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雄伟牙对战配招专题立绘图片
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雄伟牙 怎么配招

Great Tusk イダイナキバ

雄伟牙 对战配招数据覆盖 1 个世代 13 个分级共 45 套方案,每套配招包含招式选择、特性、道具、性格、努力值与太晶属性搭配及战术分析,点击卡片右上角按钮可一键复制配招代码。

地面 格斗 第九世代
世代
1
分级
13
配招
45

雄伟牙 对战配招推荐

第 9 世代配招方案 (分级 13 · 45 配招)

健美

OU 世代 9
道具
驱劲能量
性格
开朗
太晶属性
幽灵
努力值
HP 252 / 攻击 4 / 速度 252
招式
  • 健美 格斗 变化
    命中 — PP 20

    使出全身力气绷紧肌肉,从而提高自己的攻击和防御。

  • 突飞猛扑 地面 物理
    威力 120 命中 100 PP 5

    向对手使出灌注了全心全力的撞击。自己的防御和特防会降低。

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战术分析

Bulk Up Great Tusk is a solid late-game sweeper, capable of taking games thanks to its great natural physical bulk, Speed via Booster Energy, and power. Headlong Rush provides great power and is not affected by Grassy Terrain, but Earthquake doesn't drop Great Tusk's defenses, which can let it better check physical attackers. Either Ice Spinner or Head Smash is used to hit Ground-resistant and -immune foes like Tornadus-T, Zapdos, and Dragonite, with Ice Spinner also hitting Gliscor, Landorus-T, and Hydrapple and Head Smash dealing with Moltres. Rapid Spin still allows Great Tusk to remove entry hazards away for the rest of the team while also racking up more Speed boosts, letting it outspeed even Booster Energy users like Iron Valiant and Iron Moth. If Great Tusk's entry hazard removal is not needed, then Taunt is an option to chip down Dondozo more easily and one-on-one even Corviknight, IronPress Zamazenta, and Gliscor. On sun teams that can naturally activate its Protosynthesis, Great Tusk can opt for other items like Leftovers and Rocky Helmet to ease setup and let it serve as a better physical tank, respectively, though sun teams might prefer other Great Tusk sets. Tera Steel flips its common weaknesses into resistances, granting better matchups against Rillaboom, Deoxys-S, Iron Valiant, Tornadus-T, and Kyurem while preventing it from being shut down by poison from Pecharunt and Gliscor. Similarly, Tera Poison provides a Toxic immunity and Grass- and Fairy-resistance with the added benefit of, unlike Tera Steel, matching up better against Zamazenta. Tera Ghost combines particularly well with Taunt; together, they stonewall IronPress Pokemon like the aforementioned Zamazenta, Corviknight, and Skarmory, allowing Great Tusk to take advantage of these checks, and its newfound weakness to Dark-types like Kingambit and Hisuian Samurott can be mitigated thanks to the Defense boosts Bulk Up provides. Tera Ice should be used on Ice Spinner sets to boost the move's power, letting Great Tusk OHKO Dragonite at +1 and giving decent odds to 2HKO Zapdos. Tera Fire grants Great Tusk an immunity to burn from common users like Moltres, Cinderace, and Dragapult and resistances to Grass-, Ice-, and Fairy-type attacks, letting Great Tusk safely set up against Cinderace and improving the matchup against the likes of Iron Valiant and Rillaboom. Great Tusk finds itself on hyper offense teams that can snowball out of control pretty fast. The biggest weakness this set faces is Great Tusk's poor Special Defense, which lets special attackers like Iron Valiant, Tornadus-T, Enamorus, Deoxys-S, and many others beat it. Depending on the set, physical walls like Zamazenta, Corviknight, Alomomola, Moltres, and Dondozo have no problem taking it on. Rillaboom and Ogerpon-W are physical attackers that eviscerate Great Tusk even at +1 Defense. Dragonite is a great partner that can threaten all of these special attackers thanks to its strong priority move. These two can potentially beat each other's checks, with Dragonite having tools like Encore for status moves like Thunder Wave on Clefable and Stealth Rock on Ting-Lu and coverage to beat Great Tusk checks like Zamazenta and Corviknight. In return, Great Tusk can do the same to Dragonite checks with Stone Edge for Moltres and Taunt for Dondozo. Special attackers like Deoxys-S, Iron Moth, and Gholdengo can help beat targets like Corviknight and Zamazenta. The former can beat Moltres and provides Knock Off, dual screens, and entry hazards that allow Great Tusk to set up and sweep. Iron Moth can beat Rillaboom, while Gholdengo can beat Clefable. Great Tusk provides help to these special attackers by breaking through special walls like Blissey, Ting-Lu, and Galarian Slowking. If running sun, Torkoal is also a must because of its access to Stealth Rock and Rapid Spin, which can help alleviate the need for Rapid Spin on Great Tusk. Venusaur benefits from Great Tusk inviting in Grass- and Fairy-types that give it free entry and setup, vaporizing them with Sludge Bomb. Walking Wake can break through teams, with Hydro Steam blasting Pokemon that don't resist Water and Flamethrower dealing with Pokemon that do resist Water like Rillaboom and Ogerpon-W, allowing Great Tusk to sweep. When running hyper offense, Alolan Ninetales is an amazing partner thanks to its Aurora Veil giving Great Tusk more chances to set up. Another good partner is an offensive Stealth Rock user like Glimmora or Ting-Lu, whose hazards can be maintained through offensive pressure.

