电灯怪 对战配招推荐
第 9 世代配招方案 (分级 1 · 1 配招)
第 8 世代配招方案 (分级 4 · 4 配招)
耐久轮转型
PU 世代 8- 道具
- 吃剩的东西
- 性格
- 温和
- 努力值
- HP 88 / 防御 172 / 特防 248
招式
-
威力 80 命中 100 PP 15
向对手喷射煮得翻滚的开水进行攻击。有时会让对手陷入灼伤状态。
-
威力 70 命中 100 PP 20
在攻击之后急速返回,和后备宝可梦进行替换。
-
-
查看完整配招
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战术分析
Volt Switch brings in frailer wallbreakers like Sneasel and Archeops on Pokemon like Eldegoss and Audino, while Scald and Toxic spread status and help weaken the opposing team. Protect lets Lanturn slowly gain HP back with Leftovers and scout out potential Choice item users such as Aggron, Galarian Articuno, and Whimsicott. Heal Bell can be utilized over Protect for teammates that need to stay status free, like Silvally-Fairy and Silvally-Ghost. However, this leaves Lanturn vulnerable to aforementioned Choice item users. Lanturn benefits heavily from teammates that can keep entry hazards off the field, especially with its frequent pivoting, such as Eldegoss and Charizard. Because Lanturn is unable to beat Grass- and Ground-types such as Sandaconda, Sandslash, and Whimsicott one-on-one, it appreciates teammates like Weezing, Gourgeist-XL, and Centiskorch to help pressure them.
Cleric 辅助
UU 世代 8- 道具
- 吃剩的东西
- 性格
- 温和
- 努力值
- HP 252 / 特防 132 / 速度 124
招式
-
任选其一
-
威力 80 命中 100 PP 15
向对手喷射煮得翻滚的开水进行攻击。有时会让对手陷入灼伤状态。
-
-
查看完整配招
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战术分析
When forcing out Pokemon such as Rotom-W, Volt Switch allows Lanturn to maintain momentum against switch-ins such as Zarude. Thunderbolt is an alternative if one fears the matchup versus Nasty Plot + Heal Bell Togekiss, but it should not be used otherwise. Scald punishes switch-ins such as Amoonguss with burns and prevents Ground-types like Excadrill and Diggersby from safely switching in. It also directly damages Thundurus-T. Heal Bell lets Lanturn reliably counter Toxic Rotom-W and support its teammates. Toxic lets Lanturn punish switch-ins such as Tangrowth and offensively pressure Pokemon it checks such as Rotom-W and Thundurus-T. Volt Absorb lets Lanturn block Volt Switch from Pokemon such as Rotom-W, Rotom-H, and Thundurus-T, potentially offsetting its lack of recovery when doing so. Due to said lack of recovery, Leftovers is preferred over Heavy-Duty Boots. Even with Stealth Rock up, Lanturn will still break even on HP when switching into a Pokemon and forcing it out. 124 Speed EVs allow Lanturn to outspeed Adamant Azumarill and Conkeldurr and land Volt Switch. The rest of the EVs are put into its special bulk to improve its matchup versus Thundurus-T. Lanturn fits on stall teams that appreciate the cleric support and reliable answer to Volt Switch users it provides. Wish support is mandatory alongside Lanturn to offset its lack of reliable recovery. Umbreon is a prime teammate for this, capable of checking Ground-types such as Mamoswine, Excadrill, and Zygarde-10% for Lanturn, as well as Pokemon like Nasty Plot Azelf. Lanturn should be paired alongside other checks to dangerous special attackers such as Hydreigon, Nihilego, and Primarina, as its lack of recovery leaves it as a last-resort option in this role. Chansey is an ideal option that appreciates Lanturn running Heal Bell, which lets it run Stealth Rock to help wear down Pokemon switching into Lanturn's Volt Switch, and being a primary switch-in to Volt Switch users like Rotom-W, which could wear Chansey down over time alongside entry hazards. Due to Lanturn not running Heavy-Duty Boots, it greatly appreciates having reliable entry hazard removal. Teammates such as Salamence and Skarmory can offer this while dealing with bad matchups such as Zarude, Cobalion, and opposing Skarmory. Skarmory can also check threats such as Conkeldurr and Azumarill with Iron Defense. Slowking can reliably answer Keldeo for Lanturn and provide a dangerous potential wincon with Calm Mind. Lanturn's Heal Bell support lets Slowking more freely check Pokemon such as Calm Mind Galarian Slowbro, and it can more readily take status, such as Toxic from Hippowdon, to make progress more easily. Celesteela can reliably answer Calm Mind Hatterene and check Ground-types like Diggersby.
特防型轮转手(水)
单属性 世代 8- 道具
- 吃剩的东西
- 性格
- 温和
- 努力值
- HP 248 / 防御 8 / 特防 252
招式
-
威力 70 命中 100 PP 20
在攻击之后急速返回,和后备宝可梦进行替换。
-
命中 90 PP 10
让对手陷入剧毒状态。随着回合的推进,中毒伤害会增加。
-
-
查看完整配招
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战术分析
Lanturn is a niche choice for Water teams as a specially defensive pivot and check for Flying- and Electric-types such as Thundurus-T. What sets Lanturn apart from the other Electric-immune Pokemon like Swampert is the fact that it is able to check Pokemon that would otherwise threaten the aforementioned foes, such as Grass Knot Thundurus-T and Choice Specs Zapdos. Volt Absorb helps out tremendously in the Electric matchup and against teams that utilize Volt Switch. Volt Absorb can also be used as a form of recovery with correct prediction. Volt Switch allows Lanturn to pivot out and gain momentum. Toxic wears down foes such as Swampert and Thundurus-T, which Lanturn is otherwise helpless against. Heal Bell helps prevent Lanturn and its teammates from being worn down by Toxic users such as Toxapex. Protect allows Lanturn to gain some health back using Leftovers, accumulate Toxic damage, and scout Choice-locked foes such as Landorus-T. An Electric-immune Pokemon is useful to practically every Pokemon on a Water team that is not immune to Electric. While Lanturn's main niche historically has been on defensive Water teams, it can be used on other kinds of teams, such as balanced or offensive ones. Pelipper makes for an ideal partner for Lanturn, as it has an immunity to Ground-type moves and can switch into strong physical attacks that otherwise threaten Lanturn. In return, Lanturn can help preserve Pelipper with its immunity to Electric-type moves. Toxapex makes for an ideal partner for Lanturn, as it can deal with Grass-type Pokemon that threaten Water teams, such as Choice Scarf Tapu Bulu, and can remove Toxic Spikes. Lanturn's Volt Absorb synergizes well with Mantine, as it allows for an easy switch-in to Mantine's quadruple Electric weakness, while Mantine is immune to Ground-type moves that are super effective against Lanturn. Mantine can also remove entry hazards with Defog, allowing Lanturn to switch into Electric-types with more ease. Other Electric-immune teammates, such as Swampert and Quagsire, are ideal, as they can take on Pokemon that threaten Lanturn's weak Defense stat, such as Zeraora. Sap Sipper Azumarill makes for an ideal partner on stall Water teams, as it provides Lanturn with a Grass immunity and pressures Nasty Plot Hydreigon. Slowking can switch into special attacking Pokemon that threaten Lanturn, such as Nidoking, Substitute + Roost Kyurem, and Tapu Lele. Crawdaunt can benefit from Lanturn's ability to wear foes down, as Lanturn allows it to have an easier time to pull off a late-game sweep against types like Poison, Dark, and Steel. Suicune can also function well when paired with Lanturn thanks to Suicune's ability to sweep late-game. Tapu Fini can prevent Lanturn from being poisoned with Misty Surge, and Calm Mind sets can check Dragon-types such as Hydreigon and Kommo-o for Lanturn. Urshifu-R is a tremendous wallbreaker that can take care of bulky Pokemon that threaten Lanturn, such as Excadrill, Heatran, Ferrothorn, and Kyurem. Lanturn can also bring Urshifu-R in safely via Volt Switch. Lanturn pairs well with offensive Pokemon such as Barraskewda, as they make up for Lanturn's passivity, and Lanturn's Volt Switch can be used to bring in these Pokemon safely.
