黑夜魔靈 對戰配招推薦
第 9 世代配招方案 (分級 1 · 1 配招)
第 8 世代配招方案 (分級 1 · 1 配招)
替身 + 3 Attacks
ZU 世代 8- 道具
- 吃剩的東西
- 性格
- 爽朗
- 努力值
- HP 132 / 攻擊 252 / 速度 124
招式
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命中 — PP 10
削減少許自己的HP,製造分身。分身將成為自己的替身。
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威力 110 命中 90 PP 5
操縱對手的持有物進行攻擊。當對手沒有攜帶道具時,使出此招式時便會失敗。
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戰術分析
Dusknoir attempts to exploit walls like Miltank and Articuno through Substitute and fire off as many attacks it can before going down. However, Dusknoir is usually too slow and defensively vulnerable to pull it off reliably. Gourgeist formes and Trevenant are much better options as offensive Ghost-types, with both of them sporting better Speed, additional Grass-type STAB moves, and additional utility with Trick. To make matters worse, Dusknoir's strongest STAB move relies on foes having an item, making it even harder to fit on a team when Knock Off users are common.
第 7 世代配招方案 (分級 2 · 2 配招)
講究頭帶
PU 世代 7招式
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威力 100 命中 100 PP 10
利用地震的衝擊,攻擊自己周圍所有的寶可夢。
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威力 40 命中 100 PP 30
伸長影子,從對手的背後進行攻擊。必定能夠先制攻擊。
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戰術分析
Moves Earthquake, despite not being a STAB move, is Dusknoir's strongest move. It is notably its best way to hit Skuntank and two of the most common Rapid Spin users in Alolan Sandslash and Kabutops. Shadow Sneak attempts to make up for Dusknoir's low Speed in order to pick up KOs on weakened or frail Pokemon such as Haunter and Jynx. Ice Punch hits Flying-types like Oricorio-E and Dodrio and Grass-types like Torterra and Victreebel. Trick lets Dusknoir cripple defensive Pokemon that would otherwise wall it such as Tangela and Ferroseed. Set Details 44 Speed EVs allow Dusknoir to outspeed uninvested base 50 Speed Pokemon like Regirock and Audino, notably allowing it to get off Trick on them before they can move. Usage Tips Dusknoir's main goal throughout the game is to switch into Rapid Spin users like Kabutops and Alolan Sandslash to keep hazards on the field. It can also switch into other moves it resists or is immune to such as Roselia's Sludge Bomb and Primeape's Close Combat. However, Dusknoir has to watch out for coverage like Kabutops's Knock Off and support moves like Alolan Sandslash's Toxic. Dusknoir also serves as a wallbreaker, although it's somewhat unreliable due to its passiveness at times. Because it is locked into a single move, using Dusknoir requires a lot of predicting switches. Especially watch out for Pokemon like Skuntank, which can Pursuit trap Dusknoir if you get the prediction wrong. Otherwise, Dusknoir can use Shadow Sneak to serve as a revenge killer to pick off foes like Jynx and Alolan Raichu or Trick to cripple a foe late-game when it is at low health. Team Options Since Dusknoir's main role is being a spinblocker, it should be on a team with entry hazard setters like Qwilfish, Roselia, Regirock, and Mudsdale. Said hazards also help weaken foes down for Dusknoir. Setup sweepers such as Lycanroc and Absol also appreciate the hazards being kept on the field, and both benefit from Dusknoir's immunity to Fighting and ability to weaken bulky Pokemon for them. Absol can also use Knock Off to remove items like Tangela's Eviolite without Dusknoir having to give away its Choice Band with Trick. Primeape can also fit into this playstyle by deterring Defog users such as Skuntank and Cryogonal from removing hazards from the field thanks to its Defiant ability. Primeape and other Fighting-types like Gurdurr and Hitmonchan are also good teammates because they can help against Dark- and Normal-types like Alolan Raticate and Stoutland, which threaten Dusknoir. Hitmonchan can also remove hazards for Dusknoir, which prevents it from being as easily worn down.
