Poké Wiki
Magnetilo  offizielles Artwork
#0081

Magnetilo

Fehler melden

Magnemite コイル

Electric Steel Generation I Magnet Pokémon
Größe 0.3m Gewicht 6.0kg
Magnet Pull Sturdy Analytic (Versteckte Fähigkeit)

Pokémon-Profil

Uses anti-gravity to stay suspended. Appears without warning and uses THUNDER WAVE and similar moves.

Basiswerte

Basiswerte der Form:Magnetilo · Gesamt 325

KP 25
Angriff 35
Verteidigung 70
Sp. Angriff 95
Sp. Verteidigung 55
Initiative 45

Grundinformationen

Fangrate
190(24.8%)
Ei-Gruppen
Mineral
Ei-Zyklen
20
Basis-Zuneigung
50
FP-Ausschüttung
Sp. Angriff+1
Basis-Erfahrung
65
Körperform
Zweibeiner mit Armen
Farbe
Grau
Erfahrung
1,000,000(Ziemlich schnell)

Typen-Matchups Vollständige Typentabelle ansehen →

Entwicklungslinie

Magnetilo Magnetilo
Level 30 or higher
Level up near a special magnetic field

Erlernbarkeit

Level Attacken Typ Kategorie Stärke Genauigkeit AP
— Tackle Normal Physisch 40 100 35
— Thunder Shock Electric Spezial 40 100 30
4 Supersonic Normal Status — 55 20
8 Thunder Wave Electric Status — 90 20
12 Electro Ball Electric Spezial — 100 10
16 Gyro Ball Steel Physisch — 100 5
20 Spark Electric Physisch 65 100 20
24 Screech Normal Status — 85 40
28 Magnet Rise Electric Status — — 10
32 Flash Cannon Steel Spezial 80 100 10
36 Discharge Electric Spezial 80 100 15
40 Metal Sound Steel Status — 85 40
44 Light Screen Psychic Status — — 30
48 Lock-On Normal Status — — 5
52 Zap Cannon Electric Spezial 120 50 5

Wildfundorte

Generation I

Blue

Kanto

Ort Level Methode Auftrittschance
Kanto Power PlantLv.21-23Walking20%

Green

Kanto

Ort Level Methode Auftrittschance
Kanto Power PlantLv.21-23Walking20%

Red

Kanto

Ort Level Methode Auftrittschance
Kanto Power PlantLv.21-23Walking20%

Yellow

Kanto

Ort Level Methode Auftrittschance
Kanto Power PlantLv.30-35Walking20%
Route 10Lv.16-22Walking20%
Generation II

Crystal

Johto

Ort Level Methode Auftrittschance
Route 38Lv.16WalkingDay20%
Lv.16WalkingMorning20%
Lv.16WalkingNight20%
Route 39Lv.16WalkingDay20%
Lv.16WalkingMorning20%
Lv.16WalkingNight20%

Kanto

Ort Level Methode Auftrittschance
Route 11Lv.15WalkingDay20%
Lv.15WalkingMorning20%
Lv.15WalkingNight20%
Route 6Lv.14WalkingDay20%
Lv.14WalkingMorning20%
Lv.14WalkingNight20%

Gold

Johto

Ort Level Methode Auftrittschance
Route 38Lv.16WalkingSwarm: noDay20%
Lv.16WalkingSwarm: noMorning20%
Lv.16WalkingSwarm: noNight20%
Lv.16WalkingSwarm: yes20%
Route 39Lv.16WalkingDay20%
Lv.16WalkingMorning20%
Lv.16WalkingNight20%

Kanto

Ort Level Methode Auftrittschance
Route 11Lv.15Walking20%
Route 6Lv.15WalkingMorning10%
Lv.15WalkingDay10%
Lv.15WalkingNight10%

Silver

Johto

Ort Level Methode Auftrittschance
Route 38Lv.16WalkingSwarm: noDay20%
Lv.16WalkingSwarm: noMorning20%
Lv.16WalkingSwarm: noNight20%
Lv.16WalkingSwarm: yes20%
Route 39Lv.16WalkingDay20%
Lv.16WalkingMorning20%
Lv.16WalkingNight20%

