进攻型撒菱
PU 世代 7招式
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命中 — PP 20
在对手的脚下扔撒菱。对替换出场的对手的宝可梦给予伤害。
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威力 80 命中 100 PP 15
从体内发出充满恶意的恐怖气场。有时会使对手畏缩。
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战术分析
Moves Spikes allows Cacturne to pressure the opposing team with passive damage and helps Cacturne and its teammates break down defensive cores more easily. Sucker Punch gives Cacturne some form of priority against frailer attackers that outspeed it, as Cacturne's really low Speed leaves it easily outsped by Pokemon like Jynx and Alolan Sandslash. Energy Ball is Cacturne's secondary STAB move, which hits slightly harder than Dark Pulse and nabs OHKOs on Regirock and Aggron. Although weaker, Giga Drain can be used to let Cacturne recover some of the health that it loses to Life Orb recoil. Set Details A Mild nature is used to increase Cacturne's Special Attack and ensure that its Sucker Punch isn't weakened. Mild is also chosen over Rash, since it allows Cacturne to switch into special attackers such as Gastrodon more easily. A Life Orb is used to further increase the power of Cacturne's attacks; the recoil damage isn't too detrimental for it, since Cacturne doesn't like taking hits anyway. Water Absorb allows Cacturne to switch in on predicted Water-type attacks from Pokemon such as Lanturn and Jellicent, heal up by 25%, and proceed to attack the foe or set up Spikes. Usage Tips Cacturne should be used for firing off powerful attacks against teams without reliable switch-ins or to break down opposing specially defensive Pokemon such as Assault Vest Hitmonchan. Cacturne should set up Spikes against teams that have reliable switch-ins to it such as Throh and Type: Null because the Spikes can pressure them the next time they switch in. Spikes are also useful for putting faster threats like Ludicolo and Alolan Dugtrio into KO range of Sucker Punch. Bringing Cacturne in on predicted Water-type moves from defensive Water-types like Jellicent and Gastrodon gives Cacturne a free switch due to its ability, Water Absorb. Double switching can also allow Cacturne to come in for free so it can avoid taking unnecessary damage. Use Dark Pulse if the opponent has good Grass-type switch-ins such as Sap Sipper Drampa and Abomasnow. On the other hand, use Energy Ball in situations where the opponent has good Dark-resistant Pokemon like Assault Vest Hitmonchan and Silvally-Fairy. Team Options Ghost-types such as Jellicent and Golurk make good partners, as they can switch in on Fighting-type attacks as well as U-turn from Primeape, while also blocking Rapid Spin, ensuring Cacturne's Spikes stay on the field. Pokemon that can pressure Ice-types such as Primeape and Alolan Sandslash work well with Cacturne, and also lure in bulky Water-types like Jellicent and Gastrodon that gives Cacturne breaking opportunities. Slow Volt Switch and U-turn support from Pokemon such as Eelektross and Lanturn are useful, allowing Cacturne to switch in for free. Pokemon that can switch into Skuntank like Gurdurr and Mudsdale are good partners because Skuntank resists both of Cacturne's STAB moves and can Defog away Spikes. Late-game cleaners such as Omastar appreciate Cacturne's Spikes support and its ability to break down specially defensive tanks. Assault Vest Hitmonchan is able to take on Fire- and Ice-types such as Simisear and Abomasnow, which threaten Cacturne, whilst also offering good utility in Rapid Spin to keep Cacturne healthy. Other Fire-type checks, most notably Lanturn, make for good partners, as Lanturn also provide a slow Volt Switch to give Cacturne wallbreaking opportunities without the need to take damage.