萊希拉姆 對戰配招推薦
第 9 世代配招方案 (分級 2 · 2 配招)
第 8 世代配招方案 (分級 5 · 8 配招)
生命寶珠
Ubers 世代 8- 道具
- 生命寶珠
- 性格
- 天真
- 努力值
- 攻擊 4 / 特攻 252 / 速度 252
招式
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威力 130 命中 85 PP 5
用美麗而激烈的青焰包裹住對手進行攻擊。有時會讓對手陷入灼傷狀態。
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威力 130 命中 90 PP 5
從天空中向對手落下隕石。使用之後因為反作用力,自己的特攻會大幅降低。
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戰術分析
Blue Flare is Reshiram's primary attack, threatening almost all foes and breaking through the common defensive Steel-types of the metagame, with its only downside being its 85% accuracy. It can OHKO physically defensive Necrozma-DM and is guaranteed to 2HKO specially defensive Yveltal as well as Xerneas. Draco Meteor is also extremely powerful and hits the foes that resist Blue Flare, such as Eternatus, Tyranitar, and Kyogre. Roost allows Reshiram to recover in front of the Steel-types that it threatens out. Stone Edge OHKOes Ho-Oh with a roll or with prior damage. Maximum Speed with a Naive nature ensures that Reshiram Speed ties with other base 90s, giving it more opportunities to get its strong attacks off. Reshiram fits best on more offensive teams, playing the role of stallbreaker. It appreciates entry hazard support to soften its checks: Spikes from Cloyster or Froslass can put specially defensive Necrozma-DM and Geomancy Xerneas in OHKO range of Blue Flare. It also puts Zekrom in OHKO range of -2 Draco Meteor. Groudon is a fantastic partner for Reshiram, setting up sun to boost its Blue Flare, setting up Stealth Rock, answering Ground- and Rock-type attacks thrown its way, and paralyzing foes so that Reshiram can outspeed them. In return, Reshiram can threaten opposing Groudon and Zygarde with its attacks. Outside of hyper offense, Defog support from Yveltal or Ho-Oh is paramount, as Reshiram is extremely easy to chip down between its weakness to Stealth Rock and Life Orb recoil. Yveltal in particular can use Taunt to stop entry hazards from being set up.
龍之舞
AG 世代 8- 道具
- 生命寶珠
- 性格
- 開朗
- 努力值
- 攻擊 252 / 防禦 4 / 速度 252
招式
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命中 — PP 20
激烈地跳起神秘且強有力的舞蹈。從而提高自己的攻擊和速度。
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威力 120 命中 100 PP 15
讓火焰覆蓋全身猛撞向對手。自己也會受到不小的傷害。有時會讓對手陷入灼傷狀態。
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戰術分析
Reshiram is a dangerous Dragon Dance sweeper due to its strong offensive typing, good Attack, and decent Speed, which together allow it to threaten most of the metagame. However, Reshiram can often struggle to sweep due to its awkward STAB moves in Flare Blitz and Outrage coupled with its Stealth Rock weakness, which allow it to be easily chipped. Dragon Dance can be used against Pokemon it forces out such as Ferrothorn, Blissey, and Necrozma-DM. Flare Blitz and Outrage offer nearly unresisted coverage, with Flare Blitz scaring out staples such as Necrozma-DM, Ferrothorn, and Zacian-C, and Outrage taking care of the likes of Zygarde-C, Eternatus, Kyogre, and Ho-Oh. Both moves heavily benefit from Dynamax removing their drawbacks, especially Outrage. On top of that, Max Flare summons sun, powering Reshiram up considerably, and Max Wyrmwind dropping the foe's Attack allows Reshiram to come out on top against Groudon. Roost offsets damage inflicted by entry hazards, Life Orb, and Flare Blitz recoil. Stone Edge may be run on faster-paced teams, allowing Reshiram to OHKO Ho-Oh without needing to lock itself into Outrage or Dynamax. A Jolly nature is preferred to outpace Zacian-C after one Dragon Dance. Reshiram fits well on hyper offense or bulky offense teams. Shuckle can provide Stealth Rock and Sticky Web, which lets Reshiram outpace Pokemon like Zacian-C, Calyrex-S, and Eternatus without a Dragon Dance, allowing it to force them out and potentially get setup turns. If not running Reshiram on hyper offense, it needs Defog support from Yveltal or Ho-Oh, as entry hazards will greatly hinder it from coming in repeatedly. Calyrex-S is great to heavily pressure Lunala, which can put Reshiram's sweep on a timer with Toxic. Xerneas is also a great partner, as it can take care of Pokemon that can be troublesome for unboosted Reshiram, like Palkia and Zekrom, and can serve as a check for Ditto, since Ditto copying Reshiram needs to either Dynamax and risk the Speed tie or become setup fodder for Xerneas by locking itself into Outrage. Xerneas also appreciates Reshiram's ability to pressure Steel-types like Ferrothorn, Zacian-C, and Necrozma-DM. Zacian-C is a good partner for Reshiram, as it can take care of faster Dragon-types such as Palkia and other faster attackers like Marshadow. It can also check Ditto like Xerneas can and take care of Ho-Oh If Reshiram is lacking Stone Edge. Marshadow is also great with Reshiram due to its Ghost-typing allowing it to threaten Lunala and Calyrex-S. Rayquaza can take care of Marshadow and Calyrex-S under Sticky Web and Ho-Oh and Zacian-C after a Dragon Dance. Reshiram also loves Ferrothorn on bulkier teams because it provides Reshiram a Kyogre check, some recovery with Leech Seed, and Spikes to facilitate a sweep. Necrozma-DM is great for checking Zacian-C, as unboosted Reshiram has problems with it. Lunala can help Reshiram by checking defensive Zygarde-C and other setup sweepers, like Zekrom and Groudon, that can take care of a unboosted Reshiram.
