圈圈熊 对战配招推荐
第 9 世代配招方案 (分级 2 · 3 配招)
进攻型剑舞(速度)
神之馈赠 世代 9防御型剑舞(HP、防御、特防)
神之馈赠 世代 9第 7 世代配招方案 (分级 1 · 1 配招)
戏法空间破盾手
PU 世代 7- 道具
- 火焰宝珠
- 性格
- 勇敢
- 努力值
- HP 252 / 攻击 252 / 特防 4
- 个体值
- 速度 0
招式
-
命中 — PP 20
激烈地跳起战舞提高气势。大幅提高自己的攻击。
-
威力 70 命中 100 PP 20
当自己处于中毒、麻痹、灼伤状态时,向对手使出此招式的话,威力会变成2倍。
-
-
查看完整配招
关注公众号,回复"查看配招攻略"获取密码
密码错误,请重新输入
战术分析
Moves Facade is Ursaring's go-to STAB move unless there is a foe resistant or immune to Normal-type moves. With 140 Base Power, STAB, and a boost from Guts when Ursaring is burned, Facade can break through almost anything in the tier. Crunch is used to hit Ghost-types like Oricorio-G and Jellicent super effectively while also hitting Sableye and Spiritomb neutrally to prevent Ursaring from being completely walled by them. Close Combat hits Rock- and Steel-types that resist Facade like Regirock, Carracosta, and Aggron. Set Details A Brave nature is used to make Ursaring's low Speed more effective under Trick Room. Guts boosts Ursaring's Attack even higher when affected by status and helps it beat common physical walls in the tier like Tangela. A Flame Orb is used to ensure that Ursaring can have Guts activated and to prevent it from being affected by Toxic poison and paralysis, which are much more detrimental. Usage Tips Ursaring under Trick Room is a dedicated physical wallbreaker, as there aren't many good checks to it that can take its Facade after a boost. Even with a sky-high Attack stat, Ursaring can fail to harm defensive Ghost-types that run Foul Play like Spiritomb, so it should try to play around those. Ursaring should try to use Swords Dance when coming in on a weak foe like Clefairy, though it should be wary of the rare Knock Off. Because Ursaring is a very prediction-reliant Pokemon and Trick Room is a hyper offensive playstyle, Ursaring should take advantage of the limited turns as much as possible. As its main role is to be a wallbreaker, it should allow a late-game cleaner like Drampa to finish off the other parts of a team. Team Options Trick Room setters like Carbink are mandatory partners for Ursaring. Carbink sets up Stealth Rock, has Magic Coat to prevent opposing entry hazards from being set up, and uses Explosion to bring in Ursaring for free. As a hard-hitting wallbreaker, Ursaring appreciates the help of U-turn support to get in on something it can take advantage of or threaten. Wishiwashi is notable, as it can lure in special walls like Audino and Eelektross for Ursaring to take advantage of. Special wallbreakers like Drampa help Ursaring deal with physically defensive Pokemon, namely Regirock and Tangela, and have an easier time cleaning after Ursaring breaks a team. Pokemon with moves like Memento, Explosion, and Healing Wish such as Carbink, Audino, and Musharna all help Ursaring get in for free and many Pokemon have access to one of these moves along with Trick Room. Musharna also acts as a Fighting-type check that helps cover Ursaring's weakness to Mach Punch. Ursaring and Crabominable form a great physically offensive core with Trick Room, with Ursaring absorbing status and being fairly reliable at breaking through Psychic-types like Musharna and Crabominable in return taking care of Normal-resistant and -immune Pokemon like Regirock and Jellicent.
第 6 世代配招方案 (分级 2 · 4 配招)
健美
PU 世代 6- 道具
- 吃剩的东西
- 性格
- 慎重
- 努力值
- HP 248 / 特防 252 / 速度 8
招式
-
威力 — 命中 100 PP 20
为了训练家而全力攻击对手。亲密度越高,威力越大。
-
命中 — PP 20
使出全身力气绷紧肌肉,从而提高自己的攻击和防御。
-
-
查看完整配招
关注公众号,回复"查看配招攻略"获取密码
密码错误,请重新输入
战术分析
Moves Return is Ursaring's STAB move of choice, boasting good Base Power with no drawbacks. Bulk Up boosts both Ursaring's Defense and Attack stats, enabling it to bolster its uninvested Defense stat while also giving it the power to break through defensive Pokemon such as Metang and Probopass. Rest provides Ursaring with a reliable means of recovery, and Sleep Talk ensures that Ursaring does not become passive once it is asleep. Set Details Maximum HP and Special Defense investment is used to make Ursaring as specially bulky as possible, allowing it to best combat special attackers such as Articuno and Choice Scarf Rotom-F. Guts boosts Ursaring's Attack when it is afflicted by a status condition, which can be useful to punish Pokemon that may try to cripple Ursaring with Will-O-Wisp and increases Ursaring's damage output when it is asleep. Leftovers grants Ursaring passive recovery, allowing it to avoid the 3HKO from Zebstrika's Thunderbolt and Choice Scarf Mr. Mime's Dazzling Gleam. Usage Tips Bulk Up Ursaring is very threatening to defensive teams due to the fact that most Normal-type counters such as Mawile, Golem, and Bronzor are inherently passive and aren't able to deal with Bulk Up Ursaring's better staying power compared to the likes of Stoutland and other Ursaring variants. Make sure to use this to your advantage when looking for opportunities to set up to win; there are some situations, especially when facing teams without a Ghost-type, where Ursaring will face little resistance and only needs to be played smartly in order to sweep. When playing against offensive teams, it is advised to not try setting up too early. Offensive teams will often have multiple Pokemon that are powerful enough to overwhelm Ursaring. In most instances, Ursaring should only be using Bulk Up to apply short-term pressure to Pokemon such as Leafeon or just throwing out attacks until the Pokemon that can force it out have been removed. Keep in mind that while Bulk Up Ursaring is invested to make itself as bulky as possible, it should not be used as a wall. Ursaring only barely avoids the 3HKO from most special attacks without any prior damage; keep in mind that there is often the potential for entry hazard damage or just prior damage taken to cause such 3HKOs to happen. Do not overload Ursaring by trying to use it to perform too many roles. Bulk Up Ursaring works best as a dedicated late-game sweeper, so try to keep it as healthy as possible until you need it. Team Options With Ursaring only having a single weakness to Fighting, Pokemon such as Pelipper and Altaria should be some of the first to be considered as teammates, since they can handle the likes of Monferno and Combusken. Pokemon such as Golem and Bronzor are helpful, as they can handle powerful wallbreakers such as Stoutland and Chatot while also setting up Stealth Rock to chip away at Pokemon such as Gourgeist-XL and Vullaby. Knock Off support from Pokemon such as Tangela and Clefairy is useful to remove items such as Leftovers and Eviolite from defensive Pokemon while also removing damage-boosting items such as Golem's Choice Band and Rotom-F's Life Orb, making it easier for Ursaring to find setup opportunities. Pokemon such as Metang and Golem can support Ursaring by carrying Toxic to lure and weaken Gourgeist-XL, one of the best counters to Bulk Up Ursaring thanks to its Ghost typing in combination with reliable recovery and Foul Play. Vullaby can take on a large number of these roles, providing a check to powerful wallbreakers such as Stoutland and having the ability to remove items with Knock Off while also removing entry hazards, which prevents Ursaring from being slowly whittled down by hazard damage.