第 6 世代配招方案 (分級 2 · 3 配招)
講究頭帶
NU 世代 6招式
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威力 40 命中 100 PP 30
伸長影子,從對手的背後進行攻擊。必定能夠先制攻擊。
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威力 100 命中 100 PP 10
利用地震的衝擊,攻擊自己周圍所有的寶可夢。
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戰術分析
Moves Shadow Sneak is Dusknoir's main STAB attack, dealing relatively decent damage while allowing it to attack faster Pokemon such as Mesprit, Jynx, and Rotom before they can move. Shadow Sneak is also an excellent option for targeting frail offensive Pokemon such as Floatzel and Archeops and is capable of knocking the latter into Defeatist range. Earthquake is Dusknoir's highest-Base Power move and can be used to take care of the likes of Steelix, Garbodor, Rhydon, and Skuntank, which would otherwise trouble Dusknoir. Ice Punch allows Dusknoir to hit Flying- and Grass-types like Scyther and Vileplume super effectively and prevents it from being walled by Swellow and Shiftry. Trick is used to cripple defensive Pokemon that rely on their items, namely Eviolite users such as Ferroseed, Clefairy, and Gurdurr, which can give Dusknoir trouble, as well as Pokemon that rely on their non-damaging moves to stay afloat such as Gastrodon and Vileplume. Set Details 252 EVs in Attack and an Adamant nature maximize Dusknoir's damage dealing capabilities and allow it to threaten as much as possible, most notably netting the 2HKO on Steelix with Earthquake, and 212 HP EVs grant it substantial bulk, enabling it to pivot into weaker attacks such as Hitmonchan's Ice Punch. Lastly, 44 EVs in Speed allow Dusknoir to outpace and 2HKO Vileplume, Regirock, and uninvested Hariyama before they can get a hit off. Choice Band helps to make up for Shadow Sneak's somewhat underwhelming Base Power, and Frisk allows Dusknoir to scout for common Choice item users, particularly Choice Scarf users such as Scyther and Primeape. Usage Tips Dusknoir's Ghost typing and lack of weakness to Ice-type moves allow it to spinblock against common Rapid Spin users such as Hitmonchan to keep hazards on the field without fear of an Ice Punch. Dusknoir's favorable bulk enables it to pivot into weaker attacks such as Xatu's Psychic and Garbodor's Gunk Shot; use this to your advantage by switching in and threatening to KO back with one of Dusknoir's coverage moves. Shadow Sneak can also be used as a safety blanket to fall back on whenever a fast threat like Jynx or Vivillon gets out of control. Most notably, Shadow Sneak is able to KO Jynx after its Focus Sash is broken, and uninvested Rotom has a chance to be OHKOed. Use Trick to cripple Pokemon such as Ferroseed and Clefairy, which would otherwise wall Dusknoir. Before using Trick, observe your opponent's behavior and take note of how they react to Dusknoir. Make sure Dusknoir will be able to Trick its intended target lest it lose its Choice Band unnecessarily and be robbed of its ability to break bulkier archetypes. It's often beneficial to play Dusknoir aggressively, especially if your opponent has healthy defensive threats such as Steelix and Rhydon waiting in the wings. Team Options Dusknoir's spinblocking capabilities give it favorable synergy on offense teams that enjoy its ability to keep entry hazards on the field. Stealth Rock users such as Steelix and Rhydon, in particular, are very appreciative of Dusknoir's ability to spinblock, and users of Spikes and Toxic Spikes such as Weezing, Garbodor, and Ferroseed benefit for similar reasons. Psychic-types such as Jynx and Mesprit threaten many of Dusknoir's checks such as Weezing and Gurdurr with their strong STAB moves, but Xatu deserves a special mention; although it isn't nearly as powerful as Jynx or Mesprit, it can bounce away status moves that may harm Dusknoir. However, despite their excellent offensive synergy with Dusknoir, Psychic-types are just as susceptible to Ghost- and Dark-type moves, meaning you'll have to stack weaknesses if you wish to use them. Gurdurr makes an excellent status absorber and is able to threaten Dark-types such as Shiftry that trouble Dusknoir, whereas strong wallbreakers like Tauros, Samurott, and Magmortar can help soften up opposing Pokemon that Dusknoir may have trouble breaking such as Mega Audino and Weezing.