終結之地
平衡Hackmons 世代 8魔法防守生命寶珠
平衡Hackmons 世代 8講究圍巾
對戰競技場單打 世代 8龍之舞
對戰競技場單打 世代 8- 道具
- 生命寶珠
- 性格
- 開朗
- 努力值
- 攻擊 252 / 防禦 4 / 速度 252
招式
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命中 — PP 20
激烈地跳起神秘且強有力的舞蹈。從而提高自己的攻擊和速度。
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威力 120 命中 100 PP 15
讓火焰覆蓋全身猛撞向對手。自己也會受到不小的傷害。有時會讓對手陷入灼傷狀態。
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戰術分析
EV Spreads 252 Atk / 4 Def / 252 Spe with Jolly: Reshiram is in a hotly contested Speed tier, making maximizing Speed the safest choice. 60 HP / 252 Atk / 4 Def / 4 SpD / 188 Spe with Adamant: This spread survives Adamant Zacian-C's Play Rough, allowing Reshiram to sacrifice itself with Flare Blitz if needed. It also outspeeds Eternatus after using Dragon Dance.
Dynamax 清場手
對戰競技場單打 世代 8第 7 世代配招方案 (分級 1 · 1 配招)
生命寶珠
Ubers 世代 7- 道具
- 生命寶珠
- 性格
- 內斂
- 努力值
- HP 104 / 特攻 252 / 速度 152
招式
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威力 130 命中 85 PP 5
用美麗而激烈的青焰包裹住對手進行攻擊。有時會讓對手陷入灼傷狀態。
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威力 130 命中 90 PP 5
從天空中向對手落下隕石。使用之後因為反作用力,自己的特攻會大幅降低。
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戰術分析
Moves Blue Flare is one of the biggest separators between Reshiram and special Primal Groudon sets. While Primal Groudon's Overheat can be slightly stronger, it has the big downside of dropping its Special Attack, leading to a different style of play when compared to Blue Flare's potential. Life Orb-boosted Blue Flare can outdamage Primal Groudon's Fire Blast, though. With this in mind, Blue Flare is a consistent high-damage STAB move without any drawbacks other than accuracy, and it is capable of achieving easy 2HKOs on maximum HP Arceus formes neutral to the attack as well as an outright OHKO on Xerneas after Stealth Rock damage. Draco Meteor acts as Reshiram's secondary attack, targeting many of the Pokemon capable of taking a Blue Flare such as Arceus-Water, Tyranitar, Ho-Oh, and Primal Kyogre for heavy damage. Roost is Reshiram's way of consistently applying pressure to the foe's Steel-type Pokemon. While Primal Groudon doesn't have the recovery to deal with Leech Seed and other residual damage from defensive Pokemon, Reshiram can remain healthy with Roost, adding another separation between the two. The fourth moveslot is dedicated to limiting Reshiram's checks. Toxic will wear down many of Reshiram's checks such as Arceus-Water and Tyranitar and can combine with Roost to stall for poison damage on the likes of support Arceus formes. Stone Edge will OHKO offensive Ho-Oh and, with some prior damage from the likes of Blue Flare, OHKO defensive Ho-Oh variants as well. Set Details Maximum Special Attack investment with a Modest nature gives Reshiram the ideal damage output for its role as a wallbreaker. 152 Speed EVs allow Reshiram to outspeed Adamant Necrozma-DM, giving it the ability to outspeed and OHKO most offensive sets with Blue Flare. The rest of the EVs are put into HP to add additional bulk so Reshiram can take less damage from the weaker attacks it may switch in on. 104 HP EVs even allow Reshiram to take an Earthquake from Swords Dance Arceus-Ground sets lacking Earth Plate at full HP. Turboblaze generally offers little to Reshiram's offensive potential but does give it the ability to 2HKO Lugia through Multiscale with Blue Flare. Usage Tips Reshiram is ideally used to punish defensive Steel-type Pokemon such as Ferrothorn, Skarmory, Magearna, and Celesteela, as well as Stealth Rock variants of Necrozma-DM, and should be used as the primary switch-in to them. This means that Reshiram's ideal matchups involve slower, bulkier teams. Reshiram's usage of Roost is a key reason behind using it as the primary switch-in, as it doesn't fear the residual damage from entry hazards and Leech Seed as much as Primal Groudon does. By using Reshiram for this role, Primal Groudon has fewer defensive roles to fulfill during a game and doesn't get worn down as easily. Reshiram should carefully manage its health when entering the field if entry hazards are up. While Reshiram doesn't necessarily need to be