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超級詛咒娃娃對戰配招專題立繪圖片
#10056

超級詛咒娃娃 怎麼配招

Mega Banette メガジュペッタ

超級詛咒娃娃 對戰配招資料覆蓋 2 個世代 2 個分級共 2 套方案,每套配招包含招式選擇、特性、道具、性格、努力值與太晶屬性搭配及戰術分析,點選卡片右上角按鈕可一鍵複製配招程式碼。

幽靈 第三世代
世代
2
分級
2
配招
2

超級詛咒娃娃 對戰配招推薦

第 7 世代配招方案 (分級 1 · 1 配招)

進攻型

RU 世代 7
特性
察覺
性格
爽朗
努力值
HP 40 / 攻擊 252 / 速度 216
招式
  • 同命 幽靈 變化
    命中 — PP 5

    使出招式後,當受到對手攻擊陷入昏厥時,對手也會一同昏厥。連續使出則會失敗。

  • 暗影爪 幽靈 物理
    威力 70 命中 100 PP 15

    以影子做成的銳爪,劈開對手。容易擊中要害。

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戰術分析

Moves Prankster Destiny Bond trades Mega Banette for being able to halt any setup sweeper or faster Pokemon in general regardless of their Speed and power, provided they don't have any effective priority moves of their own. Notable targets of Destiny Bond include Salazzle, Barbaracle, Zygarde-10%, Virizion, Honchkrow, and Mega Blastoise, which can threaten end-game sweeps. With its respectable power, good neutral coverage, and perfect accuracy, Shadow Claw is Mega Banette's most reliable attack, dealing solid damage against a majority of Pokemon in the tier and quickly dispatching most offensive Pokemon without wasting much Destiny Bond PP. Gunk Shot is Mega Banette's most powerful attack and is its best weapon against Normal- and Dark-types, such as Bewear, Pangoro, and Mandibuzz, that aren't fazed by Shadow Claw. It is also great against bulkier foes such as Tangela and Florges, which can otherwise heal off Mega Banette's attacks with ease. Taunt is useful for many things; it can deny the foe's use of recovery, Substitute, or status ailments in an attempt to stall out or break the Destiny Bond lock, prevent the foe from laying down entry hazards or clearing them with Defog, and force the target to attack straight into a Destiny Bond. Alternatively, Knock Off is a useful tool to remove items from Pokemon that are reliant on them, such as Eviolite on Porygon2 and Tangela, Leftovers on Registeel and Escavalier, and Figy Berry on Gluttony Snorlax. Set Details 252 Attack EVs and an Adamant nature maximize Mega Banette's damage output, allowing its attacks to 3HKO most uninvested foes at worst. The Speed investment is more customizable, with 216 Speed EVs being just enough to underspeed Adamant Honchkrow to maintain the Destiny Bond lock on it. Alternatively, if you rely on Mega Banette to stop Bewear and Pangoro as well, you can run 112 Speed EVs to be able to underspeed them but retain enough Speed to outrun the likes of Milotic and fast Mantine. Because Banette wants to Mega Evolve right away, Frisk is the only ability of real use, as it can help scout for items such as Choice items or Z-Crystals, which may even help you discern the more important Destiny Bond target. Usage Tips Mega Banette is primarily geared to combat offensive teams, as their setup sweepers get shut down by Destiny Bond and they don't have the bulk to comfortably take Mega Banette's attacks, meaning the opposing team usually ends up losing at least one Pokemon one way or another. Keep in mind that Mega Banette's survival is not essential and that it is not primarily meant to last until late-game. When confronting a faster foe, it is vitally important to alternate between Destiny Bond and a damaging move to trap the target into a Destiny Bond lock, ensuring a KO regardless of when they take out Mega Banette. Against teams that do have bulkier switch-ins into Mega Banette, it becomes a trickier affair, but Gunk Shot's power and chance to poison, Knock Off's item removal effect, and Taunt's ability to deny recovery or status as well as force attacks come into play here, softening up their bulky responses until they can get taken down by repeated Shadow Claws. If you wish to use Destiny Bond to KO defensive or slower Pokemon, use Taunt to force them to attack until they put Mega Banette within KO range, and then use Destiny Bond right before they finish Mega Banette off. Team Options Offensive teams appreciate Mega Banette's ability to halt the opponent's sweep and help maintain momentum. Entry hazard setters are particularly good teammates, punishing the opponent from switching to escape the Destiny Bond lock while making it easier for Mega Banette to pressure the opponent. Noteworthy options include Necrozma, Rhyperior, Nidoqueen, Araquanid, and Diancie, with the majority of them able to deal with the bulkier entry hazard removers that Mega Banette would have issues with. In return, Mega Banette acts as a spinblocker that possesses Taunt to prevent Defog and can use Destiny Bond to take the entry hazard remover down with it. Frailer, more offensive entry hazard users such as Roserade, Galvantula, and Ribombee also make for great partners, as they can count on Mega Banette keeping entry hazards on the field for them, even at the cost of its own life. Pokemon that can deal with the bulky Pokemon Mega Banette struggles to take down without having to use its Destiny Bond are highly recommended. Wallbreaking Fighting-types such as Pangoro, Bewear, and Machamp are especially appealing due to their ability to smash bulky Normal-types and Steel-types, such as Porygon2, Steelix, and Snorlax as well as turn the opponent's Umbreon into a liability, while Mega Banette in turn can threaten Cresselia and Slowbro for them. Shaymin, Barbaracle, and Golisopod can threaten the likes of Rhyperior and Donphan, with Shaymin also taking out Milotic with impunity.