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ヤンヤンマ対戦育成特集のイラスト画像
#0193

ヤンヤンマ の育成構築

Yanma ヤンヤンマ

ヤンヤンマ の育成データは 3 世代・4 ルール・4 構築をカバー。各構築にはわざ、とくせい、持ち物、性格、努力値、テラスタイプの組み合わせと戦術解説があり、カード右上のボタンでワンクリックコピーできます。

むし ひこう 第二世代
世代
3
ルール
4
構築
4

ヤンヤンマ 対戦用育成・持ち物構成

第 4 世代の育成構築 (ルール 1 · 1 構築)

Attacking Lead

UU 世代 4
とくせい
ふくがん
性格
Timid
努力値
ぼうぎょ 4 / とくこう 252 / すばやさ 252
わざ
全構築を見る

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戦術解説

This is the only set Yanma can run without being harshly outclassed by another Pokemon in UU. Bug Buzz and Air Slash provide Yanma with two powerful STAB moves that hit Pokemon that don't resist them for solid damage. Air Slash also has a 30% flinch chance, which can come in handy once in a while. Protect allows Yanma to scout, beat Fake Out leads such as Ambipom, and gain a free boost of Speed if Speed Boost is the chosen ability. Hidden Power Ground is also an option, allowing Yanma to defeat Aggron, who would otherwise wall it, and hits Registeel and Regirock for at least super effective damage. Hypnosis is important so that Yanma can incapacitate a Pokemon that it cannot defeat directly. As for the choice of ability, Compound Eyes is very useful, increasing the accuracy of Hypnosis from 60% to 78% and Air Slash to perfect accuracy. Speed Boost is still a great ability, though, allowing Yanma to outspeed most Pokemon after just one turn, and defeat them before they can retaliate. Yanma's EV spread allows it to hit as hard as possible, while outrunning most common UU leads. The remaining 4 Defense EVs are filler, and even with the extra point in Defense, Yanma isn't able to stand up to even powerful neutral hits. Spiritomb is a major issue for Yanma, as it's able to take all of Yanma's attacks with ease and retaliate with a powerful STAB attack, such as Pursuit. Some common leads that Yanma can outspeed and put to sleep include Mesprit, Qwilfish, Cloyster, and most Uxie. Against faster leads such as Scyther, Yanma should use Hypnosis to incapacitate it before proceeding to attack. Focus Sash protects Yanma from being OHKOed, so you needn't worry about Yanma's well-being before it can successfully sleep the opposing lead. Alternatively, Yanma can use Protect to stall out a turn if packing Speed Boost, after which it can use Hypnosis without fear of sustaining major damage. Against faster leads who may Taunt Yanma, such as Mismagius, Yanma should switch out immediately to a counter. Unless Yanma can OHKO or 2HKO the opposing lead, Yanma should first use Hypnosis to severely cripple it. After the other lead has been incapacitated, Yanma can proceed to batter the opponent's team with its powerful attacks. Chansey and Clefable are good teammates for Yanma, as both are capable of outspeeding Spiritomb and able to take it on with Toxic. Chansey is also able to set up Stealth Rock, which is very helpful for an offensive Pokemon such as Yanma. Hitmontop is an excellent teammate because of its access to Rapid Spin, which is able to rid your side of the field of Stealth Rock, giving Yanma the much needed ability to switch in repeatedly. Hitmontop can also defeat Pokemon that trouble Yanma, such as the special walls Chansey and Registeel. Finally, Milotic makes a great partner as it can switch into most Fire-types and Rhyperior with ease and threaten them out with STAB Surf. In return, Yanma can switch into Choice-locked Grass-type attacks aimed at Milotic.