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毽子棉對戰配招專題立繪圖片
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毽子棉 怎麼配招

Jumpluff ワタッコ

毽子棉 對戰配招資料覆蓋 7 個世代 17 個分級共 27 套方案,每套配招包含招式選擇、特性、道具、性格、努力值與太晶屬性搭配及戰術分析,點選卡片右上角按鈕可一鍵複製配招程式碼。

飛行 第二世代
世代
7
分級
17
配招
27

毽子棉 對戰配招推薦

第 9 世代配招方案 (分級 1 · 1 配招)

晴天輔助

VGC 2025 世代 9
道具
密探斗篷
性格
膽小
太晶屬性
努力值
HP 220 / 特防 68 / 速度 220
個體值
攻擊 0
招式
  • 順風 飛行 變化
    命中 — PP 15

    颳起猛烈的旋風,在4回合內提高我方全員的速度。

  • 催眠粉 變化
    命中 75 PP 15

    撒出催眠粉,從而讓對手陷入睡眠狀態。

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戰術分析

Jumpluff is a sun staple, providing fast and invaluable support in the form of speed control and sleep, among others. Sunny Day is a good option because of Jumpluff's high Speed, letting it reliably override opposing weather before anything moves while boosting the power of allies such as Charizard. Rage Powder is the preferred last option, keeping frail allies like the aforementioned Charizard safe by redirecting away opposing attacks such as Wave Crash from Basculegion. Encore, on the other hand, punishes passive play like Fake Out and Protect. Pollen Puff can heal up allies like Ursaluna while also giving it an attacking move, making sure that Jumpluff isn't entirely useless when Taunted. Leaf Storm is a more offensive option, allowing Jumpluff to hit foes such as Ursaluna-B, Tera Water Gholdengo, and Basculegion in a pinch. Covert Cloak blocks Fake Out from the likes of Rillaboom, letting Jumpluff continue to support its team without disturbance. Tera Water flips Jumpluff's weaknesses to Fire- and Ice-type attacks such as Flare Blitz from Incineroar and Blizzard from Alolan Ninetales into resistances while granting a resistance to Make It Rain from Gholdengo, boosting its longevity. The bulk lets Jumpluff survive Draco Meteor from Life Orb Hydreigon, Overheat from Magmar when not in the sun, 4 hits of Scale Shot from Dragonite, and almost always avoids a 2HKO from Iron Head from +1 Kingambit. The Speed investment lets Jumpluff always outspeed Adamant Sneasler. Especially when the sun is active, Jumpluff is able to very easily outspeed a lot of threats such as Sneasler and put them to sleep. After that, however, Jumpluff relies entirely on its partners to deal damage, leaving it very easy to ignore and its partner vulnerable to being double targetted. This can be taken further with moves like Taunt, which removes Jumpluff's ability to attempt to save its partner with moves such as Rage Powder and Sleep Powder.