飞毛腿
PU 世代 6招式
-
威力 70 命中 100 PP 20
当自己处于中毒、麻痹、灼伤状态时,向对手使出此招式的话,威力会变成2倍。
-
威力 120 命中 100 PP 5
放弃守护,向对手的怀里突击。自己的防御和特防会降低。
-
-
查看完整配招
关注公众号,回复"查看配招攻略"获取密码
密码错误,请重新输入
战术分析
Moves Facade is Ursaring's main attacking move, whose power doubles once Ursaring is poisoned, allowing it to deal out heavy damage against foes that don't resist it. Close Combat hits Rock- and Steel-types such as Golem and Probopass, which resist Facade. Crunch rounds out Ursaring's coverage, nailing Ghost-types such as Misdreavus and Gourgeist-XL, which are immune to Facade and Close Combat. Swords Dance boosts Ursaring's Attack to extraordinary levels, allowing it do deal out even more damage. Protect can be used over Swords Dance to guarantee that Ursaring's Toxic Orb activates, but the foe can use this opportunity to switch out, use a boosting move, or set up entry hazards. Set Details Maximum investment in Attack allows Ursaring to deal out the most possible damage. Maximum investment along with a Jolly nature lets Ursaring be as fast as possible, notably being able to outspeed everything up to base 105 Speed Pokemon such as Kadabra and Rapidash after Quick Feet takes effect. Quick Feet is the preferred ability, as it provides a boost to Ursaring's Speed when it is inflicted with a status condition. Usage Tips Ursaring can be used as an early-game wallbreaker to deal out heavy damage or as a late-game sweeper once faster Pokemon and priority users are eliminated or weak enough for Ursaring to take out on its own. Ursaring is best coming in after a teammate has fainted or off a slow Volt Switch or U-turn from Pokemon such as Probopass and Vibrava. Swords Dance should be used if you predict a switch or if Ursaring has a favorable matchup against a foe such as Clefairy. It can then proceed to wear down the opponent's team for its teammates to clean up. Facade should be spammed often unless your opponent has a Pokemon that resists or is immune to it. Team Options Ursaring best fits on balanced or offensive teams in need of a hard-hitting wallbreaker. Ursaring greatly appreciates entry hazard support from Pokemon such as Probopass, Metang, and Stunfisk, as it aids in wearing down foes switching in. Setup sweepers such as Regice and Fraxure appreciate Ursaring's wallbreaking support. Other Normal-types also pair well with Ursaring; Sawsbuck appreciates Ursaring's ability to handle Ghost-types, while Dodrio and Purugly appreciate Rock- and Steel-types being removed. Sticky Web support from Leavanny slows down faster threats to Ursaring, making them easier to handle. As Ursaring is worn down by entry hazards, hazard removal support from Pokemon such as Vibrava, Pelipper, and Armaldo is greatly appreciated.
清场型
STABmons 世代 6- 道具
- 文柚果
- 性格
- 开朗
- 努力值
- HP 4 / 攻击 252 / 速度 252
招式
-
命中 — PP 10
将自己的HP减少到最大HP的一半,从而最大限度提高自己的攻击。
-
威力 80 命中 100 PP 5
以迅雷不及掩耳之势猛撞向对手进行攻击。必定能够先制攻击。
-
-
查看完整配招
关注公众号,回复"查看配招攻略"获取密码
密码错误,请重新输入
战术分析
Moves Belly Drum is Ursaring's main setup move and the main part of what makes this set so proficient. Extreme Speed fills the role of a STAB priority move and is the second part of what makes the set so effective. The rest of the moves are coverage options to allow Ursaring to break through Pokemon that would otherwise wall it. Fighting-type coverage is required, as Pokemon such as Skarmory and Aerodactyl wall Ursaring otherwise, and Ferrothorn survives +6 Earthquake at full health. Brick Break is usually the best option because it OHKOes most of its targets at +6. Close Combat is also an option if you want raw power; however, it leaves Ursaring more prone to being revenge killed by Stoutland and other Extreme Speed users. Earthquake is a good option to cover bulky Steel-types such as Jirachi, and it doesn't make contact, so it can hit predicted Ferrothorn or Garchomp switch-ins. Crunch is another decent option that OHKOes Cofagrigus, but it can also hit other Pokemon such as Gengar. Set Details Sitrus Berry allows Ursaring to recover 25% of its maximum HP, giving it more longevity and many more opportunities to set up. Guts prevents Ursaring from being crippled by burns and turns status ailments into an advantage. Quick Feet is also a very viable option because the extra Speed can turn Ursaring into an even more proficient sweeper. Maximum Speed and Attack EVs are used to make Ursaring as strong and as fast as possible, and the remaining 4 EVs are placed into HP as to give Ursaring an even HP stat, allowing Sitrus Berry to kick in after using Belly Drum at full health. A Jolly nature is preferred because Ursaring usually won't miss the extra power at +6, and outpacing other Ursaring as well as a few slower threats is useful. However, an Adamant nature is still a viable option if maximum damage output is preferred. Usage Tips Make sure that Ursaring only uses Belly Drum once any Pokemon with Unaware, such as Clefable and Quagsire, are gone from the opponent's team because they can completely stop Ursaring's sweep. If your opponent has revealed Topsy-Turvy on Sableye, make sure it is KOed before setting up because Sableye is immune to Extreme Speed and can ruin Ursaring's sweep and remove your team's momentum. As Ursaring can only set up Belly Drum once, use it wisely, and remember that Ursaring is better late-game once the opposing team has been worn down. Thanks to Extreme Speed, this set can be used as a revenge killer early-game as long as you don't let Ursaring take too much damage. Ursaring has relatively poor bulk, so only set up on Pokemon with weak attacks. A lot of players will try to switch Ferrothorn into a predicted Extreme Speed to stack up Iron Barbs damage, so predict this if possible and hit Ferrothorn with Earthquake as it switches in, provided Ursaring is running the move. Use the turn that Ursaring forces a frail foe out to set up Belly Drum. Team Options Pokemon that provide dual screens support such as Espeon and Latias give Ursaring easier opportunities to set up. Memento and Parting Shot users such as Whimsicott and Sableye also provide Ursaring with setup opportunities. Ursaring is relatively slow, so Tailwind support from Pokemon such as Zapdos is very useful. Entry hazard support is very useful to break Sturdy and Focus Sash, so Pokemon such as Forretress are good team options. Mega Venusaur and Ferrothorn both beat Clefable and Quagsire, which wall Ursaring thanks to Unaware. Pokemon like Hoopa-U and Keldeo can cover physical walls like Ferrothorn and Garchomp, which can deal a lot of passive damage to Ursaring.