進攻型
PU 世代 6招式
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威力 40 命中 100 PP 30
伸長影子,從對手的背後進行攻擊。必定能夠先制攻擊。
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威力 100 命中 100 PP 10
利用地震的衝擊,攻擊自己周圍所有的寶可夢。
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戰術分析
Moves Shadow Sneak is Dusknoir's STAB move of choice, and the priority it receives lets Dusknoir overcome naturally faster and frail attackers like Mr. Mime. Earthquake allows Dusknoir to hit a wide range of Pokemon in PU super effectively, notably letting it check Monferno and hit Pawniard super effectively as it attempts to switch into Dusknoir's other attacks. Ice Punch deals significant damage to Flying-, Dragon-, and Grass-types like Altaria, Gabite, Vibrava, Jumpluff, and Roselia. Trick in tandem with a Choice Band can cripple physically defensive walls like Tangela by locking them into a single move. Will-O-Wisp is meant to be used alongside Spell Tag and is able to whittle down bulky answers to Dusknoir, as well as mitigate damage from physical attacks aimed at Dusknoir, like Armaldo's Knock Off. Set Details 44 Speed EVs allow Dusknoir to outspeed neutral-natured base 50 Speed Pokemon such as Prinplup and Metang, while an Adamant nature and full investment in Attack are used to maximize its offensive capabilities. The rest of its EVs are placed in HP for overall bulk. Dusknoir is able to run slightly more Speed in order to cripple Tangela by replacing its Eviolite with its own Choice Band before Dusknoir is hit by Sleep Powder. Frisk's function is twofold: more generally, it allows Dusknoir to scout out its foe's item, thereby providing extremely valuable information about the items and sets your opponent is using. Secondly, Frisk helps you choose when the best time to use Trick will be by clearly identifying the item Dusknoir will receive. If Dusknoir is using Will-O-Wisp, a Spell Tag should be used to allow Dusknoir to switch between its moves and to bluff a Choice Band while at the same time still boosting Shadow Sneak's damage output. Otherwise, Trick should be used with Choice Band. Usage Tips Dusknoir should switch into Rapid Spin in order to prevent entry hazards from being removed by Pokemon like Cryogonal. Similarly, its Ghost typing should also be used to absorb other Normal- and Fighting-type attacks, such as Sawsbuck's Jump Kick and Double-Edge and Grumpig's Focus Blast. Both Trick and Will-O-Wisp can be used to cripple incoming defensive walls; however, giving away Dusknoir's Choice Band will decrease its offensive capabilities and may not always be the best play if the extra damage output from Choice Band is required late-game. Try to avoid revealing Dusknoir's item until Dusknoir is adequately positioned to cripple a physical attacker with Will-O-Wisp or disable an opposing wall with the combination of Trick and Choice Band. Team Options In addition to bulkier offensive teams, Dusknoir also fits well on hyper offensive teams given its ability to spinblock, so suicide leads like Venipede and Rampardos are ideal teammates. Stealth Rock setters such as Stunfisk and Probopass are great partners that are able to handle Pawniard for Dusknoir, while in return, Dusknoir can switch into any Fighting-type hits aimed at Probopass and cripple physical attackers for Stunfisk through the use of Will-O-Wisp, thus preserving Stunfisk's bulk. Grass-type entry hazard setters like Leavanny, Quilladin, and Roselia all appreciate Dusknoir's ability to check opposing Fire-types with Earthquake and spinblock for them, and these Grass-types can return the favor by beating Scald users like Politoed, Lumineon, and Prinplup for Dusknoir.
生命寶珠攻擊型
PU 世代 6- 道具
- 生命寶珠
- 性格
- 爽朗
- 努力值
- HP 212 / 攻擊 252 / 速度 44
招式
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威力 40 命中 100 PP 30
伸長影子,從對手的背後進行攻擊。必定能夠先制攻擊。
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威力 70 命中 100 PP 5
可以比對手先攻擊。對手使出的招式如果不是攻擊招式則會失敗。
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戰術分析