very healthy to force out most Steel-types, the matchup against Double Dance Necrozma-DM, Primal Kyogre, and various Arceus-Ground variants becomes far more dangerous after taking Stealth Rock damage. Roost should be used more often if Reshiram must remain at full HP during a match, but this may lead to a loss in momentum, so be wary. Blue Flare is one of the strongest unboosted attacks in Ubers and lacks drawbacks. Make good use of this to break down the enemy team. Draco Meteor should be used as a strong coverage move against Fire-resistant Pokemon rather than as a spammable attack. If opting for Toxic, Reshiram should only aim to use it in the face of its hardest checks such as Ho-Oh and support Arceus formes resistant to Fire. In most cases, Reshiram's STAB attacks will put out more offensive pressure than a simple Toxic by forcing recovery options from defensive walls. Reshiram can be used as an aggressive check to some offensive Necrozma-DM sets. As Reshiram is invested to be faster than Adamant variants of Necrozma-DM and can survive an unboosted Earthquake when healthy, it can be switched in on turns where it is likely Necrozma-DM will use a setup move such as Swords Dance or into Sunsteel Strike in order to force it out or OHKO it with Blue Flare. It should be stressed that this is only possible when completely healthy, as Necrozma-DM has the potential to use Rock Polish and easily take out a weakened Reshiram with Earthquake on the next turn. Stealth Rock damage in particular can lead to the aforementioned scenario. Reshiram's ability against offensive teams is very lacking, and it will likely rely on teammates to cover for its shortcomings in these matchups. Take any opportunity to make Reshiram useful when facing offensive teams. Team Options Teams built around Reshiram should aim to be offensive in nature but with sufficient countermeasures against opposing offensive teams. Reshiram's main niche on a team is to offer a primary check to defensive Steel-types in place of Primal Groudon, allowing the latter to run a different set. This means that Primal Groudon should be used alongside Reshiram to offer any real benefits. With Reshiram around to threaten Steel-types, Primal Groudon can opt for an offensive set that utilizes Ground- and Rock-type coverage, such as Double Dance or Stealth Rock + Swords Dance. Defensively, Primal Groudon can help deal with Fairy-types and Primal Kyogre, which Reshiram cannot defensively handle or effectively duel. The combination of Reshiram and Primal Groudon can leave an annoying weakness to Ground-types. The rest of the team will ideally be able to cover Reshiram's matchup against opposing offensive teams while having sufficient teammates to deal with opposing Ground-types. Arceus-Water is the premier support Arceus forme to partner with Reshiram. It offers a reliable check to many Ground-types and an additional check to Primal Kyogre, and it can even set Stealth Rock should Primal Groudon be running an offensive set. Mega Salamence is another good partner that can help against opposing Ground-types, and it can either carry Defog to clear entry hazards for Reshiram or use Facade to act as a better Ho-Oh check. Choice Scarf Xerneas can revenge kill many common offensive Pokemon that try to revenge kill Reshiram such as Marshadow, Ultra Necrozma, and offensive Arceus formes. Necrozma-DM adds to the Ground-type weakness of a team, but, if this is sufficiently covered by other teammates, can partner with Reshiram to handle Fairy-types such as Xerneas and Rock-types such as Mega Diancie. In return, Reshiram can easily pressure defensive Steel-types such as Skarmory and Celesteela that try to handle Necrozma-DM. Trick Room variants of Necrozma-DM in particular offer these benefits while also doing well against offensive teams. Yveltal adds a Ground immunity and can use a Choice Scarf set to help Reshiram against offensive teams. Marshadow provides revenge killing utility against many offensive Pokemon such as Ultra Necrozma while also threatening Blissey and Rock-type Pokemon for Reshiram.