报仇型
STABmons 世代 6- 道具
- 丝绸围巾
- 性格
- 爽朗
- 努力值
- 攻击 252 / 防御 4 / 速度 252
招式
-
威力 40 命中 100 PP 10
进行先制攻击,使对手畏缩。要在出场后立刻使出才能成功。
-
威力 80 命中 100 PP 5
以迅雷不及掩耳之势猛撞向对手进行攻击。必定能够先制攻击。
-
-
查看完整配招
关注公众号,回复"查看配招攻略"获取密码
密码错误,请重新输入
战术分析
Moves Fake Out and Extreme Speed form a powerful revenge killing combination. Play Rough is used to hit Sableye, which cannot weaken Ursaring's attacks with Will-O-Wisp thanks to Guts. Crunch is another option that hits other Ghost-types, which are rare but still threaten Ursaring. Close Combat is the most common move in the last slot, hitting most Steel- and Rock-type Pokemon such as Ferrothorn and Terrakion. Earthquake hits Pokemon such as Jirachi and Raikou as hard as possible and OHKOes Heatran. Fire Punch is a more niche option that can OHKO Ferrothorn and can get a heavy hit on Skarmory but leaves Ursaring unable to significantly damage Heatran, which is very common in STABmons. Set Details Silk Scarf leaves Ursaring much weaker than Toxic Orb but still boosts the power of Fake Out and Extreme Speed without wearing down Ursaring. On the other hand, Toxic Orb activates Guts, making Ursaring extremely powerful, and lets Ursaring sponge status ailments once it activates, giving your team a free switch-in to Pokemon such as Whimsicott. Unfortunately, Toxic Orb puts Ursaring on a timer, which is very undesirable due to the nature of Fake Out. Guts makes Ursaring much stronger and allows it to take advantage of Will-O-Wisp and other status moves. The EVs give Ursaring maximum power and Speed to make it effective at revenge killing; however, Ursaring can afford to use an Adamant nature instead of Jolly because Jolly doesn't help it outpace anything notable besides other Ursaring and some Stoutland sets, as it is relatively slow anyway and has dual priority to mitigate its poor Speed. Usage Tips Ursaring should very rarely be switched in directly because it is prone to being worn down and is generally only good as a revenge killer. If possible, the only time Ursaring should be switched in directly is on a predicted status move after Toxic Orb has activated, provided it's running the item. Ursaring's main role is coming in after a KO and immediately threatening the foe with Fake Out and Extreme Speed, so being brought in after a threat KOes something on your team is useful. If running Toxic Orb, bring Ursaring in safely so that it can use Fake Out to activate the item. Not many Pokemon can switch into Ursaring safely, so use that to your advantage. Ursaring functions great as a blanket check to setup sweepers, so it should be brought in to revenge kill them. Prediction is very important because the more Ursaring attacks, the more HP it ends up losing. Opponents will often try to switch aggressively around this, so don't be afraid to predict. Pulling double switches is often quite useful because many people will try to stall Ursaring out. Team Options Ursaring has trouble breaking through bulky Ground-types such as Garchomp and Hippowdon, so strong Water- and Ice-type attackers such as Azumarill and Weavile are helpful for breaking these Pokemon down. If Ursaring is running Play Rough over Crunch, Ghost-types other than Sableye can be troublesome, so partners such as Mega Gyarados can be helpful to take care of them. Pursuit users such as Weavile are especially good at removing Ghost-types. Generally, Ursaring dislikes sturdy physical walls, so special wallbreakers such as Mega Blastoise are good teammates. Ursaring appreciates entry hazard removal, as entry hazards and poison damage wear it down extremely quickly, making Defoggers and spinners such as Landorus-T and Starmie good partners. Starmie and Mega Blastoise are especially good because they offer good offensive synergy with Ursaring as well, covering bulky Ground-types and Ursaring can take care of walls such as Ferrothorn and Suicune in return. Entry setters such as Ferrothorn also help Ursaring a lot because it forces a lot of switches. In particular, Forretress can set up Toxic Spikes, which quickly wears down the opponent's team in conjunction with Ursaring's powerful Fake Out. Trappers, such as Gothitelle, are very useful teammates in order to eliminate Heatran and Ferrothorn.
第 5 世代配招方案 (分级 4 · 8 配招)
毅力
NU 世代 5- 道具
- 剧毒宝珠
- 性格
- 爽朗
- 努力值
- HP 4 / 攻击 252 / 速度 252
招式
-
威力 70 命中 100 PP 20
当自己处于中毒、麻痹、灼伤状态时,向对手使出此招式的话,威力会变成2倍。
-
威力 100 命中 100 PP 10
利用地震的冲击,攻击自己周围所有的宝可梦。
-
-
查看完整配招
关注公众号,回复"查看配招攻略"获取密码
密码错误,请重新输入
战术分析
Guts Ursaring is a very hard-hitting attacker, demolishing everything in its way with the combination of a massive Attack and a perfect movepool. Facade is the choice of STAB, as it reaches a whopping 140 Base Power after Toxic Orb is activated. Earthquake can hit the Rock- and Steel-types that resist Facade, easily scoring a 2HKO on Regirock and Metang, two of the most common ones, after Stealth Rock. Ghost-type Pokemon are the only Pokemon that take no damage from Facade, and some of the Ghost-types in NU take nothing from Earthquake either. Because of this, Crunch is very useful against them, as it handily scores a super effective hit on every Ghost-type found in Ursaring's homeland; however, Crunch should pretty much only be used for this purpose, as its power is much less than Facade, even when laying a super effective hit on Pokemon. Protect is the main option to occupy Ursaring's last moveslot, as it will guarantee the activation of Ursaring's Toxic Orb while protecting it from taking a hit; this could potentially be life-saving, as Ursaring won't have to take that extra hit before proceeding to destroy the opponent with its Guts-boosted Attack. Swords Dance is a lesser option here, as Guts Ursaring doesn't need its provided power and its low Speed lowers the chance of an effective sweep. However, a +2 Guts-boosted Ursaring's Facade will KO everything in its way, and resistance and immunity issues will be taken care of by Earthquake and Crunch, respectively. Swords Dance will also punish Protect users, such as Alomomola, that try to stall Ursaring out. An Adamant nature is preferred because of the sheer damage output it provides, but a Jolly nature can be used to outrun standard Misdreavus so Ursaring can 2HKO it with Crunch before it does the same with Foul Play. Flame Orb seems like a better choice on paper, but in reality, you'll find Ursaring getting forced out (after a KO, that is) very often, so Toxic Orb is the preferred choice, as it deals less residual damage unless Ursaring stays in for more than three turns. Close Combat can be used in place of Earthquake to hit the same targets and get in a stronger hit on Dark-, Ice-, and Normal-types. However, it lowers Ursaring's defenses afterwards, making it more susceptible to revenge killers. Furthermore, Ursaring will also miss out on 2HKOing Metang, which will then become a threat. Partners for this set are very similar to those of the Quick Feet variant. Wynaut can lock opposing Pokemon into harmless moves for Ursaring to set up on with Swords Dance. Trick Room setters, such as Duosion and Musharna, are also excellent teammates, as this Ursaring fits well on Trick Room teams due to its low Speed. Furthermore, Ursaring can come in on Ghost-types that most Trick Room setters despise, and in return, they can come in on Fighting-type attacks. If you're using Ursaring on a Trick Room team, then this EV spread is recommended: 252 HP / 252 Atk / 4 SpD with a Brave nature. Similarly, just providing Ursaring with paralysis support lets it shred teams apart. Entry hazard setters are also highly appreciated, as with them, Ursaring can net a few KOs that it wouldn't be able to otherwise, such as a 2HKO on Regirock. Golurk is the best for this job, as it can come in on Fighting-types and set up Stealth Rock. Scolipede and Garbodor also work wonders, as they resist Fighting-type attacks and can set up Spikes. Revenge killers are also very nice, as this Ursaring is very slow and needs hard-hitting attackers, such as Kadabra and Sawk, removed before attempting to wallbreak. Likewise, Pokemon that appreciate walls such as Probopass and Alomomola removed make for great partners, as this set functions more as a wallbreaker than as a sweeper.
