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Magnemite

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Magnemite コイル

Electric Steel Generation I Magnet Pokémon
Altezza 0.3m Peso 6.0kg
Magnet Pull Sturdy Analytic (Abilità nascosta)

Profilo del Pokémon

Uses anti-gravity to stay suspended. Appears without warning and uses THUNDER WAVE and similar moves.

Statistiche base

Statistiche base della forma:Magnemite · Totale 325

PS 25
Attacco 35
Difesa 70
Att. Spec. 95
Dif. Spec. 55
Velocità 45

Informazioni base

Tasso di cattura
190(24.8%)
Gruppi uova
Minerale
Cicli di schiusa
20
Amicizia base
50
EV conferiti
Att. Spec.+1
Esperienza base
65
Forma del corpo
Bipede con braccia
Colore
Grigio
Esperienza
1,000,000(Veloce medio)

Vantaggi di tipo Vedi la tabella completa dei tipi →

Catena evolutiva

Magnemite Magnemite
Level 30 or higher
Level up near a special magnetic field

Mosse apprendibili

Livello Mosse Tipo Categoria Potenza Precisione PP
— Tackle Normal Fisico 40 100 35
— Thunder Shock Electric Speciale 40 100 30
4 Supersonic Normal Stato — 55 20
8 Thunder Wave Electric Stato — 90 20
12 Electro Ball Electric Speciale — 100 10
16 Gyro Ball Steel Fisico — 100 5
20 Spark Electric Fisico 65 100 20
24 Screech Normal Stato — 85 40
28 Magnet Rise Electric Stato — — 10
32 Flash Cannon Steel Speciale 80 100 10
36 Discharge Electric Speciale 80 100 15
40 Metal Sound Steel Stato — 85 40
44 Light Screen Psychic Stato — — 30
48 Lock-On Normal Stato — — 5
52 Zap Cannon Electric Speciale 120 50 5

Incontri selvatici

Generation I

Blue

Kanto

Luogo Livello Metodo Probabilità
Kanto Power PlantLv.21-23Walking20%

Green

Kanto

Luogo Livello Metodo Probabilità
Kanto Power PlantLv.21-23Walking20%

Red

Kanto

Luogo Livello Metodo Probabilità
Kanto Power PlantLv.21-23Walking20%

Yellow

Kanto

Luogo Livello Metodo Probabilità
Kanto Power PlantLv.30-35Walking20%
Route 10Lv.16-22Walking20%
Generation II

Crystal

Johto

Luogo Livello Metodo Probabilità
Route 38Lv.16WalkingDay20%
Lv.16WalkingMorning20%
Lv.16WalkingNight20%
Route 39Lv.16WalkingDay20%
Lv.16WalkingMorning20%
Lv.16WalkingNight20%

Kanto

Luogo Livello Metodo Probabilità
Route 11Lv.15WalkingDay20%
Lv.15WalkingMorning20%
Lv.15WalkingNight20%
Route 6Lv.14WalkingDay20%
Lv.14WalkingMorning20%
Lv.14WalkingNight20%

Gold

Johto

Luogo Livello Metodo Probabilità
Route 38Lv.16WalkingSwarm: noDay20%
Lv.16WalkingSwarm: noMorning20%
Lv.16WalkingSwarm: noNight20%
Lv.16WalkingSwarm: yes20%
Route 39Lv.16WalkingDay20%
Lv.16WalkingMorning20%
Lv.16WalkingNight20%

Kanto

Luogo Livello Metodo Probabilità
Route 11Lv.15Walking20%
Route 6Lv.15WalkingMorning10%
Lv.15WalkingDay10%
Lv.15WalkingNight10%

Silver

Johto

Luogo Livello Metodo Probabilità
Route 38Lv.16WalkingSwarm: noDay20%
Lv.16WalkingSwarm: noMorning20%
Lv.16WalkingSwarm: noNight20%
Lv.16WalkingSwarm: yes20%
Route 39Lv.16WalkingDay20%
Lv.16WalkingMorning20%
Lv.16WalkingNight20%

Kanto

Luogo Livello Metodo Probabilità
Route 11Lv.15Walking20%
Route 6Lv.15WalkingDay10%
Lv.15WalkingMorning10%
Lv.15WalkingNight10%
Generation III