第 7 世代配招方案 (分级 2 · 4 配招)
耐久轮转型
PU 世代 7- 道具
- 吃剩的东西
- 性格
- 温和
- 努力值
- HP 40 / 防御 220 / 特防 248
- 个体值
- 攻击 0
招式
-
威力 70 命中 100 PP 20
在攻击之后急速返回,和后备宝可梦进行替换。
-
威力 80 命中 100 PP 15
向对手喷射煮得翻滚的开水进行攻击。有时会让对手陷入灼伤状态。
-
-
查看完整配招
关注公众号,回复"查看配招攻略"获取密码
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战术分析
Moves Volt Switch hits Water- and Flying-types like Swanna and Oricorio-G super effectively and allows Lanturn to grab momentum for its teammates and pivot out of checks or counters that might switch in, assuming they are not immune to Electric coverage. Scald hits Ground-, Rock-, and Fire-types such as Claydol, Aggron, and Simisear for super effective damage. Its chance to burn is useful in wearing down the opposition and crippling physical attackers that might try to take advantage of Lanturn's lower Defense stat. Toxic wears down Grass-type switch-ins like Lurantis and Torterra as well as other Pokemon that wall Lanturn's Electric- and Water-type moves like Gastrodon. Heal Bell rids Lanturn and its teammates of status afflictions. Protect eases prediction, grants Lanturn a free turn of Leftovers recovery, and can stall out foes when used in tandem with Toxic. Set Details Volt Absorb lets Lanturn heal 25% of its maximum HP when struck by Electric-type moves like Rotom-Frost's Volt Switch and Alolan Raichu's Thunderbolt while granting it an immunity to them. Leftovers grants Lanturn greater longevity and mitigates its lack of reliable recovery. 40 HP EVs maximize Leftovers recovery, with the rest dumped into Defense. Additionally, this investment lets Lanturn take an unboosted Earthquake from Alolan Dugtrio as well as Alolan Raichu's Nasty Plot- and Life Orb-boosted Psyshock. Its remaining EVs are poured into Special Defense to take on strong special wallbreakers such as Jellicent as effectively as possible. In general, Lanturn's defensive EV spreads can be tailored to a team's specific needs. For example, 120 Speed EVs can be used to let Lanturn outspeed Aggron and hit it with Scald. Usage Tips Use Lanturn's Volt Absorb to pivot into attacks for its teammates such as Rotom-Frost's Volt Switch and Alolan Raichu's Thunderbolt and to keep Lanturn healthy throughout the match so that it can take on powerful special attackers like Jellicent and Swanna. Even with Defense investment, Lanturn's bulk should not be overestimated in light of its lack of reliable recovery; switch it out of strong physical attackers like Victreebel and Stoutland. Use Lanturn's slow Volt Switch to safely bring in frail Pokemon that cannot afford to take a hit such as Simisear, Jynx, and Abomasnow. If the opponent's team includes a Pokemon with an Electric immunity like Gastrodon or Mudsdale, it is often better to use Toxic or Scald on a predicted switch so that the opponent is unable to capitalize on Lanturn's Volt Switch. Use Heal Bell to cure Lanturn and its teammates of crippling status effects. Heal Bell's PP can be depleted easily, so be sure to conserve it during longer battles. Use Protect for an extra turn of Leftovers recovery, especially in situations where Lanturn is in danger of being 2HKOed. Additionally, Protect and Toxic can be used together to stall out Lanturn's foes. Finally, Protect is an effective tool for easing prediction against Choice-locked Pokemon and reducing the damage of incoming Z-Moves, but avoid its overuse, as this can provide the opponent with a free turn of setup. Team Options Defensive checks to Grass-types like Bronzor and Oricorio-G mesh well with Lanturn. Bronzor appreciates Lanturn's ability to soak Fire- and Ghost-type attacks from the likes of Simisear and Jellicent, and in return is able to address the physical attackers like Stoutland that pressure Lanturn. Oricorio-G meanwhile appreciates Lanturn's ability to soak up the Electric- and Ice-type attacks that plague it, and in exchange offers a Ground-type immunity and access to Taunt, breaking down the bulkier teams that Lanturn struggles to take on alone. Lanturn also appreciates offensive checks to Grass-types, such as Jynx, Swanna, Simisear, and Haunter. These Pokemon function optimally with Lanturn's slow Volt Switch given their lower defenses. Using Volt Switch too much when entry hazards are present can wear Lanturn down prematurely, so Defog and Rapid Spin support is useful in keeping it healthy. Skuntank and Alolan Sandslash can remove entry hazards with Defog and Rapid Spin respectively and also check Grass-types. Hitmonchan removes entry hazards with Rapid Spin and checks troublesome physical attackers like Absol and Zangoose, while Lanturn can switch into Flying-types like Swanna and Oricorio-G in return. Grass-types can switch into Ground-type moves for Lanturn, making Torterra, Tangela, and Leafeon effective partners. Fighting-types like Primeape appreciate Lanturn's Heal Bell support as well as its ability to switch into Flying-type moves. Additionally, Lanturn can wear down checks to Fighting-types, like Jellicent and Oricorio-E, with Toxic or one of its STAB moves. Finally, Lanturn and Primeape form a VoltTurn core together, which serves to weaken checks and counters to both.
突击背心
PU 世代 7- 道具
- 突击背心
- 性格
- 内敛
- 努力值
- 特攻 172 / 特防 136 / 速度 200
- 个体值
- 攻击 0
招式
-
威力 80 命中 100 PP 15
向对手喷射煮得翻滚的开水进行攻击。有时会让对手陷入灼伤状态。
-
威力 70 命中 100 PP 20
在攻击之后急速返回,和后备宝可梦进行替换。
-
-
查看完整配招
关注公众号,回复"查看配招攻略"获取密码
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战术分析
Moves Scald deals super effective damage to Ground-, Rock-, and Fire-types, and despite its low Base Power, it is still able to OHKO offensive threats like Simisear and Aggron. Scald-induced burns wear Lanturn's foes down and cripple physical attackers. Alternatively, Hydro Pump gives Lanturn a more powerful STAB option that allows it to deal more significant damage to Ground- and Rock-types like Golurk and Regirock. Volt Switch is a great tool for applying offensive pressure and letting Lanturn pivot out of unfavorable matchups. Ice Beam grants Lanturn super effective coverage against Dragon- and Grass-types. For example, it 2HKOes Drampa and Tangela, and does more damage to Oricorio-E than Lanturn's other moves would. Hidden Power Fire is Lanturn's best move to threaten Ferroseed, Abomasnow, and Alolan Sandslash. Alternatively, Hidden Power Grass 2HKOes Gastrodon and guarantees the OHKO on Kabutops. Discharge is an alternate Electric-type STAB that doesn't force Lanturn out, and its high paralysis chance helps Lanturn reliably beat bulky Oricorio-G. Set Details Volt Absorb heals Lanturn when it is hit by an Electric-type attack and lets it block Volt Switch for its teammates. 172 Special Attack EVs with a Modest nature allows Lanturn to OHKO Aggron with Scald. 200 Speed EVs are used to outspeed everything up to Modest Jellicent. Alternatively, 252 Speed EVs can be used to outspeed Jolly Torterra. Its remaining EVs are used to augment its special bulk, which in conjunction with its Assault Vest lets it survive Modest Omastar's boosted Earth Power even after Stealth Rock damage. Usage Tips Given its ability to switch between its coverage moves, Assault Vest Lanturn's Volt Switch is difficult to punish by Pokemon with an immunity to Electric-type moves. If entry hazards have been set on Lanturn's side of the field, avoid using Volt Switch too often without removing them, as they can whittle away Lanturn's HP prematurely. Use Lanturn's increased bulk from Assault Vest to switch into special attackers like Alolan Raichu, Simisear, and Oricorio-E. While Scald can be used liberally, be careful when using it against Pokemon that can capitalize on burns inflicted by Lanturn. For example, Facade users like Stoutland and Pokemon with Guts like Gurdurr become more threatening when burned. Team Options Pokemon that can switch into Ground-type moves on Lanturn's behalf are useful partners. For example, Lurantis and Servine can easily pivot into Mudsdale's Earthquake and force it out while using this opportunity to remove entry hazards via Defog. Drampa is able to use predicted Grass-type moves as a means of entering the field safely and firing off a powerful STAB- and Choice Specs-boosted move on the following turn. Pinsir can also do this to some extent, while Lanturn's slow Volt Switch allows Pinsir enough breathing room to set up either Swords Dance or obtain a Speed boost via Z-Me First. Frail attackers, especially those that require a turn of setup to function optimally, appreciate being brought onto the field safely by Lanturn's slow Volt Switch. Not only do they share beneficial type synergy with Lanturn, but sweepers like Jynx, Oricorio-G, Simisear, and Omastar are also effective in removing Grass- and Ground-types for Lanturn. Ursaring and Zangoose are able to activate their Flame Orb and Toxic Orb respectively on the turn they are brought in via Volt Switch and can break down specially defensive walls like Clefairy and Audino for Lanturn. Without Leftovers, Assault Vest Lanturn can be worn down quickly by entry hazards, so it works well with Rapid Spin or Defog support provided by the likes of Hitmonchan, Cryogonal, Lurantis, and Skuntank. Skuntank in particular is a noteworthy partner, as it has the bonus of absorbing Toxic Spikes for Lanturn. Finally, other grounded Poison-types like Roselia and Victreebel keep Lanturn safe from Toxic Spikes, too, while also checking Ground- and Grass-types.
讲究围巾
PU 世代 7- 道具
- 讲究围巾
- 性格
- 胆小
- 努力值
- 特攻 252 / 特防 4 / 速度 252
- 个体值
- 攻击 0
招式
-
威力 110 命中 80 PP 5
向对手猛烈地喷射大量水流进行攻击。
-
威力 90 命中 100 PP 10
向对手发射冰冻光束进行攻击。有时会让对手陷入冰冻状态。
-
-
查看完整配招
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战术分析
Moves Ice Beam is capable of 2HKOing Grass-types like Victreebel and Torterra, preventing them from switching in freely. Thunderbolt complements Hydro Pump as a more reliable STAB move that notably lets Lanturn pressure defensive Jellicent without switching out. Heal Bell can be used over Thunderbolt to provide status healing in a pinch, although locking into it can provide the foe with free setup opportunities. Hidden Power Fire is another option that can be used to patch up a particular weakness to Ferroseed, but it is extremely prediction reliant and likewise may facilitate easy setup for opposing Pokemon. Set Details A Choice Scarf and maximum Speed investment allow Lanturn to outspeed the entire unboosted metagame, slower Choice Scarf users like Aurorus and Alolan Sandslash, and key threats like Carracosta after a Shell Smash boost. Usage Tips Early-game, Lanturn should prioritize generating momentum by pivoting out on Pokemon that it forces out, like Jellicent and Regirock, and facilitating opportunities for wallbreakers to enter the field safely. Choice Scarf Lanturn's surprise factor may come in handy when checking threats like Carracosta and Grassium Z Simisear, which might be tempted to stay in on other Lanturn sets and attempt to take it out; it is therefore advisable to avoid using Hydro Pump early-game unless strictly necessary and perform double switches if a Volt Switch-immune Pokemon is expected to switch in. Despite its lack of defensive investment, Lanturn is still highly capable of switching into threats like Rotom-Frost, Swanna, and unboosted Simisear. However, such switches should be done sparingly if Lanturn is expected to be useful later in the game, as it tends to get worn down by entry hazards. Due to its middling power output, Lanturn should only attempt to wallbreak or perform cleaning duties late-game when defensive Pokemon like Mudsdale and Regirock are thoroughly weakened and in Hydro Pump's KO range. Team Options Despite not being as optimal at providing speed control compared to faster Choice Scarf users like Rotom-Frost, Lanturn's unique defensive properties, as well as the difficulty of switching into it, make it an excellent glue Pokemon that can be used to patch up weaknesses to threats like Simisear and Carracosta. Defensive Pokemon like Jellicent, Mudsdale, and Regirock highly benefit from Lanturn's ability to deal with the aforementioned threats, as well as others like Oricorio-E and Swanna; In return, they help to mitigate Lanturn's poor matchup against faster Choice Scarf users like Primeape and Dodrio and setup sweepers like Swords Dance Silvally-Fairy. Grass-types like Victreebel, Leafeon, and Lurantis appreciate Lanturn dealing with threats like Oricorio-G and Rotom-Frost, and in return they ease the matchup against Mudsdale and opposing Lanturn. Strong wallbreakers like Absol, Stoutland, Drampa, and Simisear highly benefit from Lanturn's ease of generating switch-in opportunities; the former two are adept at pressuring specially defensive switch-ins like Eelektross and Cryogonal, and the latter two can threaten Grass-types like Victreebel and Ferroseed. Grass-type checks like Oricorio-G and Silvally-Poison ease Lanturn's need to predict correctly against threats like Victreebel, and they can both form a VoltTurn core alongside it. Lanturn also fits reasonably well on entry hazard stacking teams alongside hazard setters like Ferroseed and Qwilfish, spinblockers like Silvally-Ghost, and wallbreakers like Kangaskhan, where it can utilize its ability to force switches to wear down opposing Pokemon and make its task of late-game cleaning easier. Priority attackers like Skuntank, as well as the aforementioned Kangaskhan and Absol, can provide additional speed control to make up for Lanturn's middling Speed. Finally, Choice Scarf Lanturn's relative unpredictability from a team composition perspective can create opportunities for teammates that commonly run Choice Scarf sets, like Primeape and Dodrio, to enhance their own surprise factor with sets like Choice Band or Swords Dance. The former also forms an effective VoltTurn core with Lanturn, and both of them appreciate Lanturn pressuring threats like Jellicent and Carracosta.