SubSD
NU 世代 5- 道具
- 吃剩的东西
- 性格
- 爽朗
- 努力值
- HP 248 / 攻击 124 / 防御 52 / 速度 84
招式
-
命中 — PP 10
削减少许自己的HP,制造分身。分身将成为自己的替身。
-
命中 — PP 20
激烈地跳起战舞提高气势。大幅提高自己的攻击。
-
-
查看完整配招
关注公众号,回复"查看配招攻略"获取密码
密码错误,请重新输入
战术分析
This set might seem inferior to Substitute + Bulk Up Braviary at first, but a closer look reveals that Ursaring is equally as good as it, if not better. The reason lies in Ursaring's better typing, access to Swords Dance, reliable way to hit Rock- and Steel-types, and ability to switch into status and benefit from it. Substitute is a no brainer on this set, as it protects Ursaring from revenge killers and allows it to defeat them, opening up a late-game sweep. Swords Dance boosts Ursaring's already massive Attack to terrifying levels even without maximum investment. Return is used over Facade because this Ursaring doesn't (and shouldn't) hold a status Orb, making Facade situational and almost always weaker. Earthquake hits Rock- and Steel-types hard, providing crucial coverage, and it also does decent damage to Golurk, easily 2HKOing it. The listed EVs allow Ursaring to set up on Alomomola, as it outspeeds it, will never have its Substitutes broken by Waterfall, and can 2HKO with Return after a boost. An alternate spread of 248 HP / 172 Def / 84 Spe can be used to make sure that Miltank and Lickilicky's Body Slams never break Ursaring's Substitutes, but it then finds itself having trouble breaking through walls. You can also use 124 Special Defense EVs to make sure Tangela doesn't break Ursaring's Substitutes with Giga Drain, but this isn't recommended because Tangela is a much rarer sight than Alomomola. A status Orb can be used over Leftovers to activate Guts, but the combined damage from Substitute, the status Orb, and repeated hits will quickly finish Ursaring off; this is why Leftovers is recommended, as it provides recovery instead. Crunch can be used over Earthquake in the last slot to give Ursaring a way to hit Ghost-types such as Drifblim, Haunter, and Misdreavus. This isn't recommended though, as it isn't as strong as Earthquake and Ursaring will then be walled by Steel-types, which are usually harder to take care of. Likewise, Close Combat can be used as a stronger alternative to Earthquake; however, the nasty defense drops take away from the bulk this set has. Close Combat really only hits the virtually non-existent Levitate Bronzor harder and leaves Ursaring much less able to deal with Golurk and Metang, who are potent threats in today's metagame. When it comes to partners, Pursuit trappers are the best, as they eliminate Ghost-types, Pokemon that this set can't handle. Skuntank is the best Pursuit trapper in the tier, but it really doesn't offer much synergy with Ursaring. Entry hazard setters are very useful, as this set can't 2HKO Alomomola or Tangela without them even after a boost. Wynaut can neutralize opponents with Encore to give Ursaring setup opportunities. Lastly, a revenge killer or a hard-hitting tank is useful to handle the small possibility of two revenge killers on the opposing team.
飞毛腿
NU 世代 5招式
-
威力 70 命中 100 PP 20
当自己处于中毒、麻痹、灼伤状态时,向对手使出此招式的话,威力会变成2倍。
-
威力 100 命中 100 PP 10
利用地震的冲击,攻击自己周围所有的宝可梦。
-
-
查看完整配招
关注公众号,回复"查看配招攻略"获取密码
密码错误,请重新输入
战术分析
Say hello to Quick Feet Ursaring, one of the best late-game sweepers available in the NU tier. This is Ursaring's easiest set to use, and it doesn't compromise effectiveness to achieve this. Quick Feet fixes Ursaring's disastrous base Speed in the matter of a turn, letting it match up against some of NU's most common threats, such as non-Choice Scarf Jynx and Primeape. Although this set mainly focuses on Speed, Ursaring still hits like a truck thanks to its gigantic base Attack. Do note that Ursaring will still be outsped by common Choice Scarf users, such as Rotom-F and Sawk. Facade is the STAB of choice, as it reaches a whopping 140 Base Power after Toxic Orb is activated, becoming Ursaring's strongest attacking move that doesn't have any drawbacks. Earthquake hits the Rock- and Steel-types that resist Facade and also hits Metang for super effective damage, something that no other move on this set accomplishes. It should be noted that, despite being super effective against Electric-type Pokemon, Earthquake will not hit them as hard as Facade, making the latter the primary option. Crunch is used in the third moveslot because of its ability to hit Ghost-types, such as Drifblim, Misdreavus, and Haunter, that are immune to every other move on the set super effectively. Much like Earthquake though, a neutral Facade is always stronger than a super effective Crunch, so it should only be used on Ghost-type Pokemon. The last moveslot is a toss-up between Swords Dance and Protect. Swords Dance is an excellent move, as it turns Ursaring into a terrifying sweeper and it can find opportunities to set up on weak attackers such as Lickilicky, Garbodor, and Seismitoad. However, taking even these attacks combined with Toxic Orb recoil will greatly shorten Ursaring's lifespan. Protect is an alternative option, as it guarantees the activation of Toxic Orb, allowing Ursaring to act as a pseudo-revenge killer; Protect also turns Ursaring into a good scout for Choice-locked Pokemon. Jolly is chosen over Adamant because Jolly allows Ursaring to outspeed everything up to positive-natured Pokemon with base 105 Speed. Toxic Orb is the status Orb of choice, as Quick Feet doesn't negate the 50% Attack drop that burn causes. Close Combat can be used in place of Earthquake, as it is more powerful, hits Dark-, Normal-, and Ice-type Pokemon harder than Facade, and gets a super effective hit on Rock- and Steel-types, just like Earthquake. However, the power difference really isn't notable, and having Ursaring's defenses dropped by a stage every time Close Combat is used makes it very susceptible to revenge killers. As far as partners go, Ursaring fits well with almost every Pokemon; however, it really likes the Encore support Wynaut provides, as it provides a free turn to set up Swords Dance. Gothorita can trap and remove several common physical walls such as Alomomola, Weezing, and to a lesser extent, Tangela. This variant of Ursaring appreciates entry hazard support more than any other, as it helps unboosted Ursaring net some specific KOs on Pokemon, such as guaranteeing a 2HKO on Misdreavus with Crunch. The best Pokemon for this job would be Poison-types such as Scolipede and Garbodor, as they resist Fighting-type attacks. Golurk is another great entry hazard setter because it's immune to Fighting-type attacks. Ursaring also likes the company of revenge killers and hard-hitting tanks on its team, as they can take care of opposing revenge killers.
