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サンド  公式アートワーク
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サンド

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Alolan Sandshrew サンド

こおり はがね 第一世代 Mouse Pokémon
高さ 0.7m 重さ 40.0kg
ゆきがくれ ゆきかき (夢特性)

ポケモン紹介

Burrows deep underground in arid locations far from water. It only emerges to hunt for food.

種族値

フォルム別種族値:サンド · 合計 300

HP 50
こうげき 75
ぼうぎょ 90
とくこう 10
とくぼう 35
すばやさ 40

基本情報

性別比率
♂ 50% / ♀ 50%
捕獲率
255(33.3%)
タマゴグループ
陸上
タマゴの周期
20
基礎なつき度
50
努力値
ぼうぎょ+1
基礎経験値
60
体型
二足型
しろ
経験値タイプ
1,000,000(ややはやい)

タイプ相性 完全相性表を見る →

進化

サンド サンド
Level 22 or higher
サンド サンド
Use Ice Stone

覚えられるわざ

レベル わざ タイプ 分類 威力 命中 PP
ひっかく ノーマル 物理 40 100 35
まるくなる ノーマル 変化 40
まるくなる ノーマル 変化 40
ひっかく ノーマル 物理 40 100 35
3 どくばり どく 物理 15 100 35
3 しろいきり こおり 変化 30
6 すなかけ じめん 変化 100 15
6 こなゆき こおり 特殊 40 100 25
9 ころがる いわ 物理 30 90 20
9 ころがる いわ 物理 30 90 20
12 れんぞくぎり むし 物理 40 95 20
12 れんぞくぎり むし 物理 40 95 20
15 こうそくスピン ノーマル 物理 50 100 40
15 こうそくスピン ノーマル 物理 50 100 40
18 じならし じめん 物理 60 100 20
18 メタルクロー はがね 物理 50 95 35
21 スピードスター ノーマル 特殊 60 20
21 スピードスター ノーマル 特殊 60 20
24 みだれひっかき ノーマル 物理 18 80 15
24 みだれひっかき ノーマル 物理 18 80 15
27 こうそくいどう エスパー 変化 30
27 てっぺき はがね 変化 15
30 きりさく ノーマル 物理 70 100 20
30 きりさく ノーマル 物理 70 100 20
33 あなをほる じめん 物理 80 100 10
33 アイアンヘッド はがね 物理 80 100 15
36 ジャイロボール はがね 物理 100 5
36 ジャイロボール はがね 物理 100 5
39 つるぎのまい ノーマル 変化 20
39 つるぎのまい ノーマル 変化 20
42 すなあらし いわ 変化 10
42 ゆきげしき こおり 変化 10
45 じしん じめん 物理 100 100 10
45 ふぶき こおり 特殊 110 70 5

サンド 対戦用育成・持ち物構成

サンド の育成データは 3 世代・3 ルール・4 構築をカバー。わざ、とくせい、持ち物、性格、努力値、テラスタイプの組み合わせと戦術解説を含みます。

3 世代 3 ルール 4 構築
全構築を見る

図鑑説明

Generation I
Red:
Burrows deep underground in arid locations far from water. It only emerges to hunt for food.
Yellow:
Its body is dry. When it gets cold at night, its hide is said to become coated with a fine dew.
Generation II
Gold:
If it fell from a great height, this Pokémon could save itself by rolling into a ball and bouncing.
Silver:
Disliking water, it lives in deep burrows in arid areas. It can roll itself instantly into a ball.
Crystal:
It prefers dry, sandy places because it uses the sand to protect itself when threatened.
Generation III
Ruby:
SANDSHREW’s body is configured to absorb water without waste, enabling it to survive in an arid desert. This Pokémon curls up to protect itself from its enemies.
Sapphire:
SANDSHREW has a very dry hide that is extremely tough. The Pokémon can roll into a ball that repels any attack. At night, it burrows into the desert sand to sleep.
Emerald:
When it curls up in a ball, it can make any attack bounce off harmlessly. Its hide has turned tough and solid as a result of living in the desert.
FireRed:
It burrows and lives underground. If threatened, it curls itself up into a ball for protection.
LeafGreen:
Burrows deep underground in arid locations far from water. It only emerges to hunt for prey.
Generation IV
Diamond:
To protect itself from attackers, it curls up into a ball. It lives in arid regions with minimal rainfall.
HeartGold:
If it fell from a great height, this Pokémon could save itself by rolling into a ball and bouncing.
SoulSilver:
Disliking water, it lives in deep burrows in arid areas. It can roll itself instantly into a ball.
Generation V
Black:
To protect itself from attackers, it curls up into a ball. It lives in arid regions with minimal rainfall.
Black 2:
It digs deep burrows to live in. When in danger, it rolls up its body to withstand attacks.
Generation VI
X:
It burrows and lives underground. If threatened, it curls itself up into a ball for protection.
Y:
Disliking water, it lives in deep burrows in arid areas. It can roll itself instantly into a ball.
Omega Ruby:
Sandshrew’s body is configured to absorb water without waste, enabling it to survive in an arid desert. This Pokémon curls up to protect itself from its enemies.
Alpha Sapphire:
Sandshrew has a very dry hide that is extremely tough. The Pokémon can roll into a ball that repels any attack. At night, it burrows into the desert sand to sleep.
Generation VII
Sun:
It can roll its body into a ball. It moves through the desert by rolling at high speeds.
Moon:
It usually makes its home in deserts and arid zones, where rain does not fall. It digs holes to catch Bug-type Pokémon.
Ultra Sun:
It lives in areas of limited rainfall. When danger approaches, it curls up into a ball to protect its soft stomach.
Ultra Moon:
When its skin gets wrinkled from moisture, it heads for a volcano. It lies flat on a spot with a lot of geothermal heat and dries itself out.
Let's Go Pikachu:
Its body is dry. When it gets cold at night, its hide is said to become coated with a fine dew.
Generation VIII
Sword:
It loves to bathe in the grit of dry, sandy areas. By sand bathing, the Pokémon rids itself of dirt and moisture clinging to its body.
Shield:
It burrows into the ground to create its nest. If hard stones impede its tunneling, it uses its sharp claws to shatter them and then carries on digging.