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イトマル  公式アートワーク
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イトマル

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Spinarak イトマル

むし どく 第二世代 String Spit Pokémon
高さ 0.5m 重さ 8.5kg
むしのしらせ ふみん スナイパー (夢特性)

ポケモン紹介

It lies still in the same pose for days in its web, waiting for its unsuspecting prey to wander close.

種族値

フォルム別種族値:イトマル · 合計 250

HP 40
こうげき 60
ぼうぎょ 40
とくこう 40
とくぼう 40
すばやさ 30

基本情報

性別比率
♂ 50% / ♀ 50%
捕獲率
255(33.3%)
タマゴグループ
虫
タマゴの周期
15
基礎なつき度
70
努力値
こうげき+1
基礎経験値
50
体型
虫型
色
みどり
経験値タイプ
800,000(はやい)

タイプ相性 完全相性表を見る →

進化

イトマル イトマル
Level 22 or higher

覚えられるわざ

レベル わざ タイプ 分類 威力 命中 PP
— どくばり どく 物理 15 100 35
— いとをはく むし 変化 — 95 40
5 すいとる くさ 特殊 20 100 25
8 まとわりつく むし 特殊 20 100 20
12 こわいかお ノーマル 変化 — 100 10
15 ナイトヘッド ゴースト 特殊 — 100 15
19 かげうち ゴースト 物理 40 100 30
22 みだれひっかき ノーマル 物理 18 80 15
26 ふいうち あく 物理 70 100 5
29 こうそくいどう エスパー 変化 — — 30
33 ミサイルばり むし 物理 25 95 20
36 サイコキネシス エスパー 特殊 90 100 10
40 どくづき どく 物理 80 100 20
44 クロスポイズン どく 物理 70 100 20
47 ねばねばネット むし 変化 — — 20
51 どくのいと どく 変化 — 100 20

出現場所

Generation II

Crystal

Johto

場所 レベル 遭遇方法 出現率
National ParkLv.14WalkingNight20%
Route 29Lv.10Headbutt (low)15%
Lv.10Headbutt (normal)15%
Route 30Lv.3WalkingNight30%
Lv.10Headbutt (low)15%
Lv.10Headbutt (normal)15%
Route 31Lv.4WalkingNight30%
Lv.10Headbutt (low)15%
Lv.10Headbutt (normal)15%
Route 34Lv.10Headbutt (low)15%
Lv.10Headbutt (normal)15%
Route 35Lv.10Headbutt (low)15%
Lv.10Headbutt (normal)15%
Route 36Lv.4WalkingNight30%
Lv.10Headbutt (low)15%
Lv.10Headbutt (normal)15%
Route 37Lv.13WalkingNight30%
Lv.10Headbutt (low)15%
Lv.10Headbutt (normal)15%
Route 38Lv.10Headbutt (low)15%
Lv.10Headbutt (normal)15%
Route 39Lv.10Headbutt (low)15%
Lv.10Headbutt (normal)15%

Kanto

場所 レベル 遭遇方法 出現率
Route 2Lv.3WalkingNight30%

Gold

Johto

場所 レベル 遭遇方法 出現率
Route 30Lv.3WalkingNight30%
Route 31Lv.4WalkingNight30%
Route 37Lv.13-15WalkingNight30%

Kanto

場所 レベル 遭遇方法 出現率
Route 2Lv.3WalkingNight30%
Generation III

Emerald

Hoenn

場所 レベル 遭遇方法 出現率
Safari ZoneLv.33Walking10%

FireRed

Kanto

場所 レベル 遭遇方法 出現率
Pattern BushLv.9-14Walking20%

LeafGreen

Kanto

場所 レベル 遭遇方法 出現率
Pattern BushLv.9-14Walking4%

XD: Gale of Darkness

場所 レベル 遭遇方法 出現率
Cipher Lab Bf2Lv.14Snag100%
Generation IV

HeartGold

Johto

場所 レベル 遭遇方法 出現率
Cherrygrove CityLv.4-5HeadbuttRare tree15%
Safari Zone GateLv.17-19HeadbuttRare tree15%
Ecruteak CityLv.15-17HeadbuttRare tree15%
National ParkLv.13-15HeadbuttRare tree15%
New Bark TownLv.4-5HeadbuttRare tree15%
Route 29Lv.4-5HeadbuttRare tree15%
Route 30Lv.2WalkingNight20%
Lv.4-5HeadbuttRare tree15%
Lv.2WalkingRadio: offNight10%
Route 31Lv.3WalkingNight20%
Lv.5-6HeadbuttRare tree15%
Lv.3WalkingRadio: offNight10%
Route 34Lv.11-12HeadbuttRare tree15%
Route 35Lv.13-14HeadbuttRare tree15%
Route 36Lv.6-7HeadbuttRare tree15%
Route 37Lv.13-15WalkingNight20%
Lv.15-17HeadbuttRare tree15%
Lv.13WalkingRadio: offNight10%
Route 38Lv.15-16HeadbuttRare tree15%
Route 39Lv.16-17HeadbuttRare tree15%
Route 47Lv.17-18HeadbuttRare tree15%
Route 48Lv.17-18HeadbuttRare tree15%