睡觉梦话
PU 世代 5- 道具
- 吃剩的东西
- 性格
- 慎重
- 努力值
- HP 248 / 防御 8 / 特防 252
招式
-
任选其一
-
命中 — PP 20
使出全身力气绷紧肌肉,从而提高自己的攻击和防御。
-
-
查看完整配招
关注公众号,回复"查看配招攻略"获取密码
密码错误,请重新输入
战术分析
Return is the go-to STAB option for being the most powerful with no drawbacks, but Body Slam can be used for its paralysis chance against potential threats like Mawile and Huntail at the cost of some power. The last move can be one of two options: Sleep Talk is the better of the two options to prevent Ursaring from being too passive while asleep from Rest, while Crunch allows Ursaring to hit Ghosts-types like Frillish and the rare Banette that are immune to its Normal-type STAB moves. This Ursaring set is an excellent stallbreaker, so it best finds a home on slower teams that might have a difficult stall matchup otherwise. Ursaring is weak to Fighting-type attacks, so partners that can absorb them such as Frillish and Duosion are appreciated. Ursaring also appreciates partners to heal off its sleep from Rest, so clerics like Vileplume can be a great choice. Ursaring also tends to struggle against Ghost-types if it isn't running Crunch such as Frillish and Banette, so having a way to deal with them such as Pursuit from Sneasel and Stoutland can go a long way. This Ursaring set also excels in taking neutral special attacks from threats like Zebstrika and Swoobat, so partners like Stunfisk and Torterra that can soak up physical attacks make for good choices and an excellent defensive core.
飞毛腿
PU 世代 5招式
-
威力 70 命中 100 PP 20
当自己处于中毒、麻痹、灼伤状态时,向对手使出此招式的话,威力会变成2倍。
-
威力 120 命中 100 PP 5
放弃守护,向对手的怀里突击。自己的防御和特防会降低。
-
-
查看完整配招
关注公众号,回复"查看配招攻略"获取密码
密码错误,请重新输入
战术分析
This set leverages Quick Feet to outspeed Pokemon under base 110 Speed like Monferno and Dodrio by using a Toxic Orb. Facade is the chosen attack thanks to its hefty 140 Base Power after the Toxic Orb activates. Close Combat and Crunch both round out Ursaring's coverage by letting it push through key defensive threats like Klang and Frillish, respectively. The last moveslot is a choice between two excellent choices; Protect guarantees that Toxic Orb activates without taking damage, but Swords Dance can be used to push Ursaring's Attack even higher and go for the sweep at the cost of potentially taking damage during the setup turn and therefore having less of a chance to sweep. Jolly is the mandatory nature due to it pushing Ursaring's Speed high enough to outspeed almost every Pokemon in the tier except very fast threats like Zebstrika and Purugly. This Ursaring set needs to prioritize avoiding any and all chip damage when possible, as due to the mandatory damage from the Toxic Orb, too much chip damage can easily result in an easy revenge kill or Toxic Orb knocking Ursaring out outright. As a result, partners like Tentacool and Natu are key for keeping entry hazards far away from Ursaring. Other options, such as Healing Wish from Mr. Mime, can keep Ursaring healthy throughout the match even if Healing Wish gets rid of the poison from the Toxic Orb. Quick Feet Ursaring can struggle to break through dedicated walls even with Swords Dance such as Bronzor, so entry hazards from partners like Stunfisk or dedicated wallbreaking from teammates like Simisear can be a huge help to pulling off the sweep. Ursaring can be revenge killed by threats like Zebstrika and Choice Scarf Golduck, so partners like Frillish, Stunfisk, and Klang that can switch into these threats are especially appreciated. Stunfisk in particular is a great partner for its ability to spread paralysis to make sure Ursaring does outspeed everything it needs to while still checking Zebstrika.
飞毛腿
RU 世代 5招式
-
任选其一
-
威力 70 命中 100 PP 20
当自己处于中毒、麻痹、灼伤状态时,向对手使出此招式的话,威力会变成2倍。
-
-
查看完整配招
关注公众号,回复"查看配招攻略"获取密码
密码错误,请重新输入
战术分析
With Quick Feet, Ursaring is able to carve itself a niche in the metagame as a bulkier and slightly faster status attacker than Zangoose. With the Quick Feet boost, Ursaring is able to outspeed Pokemon in the base 91 to base 105 Speed tier, such as Sigilyph, Scyther, and Rotom, which makes it significantly better at cleaning offensive teams in conjunction with its decent bulk. Protect ensures that the status Orb activates and Ursaring gets its Speed boost, making it kind of like a boosting move. However, if you feel confident that you don't need Protect to activate the Orb and keep Ursaring alive, you can use Swords Dance to boost Ursaring's Attack and muscle through defensive threats a little easier. Facade is the STAB move of choice for this set, as the boost from the poison status pushes this attack to absurd levels of power. Close Combat is a great coverage option for hitting the Rock- and Steel-types that resist Facade, and Crunch hits the Ghost-types that are immune to both the previous moves. Because this set aims to be faster than Zangoose, a Jolly nature is preferred, as it allows Ursaring to do so. However, even after having a Jolly nature, Quick Feet, and maximum Speed investment, Ursaring still isn't that fast, which is something that should be kept in mind while battling. Toxic Orb activates Ursaring's Quick Feet, and Flame Orb shouldn't even be considered, as it halves Ursaring's Attack stat. As for teammates, Ghost- and Psychic-types are great teammates to have, as they can both cover Ursaring's Fighting weakness. This allows Ursaring to clean through teams much more easily late-game. Examples of some good Pokemon to use include Spiritomb and Uxie. Physically based Water-types such as Kabutops and Samurott are also good teammates as they pressure most Rock- and Steel-types and can wear down bulky Water-types. Finally, more offensive approaches toward taking down Ursaring, such as Sucker Punch Absol and Spiritomb, as well as Escavalier, can be taken down with Durant and certain variants of Moltres, respectively.