防御型(水)
单属性 世代 7- 道具
- 吃剩的东西
- 性格
- 温和
- 努力值
- HP 252 / 防御 4 / 特防 252
招式
-
威力 70 命中 100 PP 20
在攻击之后急速返回,和后备宝可梦进行替换。
-
命中 90 PP 10
让对手陷入剧毒状态。随着回合的推进,中毒伤害会增加。
-
-
查看完整配招
关注公众号,回复"查看配招攻略"获取密码
密码错误,请重新输入
战术分析
Moves Volt Switch is used for pivoting out and retaining momentum against the opposing team. Toxic is Lanturn's primary tool to pressure and put a timer on offensive foes and wear down the opposing team while working with Volt Switch to prevent Lanturn from being setup bait. Heal Bell allows Lanturn to fulfill the role of a cleric and rid itself and its teammates of status ailments from Pokemon like Toxic Zapdos, which every teammate on Water appreciates. Protect allows Lanturn to rack up Toxic damage, scout for moves, and most importantly gain passive recovery from Leftovers, keeping it healthy throughout the match. Set Details Leftovers is Lanturn's primary means of recovery, as it does not have reliable recovery. Maximum investment in special bulk along with Volt Absorb optimizes Lanturn's niche in checking special Electric-types such as Tapu Koko and Alolan Raichu. Usage Tips Lanturn should be utilized as a switch-in to Electric-types like Tapu Koko and Alolan Raichu, as well as a general switch-in to special attackers. Make sure to not recklessly switch into special attackers, however, as that will only lead to Lanturn being worn down. Lanturn lacks reliable recovery, so make sure to preserve it throughout the battle and keep it healthy, especially when its Electric immunity is vital to the team, such as in the Electric and Fairy matchups. If possible, attempt to increase Lanturn's longevity with Wish support from teammates like Alomomola. Because Leftovers is Lanturn's primary form of recovery, avoid switching into Knock Off, as it will severely hinder Lanturn's defensive presence. Moreover, avoid wearing down Lanturn so that its defensive presence can be utilized most effectively. To stay healthy, Lanturn should almost always attempt to get extra Leftovers recovery with Protect whenever possible. Apart from special attackers, Lanturn can also switch into Choice-locked physical attackers such as Zeraora and Victini with Electric coverage, which prevents them from spamming their strongest moves against Water teams. However, it should generally not be used as a physically defensive switch-in because of its low physical bulk. Lanturn should use Protect to gain health and scout the chosen move of a predicted Choice item user, such as Victini. Volt Switch should be used to pivot out against predicted switch-ins when Lanturn comes in on something it usually checks to retain momentum and put the other team on the defensive. Early-game, Lanturn should aim to spread status and wear down the opposing team through Toxic, which can be used on predicted switch-ins to catch them off guard and help wear them down. Heal Bell should be used to deny the opposing team's status spreading and recover off opposing Pokemon's status onto Lanturn. However, Lanturn should attempt to avoid status, as its recovery is limited, and Heal Bell's PP can be easily worn out by bulky teams. Thus, it is safer to use Heal Bell against a Toxic user when at least one Pokemon has been poisoned to help create a victory in the PP war, as Toxic has double the PP of Heal Bell. Team Options Lanturn supports every Pokemon on Water teams, especially defensive Pokemon, through its immunity to Electric and ability to heal status. Alomomola eases Lanturn's recovery problem by passing Wishes and allowing it to easily regain health. Mantine is an ideal partner for Lanturn due to its Ground immunity and checking of stronger special attackers than Lanturn is able to handle. Mantine can also use Defog to clear entry hazards that can easily wear down Lanturn if left unchecked. In return, Lanturn covers Mantine's quadruple Electric weakness with its immunity and can use Electric attacks targeted at Mantine as opportunities to heal. Mantine can also use Haze against setup sweepers that attempt to boost against Lanturn. Toxapex is another great defensive partner for Lanturn. It is able to check strong Grass-types such as Tapu Bulu and support Lanturn with Toxic Spikes, making it much easier for Lanturn to wear down opposing Pokemon. Thanks to Unaware, Quagsire, most importantly, is able to check setup sweepers that threaten to set up on Lanturn and the team in general, such as Mega Gallade. It also provides another Electric immunity, which can help check Zeraora, which Lanturn struggles to check on its own. Sap Sipper Azumarill helps Lanturn check Grass-types such as Tapu Bulu and Breloom that would otherwise easily dispatch of it. Azumarill can Perish trap these threats, as well as support Lanturn with its Dragon immunity, dissuading strong Dragon-types such as Dragonite from using Lanturn as an opportunity to spam Outrage. Empoleon can use Defog to clear entry hazards for Lanturn, preventing it from being worn down easily by Stealth Rock and Spikes damage. Thanks to Sticky Hold, Gastrodon acts as a great Knock Off or Trick switch-in while also relieving pressure from Lanturn as an Electric-immune Pokemon, similarly to Quagsire. Like Gastrodon, Mega Slowbro can switch into these moves and is also an amazing physically defensive wall, enabling it to check physical attackers such as Choice Band Diggersby that would easily break through Lanturn. It can also act as the main wincon of the team with its Calm Mind set.
第 6 世代配招方案 (分级 3 · 5 配招)
突击背心
NU 世代 6- 道具
- 突击背心
- 性格
- 内敛
- 努力值
- 特攻 252 / 特防 132 / 速度 124
招式
-
任选其一
-
威力 70 命中 100 PP 20
在攻击之后急速返回,和后备宝可梦进行替换。
-
-
查看完整配招
关注公众号,回复"查看配招攻略"获取密码
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战术分析
Moves Scald is a reliable Water-type attack that can induce burns to wear down foes. Hydro Pump is Lanturn's strongest attack, trading Scald's utility for hole-punching capability by dealing a solid chunk to non-resistant foes. Volt Switch offers Lanturn an Electric-type STAB move and serves as a pivoting move to allow frailer teammates to enter battle safely. Ice Beam deters Grass-types such as Lilligant, Cacturne, and Exeggutor from switching into Lanturn easily. Hidden Power Fire nails Ferroseed as well as Abomasnow, which otherwise shrugs off all of Lanturn's attacks. Hidden Power Grass primarily targets Gastrodon, which otherwise walls this set, but it also hits opposing Lanturn. Thunderbolt can be used for an alternative Electric-type STAB move that doesn't force Lanturn out. Signal Beam can be used to hit Malamar in exchange for missing out on some Grass-types such as Vileplume and Gourgeist. Set Details Maximum Special Attack investment and a Modest nature give Lanturn's attacks a much-needed punch. 124 Speed EVs allow Lanturn to outspeed Jolly Rhydon and Adamant Aggron as well as Malamar factoring the drop in Speed from Hidden Power Fire, letting Lanturn get chip damage on Malamar with Volt Switch without having to eat a Superpower, while keeping ahead of Mantine. Proportionally low Special Defense compared to its HP means that Special Defense investment should be prioritized over HP; thus, the remaining EVs are dumped into Special Defense. Splitting up EV investment between Special Defense and Defense is an option if one wants a better Klinklang check, although this can noticeably impact Lanturn's ability to tank most special attacks. Assault Vest is used to allow Lanturn to take strong special hits much better within a brief period of time. Usage Tips This Lanturn variant makes use of its resistances to switch into foes and pivot away with Volt Switch or smack the foe with its decently strong attacks. It functions as a bulky pivot with offensive presence, gaining offensive momentum for its faster teammates while softening the foe up with its good neutral coverage. Volt Switch is very safe to spam due to the scarcity of Electric-immune targets that aren't threatened by Water-type attacks. Team Options The mix between bulk and strength of this Lanturn variant make it a neat fit on more balanced teams. Fast attackers such as Tauros, Pyroar, and Archeops appreciate the safe switches granted by Lanturn, allowing them to enter battle much more frequently. Flying-types and Grass-types can make use of Lanturn's pivoting while complementing each other defensively as well as offensively. Flying-types such as Swellow, Scyther, and Archeops can take out and threaten Grass-types while Lanturn protects them from Electric-, Water-, and Ice-type attacks (bar Freeze-Dry) and takes out bulky Rock- and Steel-type Pokemon for them. Grass-types such as Lilligant, Ludicolo, Cacturne, and Exeggutor can swiftly beat the Ground-types that can give Lanturn trouble; Lanturn in turn resists Fire- and Ice-type moves for them and targets problematic Flying- and Steel-types.
讲究眼镜
NU 世代 6- 道具
- 讲究眼镜
- 性格
- 内敛
- 努力值
- 特攻 252 / 特防 72 / 速度 184
招式
-
任选其一
-
威力 70 命中 100 PP 20
在攻击之后急速返回,和后备宝可梦进行替换。
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-
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战术分析
Moves Hydro Pump is Lanturn's strongest attack, dealing a solid chunk to non-resistant foes. Scald is a more reliable Water-type attack that trades hole-punching capability for the ability to burn and wear down foes. Volt Switch offers Lanturn an Electric-type STAB move and serves as a pivoting move to allow frailer teammates to enter battle safely. Ice Beam deters Grass-types such as Lilligant, Shiftry, Cacturne, and Exeggutor from switching into Lanturn easily. Signal Beam puts down Malamar while still retaining coverage on Grass-types, especially Ludicolo, though it misses out on a few Grass-types such as Gourgeist and Vileplume. Hidden Power Grass hits Gastrodon and opposing Lanturn, while Hidden Power Fire nails Ferroseed and Abomasnow. Thunderbolt can be used for an alternative Electric-type STAB move that doesn't force Lanturn out. Set Details Maximum Special Attack investment, a Modest nature, and a Choice Specs maximize Lanturn's damage output. 184 Speed EVs allow Lanturn to outspeed everything up to neutral-natured base 58 Speed Pokemon, namely Aurorus, Torterra, Golurk, Exeggutor, and Cacturne, and swiftly OHKO them. If more bulk is favored, 52 Speed EVs are the advised minimum to still keep ahead of Malamar, letting Lanturn get chip damage on Malamar with Volt Switch without having to eat a Superpower or simply hit it with Signal Beam, while also outspeeding Mantine. Proportionally low Special Defense compared to its HP means that Special Defense investment should be prioritized over HP, so the remaining EVs are dumped into Special Defense. Usage Tips Choice Specs Lanturn is intended to be a hole puncher; what it lacks in sheer power, it makes up for with its switch-in opportunities and decent neutral coverage, by virtue of its good defensive and offensive typing. Choice Specs Volt Switch can soften up foes for its teammates to finish off, while Lanturn's Water-type attacks can nail most Pokemon immune to Electric hard. Because this Lanturn is Choiced, it should exercise more caution when using its Volt Switch, as it won't be able to immediately respond with Water-type STAB attacks; instead, Lanturn should predict and hit Electric-immune Pokemon on the switch with its respective coverage move. Team Options Offensive Pokemon that also complement Lanturn defensively make for the best partners. The likes of Lilligant, Pyroar, and Swellow can be safeguarded from Fire, Ice, Water, and Electric attacks while making use of the advantageous switch granted by Lanturn's Volt Switch; these Pokemon can also protect Lanturn from its weakness to Grass- and Ground-type moves, as well as Freeze-Dry in Pyroar's case. Choice Specs Lanturn is also fairly easy to support offensively. U-turn users such as Swellow, Mesprit, and Scyther can form a VoltTurn core alongside Lanturn to grant each other favorable switch-ins and keep the pressure on the opponent. While not too necessary, entry hazard support from Garbodor, Mesprit, and Cacturne can help Lanturn wear down foes more efficiently.