第 6 世代配招方案 (分級 1 · 1 配招)
羽棲 + 3 attacks
Ubers 世代 6- 道具
- 生命寶珠
- 性格
- 膽小
- 努力值
- 攻擊 4 / 特攻 252 / 速度 252
招式
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威力 130 命中 85 PP 5
用美麗而激烈的青焰包裹住對手進行攻擊。有時會讓對手陷入灼傷狀態。
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威力 130 命中 90 PP 5
從天空中向對手落下隕石。使用之後因為反作用力,自己的特攻會大幅降低。
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戰術分析
Moves Draco Meteor and Blue Flare are Reshiram's strongest STAB moves and deal huge damage to anything that doesn't resist them or is Blissey. Blue Flare also has a handy chance to burn. Roost helps to regain HP lost to recoil, entry hazards, and chip damage. Stone Edge has only one target: Ho-Oh, which otherwise easily walls Reshiram if Stealth Rock is not set up. Tailwind can be used over Stone Edge to have some speed control and to either help Reshiram sweep by itself or help the team when Reshiram is low on health. Set Details Maximum Special Attack and Speed EVs produce maximum offensive output. A Timid nature allows Reshiram to Speed tie or outspeed other base 90 Speed Pokemon and outspeed neutral-natured base 95 Speed Pokemon. Life Orb is used to hit hard while being able to switch moves, as locking Reshiram into any move gives a free turn to big threats: Blue Flare is a free switch for Primal Kyogre, Latias, and Latios, and Draco Meteor gives a free switch to Xerneas and Klefki. Flame Plate is a slightly weaker alternative that only boosts Fire-type attacks while causing no recoil and still allowing switching of moves. However, without Life Orb, Reshiram misses out on the OHKO on Ho-Oh. Usage Tips Reshiram should almost never be switched in on a damaging move, even though it's decently bulky, because it'll be taking lot of recoil and entry hazard damage already. Scizor and Ferrothorn provide switches for Reshiram, giving it a turn to fire off a strong attack and dent the opposing team. The use of moves such as Volt Switch and U-turn can provide opportunities for Reshiram to come in safely, such as when the opponent switches to a Pokemon that Reshiram can force out or threaten. Draco Meteor is slightly more spammable than Blue Flare because an opposing Xerneas or Klefki will almost never switch in due to fear of Blue Flare. Because Primal Kyogre can take both attacks rather well, it's more likely to switch in, and a Blue Flare is pretty much a free switch. Tailwind should be used either when Reshiram can clean by itself with the Speed boost or when it's low on health so it can help the team. Team Options Latias and Latios are good teammates, as they can handle Primal Groudon and Primal Kyogre while also providing Defog support and appreciate the removal of Steel-types. Support Arceus-Ghost helps Reshiram by burning Extreme Killer Arceus and Swords Dance Arceus-Ground while also providing Defog support. Geomancy Xerneas complements Reshiram by checking Tyranitar and bulky Arceus formes, while Reshiram gets rid of Steel-types and significantly weakens Primal Groudon. Regular Groudon can set up Stealth Rock to keep Ho-Oh in check while being a decent check to Primal Groudon that lack special attacks and Ho-Oh. Bulky Fairy-types can switch in on other Dragon-types for Reshiram, while Reshiram helps them by removing the Steel-types.