Village Crusher(毅力)
RU 世代 5- 道具
- 火焰宝珠
- 性格
- 爽朗
- 努力值
- HP 156 / 攻击 252 / 速度 100
招式
-
命中 — PP 20
激烈地跳起战舞提高气势。大幅提高自己的攻击。
-
威力 70 命中 100 PP 20
当自己处于中毒、麻痹、灼伤状态时,向对手使出此招式的话,威力会变成2倍。
-
-
查看完整配招
关注公众号,回复"查看配招攻略"获取密码
密码错误,请重新输入
战术分析
This set eschews the Speed gained from Quick Feet in favor of the raw power of Guts. Ursaring also possesses greater natural bulk than Zangoose, allowing it to take weaker hits better; this is useful against defensive teams. It is also powerful enough to OHKO both Steelix after Sturdy and defensive Spiritomb at +2, as well as to 2HKO Alomomola. Swords Dance is used in this set to boost Ursaring's already enormous Attack to extreme levels. Facade is the main STAB move here and wrecks teams after STAB, status, and Swords Dance are taken into account. Earthquake is a powerful coverage option that covers the Rock- and Steel-types that shrug off a Facade with ease. Finally, Crunch hits Ghost-types, notably Golurk, which are immune to Facade. Because this set is focused more on hitting hard, an Adamant nature is preferred. The listed EVs allow Ursaring to outpace minimum Speed Lanturn while maximizing Attack power for offensive presence and also making Ursaring slightly bulkier with some HP EVs. This set utilizes a Flame Orb instead of a Toxic Orb because it will be staying in for longer periods of time and the Toxic damage will outdamage that of the burn after 4 turns. As for some other move options, Close Combat is a really powerful one that covers Rock- and Steel-types that resist Facade, but it lowers Ursaring's bulk after each subsequent use, which can be a problem for a set where Ursaring's bulk is its niche. Finally, offensive Ghost-types such as Rotom and Spiritomb are good teammates, as Ursaring covers their Ghost-type weakness and the Ghost-types cover its Fighting-type weakness.
戏法空间清场型
VGC 2012 世代 5- 道具
- 火焰宝珠
- 性格
- 勇敢
- 努力值
- HP 252 / 攻击 252 / 特防 4
- 个体值
- 速度 0
招式
-
威力 70 命中 100 PP 20
当自己处于中毒、麻痹、灼伤状态时,向对手使出此招式的话,威力会变成2倍。
-
威力 120 命中 100 PP 5
放弃守护,向对手的怀里突击。自己的防御和特防会降低。
-
-
查看完整配招
关注公众号,回复"查看配招攻略"获取密码
密码错误,请重新输入
战术分析
Facade is an obvious choice because its base 315 power, thanks to Guts, is just too much to pass up. Ursaring is otherwise outclassed by the more common Pokemon seen in VGC 2012 if Facade is not used, as it lets it 2HKO most Pokemon who resist it. Close Combat, although it drops its Defense and Special Defense, is the best choice for this set because it gets crucial KOs on Pokemon such as Tyranitar and Excadrill, and hits Steel-types for major damage. Facade can't touch Ghost-types so Crunch is preferred because it can possibly OHKO standard Chandelure. Ursaring should avoid using Protect except when Trick Room is being set up or when facing Fighting-types with priority moves, such as Hitmontop. Although it isn’t very useful, Protect can be invaluable when trying to keep Ursaring alive. Ursaring only really works in Trick Room, so a Brave nature and 0 Speed IVs are best. The given EV spread is to increase Ursaring's durability and works best if Ursaring isn't constantly in battle. Seeing as Ursaring works best in Trick Room, it loves Trick Room partners such as Cresselia or Chandelure; Cresselia is even able to make Facade stronger with Helping Hand if needed. Because of the damage it takes from its Flame Orb, Ursaring appreciates partners with Heal Pulse, specifically Slowking, who can also set up Trick Room and counter most Fighting-types. Pokemon with Intimidate are welcome partners as well, as most Fighting-type moves tend to be physical. Follow Me and Rage Powder users are also extremely useful to Ursaring, allowing it to attack freely while its partner takes any damage directed at Ursaring. Fake Out users are priceless in the fast-paced VGC metagame; Sableye provides both Fake Out and Will-O-Wisp support, allowing Ursaring to have a bit more freedom when attacking outside of Trick Room.
第 4 世代配招方案 (分级 1 · 4 配招)
讲究头带
UU 世代 4- 道具
- 讲究头带
- 性格
- 爽朗
- 努力值
- HP 4 / 攻击 252 / 速度 252
招式
-
威力 120 命中 100 PP 15
拼命地猛撞向对手进行攻击。自己也会受到不小的伤害。
-
威力 120 命中 100 PP 5
放弃守护,向对手的怀里突击。自己的防御和特防会降低。
-
-
查看完整配招
关注公众号,回复"查看配招攻略"获取密码
密码错误,请重新输入
战术分析
Slapping a Choice Band on Ursaring lets it deal out immediate punishment to the opponent. If you're lucky enough, Ursaring can come in on a status move (preferably Will-O-Wisp or Toxic) and increase its Attack or Speed depending on the ability that you choose. Double-Edge is a sweet STAB option to punch holes in many physical walls in the UU tier, including Tangrowth, Donphan, and Milotic. Close Combat is picked over Earthquake because 252 HP / 0 Def Steelix will always survive two Earthquakes but has a chance to be 2HKOed by Close Combat, even without any residual damage. Since most of Ursaring's attacks are walled by Ghost-types, Crunch is a great way to lure out and smash Ghost-types right off the bat. Ursaring gets walled easily by Steel- and Rock-type Pokemon if it is locked into Double-Edge, so Pokemon that can easily dispose of them, such as Dugtrio or Milotic, make good partners. Ghost-type Pokemon can prove to be an obstacle as well if Ursaring is locked into Double-Edge or Close Combat, so packing a Pursuit user, such as Drapion or Spiritomb, will greatly aid it. Ursaring is also easily revenge-killed by a multitude of faster Pokemon, including Sceptile, Alakazam, and Swellow, so a Pokemon that can cover a variety of these threats, such as Registeel, will make a helpful teammate. Spikes and Stealth Rock support from Omastar, Qwilfish, or Uxie help increase Ursaring's KO rate. Will-O-Wisp could be quite problematic if you decide to use Quick Feet, so pairing Ursaring with Houndoom or Arcanine can help keep the offensive momentum running.
物攻型
UU 世代 4招式
-
威力 70 命中 100 PP 20
当自己处于中毒、麻痹、灼伤状态时,向对手使出此招式的话,威力会变成2倍。
-
威力 120 命中 100 PP 5
放弃守护,向对手的怀里突击。自己的防御和特防会降低。
-
-
查看完整配招
关注公众号,回复"查看配招攻略"获取密码
密码错误,请重新输入
战术分析
Out of all of Ursaring's sets, this one is probably the most frightening. The biggest problem with using Ursaring as a sweeper is its lack of Speed. Fortunately, Ursaring has the ability Quick Feet, which boosts its Speed by 1.5x when it has a status affliction. Swords Dance with Quick Feet make a lethal combination by boosting both Ursaring's Attack and Speed by two and one stage(s) respectively. This, along with the excellent coverage provided by Facade, Close Combat, and Crunch, is what makes Ursaring so dangerous. A Jolly nature is preferred when using Quick Feet. With an Adamant nature, Ursaring won't outspeed Timid Houndoom, but with a Jolly nature, Ursaring hits 343 Speed, outpacing everything up to positive-natured base 105s. Please note that Quick Feet doesn't prevent the Attack drop from burns, so using a Flame Orb is out of the question. This set is essentially a cross between a Swords Dance and Choice Scarf Ursaring, since it hits a high Speed but is extremely powerful at the same time. Facade is used over Ursaring's other STAB attacks because after Toxic Orb kicks in, it'll do more damage than Return, and Ursaring's new-found Speed makes the occasional paralysis from Body Slam unnecessary. Close Combat hits the Rock- and Steel-types that resist Facade. A +2 Close Combat will always OHKO 252 / 0 Registeel and has a 50% chance of OHKOing 252 / 0 Steelix after it has taken damage from one layer of Spikes. Crunch, on the other hand, hurts the Ghost-types immune to Ursaring's other offensive options. There are several ways to improve Ursaring's ability to sweep: dual screens, Thunder Wave support, and entry hazards. First off, dual screens are a great way to reduce damage and possibly give Ursaring the chance to pull off another Swords Dance. Secondly, paralysis support patches up its depressing Speed because Ursaring is far too slow to pose any threat to faster sweepers. Finally, Stealth Rock and Spikes are recommended since they allow Ursaring to get certain OHKOs on bulkier walls. Uxie fits the bill really well as it has both Stealth Rock and Thunder Wave to help out Ursaring, as well as access to dual screens if you wish. Spikes is particularly important, because Ursaring will gain some important OHKOs that Stealth Rock wouldn't achieve alone. With only one layer of Spikes, Ursaring has a chance to OHKO Steelix with +2 Close Combat. A full three layers grants Ursaring the ability to OHKO max HP / max Def Donphan with Facade. Cloyster and Omastar are good candidates for using Spikes in the lead slot thanks to their high Defense stat.