防御型

OU 世代 9
道具
凸凸头盔
性格
开朗
太晶属性
努力值
HP 252 / 攻击 4 / 速度 252
招式
  • 突飞猛扑 地面 物理
    威力 120 命中 100 PP 5

    向对手使出灌注了全心全力的撞击。自己的防御和特防会降低。

  • 冰旋 物理
    威力 80 命中 100 PP 15

    脚上覆盖薄冰,旋转着撞击对手。通过旋转的动作破坏场地。

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战术分析

Great Tusk presents itself as a premier defensive backbone with its solid defensive typing, access to Rapid Spin, and immense strength even without investment. Headlong Rush is used over Earthquake because its greater power lets Great Tusk OHKO Raging Bolt after Stealth Rock and OHKO both uninvested Gholdengo and bulky Cinderace while not being weakened by Rillaboom's Grassy Terrain. Ice Spinner lets it get past Flying-types like Dragonite, Gliscor, and Landorus-T while both threatening Rillaboom and removing its Grassy Terrain. Rapid Spin allows it to remove entry hazards for its teammates, and the Speed boost lets it scare out usually faster threats like Darkrai and Iron Crown. Stealth Rock is used for role compression, letting Great Tusk both set hazards as well as remove them from its own side. Knock Off, meanwhile, gets rid of items such as Heavy-Duty Boots and Leftovers on foes like Moltres and Clefable. It additionally threatens Ghost-types like Pecharunt, Air Balloon Gholdengo, and Dragapult, letting Great Tusk spin more consistently. Rocky Helmet is the preferred item, as it wears down physical attackers like Kingambit, Zamazenta, and opposing Great Tusk while punishing U-turn from Cinderace and Corviknight. It also has the added benefit of breaking Dragonite's Multiscale upon contact, letting Great Tusk have an instant OHKO on Dragonite with Ice Spinner. Leftovers provides longevity and makes Great Tusk more able to take on Salt Cure Garganacl and Swords Dance Gliscor. Heavy-Duty Boots protects Great Tusk from repeated hazard damage from Spikes, status inflicted by Toxic Spikes, and the Speed drop from Sticky Web. Tera Water is used to combat Hisuian Samurott and Cinderace, while Tera Steel lets Great Tusk resist Rillaboom's Grassy Glide and better take on Deoxys-S, Tornadus-T, and Clefable. Both Tera Water and Tera Steel help combat Ice-type attacks like Weavile's Triple Axel and Darkrai's Ice Beam. Other Tera types can be considered; Tera Ice strengthens Ice Spinner to OHKO specially defensive Gliscor, while Tera Fire gives a burn immunity for Cinderace and Moltres. Tera Ghost makes Great Tusk itself a spinblocker against opposing Great Tusk and Iron Treads while letting it more easily handle Zamazenta. Maximum HP and Speed investment are used to outspeed targets like Hisuian Samurott, Glimmora, and Gholdengo while making it easier to tank attacks from physical attackers like Kingambit. Great Tusk fits well on balance and bulky offense teams, which highly appreciate its defensive properties and utility while still remaining offensively potent. Offensive Pokemon weak to Spikes such as Ogerpon-W and Heatran enjoy Great Tusk's ability to remove entry hazards, letting