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戴鲁比对战配招专题立绘图片
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戴鲁比 怎么配招

Houndour デルビル

戴鲁比 对战配招数据覆盖 6 个世代 8 个分级共 11 套方案,每套配招包含招式选择、特性、道具、性格、努力值与太晶属性搭配及战术分析,点击卡片右上角按钮可一键复制配招代码。

第二世代
世代
6
分级
8
配招
11

戴鲁比 对战配招推荐

第 7 世代配招方案 (分级 1 · 2 配招)

生命宝珠

小小杯 世代 7
道具
生命宝珠
特性
引火
性格
天真
努力值
攻击 36 / 防御 36 / 特攻 196 / 速度 236
个体值
HP 9
招式
  • 大字爆炎 特殊
    威力 110 命中 85 PP 5

    用大字形状的火焰烧尽对手。有时会让对手陷入灼伤状态。

  • 恶之波动 特殊
    威力 80 命中 100 PP 15

    从体内发出充满恶意的恐怖气场。有时会使对手畏缩。

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战术分析

Moves Fire Blast is Houndour's most powerful attack, 2HKOing everything that does not resist Fire. Its raw power makes it preferable over Flamethrower, which often fails to secure the same 2HKOs and OHKOs. Dark Pulse is a far more reliable STAB move and Houndour's best option for a special Dark-type STAB move; Dark Pulse 2HKOs certain Pokemon that resist Fire such as Staryu, Slowpoke, and usually even Ponyta as well, and it is very spammable. Sucker Punch helps Houndour handle faster Pokemon seeking to abuse its mediocre Speed and abysmal defenses to revenge kill it. Flame Charge allows Houndour to trouble teams lacking super effective priority and again helps offset Houndour's average Speed and helps it outspeed Doduo, Gastly, and most Choice Scarf users. Pursuit is another option to give Houndour more defensive utility, reliably trapping spinblockers for Staryu and Drilbur. Set Details Life Orb is the item of choice to make Houndour hit incredibly hard while retaining the flexibility of switching moves. HP IVs are lowered to 9 in order to allow Houndour to hit 19 HP and take less Life Orb recoil. Flash Fire allows Houndour to potentially take advantage of opposing offensive Fire-types, such as Ponyta packing Flame Charge as its fourth move. Flash Fire also makes opposing Pumpkaboo hesitant about using Will-O-Wisp, potentially punishing the play. The EV spread aims to make Houndour hit hard and fast, hence the heavy investment into Speed and Special Attack. A Naive nature is used so Houndour can check Pawniard better by outspeeding it and taking less from Sucker Punch while keeping both its Attack and Special Attack as high as possible. Usage Tips Houndour best switches in after one of its teammates has been KOed or via a slow U-turn or Volt Switch. Generally, Houndour should avoid switching in on most Pokemon. Some exceptions can be made to Pumpkaboo, Pawniard, and Ponyta, as Houndour is able to check these Pokemon by the virtue of its Dark / Fire typing and access to Flash Fire, yet Houndour can still only switch in once or twice. Outside of these three Pokemon, Houndour should almost never be switched into play. Additionally, Houndour should only be brought into play when it is capable of KOing the opposing Pokemon. Typically, Houndour aims to take advantage of passive Pokemon, such as Pumpkaboo, Foongus, or Ferroseed, to fire off its powerful attacks or get off a Flame Charge to outspeed the opponent's team. If Pursuit is being used, Houndour should switch directly into Pumpkaboo in order to threaten it with Fire Blast and Pursuit trap it. Team Options Houndour appreciates entry hazard removal from the likes of Staryu or Drilbur, as otherwise it struggles to be nearly as effective when Stealth Rock is up. Pursuit variants of Houndour can trap spinblockers for Staryu and Drilbur too, allowing them to better perform their role. Knock Off users are great teammates as well, softening up teams by removing Eviolites and making Houndour that much harder to handle. Dark-types in general appreciate Houndour's raw power and ability to remove their shared checks, making Pawniard, Vullaby, and Scraggy decent partners for Houndour. Fighting-type checks such as Snubbull, Foongus, and Cottonee are almost mandatory due to Houndour's weakness to Mach Punch and Vacuum Wave. The latter two options are especially great as they function as a check to Water-types, which also force out Houndour. Offensive Water-types enjoy Houndour's ability to completely break down opposing bulky Water- and Grass-types, opening the game up for themselves frequently. Similarly, Snivy makes a great partner due to deterring Sticky Web, checking Water-types, and forming a very deadly wallbreaking core. Snivy handles the Ground- and Water-types Houndour struggles with, while Houndour is able to check the Steel- and Grass-types which trouble Snivy. Additionally, Snivy's Glare can help Houndour against quicker teams by slowing them down. Slow pivots with U-turn, such as Mienfoo, or Volt Switch, such as Chinchou, help to switch away from the faster Pokemon that threaten Houndour out, giving Houndour opportunities to come back in safely to fire off its powerful attacks.