剑舞 + 毅力
UU 世代 4- 道具
- 火焰宝珠
- 性格
- 开朗
- 努力值
- HP 4 / 攻击 252 / 速度 252
招式
-
命中 — PP 20
激烈地跳起战舞提高气势。大幅提高自己的攻击。
-
威力 70 命中 100 PP 20
当自己处于中毒、麻痹、灼伤状态时,向对手使出此招式的话,威力会变成2倍。
-
-
查看完整配招
关注公众号,回复"查看配招攻略"获取密码
密码错误,请重新输入
战术分析
This set is almost identical to the previous set, but with a slightly different approach to boosting Ursaring's Attack stat to sky-high levels. The previous set depended upon the opponent utilizing status to achieve a Guts boost, but this set automatically gives Ursaring a 50% Attack boost courtesy of Toxic Orb or Flame Orb. Much like the previous set, Ursaring's job is to rip holes in unprepared stall teams. Ursaring's hunger for fortifying its power doesn't stop merely at Guts, as Swords Dance is a great way to increase its already-high Attack. It may seem like overkill, but this helps Ursaring score a clean OHKO on certain walls. Facade is the STAB of choice, because with its Base Power now raised to 210 (factoring in STAB), Facade can deliver a bone-shattering blow on any physical wall that doesn't resist it. The remaining moves help improve Ursaring's type coverage. Close Combat is the main option because it guarantees an OHKO on Steelix and Regirock that run a physically-defensive nature. Earthquake acts as a safety option, and still has a high chance of OHKOing Steelix and Regirock. Crunch hurts opposing Ghost-types such as Rotom, Mismagius, and Spiritomb. Although Spiritomb won't pose much of a threat, Mismagius and Rotom have Substitute in their arsenal to foil Ursaring's sweep by stalling its HP down, so it's preferred that Ursaring catch Mismagius and Rotom on the switch with Crunch. Ursaring has two options for the item slot: Flame Orb and Toxic Orb. Flame Orb inflicts consistent damage with burn, while Toxic Orb deals less damage than Flame Orb for the first two turns; on the third turn, the damage is equal. After the third turn, the poison will deal more damage than the burn, making Flame Orb the superior choice if you plan on keeping Ursaring in for a period of time. Ursaring may not be easily walled, but it is vulnerable to getting revenge-killed by most Pokemon faster than it. To ensure Ursaring's sweep goes unhindered, it needs some team support. Packing Pokemon who can absorb any Fighting-type attacks from the likes of Hitmonlee or Primeape will greatly increase Ursaring's survivability survivability, good candidates include Slowbro and Uxie. Registeel makes a good partner as well, since it can absorb attacks from many of the common fast-and-hard hitters of UU, such as Swellow, Sceptile, or Alakazam. Bringing a good priority user to the battle, such as Hitmontop or Azumarill, can also give Ursaring an easier time sweeping. Unlike most of Ursaring's other sets, this one doesn't require Stealth Rock or Spikes support as Ursaring's damage output is so high. Providing dual screens support, however, can give Ursaring more bulk and allow it to survive a hit or two from the aforementioned faster Pokemon. Good teammates that can set up dual screens include Mesprit, Uxie, and Claydol as they all resist the Fighting-type attacks aimed at Ursaring.
剑舞 + 生命宝珠
UU 世代 4- 道具
- 生命宝珠
- 性格
- 爽朗
- 努力值
- HP 32 / 攻击 252 / 速度 224
招式
-
命中 — PP 20
激烈地跳起战舞提高气势。大幅提高自己的攻击。
-
任选其一
-
-
查看完整配招
关注公众号,回复"查看配招攻略"获取密码
密码错误,请重新输入
战术分析
Ursaring is a great wallbreaker with Life Orb equipped, because it can then muscle its way through opposing walls without losing as much HP as from Toxic Orb or Flame Orb. Ursaring's Attack can reach astonishing heights with a Swords Dance boost, Life Orb, and a potential Guts boost. In addition to this, Ursaring's movepool allows it to hit every Pokemon in UU neutrally with just three moves. Return and Double-Edge provide a solid STAB move for hitting Pokemon who take neutral damage from all of Ursaring's attacks; because a status affliction boost is not guaranteed, these two moves are considered much more reliable than Facade. Earthquake grants Ursaring a way to hurt opposing Steel-types that resist its STAB move. Steelix with 0 Defense EVs won't enjoy a boosted Earthquake, as it deals a minimum of 94.92%. Registeel is always OHKOed by a boosted Earthquake. Close Combat is an option over Earthquake to OHKO Steelix and Regirock without entry hazards, but the defense drops are very noticeable. Finally, Crunch is a great move to OHKO the Ghost-types of UU, as they typically have mediocre physical defense. 224 Speed EVs allow Ursaring to outpace max Speed Donphan and Tangrowth along with 0 Speed Milotic. 252 Attack EVs maximize its ability to crush the opponent. The remaining 32 EVs are allocated to HP, and conveniently give a Life Orb number. It also helps Ursaring weather some weaker hits from defensive Pokemon. Stopping Ursaring is generally a hard task, but faster physical sweepers and priority abusers can eventually take it down. TechniTop can chip Ursaring's HP away with Fake Out and finish it off with Mach Punch. As such, packing Weezing can prove useful as it helps check Hitmontop by crippling it with Will-O-Wisp. Rotom can work great alongside Ursaring to cover its weakness to Fighting-type moves. Life Orb Rotom can take Bullet Punches well and also 2HKO Hitmontop with Thunderbolt; additionally, Rotom can set up dual screens. Like the previous set, Ursaring enjoys Stealth Rock and Spikes support which allows it to nab more OHKOs. Good teammates to pair with Ursaring include Uxie, Claydol, and Omastar as they can easily set up entry hazards, and both Uxie and Claydol resist Ursaring's Fighting weakness.
