生命宝珠
小小杯 世代 7招式
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威力 110 命中 85 PP 5
用大字形状的火焰烧尽对手。有时会让对手陷入灼伤状态。
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威力 80 命中 100 PP 15
从体内发出充满恶意的恐怖气场。有时会使对手畏缩。
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战术分析
Moves Fire Blast is Houndour's most powerful attack, 2HKOing everything that does not resist Fire. Its raw power makes it preferable over Flamethrower, which often fails to secure the same 2HKOs and OHKOs. Dark Pulse is a far more reliable STAB move and Houndour's best option for a special Dark-type STAB move; Dark Pulse 2HKOs certain Pokemon that resist Fire such as Staryu, Slowpoke, and usually even Ponyta as well, and it is very spammable. Sucker Punch helps Houndour handle faster Pokemon seeking to abuse its mediocre Speed and abysmal defenses to revenge kill it. Flame Charge allows Houndour to trouble teams lacking super effective priority and again helps offset Houndour's average Speed and helps it outspeed Doduo, Gastly, and most Choice Scarf users. Pursuit is another option to give Houndour more defensive utility, reliably trapping spinblockers for Staryu and Drilbur. Set Details Life Orb is the item of choice to make Houndour hit incredibly hard while retaining the flexibility of switching moves. HP IVs are lowered to 9 in order to allow Houndour to hit 19 HP and take less Life Orb recoil. Flash Fire allows Houndour to potentially take advantage of opposing offensive Fire-types, such as Ponyta packing Flame Charge as its fourth move. Flash Fire also makes opposing Pumpkaboo hesitant about using Will-O-Wisp, potentially punishing the play. The EV spread aims to make Houndour hit hard and fast, hence the heavy investment into Speed and Special Attack. A Naive nature is used so Houndour can check Pawniard better by outspeeding it and taking less from Sucker Punch while keeping both its Attack and Special Attack as high as possible. Usage Tips Houndour best switches in after one of its teammates has been KOed or via a slow U-turn or Volt Switch. Generally, Houndour should avoid switching in on most Pokemon. Some exceptions can be made to Pumpkaboo, Pawniard, and Ponyta, as Houndour is able to check these Pokemon by the virtue of its Dark / Fire typing and access to Flash Fire, yet Houndour can still only switch in once or twice. Outside of these three Pokemon, Houndour should almost never be switched into play. Additionally, Houndour should only be brought into play when it is capable of KOing the opposing Pokemon. Typically, Houndour aims to take advantage of passive Pokemon, such as Pumpkaboo, Foongus, or Ferroseed, to fire off its powerful attacks or get off a Flame Charge to outspeed the opponent's team. If Pursuit is being used, Houndour should switch directly into Pumpkaboo in order to threaten it with Fire Blast and Pursuit trap it. Team Options Houndour appreciates entry hazard removal from the likes of Staryu or Drilbur, as otherwise it struggles to be nearly as effective when Stealth Rock is up. Pursuit variants of Houndour can trap spinblockers for Staryu and Drilbur too, allowing them to better perform their role. Knock Off users are great teammates as well, softening up teams by removing Eviolites and making Houndour that much harder to handle. Dark-types in general appreciate Houndour's raw power and ability to remove their shared checks, making Pawniard, Vullaby, and Scraggy decent partners for Houndour. Fighting-type checks such as Snubbull, Foongus, and Cottonee are almost mandatory due to Houndour's weakness to Mach Punch and Vacuum Wave. The latter two options are especially great as they function as a check to Water-types, which also force out Houndour. Offensive Water-types enjoy Houndour's ability to completely break down opposing bulky Water- and Grass-types, opening the game up for themselves frequently. Similarly, Snivy makes a great partner due to deterring Sticky Web, checking Water-types, and forming a very deadly wallbreaking core. Snivy handles the Ground- and Water-types Houndour struggles with, while Houndour is able to check the Steel- and Grass-types which trouble Snivy. Additionally, Snivy's Glare can help Houndour against quicker teams by slowing them down. Slow pivots with U-turn, such as Mienfoo, or Volt Switch, such as Chinchou, help to switch away from the faster Pokemon that threaten Houndour out, giving Houndour opportunities to come back in safely to fire off its powerful attacks.