them not be worn down in longer games. Ogerpon-W threatens Alomomola, Ting-Lu, Moltres, and Dondozo, while it appreciates Great Tusk switching into Kingambit. Heatran checks Rillaboom, Corviknight, and Gholdengo and uses Stealth Rock itself, letting Great Tusk run Knock Off. Additionally, both Ogerpon-W and Heatran appreciate Great Tusk checking Dragonite and switching in on non-IronPress Zamazenta. Ghost-types like Pecharunt, Air Balloon Gholdengo, and Dragapult make Great Tusk's job of removing hazards much harder, as they are able to threaten it out. Thus, strong teammates that can take out Ghost-types such as Choice Scarf Gholdengo, Hisuian Samurott, and Kingambit can be used to threaten them out, allowing Great Tusk to spin. Hisuian Samurott is an especially strong teammate, as it is able to both set Spikes and threaten Moltres and Gholdengo. Alomomola is a solid partner for Great Tusk, as Wish is able to keep Great Tusk healthy to check Gliscor and Garganacl longer. Assault Vest Alomomola and Galarian Slowking can take on Fairy-types like Enamorus, Primarina, and Iron Valiant. Hatterene and Cinderace are also nice to have as additional hazard removal, making teams nearly impervious to the hazards being set on their side of the field. Assault Vest Hatterene checks Kyurem, Deoxys-S, and can additionally help against Raging Bolt, which can greatly damage Great Tusk with its Dragon-type attacks, while Rocky Helmet Hatterene in combination with Rocky Helmet on Great Tusk can very easily wear down U-turn users like Landorus-T and Cinderace. In return, Great Tusk checks variants of Gholdengo, Heatran, and Kingambit. Cinderace, meanwhile, is able to pivot Great Tusk in with U-turn and threaten Rillaboom and Corviknight, while Great Tusk can take on Glimmora and Gliscor. The combination of Cinderace or Hatterene and Great Tusk can enable hazard-weak threats such as Assault Vest Tornadus-T and Kyurem and frees Dragonite from using Heavy-Duty Boots for Dragon Dance sets. Grass-types like Rillaboom and Dragon-types like Dragapult, Raging Bolt, and the aforementioned Dragonite assist in taking on Ogerpon-W, with the first three also being able to deal with Dondozo. In return, Great Tusk can combat Steel-types like Kingambit and Scizor. Torkoal or Ninetales on sun teams are teammates that allow Great Tusk to get a Speed boost from Protosynthesis, which lets it outspeed threats like Dragapult and Darkrai without needing to use Rapid Spin. Torkoal can run Stealth Rock, which lets Great Tusk run Knock Off and lessens the burden on Torkoal to use Rapid Spin. Ninetales, on the other hand, is able to run Healing Wish, letting Great Tusk have a second chance to stay healthy against physical attackers. Common teammates on sun like Walking Wake and Raging Bolt can additionally aid against physical walls like Dondozo, Moltres, and Alomomola, while Great Tusk can remove hazards for them and threaten out special tanks like Galarian Slowking.