Supportive 轮转手
NU 世代 6- 道具
- 吃剩的东西
- 性格
- 温和
- 努力值
- HP 40 / 防御 140 / 特防 208 / 速度 120
招式
-
威力 80 命中 100 PP 15
向对手喷射煮得翻滚的开水进行攻击。有时会让对手陷入灼伤状态。
-
威力 70 命中 100 PP 20
在攻击之后急速返回,和后备宝可梦进行替换。
-
-
查看完整配招
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战术分析
Moves Scald can burn foes and deters physical attackers from waltzing in. Volt Switch allows Lanturn to pivot, using its bulk and low Speed to send its frailer teammates into battle without them having to take a hit. Against slower foes, it instead allows Lanturn to do chip damage while making the switch. Heal Bell allows Lanturn to cleanse its teammates and itself from status. This is especially useful for Lanturn, as it is commonly subjected to burns and poison. Toxic cripples opposing defensive Pokemon such as Musharna, Gourgeist-XL, and other Lanturn. Thunder Wave cripples speedy threats such as Pyroar, Mismagius, Vivillon, and Jynx while still deterring the likes of Shiftry, Lilligant, and Ludicolo from switching in and setting up on Lanturn with the threat of paralysis. Lanturn can also safely throw this move out even in the presence of Xatu, as Lanturn's Volt Absorb would only make Xatu's Magic Bounce backfire on itself. Protect is useful for stalling for Leftovers recovery, inching Lanturn out of 3HKOs from the likes of Choice Specs Pyroar's Hyper Voice, Choice Specs Rotom's Shadow Ball, Jynx's Psyshock, and Magmortar's Earthquake. It can also be used to stall for burn damage from Scald or scout Choice item users. Ice Beam is another option to deter Grass-types such as Cacturne and Torterra from switching in freely. Set Details Proportionally low Special Defense compared to its HP means that Special Defense investment should be prioritized over HP. 208 Special Defense EVs would hit the highest jump point in Special Defense, while 40 HP EVs hit a Leftovers number for the most efficient HP recovery. 120 Speed EVs allow Lanturn to outrun Adamant Aggron and Jolly Rock Polish Rhydon before the boost, allowing to KO Rhydon and avoid a fatal Earthquake. 20 Special Attack EVs can even be used to guarantee the OHKO on said Rhydon, if it is truly a bothersome threat to the team. The remaining EVs are poured into Defense, giving Lanturn effective mixed bulk and allowing it to better take hits from Scyther and Klinklang. Usage Tips Lanturn has many resistances and a slow Volt Switch, making it a remarkable bulky pivot that can facilitate safe switches for its faster and frailer teammates. Additional supportive options in Scald and Heal Bell grant it even more utility, allowing it to spread burns and keep its teammates, as well as itself, free of status. If Pokemon immune to Electric are present on the opposing team, Scald is a safer move to throw out, as it nails Ground-types hard and stings the likes of Electivire, as well as having the potential to cripple them via a burn. If Lanturn has Protect, it should best be used to inch Lanturn out of potential KOs from various attackers it would have an advantage against, namely Fire-, Electric-, and Flying-types, effectively forcing them out. It can also stall for burn damage from Scald and scout Choice item users. However, this move should be used with discretion to avoid becoming predictable, so Lanturn should only Protect if it really needs to. Thunder Wave can shut down most attackers Lanturn confronts, and it shouldn't really have to worry about Pokemon immune to Electric because it either doesn't struggle with them or can strike back with Scald. Team Options Lanturn has weaknesses to Grass and Ground, which are fortunately very easy to cover. Grass-types and Flying-types are the best teammates, synergizing defensively with Lanturn, as it resists their weaknesses in turn. From a defensive standpoint, the likes of Gourgeist, Leafeon, Torterra, and Vileplume can take care of Lanturn's issues with Ground- or Grass-types, whereas more offensive Grass-types such as Lilligant and Cacturne appreciate the slow Volt Switch bringing them safely into battle to start wreaking havoc. Bulky Flying-types or even Levitate Pokemon, such as Xatu, Weezing, and Mesprit, can switch into Grass- and Ground-type moves with ease and bring their own brand of supportive moves alongside Lanturn. Offensive Flying-types such as Archeops, Rotom-S, and Scyther can easily remove Grass-types, and Scyther with U-turn is also able to form a VoltTurn core with Lanturn. Bulky teammates appreciate the numerous resistances Lanturn brings to the table, while fast and frail teammates like the slow Volt Switch allowing them to safely enter battle. Slower wallbreakers such as Aurorus, Magmortar, and Beheeyem can make use of Lanturn's paralysis support.
轮转型
RU 世代 6- 道具
- 吃剩的东西
- 性格
- 温和
- 努力值
- HP 104 / 防御 192 / 特防 212
招式
-
威力 70 命中 100 PP 20
在攻击之后急速返回,和后备宝可梦进行替换。
-
威力 80 命中 100 PP 15
向对手喷射煮得翻滚的开水进行攻击。有时会让对手陷入灼伤状态。
-
-
查看完整配招
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战术分析
Moves Volt Switch is the main draw of using Lanturn. Lanturn forces many switches and can gain momentum with Volt Switch, and because of its low Speed, it is often able to allow a teammate to come in unscathed even if the opponent does not switch. Its second move, Scald, is highly threatening to Fire-types, such as Emboar. Very few Pokemon are willing to switch into Scald due to its burn chance, which also deters Ground-types that may want to block Volt Switch. Protect allows Lanturn to secure Leftovers recovery, which is important because Lanturn often must take many attacks over the course of a battle and has no other recovery of its own. It also incurs possible burn or poison damage inflicted on Lanturn's foes and scouts for attacks, which is especially useful against enemies holding Choice items. Heal Bell removes any status conditions Lanturn's teammates have incurred, but if the team does not require a cleric or already carries another one, Lanturn can use Toxic to wear down bulky foes that are not immediately threatened by Lanturn's attacks, such as Jellicent. Thunder Wave is another option, crippling fast offensive Pokemon and supporting Lanturn's slower teammates, but be advised that Lanturn personally cannot take advantage of paralysis, as it prefers having a slow Volt Switch and relies somewhat on residual burn or poison damage. Set Details Volt Absorb is preferred over Water Absorb because Lanturn already packs a resistance to Water, while it is otherwise neutrally hit by Electric; furthermore, Volt Absorb allows Lanturn to block enemy Volt Switches. Leftovers regenerates Lanturn's health passively, which is crucial, as Lanturn possesses no recovery of its own. Lanturn's EV spread is flexible and can be adjusted to suit your team's needs; you can opt for a more physically defensive spread or a more specially defensive spread. The suggested EV spread aims to maximize Lanturn's overall defenses while minimizing residual damage, with a bias towards Special Defense, as Lanturn primarily takes special attacks. A slightly more physically defensive spread of 104 HP / 224 Def / 180 SpD with a Calm nature can be used so that Lanturn can take certain attacks better, such as Psyshock, U-turn, Houndoom's Crunch, Emboar's Flare Blitz, or Fletchinder's Acrobatics, though this comes at the cost of some Special Defense. Dropping Lanturn's Speed IV to 26 allows minimum Speed Alomomola to outspeed Lanturn so that Lanturn's Volt Switch brings in a teammate unscathed. Usage Tips Lanturn is a great switch-in to special attackers whose moves it resists, such as Magneton, Clawitzer, and offensive Jolteon. It is not incredibly physically bulky, however, so while you shouldn't hesitate to switch it into Fletchinder, whose attacks Lanturn generally resists, be careful when switching Lanturn into powerful wallbreakers such as Emboar. Take advantage of Lanturn's ability to wall and force out many Pokemon by using Volt Switch to set up an advantageous matchup, but don't use Volt Switch blindly against teams with Pokemon immune to Electric. Lastly, if Lanturn is slower than a certain Pokemon that does not threaten it at all (such as Alomomola, which might hit your other team members with a Scald burn or Toxic) you may want to switch in Lanturn so you can then Volt Switch out to another Pokemon safely. Team Options As Lanturn is mostly a support Pokemon itself, it generally does not require too much support. It should be coupled with Pokemon that appreciate the free switches Lanturn's slow Volt Switch provides, Pokemon that despise status, such as Uxie, or Pokemon that rely on Rest for recovery, such as Curse Registeel. Lanturn personally hates Toxic Spikes and Spikes-stacking in general, so some entry hazard control is advised, especially paired with grounded Poison-types. Furthermore, it can create VoltTurn chains with teammates that possess U-turn or Volt Switch of their own, including Flygon, Meloetta, and Rotom-C. As Lanturn is easily worn down, it appreciates Wish support on more defensive teams, although be wary of using Alomomola due to redundancy in its role and typing. In addition to Wish, Aromatisse can use Heal Bell, taking pressure off of Lanturn and freeing up a moveslot for it to use Toxic. One particularly good teammate for Lanturn is Golbat, which can handle Grass-types, Defog away entry hazards, and if desired, use U-turn. It is also immune to Ground-type attacks, which Lanturn is weak to, though Golbat should not switch directly into Rhyperior.