第 5 世代配招方案 (分級 1 · 6 配招)
SubRoost
Ubers 世代 5- 道具
- 吃剩的東西
- 性格
- 內斂
- 努力值
- 防禦 4 / 特攻 252 / 速度 252
招式
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命中 — PP 10
削減少許自己的HP,製造分身。分身將成為自己的替身。
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命中 — PP 5
降到地面,使身體休息。回覆自己最大HP的一半。
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戰術分析
On such an offensively-oriented Pokemon, one might wonder why a SubRoost set is even considered. Because Reshiram only needs two moveslots to get perfect neutral coverage, it can run SubRoost alongside its attacking moves and not lose out on any major threats. Reshiram can set up Substitutes on a multitude of defensive Pokemon, most notable Ferrothorn and Forretress, with no fear of having its Substitute broken. With Substitute, Reshiram no longer has to rely on predicting the switch-in; with a Substitute up, the opponent has to stand and fight regardless of how fast or strong they are. Because of this, SubRoost Reshiram makes a great lure to weaken its checks; use Substitute on the switch, attack while they break the sub, and switch out to a pivot. Roost allows Reshiram to recover HP lost from Substitute, hazards, and other miscellaneous damage. With the combination of Substitute and Roost, Reshiram becomes an efficient weapon against bulky teams; even with Leftovers, its attacks are fearsomely powerful. The choice between Draco Meteor and Dragon Pulse is one of power vs. reliability. With Draco Meteor, Reshiram has an enormous amount of immediate power, consistently being able to OHKO Kyurem-W at -2 after Stealth Rock and 2HKO offensive Dialga. However, Reshiram becomes a giant, flaming, sitting duck after using it due to the stat drop. On the other hand, Dragon Pulse is significantly weaker but cannot be played around like Draco Meteor, due to its consistent damage. Because this set forces a lot of switches, hazards are mandatory to its success. SubRoost Reshiram excels at wearing down balanced teams that are simply unable to juggle coping with the onslaught of attacks that Reshiram throws at it and breaking Reshiram's Substitutes; as such, cleaners that can sweep crippled opponents are welcome partners. Also, SubRoost Reshiram is fairly slow. Because of this, it will struggle against offensive teams unless it has paralysis support. This set is unique for being Reshiram's only set that can accomplish much of its intended goal under rain. As such, while sun support is highly recommended, it is not required; if running this set without Groudon as a partner, one should run Dragon Pulse in the last slot. The trio of Substitute, Roost, and Dragon Pulse allow Reshiram to outlast a surprising number of foes. Because this set does not rely on sheer force to get past opponents, Leftovers is recommended to offset Substitute's HP cost. Life Orb is a feasible option to increase Reshiram's damage output; however, its recoil is not appreciated in conjunction with Substitute.
進攻型
Ubers 世代 5- 道具
- 生命寶珠
- 性格
- 慢吞吞
- 努力值
- 攻擊 4 / 特攻 252 / 速度 252
招式
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威力 130 命中 85 PP 5
用美麗而激烈的青焰包裹住對手進行攻擊。有時會讓對手陷入灼傷狀態。
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任選其一
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戰術分析
While a Choice Specs set allows Reshiram to destroy stall, this set allows for more flexibility and greater staying power in exchange for a drop in damage output. With its ability to switch attacks, Reshiram poses a more significant threat to slow, bulky teams, which rely on pivoting to deal with it. This set thrives on forced switches, and against a hyper offense team Reshiram's bulk often won't be enough; it's exceedingly susceptible to getting revenge killed unless it runs Tailwind or Flame Charge. Due to Reshiram's impeccable two-move coverage, an all-out offensive set is redundant; unfortunately, before BW2 Reshiram lacked the movepool to run an effective 3 Attacks + Support set. BW2 gave Reshiram exactly what it wanted: Roost. With reliable recovery, Reshiram can capitalize on the switches that it causes to get rid of hazard and Life Orb damage. This set's third moveslot, its support move, is one of the defining factors that determine how the set will play. Running Tailwind turns Reshiram into a momentum snatcher for its team, setting up on a forced switch and potentially sweeping. Although Modest Reshiram hits 558 Speed—which easily outspeeds most relevant threats—after a Tailwind, a Timid nature is still usable, as there will be times when Reshiram will not have time to use Tailwind. If maximum Speed is of no concern, one could run an alternative EV spread of 80 Atk / 252 SpA / 176 Spe, which allows Reshiram to outspeed the fastest commonly seen Ubers Choice Scarf user, Terrakion. However, 4 Def / 252 SpA / 252 Spe is generally better, because when Tailwind isn't in effect the loss of Speed is noticeable. Running Tailwind also allows Reshiram to support its team; powerful offensive wallbreakers, such as Rayquaza, mixed Zekrom, four attacks Mewtwo, and Lustrous Orb Palkia, become far more threatening with their Speed doubled. Alternatively, Roost can be run to increase Reshiram's longevity greatly; between hazards, Life Orb, and miscellaneous attacks, Reshiram's HP will drop quickly without it. Running Roost will transform Reshiram from a sweeper to a tank, taking hits, healing up, and returning fire. As for the last slot, the main choice is between Outrage and Stone Edge. While Stone Edge allows Reshiram to annihilate Ho-Oh, Outrage is generally the better option due to its increased power against Latias, Chansey, and others. It can also serve as a backup sweeping tool if one is running Draco Meteor, as a Reshiram at -2 SpA will often want a solid STAB option to continue a sweep if need be. If one is running Tailwind in the third slot, Roost becomes a viable option in the last slot as well. Running the combination of Roost and Tailwind will turn Reshiram into a team supporter capable of facilitating sweeps repeatedly. However, the lack in coverage is noticeable and generally Outrage or Stone Edge will be of more use. As will always be the case with Reshiram, sun support is mandatory for this set. Without it, Blue Flare will often be weakened by rain. Despite having Roost, Reshiram still appreciates Rapid Spin support, as the more turns spent recovering, the less turns are spent attacking. Entry hazards on the opponent's field are, as always, important. They allow Reshiram to get many of the KOs that it would otherwise miss. Paralysis is also incredibly important, especially if one isn't running Tailwind. Due to Reshiram's moderately-low 90 base Speed, it needs the support to be able to perform to the best of its ability; Groudon, Dialga, Arceus-Grass, and Ferrothorn can all spread this helpful status reliably. Finally, this set also appreciates not only the aforementioned wallbreakers, but a fast cleaner that can take advantage of the holes that Reshiram makes in teams.