Kanto

Ort Level Methode Auftrittschance
Route 11Lv.15Walking20%
Route 6Lv.15WalkingDay10%
Lv.15WalkingMorning10%
Lv.15WalkingNight10%
Generation III

Emerald

Hoenn

Ort Level Methode Auftrittschance
New MauvilleLv.22-26Walking20%

FireRed

Kanto

Ort Level Methode Auftrittschance
Kanto Power PlantLv.22-25Walking20%

LeafGreen

Kanto

Ort Level Methode Auftrittschance
Kanto Power PlantLv.22-25Walking20%

Ruby

Hoenn

Ort Level Methode Auftrittschance
New MauvilleLv.22-26Walking20%

Sapphire

Hoenn

Ort Level Methode Auftrittschance
New MauvilleLv.22-26Walking20%
Generation IV

Diamond

Sinnoh

Ort Level Methode Auftrittschance
Fuego IronworksLv.28-29WalkingSwarm: yes20%

HeartGold

Johto

Ort Level Methode Auftrittschance
Johto Safari ZoneLv.15-17WalkingMorning10%
Lv.15-17WalkingDay10%
Lv.15-17WalkingNight10%
Route 38Lv.16WalkingRadio: off10%
Route 39Lv.16WalkingRadio: off10%

Kanto

Ort Level Methode Auftrittschance
Route 11Lv.15WalkingRadio: off10%
Route 6Lv.15Walking5%

Pearl

Sinnoh

Ort Level Methode Auftrittschance
Fuego IronworksLv.28-29WalkingSwarm: yes20%

Platinum

Sinnoh

Ort Level Methode Auftrittschance
Fuego IronworksLv.28-30Walking20%
Route 222Lv.39WalkingPoké Radar: off10%

SoulSilver

Johto

Ort Level Methode Auftrittschance
Johto Safari ZoneLv.15-17WalkingMorning10%
Lv.15-17WalkingDay10%
Lv.15-17WalkingNight10%
Route 38Lv.16WalkingRadio: off10%
Route 39Lv.16WalkingRadio: off10%

Kanto

Ort Level Methode Auftrittschance
Route 11Lv.15WalkingRadio: off10%
Route 6Lv.15Walking5%
Generation V

Black 2

Unova

Ort Level Methode Auftrittschance
Virbank ComplexLv.10-12Walking20%
Lv.11-13Dark grass20%

White 2

Unova

Ort Level Methode Auftrittschance
Virbank ComplexLv.10-12Walking20%
Lv.11-13Dark grass20%
Generation VI

Alpha Sapphire

Hoenn

Ort Level Methode Auftrittschance
New MauvilleLv.12Horde encounter35%
Route 110Lv.6Horde encounter60%

Omega Ruby

Hoenn

Ort Level Methode Auftrittschance
New MauvilleLv.12Horde encounter35%
Route 110Lv.6Horde encounter60%
Generation VII

Let's Go, Eevee!

Kanto

Ort Level Methode Auftrittschance
Kanto Power PlantLv.37-42Overworld100%

Let's Go, Pikachu!

Kanto

Ort Level Methode Auftrittschance
Kanto Power PlantLv.37-42Overworld100%

Moon

Alola

Ort Level Methode Auftrittschance
Hau'oli CityLv.5-8Walking10%
Poké PelagoLv.21-55Gift6%
Malie CityLv.24-27Walking20%
Route 1Lv.6-8Walking50%

Sun

Alola

Ort Level Methode Auftrittschance
Hau'oli CityLv.5-8Walking10%
Poké PelagoLv.21-55Gift6%
Malie CityLv.24-27Walking20%
Route 1Lv.6-8Walking50%

Ultra Moon

Alola

Ort Level Methode Auftrittschance
Hau'oli CityLv.6-9Walking10%
Malie CityLv.25-28Walking20%
Route 1Lv.5-8Walking10%

Ultra Sun

Alola

Ort Level Methode Auftrittschance
Hau'oli CityLv.6-9Walking10%
Malie CityLv.25-28Walking20%
Route 1Lv.5-8Walking10%

Magnetilo Wettbewerbs-Movesets & Sets

Magnetilo Movesets decken 9 Generationen und 12 Formate mit insgesamt 21 Sets ab, inklusive Attacken, Fähigkeiten, Items, Wesen, EVs und Tera-Typen mit Analyse.