辅助(水)
单属性 世代 6- 道具
- 吃剩的东西
- 性格
- 温和
- 努力值
- HP 40 / 防御 216 / 特防 252
招式
-
威力 80 命中 100 PP 15
向对手喷射煮得翻滚的开水进行攻击。有时会让对手陷入灼伤状态。
-
命中 — PP 5
让同伴听舒适的铃音,从而治愈我方全员的异常状态。
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-
查看完整配招
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战术分析
Moves Scald makes Lanturn difficult to switch into, thanks to its chance to burn, and gives Lanturn decent offensive presence, in spite of its lack of damage output. Heal Bell is used to provide cleric support to the team by healing status ailments. Protect is Lanturn's only form of rejuvenating recovery making it a viable asset of any stall team. Toxic is an alternative and the preferred status move to put the opponent's team on a timer and to deal meaningful damage to foes. Defensive Pokemon are crippled by the scaling damage, and when Toxic is combined with Heal Bell, Lanturn is capable of defeating opposing walls, even those that rely on status such as Zapdos, with it. Thunder Wave is an alternative to Toxic for more balanced teams, as Lanturn can slow down opposing threats such as Mega Charizard Y and Choice Scarf Kyurem-B to allow its teammates more breathing room. It does, however, make Lanturn lose to most walls such as Porygon2. As the final move, Volt Switch gives Lanturn an option to pivot out while keeping up momentum. Thanks to its low Speed and ability to force out foes, it can safely bring in teammates. Set Details Volt Absorb is used to give Lanturn an Electric immunity, making it a very reliable switch-in to almost all Electric-type attacks. Leftovers is the preferred item to give Lanturn some form of recovery. Because of its bulk, Lanturn can often receive a great amount of recovery over a long match. The HP EVs put Lanturn at a Leftovers number, maximizing its only recovery option. Maximum Special Defense investment and a Calm nature help make Lanturn able to switch into more special attacks for the team. The rest of the EVs are put into Defense to try to give Lanturn as much mixed bulk as possible. Usage Tips Take full advantage of Lanturn's Volt Absorb to bring it into threatening Electric-type attacks. Volt Absorb also helps heal Lanturn on occasion, but this shouldn't be relied upon. Lanturn should mainly be used to pivot in between teammates by bringing it in and Volt Switching out. Lanturn can also use Volt Switch defensively to avoid its checks as they come in, such as Mew. While Lanturn is weak to Grass-type attacks, its low weight makes it take very little damage from Grass Knot, so freely pivot Lanturn into its users such as Thundurus. Because it relies heavily on Leftovers for recovery, do be careful of letting Lanturn be worn down too quickly, though, if its Electric immunity is critical for the matchup. It should avoid switching into and facing Knock Off users such as Bisharp in most cases, to protect its Leftovers. Lanturn should seek to spread status whenever it's in and doesn't want to immediately pivot out. Against more defensive teams, Toxic should be used liberally to wear down walls. However, if it's using Thunder Wave instead, be careful not to paralyze opposing walls, as burning them is preferred for the residual damage. Against more offensive teams, Thunder Wave and Scald can be used freely to cripple threats such as Kingdra and Togekiss. Use Heal Bell when necessary to cleanse status ailments. While conserving PP is important in matchups against stall teams, Lanturn cannot afford to take many turns of burn or poison damage due to its lack of recovery, so if Lanturn is afflicted by status, make sure to Heal Bell as soon as possible. Team Options Thanks to its bulk, Lanturn fits on pretty much any balanced or stall team. Almost all of Water appreciates its Volt Absorb, and all stall teams will want its Heal Bell support. Physical attackers such as Azumarill and Mega Gyarados are much less afraid of Scald when Lanturn can use Heal Bell to cleanse their status. Alomomola is one of the best teammates for Lanturn, as it can pass huge Wishes to Lanturn and can also switch into most physical attackers that threaten Lanturn. Notably, Ground-type attackers such as Landorus-T are easily walled by it. Slowbro can also easily wall many physical attackers, including Mega Gallade. Both Alomomola and Calm Mind Slowbro hate status, which Lanturn can cleanse in return. Tentacruel provides a lot of utility that Lanturn needs: it can set Toxic Spikes, saving Lanturn the effort of poisoning foes, and use Rapid Spin, keeping Lanturn from needing to take extra damage from entry hazards. Tentacruel and Empoleon, a Stealth Rock setter, are very often paired with Lanturn for their ability to switch into Grass-type attacks, although they do compound the Ground weakness. Sap Sipper Azumarill is a notable teammate that can also serve as a counter to many Grass-types. Starmie is an entry hazard remover that can be used on more offensive teams. Swampert is a defensive option that can take Earthquakes quite easily while setting up Stealth Rock and acting as a secondary Electric immunity for the likes of Kyurem-B. As another physically bulky Ground-type, Quagsire is a good teammate for its Unaware ability, making it a very reliable answer to setup sweepers such as Bisharp. Attackers in general appreciate Lanturn's diverse status capabilities; poisoned walls are easier to break down, and paralyzed revenge killers are neutered. Setup sweepers such as Tail Glow Manaphy and Mega Gyarados are good receivers of Lanturn's slow Volt Switch, as they only need one or two free turns to become almost unstoppable after setting up. Bounce Gyarados is particularly good for its Ground immunity, which Lanturn appreciates being able to Volt Switch into, and its use of Bounce to take out Grass-types such as Mega Venusaur. Volcanion is a great wallbreaker that can also be brought in with Volt Switch to bring down clerics such as Togekiss and Chansey that try to switch into Lanturn.
第 5 世代配招方案 (分级 3 · 6 配招)
轮转型
RU 世代 5- 道具
- 吃剩的东西
- 性格
- 温和
- 努力值
- HP 204 / 防御 96 / 特防 208
招式
-
威力 80 命中 100 PP 15
向对手喷射煮得翻滚的开水进行攻击。有时会让对手陷入灼伤状态。
-
威力 70 命中 100 PP 20
在攻击之后急速返回,和后备宝可梦进行替换。
-
-
查看完整配招
关注公众号,回复"查看配招攻略"获取密码
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战术分析
This is Lanturn's most common set in the RU metagame, functioning mostly as a defensive pivot; Lanturn can come in on common special threats, while also being able to grab momentum with Volt Switch. It is able to check many of the prominent special threats in RU, such as Moltres, Omastar, and Manectric. Scald is a great move, as its burn chance allows Lanturn to weaken physical attackers that try to come in on it. Volt Switch lets Lanturn switch out of Grass-types and default to a proper teammate. Thunder Wave can paralyze fast Pokemon such as Accelgor and Sceptile, making them ineffective for the rest of the match. Toxic, however, allows Lanturn to wear down bulkier Pokemon like Druddigon and Slowking. Protect allows Lanturn to scout moves and gain Leftovers recovery; and works well with Toxic. Heal Bell is another invaluable support move in Lanturn's arsenal, allowing it to cure the team and itself from status. The given EV spread allows Lanturn to avoid being 2HKOed by Moltres's Hidden Power Grass, while still being able to check Entei and Emboar relatively well. A Calm nature is chosen to maximize special bulk to make checking Moltres easier. Volt Absorb allows Lanturn to come in on Galvantula and Manectric, while giving it some form of recovery outside of Leftovers. RestTalk is usable to provide Lanturn some form of recovery, and can repeatedly check Moltres. This is, however, quite situational otherwise. Ice Beam could also be used to hit Druddigon and Grass-types, but Lanturn is too weak most of the time anyways. Spikes support is useful because of the numerous switches Lanturn forces; Ferroseed, Roselia, and Scolipede are all viable options for Spikers and handling opposing Grass-types. Scyther can be a decent teammate, as it can handle opposing Grass-types, and has U-turn to form a VoltTurn core with Lanturn. Emboar and Entei are excellent choices to handle Grass-types as well. Clefable and Alomomola are good teammates to pass Wishes to Lanturn due to its lack of recovery. Finally, Cryogonal is a great choice to remove entry hazards to prevent Lanturn from being repeatedly worn down. Cryogonal can also handle Grass-types decently for Lanturn, while Lanturn resists Fire-type moves in return.
特攻型
RU 世代 5- 道具
- 讲究眼镜
- 性格
- 内敛
- 努力值
- HP 136 / 特攻 252 / 速度 120
招式
-
威力 70 命中 100 PP 20
在攻击之后急速返回,和后备宝可梦进行替换。
-
任选其一
-
-
查看完整配招
关注公众号,回复"查看配招攻略"获取密码
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战术分析
Although Lanturn's middling Special Attack might make this seem like an odd choice, Lanturn is a perfectly viable candidate for a special attacker. Its bulk and typing allow it to come in on a number of special threats, Moltres in particular, and proceed to fire off reasonably powerful attacks. Its ability also allows it a form of recovery by switching into Galvantula and Manectric, which is useful to keep Lanturn healthy. Even though Lanturn's power can still be a bit lacking, it is bulky enough to use its moves multiple times. Lanturn's main advantage over Slowking in this role is its Electric typing, which grants it a good STAB to use against opposing bulky Water-types. Volt Switch is the most notable move in Lanturn's arsenal, allowing it to switch out to other teammates while grabbing momentum. Hydro Pump is a solid STAB move, packing great power while pummeling Steelix and Rhydon hoping to absorb a Volt Switch. Surf is usable for its accuracy, but the loss in power is noticeable though. Thunderbolt serves as a powerful and reliable move to hit opposing Water-types hard. Ice Beam rounds out the coverage, providing Lanturn with a weapon against opposing Grass-types and Druddigon. The EV spread maximizes Lanturn's power and bulk, and allows it to outpace maximum speed Adamant Aggron. Choice Specs and Life Orb provide the needed power boosts to Lanturn's middling Special Attack stat, allowing it to deal more damage. Volt Absorb allows Lanturn to check Galvantula and Manectric, and provides it a source of recovery. Expert Belt is a good alternative over Choice Specs or Life Orb due to Lanturn's good coverage, although the loss in power against neutral targets is noticeable. Entry hazard support is very useful to help Lanturn achieve needed KOs. Roselia and Scolipede are both viable options as they can keep opposing Grass-types at bay. Scyther synergizes very well with Lanturn, as it can handle Grass-types, while Lanturn can cover many of Scyther's weaknesses rather well. The two of them can also form a VoltTurn core to maintain pressure on the opponent. Finally, Entei or Emboar are especially useful to be able to handle opposing Grass-types.