Moves Shadow Sneak supplies Dusknoir with a STAB-boosted priority move, letting it bypass its poor Speed stat and strike Psychic-types like Grumpig and Kadabra super effectively. Sucker Punch provides Dusknoir with a second priority attack that is used to hit faster Normal-types like Dodrio and Chatot. It is stronger than Shadow Sneak, but its successful use is dependent on your opponent also selecting an attack. Earthquake supplies Dusknoir with great neutral coverage alongside Ice Punch and lets Dusknoir check Pokemon weak to Ground-type moves, such as Arbok, Stunfisk, and Monferno. Ice Punch hits Dragon-types like Altaria and Gabite and physically frail Grass-types like Roselia and Jumpluff much harder than its other moves would while simultaneously preventing Dusknoir from being walled by Vullaby. Pursuit is a final option that allows Dusknoir to trap physically frail Pokemon, especially Cryogonal and Kadabra, and creates a dangerous guessing game when used in tandem with Dusknoir's priority moves wherein your opponent will be forced to question whether it's safer to stay in or switch out against Dusknoir. Set Details Its EV spread and nature maximize Dusknoir's Attack, while the given Speed lets Dusknoir outspeed neutral-natured base 50 Speed Pokemon, such as Klang and Audino. Dusknoir is able to run slightly more Speed in order to score a 2HKO on non-Eviolite Vullaby on the switch with a faster Ice Punch. Its remaining EVs should be allocated towards its bulk, which allows it to tank a wide array of neutral hits. Life Orb will boost Dusknoir's offensive presence while letting it switch between moves. Pressure is Dusknoir's only possible ability with this set because Frisk and Sucker Punch form an illegal combination together. Pressure can be used to stall out low-PP moves like Focus Blast and Superpower. Usage Tips Dusknoir should use its Ghost typing to switch into Rapid Spin in order to preserve any entry hazards its teammates may have set. If Dusknoir is healthy and using Pursuit, it should use the opportunity after it has blocked Cryogonal's Rapid Spin in order to Pursuit trap it. Pursuit can also be used against offensive pivots reliant on Volt Switch and U-turn for the bulk of their damage, such as Zebstrika and Ninjask, as well as physically frail foes like Kadabra and Mr. Mime that would normally switch out of Dusknoir's priority moves. If a Dark- or Normal-type Pokemon is predicted to switch into Dusknoir's Shadow Sneak or Sucker Punch, Dusknoir should instead attack with its coverage options; Earthquake will OHKO Pawniard and cause substantial damage to Mightyena and Normal-types on the switch, while Ice Punch is able to 2HKO Vullaby lacking Eviolite as it enters the field. Dusknoir should avoid staying in against healthy Will-O-Wisp and Scald users, as a burn is detrimental to its offensive presence. If possible, Dusknoir should be kept alive in order to provide some insurance against late-game sweepers like Rock Polish Regice and weather-based sweepers like Stoutland and Golduck via its priority moves. Team Options Rotom-F is able to pressure any defensive options to Dusknoir, as its STAB-boosted Blizzard hits Tangela, Gourgeist-XL, and Vullaby super effectively, and its Electric-type moves are able to beat bulky Water-types that are able to threaten Dusknoir with Scald, such as Politoed, Lumineon, and Prinplup. In return, Dusknoir provides an immunity to Fighting-type moves for Rotom-F and threatens checks and counters to Rotom-F, like Grumpig and Probopass. Monferno is a great offensive partner because it is able to take on Dark-types like Pawniard and Mightyena for Dusknoir, while Dusknoir is able to reciprocate by beating Monferno's defensive answers; it handles Stunfisk with Earthquake, Altaria with Ice Punch, and Psychic-types like Grumpig and Kadabra with Pursuit and Shadow Sneak. Given Dusknoir's vulnerability to Will-O-Wisp, Fire-types that are immune to the move or can take advantage of it via Flash Fire, like Ninetales and Rapidash, are beneficial partners. Ninetales is able to OHKO bulky answers to Dusknoir such as Tangela and Gourgeist-XL, while Dusknoir returns the favor by beating Grumpig, Vibrava, and Altaria for Ninetales. Similarly, Pokemon with access to Facade are also good teammates for their ability to absorb Will-O-Wisp aimed at Dusknoir. Stoutland in particular is adept at taking status for Dusknoir and can break defensive walls like Vullaby that would otherwise stop Dusknoir from doing its job. Pokemon with access to Spikes, like Quilladin and Roselia, especially appreciate Dusknoir's ability to block Rapid Spin via its Ghost typing, as well as Pursuit trap Cryogonal for these Grass-types. Dusknoir is the perfect companion to leads like Weakness Policy Golem, Leavanny, and Focus Sash Rampardos for its ability to spinblock, as these types of entry hazard setters are often unable to find a second opportunity to set up Stealth Rock, or Sticky Web in Leavanny's case. Finally, Pokemon with access to Defiant are able to complete an entry hazard setting and protection core with Dusknoir by deterring Defog, so Purugly and Pawniard are ideal teammates. Additionally, both of these options resist or are immune to Ghost-type attacks aimed at Dusknoir, while in return, Dusknoir can switch into any Fighting-type moves for Purugly and Pawniard.