9 Generation 12 Format 21 Set
Alle Movesets ansehen

Pokédex-Einträge

Generation I
Red:
Uses anti-gravity to stay suspended. Appears without warning and uses THUNDER WAVE and similar moves.
Yellow:
It is born with the ability to defy gravity. It floats in air on powerful electro­ magnetic waves.
Generation II
Gold:
It is attracted by electromagnetic waves. It may approach trainers if they are using their POKéGEAR.
Silver:
The units at the sides of its body generate anti­ gravity energy to keep it aloft in the air.
Crystal:
The electricity emitted by the units on each side of its body cause it to become a strong magnet.
Generation III
Ruby:
MAGNEMITE attaches itself to power lines to feed on electricity. If your house has a power outage, check your circuit breakers. You may find a large number of this Pokémon clinging to the breaker box.
Sapphire:
MAGNEMITE floats in the air by emitting electromagnetic waves from the units at its sides. These waves block gravity. This Pokémon becomes incapable of flight if its internal electrical supply is depleted.
Emerald:
The units at its sides are extremely powerful magnets. They generate enough magnetism to draw in iron objects from over 300 feet away.
FireRed:
It moves while constantly hovering. It discharges THUNDER WAVE and so on from the units at its sides.
LeafGreen:
Uses antigravity to stay suspended. Appears without warning and uses THUNDER WAVE and similar moves.
Generation IV
Diamond:
The units at its sides generate electromagnetic waves that keep it airborne. It feeds on electricity.
Platinum:
The faster the units at its sides rotate, the greater the magnetic force they generate.
HeartGold:
It is attracted by electromagnetic waves. It may approach Trainers if they are using their Pokégear.
SoulSilver:
The units at the sides of its body generate antigravity energy to keep it aloft in the air.
Generation V
Black:
The faster the units at its sides rotate, the greater the magnetic force they generate.
Black 2:
The electromagnetic waves emitted by the units at the sides of its head expel antigravity, which allows it to float.
Generation VI
X:
The units at the sides of its body generate antigravity energy to keep it aloft in the air.
Y:
It moves while constantly hovering. It discharges Thunder Wave and so on from the units at its sides.
Omega Ruby:
Magnemite attaches itself to power lines to feed on electricity. If your house has a power outage, check your circuit breakers. You may find a large number of this Pokémon clinging to the breaker box.
Alpha Sapphire:
Magnemite floats in the air by emitting electromagnetic waves from the units at its sides. These waves block gravity. This Pokémon becomes incapable of flight if its internal electrical supply is depleted.
Generation VII
Ultra Sun:
It’s frequently the cause of power outages, which is why some power plants send out electrical signals that it can’t stand.
Sun:
They gather in places where electricity is available. They can be found clinging to the steel towers used to support power lines.
Moon:
It sends out electromagnetic waves, which let it float through the air. Touching it while it’s eating electricity will give you a full-body shock.
Ultra Moon:
Perhaps because electrical lines are often buried these days, the number of Magnemite attacks on power plants has increased.
Let's Go Pikachu:
It is hatched with the ability to defy gravity. It floats while emitting powerful electromagnetic waves.
Generation VIII
Sword:
At times, Magnemite runs out of electricity and ends up on the ground. If you give batteries to a grounded Magnemite, it’ll start moving again.
Shield:
It subsists on electricity. As Magnemite flies, it emits electromagnetic waves from the units on each side of its body.
Legends: Arceus:
A bizarre Pokémon with but a single eye embedded in an iron sphere. I suspect this creature levitates due to the magnetism it emits from its arms, which resemble horseshoe-shaped magnets.