第 3 世代配招方案 (分级 1 · 3 配招)
健美
OU 世代 3- 道具
- 吃剩的东西
- 性格
- 慎重
- 努力值
- HP 252 / 防御 4 / 特防 252
招式
-
命中 — PP 20
使出全身力气绷紧肌肉,从而提高自己的攻击和防御。
-
威力 — 命中 100 PP 20
为了训练家而全力攻击对手。亲密度越高,威力越大。
-
-
查看完整配招
关注公众号,回复"查看配招攻略"获取密码
密码错误,请重新输入
战术分析
This Ursaring plays very similarly to the wallbreaker set, but it can tank hits slightly better and also clean up balanced teams late-game to a certain extent. However, as this set does not hit as hard off the bat, it struggles with Skarmory and bulky Water-types such as Suicune, which will tank its comparatively weaker hits and phaze it away without fear. Return is a powerful STAB move, Hidden Power Ghost offers coverage against Dusclops and other Ghost-types, and Earthquake is preferred as this set does not aim to beat Skarmory itself but to clean up after it has been removed. Earthquake also allows Ursaring to stand a chance against most variations of Metagross after a Bulk Up, although it does help if the opponent's Metagross is weakened in advance. However, Focus Punch is usable if your team does not have the necessary support for the bear. Another issue with this set is that Ursaring is vulnerable to Spikes and sandstorm, which massively lowers its durability. Therefore, Starmie is a great partner as it beats Skarmory and can Rapid Spin away all hazards on the field to aid Ursaring's sweep. Magneton also makes an ideal partner for this set--even more so than others--due to its ability to trap and remove Skarmory and prevent it setting up the Spikes that Ursaring dislikes. Other good teammates for this set include Zapdos, and Jolteon to an extent. Ursaring has surprising mixed bulk that can be utilized with a set such as this.
讲究头带
OU 世代 3- 道具
- 讲究头带
- 性格
- 爽朗
- 努力值
- HP 160 / 攻击 252 / 速度 96
招式
-
威力 — 命中 100 PP 20
为了训练家而全力攻击对手。亲密度越高,威力越大。
-
威力 100 命中 100 PP 10
利用地震的冲击,攻击自己周围所有的宝可梦。
-
-
查看完整配招
关注公众号,回复"查看配招攻略"获取密码
密码错误,请重新输入
战术分析
This set can be highly effective if used correctly. The premise is simple: switch Ursaring into a status move such as Will-O-Wisp or Toxic and predict switches accordingly. Return is a basic powerful STAB move and hits many opponents very hard. Earthquake hits Pokemon such as Metagross on the switch, while Hidden Power Ghost allows Ursaring to hit Gengar and Dusclops for good damage. Focus Punch takes a massive chunk out of Skarmory switch-ins, but if your team is desperately in need of a sleep absorber, Ursaring can use Sleep Talk in the fourth slot as Guts gives it an Attack boost while asleep. This set should be played aggressively, and a player with good prediction skills will benefit from using it. This set also works decently in the lead slot as it scares away threats such as Gengar, Regice, Snorlax, and many others. The EV spread allows Ursaring to outspeed Vaporeon, Umbreon, and Claydol, making it an excellent switch-in to them as they all often carry Toxic and have no real offensive presence. Ursaring can go slightly faster with an alternate spread of 120 HP / 252 Atk / 136 Spe to outspeed all non-Agility variants of Metagross and non-Taunt Skarmory, both of which are prime counters to the bear. Ursaring pairs excellently with Substitute + Baton Pass Zapdos, which resists the Fighting-type attacks that Ursaring doesn't enjoy, scares out Skarmory, and can pass Substitutes to Ursaring or simply dry pass on predicted switches. Like all physically attacking Normal-types, Choice Band Ursaring enjoys Magneton support to remove Skarmory and Forretress.
剑舞
OU 世代 3- 道具
- 吃剩的东西
- 性格
- 爽朗
- 努力值
- HP 160 / 攻击 252 / 速度 96
招式
-
命中 — PP 20
激烈地跳起战舞提高气势。大幅提高自己的攻击。
-
威力 — 命中 100 PP 20
为了训练家而全力攻击对手。亲密度越高,威力越大。
-
-
查看完整配招
关注公众号,回复"查看配招攻略"获取密码
密码错误,请重新输入
战术分析
As opposed to the hit-and-run approach that the Choice Band set employs, this set aims to break down stall by boosting Attack, and it truly shines at doing so. The basic idea behind the set is to bring it in on a wall such as Blissey or Dusclops, Swords Dance on the switch (usually to Skarmory if you're playing against stall), and choose the appropriate attack. Focus Punch is the preferred move because of its ability to hit Skarmory hard before it Roars. With Guts activated and a Swords Dance boost, Ursaring will almost OHKO the metal bird with Focus Punch. However, Earthquake is also an option for its ability to hit Metagross and Tyranitar, but it leaves Ursaring completely walled by Skarmory. When playing with this set, it is important not to be afraid to stay in and take damage. Bulk is much more important to this set than to the Choice Band one, so that it can switch in and stay in, so a faster EV spread is a poor option. Even the bulkiest of Water-types, Suicune, does not make a safe switch-in as a +2 non-Guts Return will 2HKO it most of the time in sandstorm or with one layer of Spikes. Due to its lack of recovery and the fact that it will probably be taking heavy damage, this set adores Wish support; Jirachi in particular forces Skarmory out and can use the free turn to pass a Wish along. Magneton is not as important a partner for this set as this Ursaring can beat Skarmory itself by Focus Punching on a predicted Roar.
第 2 世代配招方案 (分级 2 · 4 配招)
诅咒 Phazer
OU 世代 2- 道具
- 吃剩的东西
招式
-
命中 — PP 10
使用该招式的宝可梦,其属性是幽灵属性或其他属性时,效果会不一样。
-
威力 — 命中 100 PP 20
为了训练家而全力攻击对手。亲密度越高,威力越大。
-
-
查看完整配招
关注公众号,回复"查看配招攻略"获取密码
密码错误,请重新输入
战术分析
Set Details Curse raises Ursaring's Attack and Defense by one stage and also lowers its Speed by one stage, allowing it to potentially phaze other Roar users such as Steelix while being able to deal and withstand more damage. STAB Return can do a considerable amount of damage to anything that doesn't resist it. Earthquake gives Ursaring coverage to help take down Rock-types that would otherwise wall it. Roar allows Ursaring to beat enemy Curse users as long as it gets a Curse boost first. With the Speed drop from Curse, Roar also allows Ursaring to get around Pokemon that would otherwise counter it through phazing such as Skarmory. However, this strategy is ruined if Ursaring gets poisoned, so it can elect to use Rest instead of Earthquake. If it selects Roar while asleep and is slower, it will still block enemy phazing attempts. Leftovers gives Ursaring essential passive recovery. This set faces heavy competition for a teamslot from Kangaskhan, whose superior bulk better suits the Curse phazer role and mostly makes up for its significantly lower Attack stat.
粉红色丝带
1v1 世代 2吃剩的东西
1v1 世代 2薄荷的果实 + 睡觉
1v1 世代 2关注微信公众号
扫码关注后,回复"查看配招攻略"获取密码
关注公众号,获取查看密码