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スカタンク対戦育成特集のイラスト画像
#0435

スカタンク の育成構築

Skuntank スカタンク

スカタンク の育成データは 6 世代・13 ルール・21 構築をカバー。各構築にはわざ、とくせい、持ち物、性格、努力値、テラスタイプの組み合わせと戦術解説があり、カード右上のボタンでワンクリックコピーできます。

どく あく 第四世代
世代
6
ルール
13
構築
21

スカタンク 対戦用育成・持ち物構成

第 9 世代の育成構築 (ルール 3 · 4 構築)

Utility

PU 世代 9
とくせい
ゆうばく
性格
Jolly
テラスタイプ
あく ゴースト
努力値
こうげき 252 / ぼうぎょ 4 / すばやさ 252
わざ
全構築を見る

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戦術解説

Skuntank's unique typing, ability in Aftermath, and movepool tailored for both stallbreaking and revenge killing establish it as a solid glue Pokemon in the metagame for a variety of team structures. Its typing allows it to check a variety of threats, such as Galarian Slowbro and Hoopa, which creates reliable opportunities to debuff walls like Mudsdale, Rhydon, and Milotic on the switch, as not much in the metagame can resist its STAB combination of Gunk Shot and Knock Off. Sucker Punch is able to pick off weakened offensive threats such as Delphox and Frosmoth as well as Choice Scarf users like non-Dazzling Bruxish and Rotom-Mow. Taunt is useful to stop the likes of Milotic and Vileplume from healing freely and also inhibits setup sweepers such as Snorlax. Toxic or Toxic Spikes can be used instead to cripple and wear down switch-ins like Mudsdale and Hisuian Avalugg. However, stay wary that the latter can be easily removed by common Poison-types like Salazzle, Venusaur, and opposing Skuntank. Rocky Helmet is useful to punish opposing Knock Off users like Bombirdier and other Skuntank, as Skuntank is often the designated Knock Off absorber for many teams. Rocky Helmet also synergizes well with Aftermath to allow Skuntank to trade with contact-attacking threats like Pawmot, Paldean Tauros-F, and Bruxish as needed. The boost from Black Glasses works exceptionally well with an Adamant nature and Tera Dark, as Skuntank can break through walls like Palossand and defensive Venusaur with these boosts stacked while also notably giving Adamant variants a guaranteed chance to OHKO Delphox from full with Sucker Punch. Some teams may opt for Heavy-Duty Boots, as it can be used to more reliably handle Hoopa for teams that need that support, avoiding the 3HKO from Shadow Ball after Stealth Rock chip damage. A Jolly nature is useful to outspeed the likes of Tatsugiri and Jolly Bombirdier, while an Adamant nature can be used for additional power, for example, guaranteeing an OHKO against Golurk with Knock Off even without Black Glasses. Tera Ghost can be used over Tera Dark for its defensive merits versus certain hyper offensive sweepers; for example, Skuntank becomes immune to Facade and Close Combat from Heracross and Tri Attack from Porygon2 and can then fire back with Gunk Shot or Knock Off. Skuntank functions well on entry hazard-stacking archetypes thanks to its ability to lure in and remove Heavy-Duty Boots from the likes of Milotic and Hisuian Avalugg. Spikes setters such as Alolan Sandslash and Coalossal are able to wear down offensive threats like Tatsugiri and Salazzle into range of Skuntank's Sucker Punch as well. Additionally, Skuntank is a valuable asset for hyper offense teams, providing role compression by being able to defensively check problematic threats like Choice Scarf Hoopa while also supporting setup sweepers such as Salazzle, Rhydon, and Hisuian Decidueye by wearing down shared checks such as Coalossal and Mudsdale with Toxic and Knock Off support. These offensive threats also appreciate Skuntank's ability to pivot into annoying defensive threats like Galarian Slowbro and Wo-Chien fairly reliably. Offensive Water-types such as Tatsugiri and Bruxish appreciate Skuntank's ability to pressure Grass-types like Wo-Chien and Brute Bonnet, while in return, they can switch into Ground-types like Sandaconda immediately after Skuntank has crippled them with Knock Off. Skuntank's ability to offensively check the likes of Delphox and Hisuian Decidueye can also be beneficial for defensive pieces such as Wo-Chien and Cramorant to not become overwhelmed, which can allow them to return the favor by better handling threats to Skuntank such as Mudsdale and Paldean Tauros-F, respectively.