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Shedinja illustrazione della pagina moveset
#0292

Moveset e set competitivi di Shedinja

Shedinja ヌケニン

I moveset di Shedinja coprono 7 generazioni e 24 formati con 27 set in totale. Ogni set elenca mosse, abilità, oggetto, natura, EV e tipo Teracristal con analisi, e può essere copiato con un clic.

Bug Ghost Generation III
Generazione
7
Formato
24
set
27

Moveset competitivi e set di Shedinja

Set della generazione 9 (Formato 1 · 1 set)

Dual Status (Ghost)

NatDex Monotype Generazione 9
Natura
Lonely
EV
Attacco 252 / Velocità 252
IV
Difesa 0 / Dif. Spec. 0
Mosse
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Analisi

Shedinja is an effective answer to several Pokemon that otherwise do well against Ghost teams, such as Mega Swampert, Manaphy, Raging Bolt, and Tapu Koko, due to Shedinja's Wonder Guard ability blocking all of their common attacks, bolstering Ghost's matchup versus types like Water and Electric. Protect scouts potential super effective coverage from popular Choice item users such as Tapu Lele, Keldeo, and Iron Valiant, as well as giving Shedinja a free turn to slowly accrue more burn or poison damage. Will-O-Wisp allows Shedinja to burn many physical attackers that it beats, such as Mega Swampert, Ogerpon-W, and Iron Hands. Toxic lets Shedinja put dangerous threats to Ghost switching into it such as Greninja, Hydreigon, and Mega Charizard X on a timer, allowing its team to more easily outplay them. Shadow Sneak can pick off weakened threats such as Iron Boulder and Blacephalon. Heavy-Duty Boots allows Shedinja to not be immediately KOed by entry hazards, offering it more opportunities to switch into the aforementioned threats. Alternatively, Focus Sash may be used to inflict status onto these threats in a pinch as well as escape a Pursuit attempt by the likes of Weavile and Mega Aerodactyl. Minimum bulk investment allows Shedinja to guarantee an OHKO on Ditto transformed into it with Shadow Sneak. Shedinja is commonly found on slower paced Ghost teams, making Gholdengo and Mega Sableye fantastic partners; they are able to absorb status effects for Shedinja, and the latter also reflects entry hazards with Magic Bounce to protect Focus Sash Shedinja. Mimikyu greatly appreciates Shedinja wearing down the opposing team with its status moves, and Shedinja appreciates Mimikyu threatening Dark-types such as Roaring Moon and Hisuian Samurott. Brambleghast is able to remove hazards for Focus Sash Shedinja with Rapid Spin and further wears down the opposition with Spikes, while Shedinja takes the burden off of Brambleghast to check Water-types such as Mega Swampert and Urshifu-R. Skeledirge forms a solid defensive core with Shedinja, handling many physical threats that Shedinja can only do so much against like Victini and Mega Charizard X.