耐久清場手
小小杯 世代 7招式
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威力 55 命中 100 PP 15
輕巧地攻擊對手。自己沒有攜帶道具時,會給予較大的傷害。
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命中 — PP 20
激烈地跳起戰舞提高氣勢。大幅提高自己的攻擊。
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戰術分析
Moves Acrobatics is Fletchling's best STAB move and takes advantage of Gale Wings to make Fletchling a better sweeper. Swords Dance helps Fletchling sweep by boosting its Attack. U-turn helps Fletchling pivot on some of its common switch-ins such as Chinchou and Mudbray. Flame Charge lets Fletchling boost its Speed to continue a sweep after its Gale Wings is deactivated and allows it to hit Ferroseed. Substitute allows Fletchling to activate its Berry Juice on demand. Overheat is used to hit Steel-types such as Ferroseed and Magnemite and is a powerful move in general. Hidden Power Grass hits Rock-types such as Tirtouga and Onix as well as certain other problematic Pokemon like Mudbray and Chinchou. Set Details Berry Juice enables Fletchling to restore its HP to full when it is damaged to less than half HP, but an item can be completely left out so that Fletchling can automatically have a maximum-power Acrobatics. The Speed EV investment maximizes the Speed gained from Flame Charge and allows Fletchling to outspeed Croagunk and certain Timburr variants. It also has near-maximum Attack and an Adamant nature so it can eliminate more threats such as Croagunk that have taken Stealth Rock damage and faster Mienfoo while also having a much better chance to OHKO Snivy. The rest is put into Defense so Fletchling can survive longer. If using Overheat or Hidden Power Grass, be sure to use an EV spread of 76 HP / 200 Atk / 12 Def / 40 SpA / 180 Spe with an Adamant nature. The Gale Wings ability is Fletchling's main niche, giving it priority on Acrobatics, and should always be used. Usage Tips Setting up a Swords Dance on a Pokemon you know cannot OHKO Fletchling is usually a good option, as if Berry Juice is consumed, Fletchling may find an opening to sweep. If Stealth Rock is not up, Fletchling makes for quite a good revenge killer. Conserving Fletchling for the late-game is usually a good idea, as it benefits greatly from opposing Pokemon being weakened. Use U-turn on predicted switches to help gain momentum. Be wary of using Flame Charge on Pokemon that can KO Fletchling, as it isn't a very powerful move. Flame Charge is more suited to getting a hit for a guaranteed KO or being used on a target that's weak to it and isn't weak to Acrobatics such as Ferroseed (be aware that Iron Barbs damage will nullify Gale Wings, however). Don't use Substitute if Berry Juice has been consumed, as you can't get Fletchling back up to full health easily, and when using it, it is a good idea to set up a Swords Dance after doing so. It is almost never a good idea to carelessly switch Fletchling into attacks due to its poor bulk and ruining Gale Wings. However, if Fletchling has already taken damage, switching it back in to activate Berry Juice can have the reverse effect. Team Options Although they are niche, Pokemon using Z-Memento or Z-Parting Shot can bring Fletchling back up to full health and restore its Gale Wings ability. Rapid Spin and Defog users are almost essential to keep Fletchling healthy; Drilbur in particular can check Electric- and Rock-types for it, but Staryu is more consistent. Fletching pairs well with other offensive Flying-types such as Rowlet and Doduo, as they can wear down each other's checks. Slow U-turn and Volt Switch users such as Mienfoo and Chinchou are extremely helpful, as they can get Fletchling in without taking any damage. Knock Off support from Pawniard and the aforementioned Mienfoo can help cripple opposing walls for Fletchling to more easily deal with them. Slowpoke and Chinchou can use Thunder Wave on opposing Pokemon so Fletchling can outspeed many more threats as well as potentially obtain a free turn. Diglett can eliminate Steel-, Electric-, and Rock-types that can be a very big problem for Fletchling.