讲究围巾

OU 世代 9
道具
讲究围巾
性格
开朗
太晶属性
地面 格斗
努力值
攻击 252 / 防御 4 / 速度 252
招式
  • 突飞猛扑 地面 物理
    威力 120 命中 100 PP 5

    向对手使出灌注了全心全力的撞击。自己的防御和特防会降低。

  • 近身战 格斗 物理
    威力 120 命中 100 PP 5

    放弃守护,向对手的怀里突击。自己的防御和特防会降低。

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进攻工具型

OU 世代 9
道具
厚底靴
性格
开朗
太晶属性
格斗
努力值
攻击 252 / 防御 4 / 速度 252
招式
  • 突飞猛扑 地面 物理
    威力 120 命中 100 PP 5

    向对手使出灌注了全心全力的撞击。自己的防御和特防会降低。

  • 冰旋 物理
    威力 80 命中 100 PP 15

    脚上覆盖薄冰,旋转着撞击对手。通过旋转的动作破坏场地。

查看完整配招

关注公众号,回复"查看配招攻略"获取密码

战术分析

Behold, OU's premier entry hazard remover; leveraging its excellent stats, typing, and movepool, Great Tusk offers strong role compression. Ice Spinner complements Headlong Rush, allowing Great Tusk to greatly threaten the likes of Landorus-T, Dragonite, Gliscor, and Hydrapple. Rapid Spin clears hazards and takes advantage of Great Tusk's good matchup against setters such as Iron Treads, Glimmora, and Garganacl. The move also allows it to outspeed Dragapult, Zamazenta, and Darkrai to potentially enable late-game cleaning if its checks are weakened. Close Combat gives it a strong STAB move that hits the likes of Ting-Lu, Hisuian Samurott, Kyurem, and Tera Normal Dragonite for super effective damage and does massive damage to Ogerpon-W, all of which aren't threatened by most of Great Tusk's moves. Stealth Rock plays into its role compression further if the team lacks another Stealth Rock setter or freeing up teammates to run other options. Knock Off is a strong middle ground option that hits Air Balloon Gholdengo and Pecharunt for good damage on switch-in as well as removes Heavy-Duty Boots from checks such as Zapdos, Moltres, Alomomola, and Dondozo. It also generally makes good progress by removing various utility items like Leftovers and Rocky Helmet from Clefable, Corviknight, and opposing Great Tusk. Head Smash is an interesting option that can hit Moltres and Zapdos hard, common switch-ins to it; similarly, Stone Edge is a viable and safer alternative, keeping Great Tusk healthy and hitting them without fearing Flame Body and Static at the cost of no longer guaranteeing the OHKO on Moltres and bulky Tornadus-T. Particularly on sun teams, Temper Flare grants super effective coverage against would-be checks like Corviknight and Air Balloon Gholdengo, especially if they just switched into its Headlong Rush the previous turn. Heavy-Duty Boots improves its matchup against the entry hazards it's tasked with removing, while Rocky Helmet can punish physical attackers such as opposing Great Tusk, Ceruledge, and Kingambit. Booster Energy is a choice on more offensive teams that appreciate Great Tusk's wallbreaking niche more and don't switch around often where the boost gets wasted easily otherwise. Tera Steel allows Great Tusk to flip many of its weaknesses to moves such as Hatterene and Iron Crown’s Psychic Noise, Iron Valiant and Enamorus's Moonblast, Ogerpon-W and Rillaboom's Power Whip and Wood Hammer, and Zapdos's Hurricane. Tera Fighting is used to power up Close Combat, notably granting it enough power to potentially 2HKO foes like Corviknight, bulky Great Tusk, and Tera Water Garganacl as well as OHKOing Ogerpon-W. Tera Ice powers up Ice Spinner, letting it beat otherwise solid checks by 2HKOing Zapdos and Sinistcha as well as OHKOing Landorus-T through Intimidate and having good odds to do so against physically defensive Gliscor and Hydrapple. Tera Fire is an option that allows Great Tusk to avoid potential burns from Moltres's Flame Body and Will-O-Wisp from users like Darkrai and Dragapult. Both Tera types also grant Great Tusk a resistance to Ice-type moves from Kyurem and Weavile, with Tera Ice being even sturdier against the former due to the lack of Earth Power weakness. Great