大晴天
Ubers 世代 5- 道具
- 生命寶珠
- 性格
- 內斂
- 努力值
- 防禦 4 / 特攻 252 / 速度 252
招式
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命中 — PP 5
在5回合內讓日照變得強烈,從而提高火屬性的招式威力。水屬性的招式威力則降低。
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威力 130 命中 85 PP 5
用美麗而激烈的青焰包裹住對手進行攻擊。有時會讓對手陷入灼傷狀態。
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戰術分析
While other Reshiram sets aim to break teams apart after their checks are gone, Sunny Day Reshiram intends to lure some of those same checks in and eliminate them. By using Sunny Day, Reshiram can beat Kyogre, although against variants that outspeed it, such as Choice Scarf, one needs to predict the switch-in. However, in the case of specially defensive Kyogre, Reshiram doesn't even need to predict, as it outspeeds regardless; under sun, Kyogre deals a pitiful 15.24-18.18% with Scald. However, Reshiram will not be able to KO the same Kyogre reliably unless it is using Solar Beam. Sunny Day Reshiram plays a little more conservatively than the other sets; while they capitalize on Reshiram's power and coverage to force switches, this set focuses on eliminating its counters. Because of this, one will have to adjust their use of Reshiram accordingly. Sunny Day Reshiram has to be played carefully, as it lacks the immediate power, speed, or safety that the other sets have. In addition to its upfront purpose, Sunny Day Reshiram also fulfills a hidden task: weather backup. If one's weather inducer (presumably Groudon) is KOed, the opponent will automatically start playing more recklessly with theirs. Once their inducer faints, Sunny Day Reshiram swoops in, creating sun for five turns and permanently eradicating the adverse weather. The illusion of not having a second inducer can be augmented by bluffing a Choice item on Reshiram through the use of Charcoal; however, the loss in power is obvious on everything but its Fire-type STAB. Roost is usable for the same reasons as the offensive set. Reshiram does have a bit of bulk to its name (+1 U-turn from max Attack Genesect deals 23.75 -- 28.15%), and with Roost it could act as a bulky weather pivot. That said, running Roost requires Reshiram to forgo its coverage move, which means that it'll be tough to take down Tyranitar even under sun. Sunny Day Reshiram isn't meant to be a weather inducer for the team; rather, it is the counter-inducer. Thus, Groudon is an excellent partner as usual. Plenty of hazards help Reshiram get past Kyogre and Tyranitar, as well as its old foes. Due to Sunny Day Reshiram's ability to increase one's control over weather, running sun-dependent Pokemon, such as Blaziken and Ho-Oh, is a good idea with this set.