第 5 世代配招方案 (分級 2 · 2 配招)
坦克型
RU 世代 5- 道具
- 吃剩的東西
- 性格
- 頑皮
- 努力值
- HP 252 / 防禦 248 / 特防 8
招式
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命中 85 PP 15
放出怪異的火焰,從而讓對手陷入灼傷狀態。
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命中 — PP 20
將自己的HP和對手的HP相加,然後自己和對手友好地平分。
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戰術分析
If you happen to be using Dusknoir, this is the set you should be running, as it is Dusknoir's best chance of standing out from its superior Ghost-type brethren. With its high defenses and usable Attack supported by its expansive movepool, Dusknoir can fulfill the role of a defensive spinblocker that can endure hits and dish them out decently. Will-O-Wisp is important to cripple physical attackers, especially Kabutops, aiding Dusknoir in its main job. Pain Split is unfortunately Dusknoir's only form of recovery, which is still rather unreliable. Fire Punch is chosen to put the hurt on Cryogonal, a Pokemon that Dusknoir is supposed to beat, and also dent common Pokemon such as Escavalier and Lilligant. Finally, Earthquake is chosen in the last moveslot to hit Kabutops and Fire-types trying to switch into Will-O-Wisp; it also has good coverage with Fire Punch. Although it's almost completely outclassed, Dusknoir can be used to the best of its abilities with this set. Maximum investment in HP and 248 Defense EVs help Dusknoir avoid being cleanly 2HKOed by Stone Edge from Kabutops even after Stealth Rock damage. The remaining Special Defense EVs ensure that Icicle Plate Cryogonal only 3HKOes Dusknoir with Ice Beam, and defensive variants only 4HKO. An Impish nature complements the Defense EVs perfectly, helping Dusknoir accomplish its spinblocking job better. Leftovers is Dusknoir's only source of recovery outside of Pain Split. Shadow Punch can be used over Fire Punch to hit Uxie, Mesprit, Sigilyph, and other opposing Ghost- and Psychic-types while also providing STAB. However, Fire Punch and Earthquake are almost non-negotiable. If you do happen to be using Dusknoir, it is best to pair it with a hazard user such as Roselia, Qwilfish, or Crustle to ensure its job as a spinblocker is beneficial to the team in at least some way. Pokemon such as Escavalier and Gallade can work to remove opposing Dark-types while benefiting from Dusknoir's ability to maintain hazards on the field. Absol works well, removing the Ghost-types that Dusknoir almost always struggles with. Clefable is useful for providing Wish and cleric support, helping Dusknoir last longer and also providing useful defensive synergy. Cryogonal or Kabutops are important to keep hazards off the field so that Dusknoir doesn't get worn down to the point where it can't spinblock. Let's face it, though—you really shouldn't be trying to support Dusknoir in the first place.
戲法空間
VGC 2012 世代 5- 道具
- 心靈香草
- 性格
- 乖僻
- 努力值
- HP 236 / 防禦 36 / 特防 236
- 個體值
- 速度 0
招式
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命中 — PP 5
製造出離奇的空間。在5回合內速度慢的寶可夢可以先行動。
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命中 85 PP 15
放出怪異的火焰,從而讓對手陷入灼傷狀態。
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戰術分析
Dusknoir can help both itself and its allies by setting up Trick Room. Setting up Trick Room allows the slowest Pokemon to go first; with Dusknoir's poor Speed, this means it will almost always be going first. Will-O-Wisp neuters physical attackers, especially Dark-types looking to hit Dusknoir for super effective damage, such as Bisharp and Tyranitar. In the third slot, Shadow Punch gives Dusknoir a reliable STAB move that never misses, though Shadow Sneak has priority and is only weaker than Shadow Punch by 20 Base Power. Helping Hand provides Dusknoir with the ability to boost the power of its partner's attacks by 50%, something few other Pokemon can boast. The item choice is what really distinguishes Dusknoir from Dusclops. While Dusclops is forced to use Eviolite, Dusknoir can choose from a myriad of items. Mental Herb wastes an opposing Taunt and allows Dusknoir to always get off a Trick Room on the first turn. Due to the popularity of Spore users, a Lum Berry may be used as a way to evade the Sandman and pull off a Trick Room; however, a Sitrus Berry provides Dusknoir with additional longevity and allows it to get away with not using Pain Split. A Sassy nature and 0 Speed IVs make Dusknoir as slow as possible, so it can almost always move first in Trick Room. 236 HP and Special Defense EVs bulk up Dusknoir, allowing it to take many special-based attacks with ease, while Will-O-Wisp keeps physical attackers at bay. 36 EVs are put into Defense in order to allow Dusknoir to survive a Crunch from Tyranitar, even without a Sitrus Berry. Any Pokemon that can aid Dusknoir in its quest to set up Trick Room is greatly appreciated as a partner. Pokemon that utilize Fake Out, namely Scrafty and Hariyama, are great partners for Dusknoir. In addition to utilizing Fake Out, Scrafty and Hariyama have low Speed, allowing them to function very well in Trick Room. Amoonguss, a longtime staple of Trick Room teams, is a highly recommended teammate, drawing attacks away from Dusknoir with Rage Powder and taking threats out of action with its 100% accurate Spore. Rhyperior and Conkeldurr are but two examples of the slow, yet hard-hitting Pokemon that love taking advantage of the Trick Room environment Dusknoir brings, in addition to the boost in attacking power provided by Helping Hand.
第 4 世代配招方案 (分級 1 · 1 配招)
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