Tusk fits on a myriad of offense and balance teams that appreciate the utility it provides. Physical setup sweepers such as Dragonite and Kingambit appreciate Great Tusk's support from the long-term chip damage of either Stealth Rock or Knock Off, making opposing Pokemon vulnerable to entry hazards; Great Tusk and these powerful physical attackers can potentially overwhelm or force their common checks, such as Pecharunt, Zapdos, and Zamazenta, to Terastallize. Spikes setters such as Glimmora, Hisuian Samurott, and Ting-Lu can form a strong pairing with Stealth Rock variants to accumulate large amounts of chip damage or be enabled by Knock Off variants. Glimmora can provide Toxic Spikes with its Toxic Debris while doubling as hazard control in a pinch. Hisuian Samurott checks spinblockers such as Dragapult and Gholdengo with its Ceaseless Edge. Ting-Lu walls special attackers, which Great Tusk is vulnerable to, and can run Stealth Rock to free up a moveslot for Great Tusk. Pivots in general appreciate Great Tusk's Rapid Spin support, especially hazard-prone ones like Ogerpon-W and Iron Crown. Ogerpon-W greatly threatens bulky Water-type foes such as Primarina, Dondozo, and Alomomola with its strong Power Whip, and with Water Absorb, its mere presence discourages Water-type attacks. Alomomola itself is a strong teammate that can provide Wish and Flip Turn support, allowing Great Tusk to utilize its hazard-removing utility more, and it checks most Water-types except Ogerpon-W. In return, Great Tusk can free up Alomomola to run an item other than Heavy-Duty Boots. Galarian Slowking and the aforementioned Iron Crown can patch up Great Tusk's vulnerability to special attacks by being good switch-ins to Fairy-types such as Enamorus and Clefable. In return, Great Tusk benefits from Galarian Slowking's Future Sight + Chilly Reception combination by threatening Future Sight switch-ins such as Iron Crown, Hisuian Samurott, and Gholdengo with its powerful attacks. Other Steel-types, such as Gholdengo and Scizor, that can check Kyurem and Iron Valiant are greatly appreciated as well. Pecharunt is a physically defensive pivot that checks Ogerpon-W and Rillaboom and appreciates Great Tusk's Headlong Rush to handle Steel-types such as Heatran and Kingambit. While Great Tusk is an excellent hazard remover, Ghost-types such as Gholdengo, Dragapult, and Pecharunt may require extra prediction to beat. Therefore, checks to them, such as Garganacl, Ting-Lu, and Kingambit, ease the need to predict. Great Tusk is a staple on Sticky Web teams, especially with Booster Energy, functioning as the team's hazard remover while being a potent threat under Sticky Web with its powerful Headlong Rush and coverage moves. Another offense-oriented archetype Great Tusk fits on is sun, where it gets the Protosynthesis Attack boost and provides Rapid Spin support for Torkoal or Ninetales. While seemingly redundant at first, Great Tusk pairs well with other hazard control, such as Cinderace and Hatterene, as it lets Great Tusk run other items like Rocky Helmet and Booster Energy without missing Heavy-Duty Boots too much. Cinderace can pivot to let Great Tusk get in more easily and check Corviknight for it. Hatterene's appeal is its advantageous matchup against Iron Defense Zamazenta and Deoxys-S, two of Great Tusk's worst matchups, and it offers potent utility with Nuzzle and Pain Split; in return, Great Tusk can handle Hatterene's checks, such as Gholdengo and Glimmora. Another strong Fairy-type that pairs well with Great Tusk is Enamorus, which revenge kills Dragapult and Kyurem and provides Healing Wish support, while Great Tusk checks Heatran and Galarian Slowking, as well as clearing Stealth Rock for Enamorus.