講究圍巾
Ubers 世代 5- 道具
- 講究圍巾
- 性格
- 慢吞吞
- 努力值
- 攻擊 4 / 特攻 252 / 速度 252
招式
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威力 130 命中 90 PP 5
從天空中向對手落下隕石。使用之後因為反作用力,自己的特攻會大幅降低。
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威力 130 命中 85 PP 5
用美麗而激烈的青焰包裹住對手進行攻擊。有時會讓對手陷入灼傷狀態。
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戰術分析
In a similar vein to Flame Charge, Choice Scarf enables Reshiram to clean up weakened opposing teams with relative ease. Though it competes with Kyurem-W, Reshiram has a potent niche as a Choice Scarf user due to its Blue Flare. Even without a boosting item, a sun-boosted Blue Flare is incredibly powerful—252/0 Arceus can be OHKOed after Stealth Rock, while Great Wall Lugia is swiftly 2HKOed. Ironically, Choice Scarf Reshiram can also check Ho-Oh with decent success due to its ability to switch in on Sacred Fire with impunity and deal heavy damage with Stone Edge. Unfortunately, Reshiram's weather dependence holds it back at times. Without a boosting item, Blue Flare loses much of its power under rain, severely limiting the scope of opponents that it can efficiently revenge kill. While Dragon Pulse is useful for cleaning weakened teams regardless of weather, Outrage is a viable option due to its ability to OHKO Latias after Stealth Rock. Though Outrage doesn't hurt when it's coming unboosted from a 4 Atk 120 base Attack stat, not much is lost due to the fact that Scarf Reshiram is better off cleaning with Blue Flare late-game. Basically, if you need to be able to revenge kill Latias, run Outrage; otherwise, Dragon Pulse is your best bet. Though it's best to stick to the given set, Focus Blast could theoretically be run over Stone Edge to dent Tyranitar and Arceus-Rock. However, the extra damage does not usually warrant a slot over the ability to eliminate Ho-Oh semi-reliably. The choice between Mild and Hasty is the eternal battle between speed and power; Hasty grants Reshiram the ability to tie with other +1 base 90s, whereas Mild grants it the extra boost that is needed to get some notable KOs. When using Choice Scarf Reshiram, it is of cardinal importance that one makes sure that it is not outclassed by Kyurem-W. As has been touched on (or rather, persistently reiterated), Reshiram needs sun to function at the top of its game. As it is a potent cleaner, Choice Scarf Reshiram settles into a defensive sun team quite nicely, increasing the team's ability to handle threats such as Arceus-Ghost, Mewtwo, and Genesect, as well as ripping through weakened offense. Defensive sun teams are pretty much the most reliable format with which to maintain sun; as Choice Scarf Reshiram isn't as powerful as other Reshiram variants, it is arguably the most dependent on weather. In addition, due to its aforementioned lowered damage output, Choice Scarf Reshiram appreciates the hazards that a stall team can get up and keep up greatly. On the other hand, offensive sun also appreciates Choice Scarf Reshiram's combination of speed and power. Ironically, Reshiram forms a powerful offensive core with Kyurem-W by breaking each other's checks. Reshiram also appreciates the wallbreakers that are so commonly found on sun offense, such as Palkia, Rayquaza, and Ho-Oh, as they weaken opposing teams—this in turn allows Reshiram to break through the opponent by way of sheer force.
講究眼鏡
Ubers 世代 5- 道具
- 講究眼鏡
- 性格
- 內斂
- 努力值
- 特攻 252 / 特防 4 / 速度 252
招式
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威力 130 命中 90 PP 5
從天空中向對手落下隕石。使用之後因為反作用力,自己的特攻會大幅降低。
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威力 130 命中 85 PP 5
用美麗而激烈的青焰包裹住對手進行攻擊。有時會讓對手陷入灼傷狀態。
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戰術分析
This is Reshiram's flagship set from BW1; Choice Specs pushes Reshiram's power to new heights. Its sun-boosted Blue Flare can 2HKO even the specially defensive behemoth that is Chansey with only minor residual damage; needless to say, more common walls, such as Lugia, Giratina, Groudon, and 252 / 0 Arceus (with the exception of the rarely seen Arceus-Water), are blasted to bits by either of Reshiram's potent STABs. Because of this, Reshiram functions as an excellent wallbreaker; under sun, its power is so great that Blue Flare can OHKO Manaphy with no prior damage! That said, Choice Specs Reshiram has its fair share of flaws. A weakness to entry hazards severely limits Reshiram's ability to switch in and out freely. This is further compounded by its middling Speed, which leads to Reshiram being forced out by a multitude of faster threats. Moreover, the ubiquitous Kyogre can easily stomach a Blue Flare and dampen Reshiram's Fire-type attacks to a mere ember. Overall, though, Choice Specs Reshiram is a powerful wallbreaker that every team needs to be prepared for. Because it has impeccable STAB coverage, Reshiram's coverage moves take less of a "I need to hit everything for neutral damage" role and more of a "What threats can I hit for super effective damage?" role. For this reason, Focus Blast is the main coverage option for this set, as it allows Reshiram to wipe the floor with Tyranitar and land a solid hit on Arceus-Rock. Alternatively, one could run Stone Edge to get a solid hit on Ho-Oh, regardless of prior damage. That said, both of Reshiram's STABs can KO after Stealth Rock—despite its resistance, Ho-Oh takes 45-53% from a sun-boosted Blue Flare—and Stone Edge isn't a guaranteed KO. Because of this, Stone Edge is generally not recommended. One could also run Flamethrower over Dragon Pulse for a perfectly accurate Fire STAB. However, Dragon Pulse's lack of a Special Attack drop generally proves itself to be more useful than the extra accuracy of Flamethrower. Weather is unarguably the most important factor in determining Reshiram's success. As such, Groudon is a mandatory partner. Without control over weather, Reshiram will be rendered ineffective against a large portion of teams due to the ubiquity of rain. Groudon's access to Stealth Rock compounds its usefulness; Choice Specs Reshiram greatly appreciates the presence of entry hazards on the opponent's field because they aid it in breaking through common switch-ins such as Ho-Oh—which can no longer switch into Reshiram at 50%—Kyogre, and Arceus-Rock. A spinner or Magic Bounce user is also important to this set, due to its reliance on Reshiram's ability to switch in, hit hard, and switch out. Finally, Choice Specs Reshiram's wall-shattering power makes cleaners, such as Darkrai, Mewtwo, and Choice Scarf Palkia, great partners due to their ability to easily sweep through a weakened team.