求雨
UU 世代 5- 道具
- 潮湿岩石
- 性格
- 内敛
- 努力值
- 特攻 252 / 特防 104 / 速度 152
招式
-
命中 — PP 5
在5回合内一直降雨,从而提高水属性的招式威力。火属性的招式威力则降低。
-
威力 70 命中 100 PP 20
在攻击之后急速返回,和后备宝可梦进行替换。
-
-
查看完整配招
关注公众号,回复"查看配招攻略"获取密码
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战术分析
Lanturn's ability to summon rain with Rain Dance and fend off stray Electric-type attacks with Volt Absorb allows it to fit onto rain teams with ease. Lanturn often finds it easy to set up Rain Dance on Fire-, Water-, and Electric-types, and its naturally good special bulk and typing grant it the ability to reliably bring the rain and set it up repeatedly if need be. Its relatively extensive movepool allows it to directly utilize the rain and further support the team, making Lanturn rather invaluable to rain teams. Lanturn's low base Speed and access to Volt Switch allow it to act as a fantastic pivot that also provides rain support, enabling it to provide a safe switch to a rain sweeper. The third moveslot is a matter of utility. Thunder is a powerful STAB move to spam under rain, frying opposing bulky Water-types that try to wall your team's rain sweepers, while Heal Bell grants the team cleric support, cleansing your team of annoying status conditions. Raw power versus perfect accuracy is what the final moveslot is all about. Hydro Pump is Lanturn's strongest move and will be sure to leave a dent on almost anything that it hits in the rain. Surf is another alternative that also receives a power boost from rain but has lower Base Power in exchange for perfect accuracy. The given EV spread is pretty straightforward. 152 Speed EVs enable Lanturn to outpace minimum Speed Gligar and Suicune, which is pretty vital considering that the former, if given the chance, can prevent Lanturn from setting up rain by either Taunting it or potentially putting Lanturn out of commission with Earthquake. 0 Atk Gligar Earthquake vs. 0 HP / 0 Def Lanturn: 264-312 (67.51 - 79.79%) -- guaranteed 2HKO A Modest nature and 252 Special Attack EVs allow Lanturn to and hit hard with its STAB attacks under rain, and the remaining EVs are dedicated to its Special Defense. Damp Rock maximizes the number of turns that rain is up. This might seem inferior to Leftovers at first glance, but in practice, the three extra turns will prove much more valuable to your rain sweepers and will often be the difference between a win and a loss. Water-type rain sweepers such as Omastar, Kabutops, and Kingdra are great teammates for Lanturn. Lanturn can switch in freely on Electric-type attacks aimed at these three powerhouses and replenish its HP with Volt Absorb, which is vital in ensuring its longevity, as it lacks Leftovers. Ludicolo is another strong choice due to its resistance to the Ground-type attacks that Lanturn is weak to, meaning that Ludicolo can be manually switched in without the aid of Volt Switch to sponge a Ground-type attack. Despite Lanturn's ability to potentially set up rain several times during the battle, it is important to have a secondary weather inducer on board to remove some pressure from Lanturn. Great partners include Bronzong and Zapdos, both of which have excellent defensive synergy with Lanturn, as they are immune to Ground-type attacks and resist Grass-types attacks. Tornadus also has amazing synergy with Lanturn and can take advantage of rain with its perfectly accurate Hurricane; it is also able to set up a Prankster-prioritized Rain Dance.
讲究眼镜
UU 世代 5- 道具
- 讲究眼镜
- 性格
- 内敛
- 努力值
- 特攻 252 / 特防 104 / 速度 152
招式
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威力 110 命中 80 PP 5
向对手猛烈地喷射大量水流进行攻击。
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威力 70 命中 100 PP 20
在攻击之后急速返回,和后备宝可梦进行替换。
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战术分析
Although Lanturn's middling Special Attack might make this set seem like an odd choice, Lanturn is a perfectly viable candidate for a Choice Specs special attacker. Its bulk and typing allow it to come in on a number of special threats, particularly Moltres and Suicune, and proceed to launch reasonably powerful attacks. Volt Absorb also gives it a way to recover HP by switching into Electric-type attacks from the likes of Raikou and Zapdos, which is useful to keep Lanturn healthy. Even though Lanturn's power can still be a bit lacking, it is bulky enough to use its moves multiple times. Lanturn's main advantage over Slowking in this role is its Electric typing, which grants it a good STAB type to use against opposing bulky Water-types. Hydro Pump is very unexpected on a Pokemon known for its defensive prowess, so it often possesses the element of surprise. It OHKOes defensive Nidoqueen in addition to offensive Zapdos after Stealth Rock, which neither Scald nor Surf can accomplish all of the time. Volt Switch is the most notable move in Lanturn's arsenal due to its below-average Speed stat, allowing it to switch out to other teammates while grabbing momentum. Ice Beam is the only way that Lanturn can deal with Grass-types that roam the tier as well as Druddigon, having a slight chance to OHKO the Choice Band set after Stealth Rock. Thunderbolt serves as a powerful and reliable option to hit Water-types and doesn't force Lanturn to switch out of a favorable position. The Speed EVs allow Lanturn to outpace Gligar and defensive Togekiss. Surf can be used instead of Scald; however, you forgo the chance to bluff a defensive set in addition to getting some timely burns on some of Lanturn's most common switch-ins. Discharge works in a similar fashion to Scald and can be used instead of Thunderbolt; however, the drop in power is noticeable. Poison-types such as Roserade, Nidoqueen, and Nidoking have great synergy with Lanturn and can get rid of the much-dreaded Toxic Spikes, and the former two can lay down entry hazards to aid Lanturn's path of destruction. Special tanks such as Umbreon and Snorlax are troubling for Lanturn, so utilizing Fighting-types such as Scrafty and Heracross can be much appreciated. More subtle ways to bait and remove those two tanks are possible, such as using one or two hard-hitting mixed attackers or setup sweepers such as Raikou and Cofagrigus to severely weaken them, thereby paving the way for Lanturn. Togekiss can switch into Ground-type attacks aimed at Lanturn, while Lanturn can absorb any Electric-type attacks thrown at Togekiss from Raikou and Zapdos in return.
特殊坦克
UU 世代 5- 道具
- 吃剩的东西
- 性格
- 温和
- 努力值
- HP 204 / 防御 96 / 特防 208
招式
-
威力 80 命中 100 PP 15
向对手喷射煮得翻滚的开水进行攻击。有时会让对手陷入灼伤状态。
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威力 70 命中 100 PP 20
在攻击之后急速返回,和后备宝可梦进行替换。
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战术分析
This set capitalizes on Lanturn's great Special Defense stat. Pair this with its great defensive typing and Volt Absorb, and you'll find yourself a stellar tank. Scald can cripple incoming counters such as Virizion. What makes Volt Switch such a great move on Lanturn is its low Speed, meaning that it almost always will move last, giving a free switch to a teammate. The third slot is a toss-up between Heal Bell and Toxic. The former move allows Lanturn to play more of a team support role by providing multiple chances for wallbreakers to wreak havoc on the opposing team. Toxic is a great asset to have on board when dealing with opposing Lanturn, other bulky Water-types such as Suicune, and Raikou. However, you must be wary of Substitute + Calm Mind variants of Raikou and Suicune, which will find it easy to set up Substitute on a failed Toxic attempt and subsequently boost with Calm Mind. Thunder Wave cripples the majority of the UU metagame pretty hard, as many of its Pokemon sport rather decent Speed, leaving slower teammates such as Rhyperior and Scrafty less vulnerable to being revenge killed by faster threats. Most of these threats are special attackers, meaning that Lanturn's great Special Defense will allow it to get the job done. The combination of HP and Special Defense EVs allows Lanturn to avoid the 2HKO from Choice Specs Zapdos's Hidden Power Grass. This spread has its drawbacks, such as being unable to survive Leaf Blade from Life Orb Virizion, as referenced below. However, it generally isn't a good idea to stay in on Virizion, and Lanturn will have taken prior damage the majority of the time. There is little use in investing in its Special Attack, so the remainder is thrown into its Defense to help take hits from the likes of Choice Scarf Heracross slightly better. Protect is a decent alternative to either Thunder Wave or Heal Bell to punish Mienshao's Hi Jump Kick and scout for Choice item users in general. 252 Atk Life Orb Virizion Leaf Blade vs. 204 HP / 96 Def Lanturn: 398-471 (90 - 106.5%) -- 37.5% chance to OHKO 252 Atk Life Orb Virizion Leaf Blade vs. 52 HP / 252 Def Lanturn: 330-390 (81.6 - 96.5%) -- guaranteed 2HKO after Leftovers recovery Pokemon that lack many relevant resistances appreciate the slow Volt Switch that Lanturn provides, such as Rhyperior and Weavile. Lanturn typically lures in Grass-types such as Roserade, Shaymin, and Virizion, so Fire-types, especially those that sport a pivoting move such as U-turn, and Crobat make for good partners, as they have great synergy with Lanturn both offensively and defensively, being able to force out its counters after Lanturn brings them in with Volt Switch. One can take advantage of this turn and further gain momentum by using U-turn on a predicted switch. Entry hazards are very beneficial when using Lanturn, as its impressive bulk can help it force quite a few switches; Roserade and Bronzong are Pokemon that spring to mind, as both have great synergy with Lanturn and are able to set up entry hazards.
Anti-天气
VGC 2012 世代 5招式
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威力 110 命中 70 PP 10
向对手劈下暴雷进行攻击。有时会让对手陷入麻痹状态。
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威力 90 命中 100 PP 15
利用大浪攻击自己周围所有的宝可梦。
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战术分析
This set combines all of Lanturn's best qualities to create a set that can defeat most rain and hail teams. Against the former, Lanturn walls all common rain sweepers bar Ludicolo, while against the latter, Lanturn resists Blizzard and is only threatened by Abomasnow. Thunder gains perfect accuracy in rain, and hits Politoed and rain sweepers, such as Kabutops and Kingdra, hard. It is also Lanturn's most powerful STAB attack. Surf sets Lanturn apart from Rotom-W, being an accurate STAB move that hits both opponents. However, be aware that Surf will hit Lanturn's partner as well, so either use Protect or partner Lanturn with a Pokemon that resists, is immune to, or benefits from Water-type moves. Blizzard is a move that hits both opponents, and also hits Pokemon found on hail teams hard. However, since most hail teams have Pokemon that resist Blizzard, such as Ice- or Water-types, Thunder Wave can be used instead to cripple sweepers on all teams. Protect is standard on many Pokemon in the metagame, as it can scout, avoid a partner's attack, and avoid damage from Fake Out. The EVs maximize Lanturn's Special Attack and HP. A Modest nature is used to give Lanturn more power, as its Special Attack is average at best. Water Absorb lets Lanturn wall rain teams, but Volt Absorb can be used if your team uses Discharge. Hydro Pump is an option over Surf if Lanturn's partner does not want to be taking damage, although Surf differentiates Lanturn from Rotom-W and is a more useful move overall. As previously mentioned, Lanturn needs Ludicolo and Abomasnow removed in order to do its job properly. Both of these Pokemon are weak to Bug-type moves, so Scizor is a fantastic partner for Lanturn. It can use its STAB Bug Bite to easily dispose of Grass-types, and also appreciates Lanturn's paralysis support. Speaking of paralysis, slow Pokemon greatly enjoy the Speed drops caused by it. Metagross is one example—it can even take out Abomasnow for Lanturn. An Abomasnow of your own can be helpful, as it allows Lanturn to use Blizzard reliably. It even resists Surf, allowing Lanturn to use the move more often.