Kanto

場所 レベル 遭遇方法 出現率
Viridian CityLv.5-7HeadbuttRare tree15%
Viridian ForestLv.3-4HeadbuttCommon tree10%
Fuchsia CityLv.21-23HeadbuttCommon tree15%
Pallet TownLv.5-6HeadbuttRare tree15%
Route 1Lv.5-6HeadbuttRare tree15%
Route 12Lv.22-23HeadbuttCommon tree15%
Route 13Lv.22-23HeadbuttCommon tree15%
Route 14Lv.26-27HeadbuttCommon tree15%
Route 15Lv.21-23HeadbuttCommon tree15%
Route 18Lv.26-27HeadbuttCommon tree15%
Route 2Lv.3-4WalkingNight20%
Lv.5-7HeadbuttRare tree15%
Lv.3WalkingRadio: offNight10%
Lv.10WalkingMorning4%
Sea Route 21Lv.24-26HeadbuttCommon tree15%
Route 22Lv.5-7HeadbuttRare tree15%
Route 26Lv.31-32HeadbuttRare tree15%
Route 27Lv.31-32HeadbuttRare tree15%
Generation VII

Moon

Alola

場所 レベル 遭遇方法 出現率
Route 1Lv.2-13Walking20%

Sun

Alola

場所 レベル 遭遇方法 出現率
Route 1Lv.2-13Walking20%

Ultra Moon

Alola

場所 レベル 遭遇方法 出現率
Route 1Lv.2-3Walking20%

Ultra Sun

Alola

場所 レベル 遭遇方法 出現率
Route 1Lv.2-3Walking20%

イトマル 対戦用育成・持ち物構成

イトマル の育成データは 3 世代・3 ルール・4 構築をカバー。わざ、とくせい、持ち物、性格、努力値、テラスタイプの組み合わせと戦術解説を含みます。

3 世代 3 ルール 4 構築
全構築を見る

図鑑説明

Generation II
Gold:
It lies still in the same pose for days in its web, waiting for its unsuspecting prey to wander close.
Silver:
It spins a web using fine--but durable--thread. It then waits pa­ tiently for prey to be trapped.
Crystal:
If prey becomes ensnared in its nest of spun string, it waits motionlessly until it becomes dark.
Generation III
Ruby:
The web spun by SPINARAK can be considered its second nervous system. It is said that this Pokémon can determine what kind of prey is touching its web just by the tiny vibrations it feels through the web’s strands.
Emerald:
The web it spins can be considered its second nervous system. It is said that a SPINARAK determines its prey by the tiny vibrations it feels through the web.
FireRed:
It spins a web using fine--but durable-- thread. It then waits patiently for prey to be trapped.
LeafGreen:
It lies still in the same pose for days in its web, waiting for its unsuspecting prey to wander close.
Generation IV
Diamond:
It sets a trap by spinning a web with thin but strong silk. It waits motionlessly for prey to arrive.
HeartGold:
It lies still in the same pose for days in its web, waiting for its unsuspecting prey to wander close.
SoulSilver:
It spins a web using fine--but durable--thread. It then waits patiently for prey to be trapped.
Generation V
Black:
It sets a trap by spinning a web with thin but strong silk. It waits motionlessly for prey to arrive.
Generation VI
X:
It spins a web using fine--but durable--thread. It then waits patiently for prey to be trapped.
Y:
It lies still in the same pose for days in its web, waiting for its unsuspecting prey to wander close.
Omega Ruby:
The web spun by Spinarak can be considered its second nervous system. It is said that this Pokémon can determine what kind of prey is touching its web just by the tiny vibrations it feels through the web’s strands.
Generation VII
Sun:
It waits intently until its preferred prey, Cutiefly, gets caught in its web. In fact, it’s quite a patient Pokémon.
Moon:
Some fishermen weave its sturdy thread into nets to catch fish Pokémon.
Ultra Sun:
With threads from its mouth, it fashions sturdy webs that won’t break even if you set a rock on them.
Ultra Moon:
Although the poison from its fangs isn’t that strong, it’s potent enough to weaken prey that gets caught in its web.