蓄能焰襲
Ubers 世代 5- 道具
- 生命寶珠
- 性格
- 膽小
- 努力值
- 防禦 4 / 特攻 252 / 速度 252
招式
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威力 50 命中 100 PP 20
讓火焰覆蓋全身,攻擊對手。積蓄力量來提高自己的速度。
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威力 130 命中 85 PP 5
用美麗而激烈的青焰包裹住對手進行攻擊。有時會讓對手陷入灼傷狀態。
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戰術分析
Yet another exploitation of Reshiram's natural power and coverage, this set aims to sweep teams through the use of Flame Charge; frail offensive teams often are simply unable to handle a Reshiram at +1. Reshiram hits 459 Speed after a Flame Charge, which allows it to outspeed all relevant non-Choice Scarf Ubers threats, bar Deoxys-S—which does not commonly carry moves which can impede Reshiram—and users of Chlorophyll or Swift Swim. In addition, Flame Charge's chip damage can often trigger a favorable situation. Under sun, Arceus-Rock can be KOed by the combination of Flame Charge and Draco Meteor after Stealth Rock; Ferrothorn or Forretress in sunlight are forced to switch, and Reshiram gets the Speed boost either way. However, common Choice Scarf users, such as Terrakion and Palkia, can still outspeed and revenge kill +1 Reshiram; despite this downside, Genesect, another common Choice Scarf user, while still outspeeding Reshiram, is unable to revenge kill it without sacrificing itself with Explosion. There are two main variants of Flame Charge Reshiram: mixed and special. If one decides to go mixed (i.e. use Outrage or Stone Edge in the last slot), then one of Draco Meteor or Dragon Pulse has to be forgone. Draco Meteor has much higher power, allowing it to take out Choice Scarf Kyogre with relative ease, but its Special Attack drop is somewhat counter-intuitive with the sweeping—as opposed to nuking—nature of this set. If one chooses to run Draco Meteor, it's recommended that Outrage is run in the last slot to have a moderately powerful Dragon-type STAB on hand. Stone Edge makes another appearance, and is, again, solely for taking out Ho-Oh in a single hit, as it would otherwise be a pest, forcing Reshiram into Outrage (which does not even OHKO unless Stealth Rock is present). Alternatively, one could just run a special Flame Charge variant and get the best of both worlds. Having access to Dragon Pulse and Draco Meteor lets Reshiram get rid of some of its own checks before sweeping. While this is a viable strategy, it suffers from the huge block to almost all special attackers: Chansey. Even under sun, Blue Flare can't 2HKO after Stealth Rock, which means Chansey can come in and PP or Toxic stall Reshiram out. Moreover, Ho-Oh is only threatened by Draco Meteor after Stealth Rock, making it a fine check. In addition to its problems with Chansey, purely special Flame Charge Reshiram is complete setup bait after it uses Draco Meteor. Flame Charge is pretty much the most high-maintenance Reshiram set there is. Due to the fact that Reshiram needs to be able to OHKO or 2HKO as many foes as possible when sweeping, sun support is, as always, mandatory. Entry hazards need to be up on the opponent's field as well, for the same reason. Because this set lacks as much power as some others, it needs all the help it can get; carrying a reliable Spikes user, such as Forretress, will work wonders. On the topic of Forretress, Rapid Spin support is helpful as well; however, it's not as important as with the Choice Specs set due to the fact that the aim of this set is to sweep. That said, it is important to keep residual damage to a minimum on Reshiram, as not only does Flame Charge expose Reshiram for a turn, but should its HP get too low, it is liable to be sniped by the myriad of priority in Ubers. For the same reason, try to bring Reshiram in off of a KO or a slow U-turn or Volt Switch to keep the extra damage at bay. Finally, a wallbreaker, such as Kyurem-W or Mewtwo, will help to soften up Reshiram's checks so it can sweep; this will especially help get Reshiram past Ho-Oh and Chansey, two of its most reliable checks.
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