第 4 世代配招方案 (分级 1 · 5 配招)
高速移动
UU 世代 4- 道具
- 生命宝珠
- 性格
- 内敛
- 努力值
- 防御 4 / 特攻 252 / 速度 252
招式
-
命中 — PP 30
让身体放松变得轻盈,以便高速移动。大幅提高自己的速度。
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任选其一
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战术分析
Lanturn can make great use of Agility, turning it into a fearsome endgame sweeper. It doesn't quite have the power to get through bulkier teams, but if they are weakened from previous assaults and entry hazards, it can sweep many teams with its great coverage. Agility doubles Lanturn's Speed, allowing it to hit 466 Speed, outspeeding almost all Pokemon in the UU tier, unless they hold a Choice Scarf. Hydro Pump is Lanturn's most powerful attack, gains STAB, and hits very hard. Surf is an alternative, trading power for accuracy, and is much more reliable. Thunderbolt is for secondary STAB, and hits opposing Water-type Pokemon hard. Ice Beam hits Grass- and Dragon-type Pokemon such as Venusaur and Altaria, respectively. The EV spread maximizes Lanturn's Special Attack and Speed stat, allowing it to hit as hard as possible while outrunning Choice Scarf Rotom after an Agility, and Jolly Torterra before an Agility. The remaining EVs are put into Defense to allow Lanturn to take physical hits a tad easier. Thunder Wave is an option over Agility, and if you decide to make this change, the Speed EVs should be shifted into HP and Special Defense to turn Lanturn into a serviceable Life Orb tank. Lanturn loves switching in on bulky Water-types, making Moltres an ideal teammate as it attracts Water- and Electric-type attacks, and they form a powerful specially offensive core. Choice Band Dugtrio is a great teammate, trapping special walls such as Chansey, Registeel, and Clefable, and being able to 2HKO them with Earthquake, allowing Lanturn to have a much easier time sweeping. Opposing Lanturn are also taken care of by Dugtrio. Entry hazards are crucial to Lanturn's success, so teammates that can set up hazards will greatly benefit Lanturn. Though not often seen in the tier, Cacturne makes a decent teammate, resisting both of Lanturn's weaknesses, and being able to set up Spikes. Uxie is a great candidate for Stealth Rock, having Levitate to avoid Ground- attacks aimed at Lanturn, and having a lot of bulk to easily set up.
睡觉梦话
UU 世代 4- 道具
- 吃剩的东西
- 性格
- 温和
- 努力值
- HP 40 / 防御 192 / 特攻 100 / 特防 176
招式
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命中 — PP 5
连续睡上2回合。回复自己的全部HP以及治愈所有异常状态。
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命中 — PP 10
从自己已学会的招式中任意使出1个。只能在自己睡觉时使用。
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战术分析
Lanturn has access to impressive bulk, great typing, a great ability, Rest, and Sleep Talk, allowing Lanturn to effectively switch into powerful assaults and heal itself thanks to Rest. Sleep Talk prevents Lanturn from being a sitting duck while it's asleep, and prevents Lanturn from being set up on. Surf and Discharge are both reasonably powerful STAB moves, and have good coverage with each other. Thunderbolt is an option over Discharge to pack more power, but since this set lacks impressive offensive capabilities, Discharge is usually the better option thanks to its relatively high paralysis rate. Ice Beam is an option over Surf to create the BoltBeam combination that hits all Pokemon for neutral damage bar Magneton, Shedinja, and opposing Lanturn, but the extra STAB power that Surf provides is usually more appealing. Most enemies will be left unimpressed by a non-STAB Ice Beam from this set's relatively low Special Attack. The HP EVs allow Lanturn to hit a Leftovers number, the Defense EVs allow it to take more powerful physical attacks, the Special Attack EVs allow Lanturn to hit hard against switch-ins such as Donphan and Rhyperior, and the Special Defense EVs turn Lanturn into a sturdier special tank. Grass-types do well against Lanturn, resisting both of Lanturn's attacking moves, while being able to threaten Lanturn with powerful super effective STAB attacks. Sceptile can switch in easily, and either set up a Substitute or hit Lanturn hard with a Leaf Storm. Venusaur can easily set up Swords Dance on Lanturn, before knocking it out with Power Whip. Therefore, a Pokemon that can deal with the aforementioned Grass-type Pokemon is helpful. Moltres complements Lanturn well, having great defensive synergy with it and being able to scout switch-ins with Substitute and toast Lanturn's enemies with a powerful Fire Blast. Arcanine can also deal with Grass-types thanks to its powerful Flare Blitz, but it shares a common Ground-type weakness with Lanturn.
求雨
UU 世代 4- 道具
- 潮湿岩石
- 性格
- 内敛
- 努力值
- HP 40 / 特攻 252 / 特防 216
招式
-
命中 — PP 5
在5回合内一直降雨,从而提高水属性的招式威力。火属性的招式威力则降低。
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战术分析
This set utilizes Lanturn's ability to set up Rain Dance, which can boost the power of its Water-type moves, while bringing its powerful Thunder to 100% accuracy. Hydro Pump is the main option, because it allows Lanturn to 2HKO Clefable in the rain, which is a great bonus. However, Surf can still be used if you are wary about Hydro Pump's shaky accuracy. Heal Bell allows Lanturn to also act as a cleric, while Ice Beam provides Lanturn with almost perfect coverage, hitting all Pokemon for at least neutral damage, except for other Lanturn and Shedinja. This set works very well thanks to Lanturn's invaluable Electric-type immunity, combined with good special bulk. Lanturn can easily switch in on Choice Scarf Rotom, amongst other Electric-type Pokemon, and set up Rain Dance with ease. While Lanturn works well as a bulky user of Rain Dance, Lanturn does a much better job when hitting hard, allowing it to beat several Pokemon that usually enjoy setting up on relatively weak Lanturn, such as Mismagius and Toxicroak. A Modest nature is used so Lanturn can hit as hard as possible. Damp Rock is the recommended item choice so that the rain will last for eight turns, allowing Lanturn and its teammates to abuse it more easily. The EV spread brings Lanturn to 401 HP, maximizes Lanturn's Special Attack stat, and heavily reinforces Lanturn's Special Defense, turning Lanturn into a sturdy special tank. Though not a direct counter, Dugtrio is a major threat to Lanturn. It can switch in on a Rain Dance or Thunder, and immediately threaten Lanturn with a STAB super effective Earthquake. As an answer to this threat, a Pokemon such as Torterra makes for a great teammate, being able to setup on Dugtrio after Lanturn faints. Venusaur is also problematic, so a Pokemon who can take it out will greatly aid Lanturn and all of its teammates.
特殊坦克
UU 世代 4- 道具
- 吃剩的东西
- 性格
- 温和
- 努力值
- HP 40 / 防御 192 / 特攻 100 / 特防 176
招式
-
威力 90 命中 100 PP 15
利用大浪攻击自己周围所有的宝可梦。
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任选其一
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战术分析
Lanturn is a great special tank, having the bulk to absorb many special hits in the UU tier. Surf is a reliable, yet reasonably powerful attack, and is one of Lanturn's main attacks. Thunderbolt is another STAB attack, and hits a lot of Pokemon that Surf does not for super effective damage. Discharge is an option over Thunderbolt, offering lower power but having a much higher chance of paralyzing a threat, allowing Lanturn and its teammates to have an easier time with them. Heal Bell turns Lanturn into a cleric, allowing it to clear status off all its teammates. It also prevents Lanturn from getting crippled by Toxic coming from the likes of Arcanine and Milotic. Thunder Wave guarantees an opponent paralyzed, and if Lanturn utilizes it, Thunderbolt should be used over Discharge. The Defense EVs allow Lanturn to survive an Earthquake from Impish Donphan, boosted Facade from Swellow, and +2 Return from Life Orb Feraligatr. The Special Defense EVs allow Lanturn to tank Moltres's Fire Blast assaults. The Special Attack EVs allow Lanturn to OHKO Rhyperior and 2HKO specially defensive Donphan with Surf. The remaining EVs are put into HP to give Lanturn more bulk and to hit a Leftovers number. Calm nature allows Lanturn to tank special hits more easily, while not altering any of its necessary stats. Though Lanturn has a reasonable amount of physical bulk, it cannot take repeated hits of any kind, meaning a sturdy physical wall will greatly benefit Lanturn. Leafeon pairs well with Lanturn, having impressive physical bulk and great synergy with Lanturn. Leafeon also has access to Wish, allowing it to heal itself and Lanturn, making it an ideal teammate. Entry hazards are also welcome, as special attackers will often find themselves unable to harm Lanturn, forcing them to switch out. Registeel is a good candidate for Stealth Rock thanks to its huge amount of physical bulk and access to Thunder Wave, allowing it to cripple opposing Pokemon if Lanturn lacks Thunder Wave itself.
替身 + 充电光束
UU 世代 4- 道具
- 吃剩的东西
- 性格
- 内敛
- 努力值
- HP 104 / 防御 28 / 特攻 252 / 速度 124
招式
-
命中 — PP 10
削减少许自己的HP,制造分身。分身将成为自己的替身。
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威力 50 命中 90 PP 10
向对手发射电击光束。由于蓄满电流,有时会提高自己的特攻。
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战术分析
Lanturn can utilize Substitute and Charge Beam to easily destroy unprepared teams, thanks to its ability to set up on many special walls, gain Special Attack boosts easily, and manage to come out on top. With a combination of Substitute and Charge Beam, Lanturn can beat Chansey and other Pokemon who rely on Seismic Toss to deal damage, as it will take two Seismic Toss to break Lanturn's Substitute. Lanturn hits hard with max Special Attack, and very hard after just a few boosts from Charge Beam. It has perfect coverage with its moves, bar opposing Lanturn and Shedinja, and is a very good weapon against stall and slower teams. It has a very good typing, ability, and coverage, which is very helpful for Lanturn. Thanks to its wide coverage, it can easily defeat teams that rely on a Fire-Water-Grass core, as each type is hit for super effective damage by one of Lanturn's attacks. The EVs allow Lanturn to outrun 8 Speed Milotic, defensive Venusaur, Rhyperior, and Adamant Aggron. The HP EVs allow Lanturn to create 101 Substitutes, while also giving it an extra point of healing each turn via Leftovers. Special Attack is maxed out so that Lanturn can hit as hard as possible, while the remaining EVs are put into its lower Defense to help it tank hits better. Even with the investment in Defense, Lanturn appreciates teammates who can take powerful physical attacks, especially Ground- and Grass-type attacks. Altaria, Scyther, and Moltres all make decent partners, although Rhyperior will cause issues for everybody because Lanturn cannot switch into even Stone Edge. Tangrowth is a good counter to Rhyperior, and can switch in on an Earthquake and force it out with Power Whip. Offensive Venusaur can cause problems for Lanturn, so Altaria is again a great option for defeating Venusaur. Other options include Toxicroak, who can deal with the special variants, and Scyther and Moltres, who can deal with the physical variants. However, all counters must beware of a potential Sleep Powder.
