エイパム 対戦用育成・持ち物構成
第 6 世代の育成構築 (ルール 1 · 1 構築)
第 5 世代の育成構築 (ルール 1 · 1 構築)
第 4 世代の育成構築 (ルール 1 · 1 構築)
第 3 世代の育成構築 (ルール 2 · 6 構築)
Annoyer
NU 世代 3- とくせい
- ものひろい
- 性格
- Adamant
- 努力値
- HP 4 / こうげき 252 / すばやさ 252
わざ
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命中 90 PP 20
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威力 60 命中 100 PP 25
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全構築を見る
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戦術解説
Aipom can run an "annoyer" set. Annoyers don't work, and this is no exception, but with Aipom's really limited choices it was figured that this should be included. Paralyze, steal an opponent's item, lower its accuracy, and then try to flinch it with Astonish. It probably won't work, especially since they can just switch out, but that's the standard counter for any "annoyer". Return is a more reliable offensive choice.
Baton Pass
NU 世代 3わざ
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命中 — PP 40
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命中 — PP 30
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戦術解説
Substitute can be used to activate your Berry, as you are faster than anything after an Agility. Taunt attempts at Hazing and phazing. Snatch can be a nice surprise for that Pokemon that thinks Aipom is setup bait, and might even let it pass something useful, like Calm Minds or Swords Dances.
Choice Band
NU 世代 3わざ
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威力 120 命中 100 PP 15
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威力 80 命中 100 PP 15
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戦術解説
Aipom really cannot do much damage, so Choice Band is one option. Thunder Wave can be used if you know some form of sweeper will be switching in, but that's unlikely. Its nature can either be Adamant or Jolly--whichever you wish. Pickup and Run Away are both entirely useless, so it doesn't matter which one you use.
SkarmBliss Counter
NU 世代 3わざ
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威力 — 命中 100 PP 10
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どちらかを選択
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戦術解説
This only works if you load your team with Pokemon that have high base Attack stats (some good choices are Metagross, Tyranitar, and Slaking). This will make Beat Up do a ton of damage against Blissey, and with Thunder/Thunderbolt, it can also be used against Skarmory. Feel free to use any two moves for the remaining slots, but Counter and Taunt are good for kicks.
Choice Band
ZU 世代 3- 持ち物
- こだわりハチマキ
- 性格
- Jolly
- 努力値
- こうげき 252 / とくぼう 4 / すばやさ 252
わざ
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威力 120 命中 100 PP 15
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威力 75 命中 100 PP 15
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全構築を見る
公式アカウントをフォローし、"查看配招攻略" と返信するとパスワードを取得できます
パスワードが違います。もう一度入力してください
戦術解説
Aipom's high Speed and Attack make it a potent wallbreaker with Choice Band and Double-Edge. Brick Break targets Rock-types such as Corsola and Rhyhorn, as well as hitting Magnemite. Baton Pass lets Aipom pivot out, easing prediction against foes likely to switch out against it. Return provides a powerful hit without costing Aipom's HP, but its lower power matters in some matchups, such as it failing to 2HKO physically bulky variants of Gloom and Koffing. Both of Aipom's abilities are useless; it does not matter which is chosen. Aipom best fits on offensive and balance teams looking for a potent wallbreaker, something helped by the lack of viable Pokemon that resist Normal-type moves. The ability to remove physical and special walls and tanks such as Koffing, Noctowl, and Flaaffy makes it a great partner for offensive teammates such as Elekid, Ponyta, and Gloom. Calm Mind Corsola is Aipom's hardest counter, taking minimal damage from Double-Edge and failing to be 2HKOed by Brick Break. Grass-types such as Tropius and Gloom can break through Corsola before it accumulates too many boosts, though they must watch out for Ice Beam. Powerful wallbreakers such as Meditite and Cubone can break through Aipom's defensive checks like Corsola, Rhyhorn, and Lileep, while it in return provides them with the means to switch in with Baton Pass. Toxic users such as Porygon can also cripple these foes, limiting their ability to check Aipom. Aipom struggles with faster Pokemon such as Ponyta and Abra, making bulky Pokemon such as Mightyena and Tropius good teammates. Choice Band Aipom can be used as a lead, providing instant power against opposing leads and the ability to pivot out of bad matchups and predicted switches using Baton Pass.
All-out Attacker
ZU 世代 3- 持ち物
- シルクのスカーフ
- 性格
- Jolly
- 努力値
- こうげき 252 / とくぼう 4 / すばやさ 252
わざ
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威力 120 命中 100 PP 15
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威力 75 命中 100 PP 15
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全構築を見る
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パスワードが違います。もう一度入力してください
戦術解説
Aipom's Normal-type STAB moves and Fighting-type coverage moves are virtually perfect coverage against all of the ADV ZU metagame besides the rare Shuppet, and its high Speed enables it to easily revenge kill foes like Quilava, Doduo, and Meditite and clean up weakened teams. Brick Break lacks Double-Edge's recoil as a coverage move for Pokemon that resist Normal like Lileep, Magnemite, and Rhyhorn, though Double-Edge is still stronger against most of them, including Anorith. Return trades Double-Edge's recoil drawback for lower power, though this is helpful to Aipom given its lack of defensive utility and longevity. Focus Punch can catch Corsola and other Pokemon weak to Fighting like Mightyena and Lileep trying to switch into Aipom, dealing way more damage than Double-Edge or Brick Break despite the riskiness of using it. Baton Pass enables Aipom to be an offensive pivot, taking advantage of switch-ins to switch to an appropriate teammate and letting Aipom escape bad matchups against defensive Pokemon such as Corsola. A Silk Scarf maximizes the power of Aipom's STAB moves and lacks the drawbacks of locking in that Choice Band inflicts. All-out Attacker Aipom fits more offensive teams as a cleaner thanks to its high Speed, and its utility as a revenge killer is also appreciated by bulkier teams. Wallbreakers like Seaking, Quilava, and Ponyta can soften up teams for Aipom to clean up while checking opposing Ponyta. Choice Band wallbreakers such as Doduo, Volbeat, and Meditite can respectively break down physically defensive Pokemon such as Koffing, Mightyena, and Corsola for Aipom. Pokemon that can check or counter Koffing such as Tentacool, Drowzee, and Dustox are helpful teammates for Aipom due to it struggling to overcome Koffing on its own. Physically defensive Gloom and Tropius are a pain for Aipom to break without support, so it appreciates help from partners like Koffing and Fire-types like Ponyta and Quilava to neutralize them. Aipom appreciates bulkier partners that can check the few Pokemon faster than it; Castform and Wartortle can handle Ponyta, Mightyena and Porygon check Abra, and Chinchou and Delcatty answer Elekid. Aipom especially struggles to break Corsola, so it appreciates checks to it such as Flaaffy and Gloom. Other Baton Pass users such as Ariados and Delcatty synergize with Aipom by creating pivot cores and allowing it to come in more safely.
第 2 世代の育成構築 (ルール 2 · 4 構築)
Curse
ZU 世代 2Baton Pass
ZU 世代 2All-Out-Attacker
ZU 世代 2わざ
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威力 — 命中 100 PP 20
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どちらかを選択威力 60 命中 100 PP 15威力 60 命中 100 PP 15
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-
全構築を見る
公式アカウントをフォローし、"查看配招攻略" と返信するとパスワードを取得できます
パスワードが違います。もう一度入力してください
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