讲究围巾

小小杯 世代 7
道具
讲究围巾
特性
引火
性格
天真
努力值
防御 36 / 特攻 196 / 特防 36 / 速度 236
招式
  • 大字爆炎 特殊
    威力 110 命中 85 PP 5

    用大字形状的火焰烧尽对手。有时会让对手陷入灼伤状态。

  • 恶之波动 特殊
    威力 80 命中 100 PP 15

    从体内发出充满恶意的恐怖气场。有时会使对手畏缩。

查看完整配招

关注公众号,回复"查看配招攻略"获取密码

战术分析

Moves Fire Blast hits hard and is Houndour's most powerful attack. Dark Pulse is good for cleaning up teams late-game and revenge killing neutral targets due to its accuracy. Pursuit allows Houndour to trap Abra, Gastly, and Pumpkaboo, which are irksome threats to many teams. Destiny Bond is an emergency button for when a sweeper gets out of hand. Destiny Bond is especially useful when Houndour is paired with another Dark-type, as it can often remove a shared counter. Snarl hits Gastly and Abra behind Substitute, making Houndour a more reliable check to them, although it isn't very powerful. Set Details Maximum Speed investment makes Houndour able to check Choice Scarf Pawniard and Speed tie with Jolly Choice Scarf Mienfoo. The Speed investment coupled with a Choice Scarf turns Houndour into a great revenge killer, outspeeding most setup sweepers such as Scraggy at +1. Maximum Special Attack investment makes Houndour as powerful as possible, maximizing how effectively it can revenge kill Pokemon or sweep teams late-game. A Naive nature plus 36 Defense EVs allows Houndour to check Life Orb Pawniard while not weakening its Pursuit. The leftover EVs are invested into Special Defense, as their placement in Attack does not affect Pursuit's rolls, and it can help offset the Special Defense lost from a Naive nature. Flash Fire can be utilized to switch into Will-O-Wisp and Fire-types in general. Usage Tips Choice Scarf Houndour is a great revenge killer and is usually best used as such. Houndour should avoid switching into attacks, as it is woefully frail. However, it can clean late-game when opposing priority users are removed and teams are aptly weakened with well-placed Knock Offs and hazards. Due to Houndour's naturally high Special Attack and Speed with a Choice Scarf, it is still hard to switch into. Destiny Bond allows Houndour to remove a would-be check or stop a setup sweeper dead in its tracks, though it can be a little predictable. Team Options Entry hazard setters makes Choice Scarf Houndour especially hard to handle due to its high Speed and powerful STAB moves; with hazards on the field, even Pokemon that resist its attacks can only switch in once. Foongus, Cottonee, and Snubbull help maintain momentum, checking the threatening Fighting-types that easily switch into a Houndour Choice-locked into Dark Pulse. The former two also help handle the Water-types that switch into Fire Blast handily. Snivy is a more offensive Water-type counter that appreciates Houndour's ability to trap Gastly and Abra. The duo can wallbreak for one another as well due to sharing similar checks, making them a rather threatening pair. Staryu helps keep hazards off the field, allowing Houndour to check Pokemon throughout the match, while Houndour can trap spinblockers for Staryu. Dark-types as a whole, especially Vullaby, Pawniard, and Scraggy, appreciate Choice Scarf Houndour's ability to cripple checks with powerful STAB attacks or Destiny Bond, and they are good at using Knock Off on key bulky Pokemon such as Mienfoo. Slow pivots with access to Volt Switch, namely Chinchou, or U-turn, such as Mienfoo and the aforementioned Vullaby, are able to generally sponge attacks from Pokemon that Houndour lures in.