第 3 世代配招方案 (分级 2 · 4 配招)
睡觉梦话
OU 世代 3- 道具
- 吃剩的东西
- 性格
- 内敛
- 努力值
- HP 40 / 特攻 252 / 特防 216
招式
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威力 90 命中 100 PP 15
向对手发出强力电击进行攻击。有时会让对手陷入麻痹状态。
-
任选其一
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战术分析
This Lanturn is a great status absorber and check to Water-types not named Swampert; it also walls most Electric-types to a certain extent. With reliable recovery in Rest and Volt Absorb constantly bringing it back up to high health, it is very durable. Sleep Talk stops Lanturn from being dead weight when asleep, and also means that it is not reliant on cleric support. Thunderbolt is a powerful STAB move that provides decent coverage alongside Surf. Alternatively, Ice Beam provides better coverage in general, allows Lanturn to hit Zapdos harder, and also puts a large dent into Grass- and Dragon-types--such as Venusaur and Flygon, respectively--that love to switch in on it. Celebi, however, shrugs off Ice Beam damage and can Recover any lost health. This set is easily trapped and killed by Dugtrio as it has to Rest at some point, which allows Dugtrio to switch in freely; Dugtrio can alternatively come in on a predicted Thunderbolt. When using this set, make sure that Lanturn attacks first with Surf or Ice Beam--as opposed to Thunderbolt--so that Dugtrio cannot freely switch in. Be careful about when you choose to let it use Rest as well. The given spread allows Lanturn to reach 401 HP, which means that it can survive five Seismic Tosses with Leftovers recovery, switch into three layers of Spikes four times, and also survive eight turns of Leech Seed damage. Maximum Special Attack and a Modest nature allow it to deal decent damage. The rest of the EVs are placed in Special Defense to maximize Lanturn's special bulk. Skarmory is an awesome partner for this set because of its immunity to Ground and 4x resistance to Grass, as well as its ability to check physical threats such as Snorlax and Salamence. In return, Lanturn can switch into Electric- and Fire-types attacks while beating Skarmory's counters, such as Starmie, one-on-one.
Parafusion
OU 世代 3- 道具
- 吃剩的东西
- 性格
- 内敛
- 努力值
- HP 40 / 特攻 252 / 特防 216
招式
-
威力 90 命中 100 PP 15
向对手发出强力电击进行攻击。有时会让对手陷入麻痹状态。
-
命中 90 PP 20
向对手发出微弱的电击,从而让对手陷入麻痹状态。
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战术分析
This set, as opposed to absorbing status like the RestTalk set, aims to spread status of its own around the opponent's team. It is best utilized alongside Spikes support, as Spikes puts opponents in a catch-22 situation; they are forced to make the difficult decision between staying in on Lanturn while confused and possibly taking confusion damage, or switching out and taking Spikes damage. Parafusion is also an excellent method to allow your hard-hitting Pokemon to switch in with more ease. Thunder Wave and Confuse Ray are the two most important moves on this set as they form the parafusion combination, while Thunderbolt is an obligatory STAB. There are two choices for the last slot--Surf provides another reliable STAB, while Ice Beam is an option for better type coverage, especially on the Grass-types that Lanturn despises. When using this set, like the RestTalk set, attack first with Surf or Ice Beam so Dugtrio can't just freely switch in and dispatch Lanturn. The issues with this set are its lack of reliable recovery outside of Volt Absorb and its vulnerability to being stalled or poisoned. Despite the fact that Lanturn can switch into Electric-type attacks with impunity and regain health, a good opponent can predict its switch-ins and wear it down by Spikes, sandstorm, status, or simply prediction. Additionally, many Electric-types now favor Hidden Power Grass or Toxic over Hidden Power Ice to hit Swampert, which reduces Lanturn's ability to wall them. This set synergizes excellently with all three of OU's premier Spikes users--Cloyster, Forretress, and Skarmory--not only type-wise, but also by forcing switches through inflicting confusion. Cloyster is also a large help to Lanturn in that it spins away the Spikes that this Lanturn dislikes. This set also works well alongside sweepers and hard-hitters such as Gyarados and Aerodactyl. Not only does Lanturn make it easier for them to switch in and fire off attacks or set up by paralyzing and confusing the opponent's Pokemon, the two aforementioned Pokemon also bait Electric-type moves for Lanturn to switch into and gain health from. This set is easily worn down by status; as such, clerics in general make good partners.
睡觉梦话
UU 世代 3- 道具
- 吃剩的东西
- 性格
- 内敛
- 努力值
- HP 40 / 特攻 252 / 特防 218
招式
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命中 — PP 5
连续睡上2回合。回复自己的全部HP以及治愈所有异常状态。
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命中 — PP 10
从自己已学会的招式中任意使出1个。只能在自己睡觉时使用。
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战术分析
This version of Lanturn can absorb any status from any Water, and dish attacks right back at it. With its great defensive capabilities, many special attackers will be stopped cold, and will become paralyzed in the process.
Parafusion
UU 世代 3- 道具
- 吃剩的东西
- 性格
- 内敛
- 努力值
- HP 40 / 特攻 252 / 特防 218
招式
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威力 90 命中 100 PP 15
向对手发出强力电击进行攻击。有时会让对手陷入麻痹状态。
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命中 100 PP 10
显示奇怪的光,扰乱对手。使对手混乱。
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战术分析
Double STAB and paralysis + confusion--Lanturn is one annoying Pokemon if used correctly. Lanturn's defensive capabilities extend beyond its ability to annoy, as its high HP coupled with its almost unique resistance to the popular Thunderbolt / Ice Beam combination make it a formidable special wall. Lanturn's ability to own Electrics, Waters, and Ice-types, and spread status all around an opponent's team, make it a strong team player.
第 2 世代配招方案 (分级 3 · 4 配招)
睡觉梦话
OU 世代 2- 道具
- 吃剩的东西
招式
-
威力 90 命中 100 PP 15
利用大浪攻击自己周围所有的宝可梦。
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任选其一
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战术分析
The RestTalk version of Lanturn is very durable and extremely useful for sopping up enemy sleep attacks. This set carries both STAB attacks, which provides decent coverage from one Pokemon. Thunder is an option when using with Rest and Sleep Talk for various reasons, all of which relate to the increased staying power of the RestTalk combo and Lanturn's lack of attacking strength. The lower accuracy and PP aren't much of a problem because of Lanturn's durability and Sleep Talk's presence, and the 30% paralysis chance is helpful.
Parafusion
OU 世代 2- 道具
- 吃剩的东西
招式
-
威力 90 命中 100 PP 15
利用大浪攻击自己周围所有的宝可梦。
-
威力 90 命中 100 PP 15
向对手发出强力电击进行攻击。有时会让对手陷入麻痹状态。
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战术分析
You can also go the support route with Thunder Wave and Confuse Ray, making it easier for Lanturn's teammates to set-up, not to mention the annoyance this causes. The set still carries both STAB attacks for decent coverage, plus it's very hard for opponents to hit through both paralysis and confusion.
睡觉梦话
UU 世代 2- 道具
- 吃剩的东西
招式
-
威力 110 命中 70 PP 10
向对手劈下暴雷进行攻击。有时会让对手陷入麻痹状态。
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威力 90 命中 100 PP 15
利用大浪攻击自己周围所有的宝可梦。
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战术分析
Set Description This is the most straightforward and reliable set for Lanturn. Thunder is the preferred Electric-type STAB attack, as its high base damage compensates for Lanturn's fairly low Special Attack, and its high paralysis chance poses a threat even to more resilient foes. Surf is Lanturn's most consistent attack and does just enough damage to Nidoqueen that it cannot recover enough health with Moonlight and Leftovers to stay out of 2HKO range, meaning if Lanturn connects with Surf on the switch, the standard Moonlight Nidoqueen will be forced to switch out or risk fainting. Rest gives Lanturn the ability to switch into many special attacks with ease without having to worry too much about getting worn down. Sleep Talk is particularly useful for keeping up Lanturn's threat level while it is asleep and therefore acts as a deterrent to dangerous foes like Nidoqueen, Scyther, and Granbull. Lanturn typically switches into one of the many Water-types in the tier, forcing them out with the threat of Thunder. From there, you are free to guess what the opponent might switch into and choose the appropriate move. Lanturn is quite an awkward Pokemon to switch into if the opponent does not have a special wall like Hypno, Chansey, or Ampharos due to its high power STAB attacks, good coverage, and the threat of paralysis from Thunder. It is one of very few Pokemon that is capable of safely taking repeated hits from the likes of Slowbro while threatening it in return and also having enough damage output to threaten Nidoqueen. However, due to it having a weakness to Ground, it cannot fulfill the same generic physical wall role that the other bulky Water-types in the tier can, nor can it safely check Nidoqueen despite being able to discourage it from switching in. Team Options While Lanturn has a clear niche with clear advantages, it can be difficult to fit onto a team, as while it performs admirably as a special wall, it does not compare to Hypno or Chansey in this regard, nor does it do everything one might want their bulky Water-type to do. Lanturn strongly benefits from additional measures to handle Nidoqueen; some options fit for this purpose include Granbull, the combination of Gligar and Piloswine, and other bulkier Water-types such as Quagsire and Slowking. Lanturn can have a difficult time dealing with the raw power of other Electric-types such as Ampharos and Electabuzz, so Ground-types such as Nidoqueen and Piloswine make for good teammates. These Ground-types also tend to draw in the Water-types that Lanturn can capitalize on. While Lanturn has enough power to threaten Granbull and can take a hit or two in return, it is wise to use a more reliable option to deal with Curse Granbull. Haunter and Magneton are two options that deal with mono-attacking Granbull reliably. Grass-types such as Bellossom are enormous problems for Lanturn; they are most safely dealt with by using another Rest user that is not weak to Grass, such as Hypno, Mr. Mime, or Pinsir. However, Qwilfish can also deal with Bellossom in the short term and provides Spikes that Lanturn and its team can take advantage of.
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