Tera type, as it allows Arceus to set up against Ho-Oh, check Koraidon and Zacian-C, and become immune to Will-O-Wisp. An alternative is Tera Ghost, giving Arceus the ability to set up on Pokemon like Zacian-C, opposing Extreme Speed Arceus, and Choice Scarf Koraidon. Finally, Tera Normal can be used to boost Extreme Speed, allowing Arceus to achieve thresholds like OHKOing Koraidon and offensive Eternatus after a Swords Dance. Arceus fits on practically every playstyle, but it best fits on more offensive structures looking for a late-game cleaner that can also potentially operate as a mid-game wallbreaker and revenge killer. One of Arceus's bigger issues is Necrozma-DM, which sponges the majority of its attacks and checks it; Pokemon that can lure in Necrozma-DM and chip it down like Zacian-C and Calyrex-I thus make excellent partners. Other physical attackers like Koraidon and Rayquaza can be good partners to wear down shared checks like Arceus-Water and Arceus-Fairy. Arceus also baits out Terastallization, which is useful to prevent Pokemon like Scale Shot Koraidon from being walled by Tera Fairy. Pokemon like Flutter Mane, Kingambit, and Chien-Pao can all wear down bulky Ghost-types that Arceus struggles with like Giratina-O. Miraidon can take out Pokemon like Ho-Oh, Zacian-C, and Necrozma-DM, all of which Arceus can struggle against. Arceus also appreciates entry hazard support from teammates like Ting-Lu and Gliscor on balance teams and Glimmora and Deoxys-S on hyper offense teams, as they put Koraidon into OHKO range by +2 Extreme Speed.