Z-万圣夜
小小杯 世代 7招式
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命中 100 PP 20
邀请对手参加万圣夜。使对手被追加幽灵属性。
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威力 80 命中 100 PP 15
投掷一团黑影进行攻击。有时会降低对手的特防。
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战术分析
Moves Z-Trick-or-Treat is a stellar setup move that boosts all of Pumpkaboo-S's stats by one stage, giving it a chance to sweep. Shadow Ball is Pumpkaboo-S's Ghost-type STAB move, hitting hard after a Z-Trick-or-Treat boost. It also lets Pumpkaboo-S get a super effective hit most of the time thanks to Trick-or-Treat's secondary effect. If need be, it can also be powered up into Never-Ending Nightmare as a last resort to nab a quick KO. Fire Blast gets rid of the Grass- and Steel-types that resist Giga Drain, OHKOing Ferroseed and 2HKOing Pawniard and Foongus, and OHKOes Pokemon such as Snover and Alolan Sandshrew. Giga Drain gets a STAB boost and hits Ground-types like Mudbray and Drilbur as well as Water-types like Chinchou and Corphish, though Choice Scarf variants of Chinchou still outspeed boosted Pumpkaboo-S and Knock Off from Corphish still does heavy damage to Pumpkaboo-S. It also provides Pumpkaboo-S with a bit of recovery. Set Details 148 Speed EVs allow Pumpkaboo-S to outspeed the entire unboosted metagame after a Z-Trick-or-Treat. 164 Special Attack EVs with a Modest nature maximize Pumpkaboo-S's damage as much as possible. The remaining EVs are used to give Pumpkaboo-S more bulk. Frisk is the preferred ability because it can be crucial in figuring out what set the opponent is running. Ghostium Z is required to use Z-Trick-or-Treat or, if the situation calls for it, Never-Ending Nightmare. Usage Tips Pumpkaboo-S should generally avoid status, especially paralysis. Pumpkaboo-S should usually be saved for late-game when most of its counters are removed, such as Vullaby and Pawniard. It can also function as an early-game wallbreaker if the opponent doesn't have any of Pumpkaboo-S's counters, making it easy for it to punch holes in the enemy team for its allies to clean up. Pumpkaboo-S can reliably set up on things that it walls, such as Drilbur and Mudbray, due to its typing. Pumpkaboo-S should be careful of Sucker Punch because it deals a lot of damage, not to mention that it bypasses Pumpkaboo-S's boosted Speed. Pursuit is also dangerous, as it forces Pumpkaboo-S to take some damage regardless of whether it switches out or not. Thanks to Trick-or-Treat, Pumpkaboo-S can turn anything into a Ghost-type, making Shadow Ball super effective on almost anything. Even after it sets up, it can still use Trick-or-Treat if something new comes in. Team Options In general, Pumpkaboo-S's teammates should be used to avoid Sucker Punch. Pokemon that can set up entry hazards, such as Dwebble and Archen, help Pumpkaboo-S get some important KOs on Pokemon such as Pawniard, which is a threat to it. Fighting-types such as Timburr and Mienfoo can take care of the Dark-types that Pumpkaboo-S fears. Water-types, such as Mareanie and Chinchou, form a good core with Pumpkaboo-S, as they can take the Fire- and Ice-type attacks Pumpkaboo-S is weak to while Pumpkaboo-S takes Grass- and Electric-type attacks in return. Chinchou in particular can also take care of Flying-types thanks to its typing. Diglett can trap and get rid of Fire-types such as Ponyta as well as Poison-types. Finally, clerics like Spritzee can heal Pumpkaboo-S from crippling status conditions as well as restore its HP.