Emerald

Hoenn

Luogo Livello Metodo Probabilità
New MauvilleLv.22-26Walking20%

FireRed

Kanto

Luogo Livello Metodo Probabilità
Kanto Power PlantLv.22-25Walking20%

LeafGreen

Kanto

Luogo Livello Metodo Probabilità
Kanto Power PlantLv.22-25Walking20%

Ruby

Hoenn

Luogo Livello Metodo Probabilità
New MauvilleLv.22-26Walking20%

Sapphire

Hoenn

Luogo Livello Metodo Probabilità
New MauvilleLv.22-26Walking20%
Generation IV

Diamond

Sinnoh

Luogo Livello Metodo Probabilità
Fuego IronworksLv.28-29WalkingSwarm: yes20%

HeartGold

Johto

Luogo Livello Metodo Probabilità
Johto Safari ZoneLv.15-17WalkingMorning10%
Lv.15-17WalkingDay10%
Lv.15-17WalkingNight10%
Route 38Lv.16WalkingRadio: off10%
Route 39Lv.16WalkingRadio: off10%

Kanto

Luogo Livello Metodo Probabilità
Route 11Lv.15WalkingRadio: off10%
Route 6Lv.15Walking5%

Pearl

Sinnoh

Luogo Livello Metodo Probabilità
Fuego IronworksLv.28-29WalkingSwarm: yes20%

Platinum

Sinnoh

Luogo Livello Metodo Probabilità
Fuego IronworksLv.28-30Walking20%
Route 222Lv.39WalkingPoké Radar: off10%

SoulSilver

Johto

Luogo Livello Metodo Probabilità
Johto Safari ZoneLv.15-17WalkingMorning10%
Lv.15-17WalkingDay10%
Lv.15-17WalkingNight10%
Route 38Lv.16WalkingRadio: off10%
Route 39Lv.16WalkingRadio: off10%

Kanto

Luogo Livello Metodo Probabilità
Route 11Lv.15WalkingRadio: off10%
Route 6Lv.15Walking5%
Generation V

Black 2

Unova

Luogo Livello Metodo Probabilità
Virbank ComplexLv.10-12Walking20%
Lv.11-13Dark grass20%

White 2

Unova

Luogo Livello Metodo Probabilità
Virbank ComplexLv.10-12Walking20%
Lv.11-13Dark grass20%
Generation VI

Alpha Sapphire

Hoenn

Luogo Livello Metodo Probabilità
New MauvilleLv.12Horde encounter35%
Route 110Lv.6Horde encounter60%

Omega Ruby

Hoenn

Luogo Livello Metodo Probabilità
New MauvilleLv.12Horde encounter35%
Route 110Lv.6Horde encounter60%
Generation VII

Let's Go, Eevee!

Kanto

Luogo Livello Metodo Probabilità
Kanto Power PlantLv.37-42Overworld100%

Let's Go, Pikachu!

Kanto

Luogo Livello Metodo Probabilità
Kanto Power PlantLv.37-42Overworld100%

Moon

Alola

Luogo Livello Metodo Probabilità
Hau'oli CityLv.5-8Walking10%
Poké PelagoLv.21-55Gift6%
Malie CityLv.24-27Walking20%
Route 1Lv.6-8Walking50%

Sun

Alola

Luogo Livello Metodo Probabilità
Hau'oli CityLv.5-8Walking10%
Poké PelagoLv.21-55Gift6%
Malie CityLv.24-27Walking20%
Route 1Lv.6-8Walking50%

Ultra Moon

Alola

Luogo Livello Metodo Probabilità
Hau'oli CityLv.6-9Walking10%
Malie CityLv.25-28Walking20%
Route 1Lv.5-8Walking10%

Ultra Sun

Alola

Luogo Livello Metodo Probabilità
Hau'oli CityLv.6-9Walking10%
Malie CityLv.25-28Walking20%
Route 1Lv.5-8Walking10%

Moveset competitivi e set di Magnemite

I moveset di Magnemite coprono 9 generazioni e 12 formati con 21 set in totale, inclusi mosse, abilità, oggetti, nature, EV e tipi Teracristal con analisi.

9 Generazione 12 Formato 21 set
Vedi tutti i moveset

Voci del Pokédex

Generation I
Red:
Uses anti-gravity to stay suspended. Appears without warning and uses THUNDER WAVE and similar moves.
Yellow:
It is born with the ability to defy gravity. It floats in air on powerful electro­ magnetic waves.
Generation II
Gold:
It is attracted by electromagnetic waves. It may approach trainers if they are using their POKéGEAR.
Silver:
The units at the sides of its body generate anti­ gravity energy to keep it aloft in the air.
Crystal:
The electricity emitted by the units on each side of its body cause it to become a strong magnet.
Generation III
Ruby:
MAGNEMITE attaches itself to power lines to feed on electricity. If your house has a power outage, check your circuit breakers. You may find a large number of this Pokémon clinging to the breaker box.
Sapphire:
MAGNEMITE floats in the air by emitting electromagnetic waves from the units at its sides. These waves block gravity. This Pokémon becomes incapable of flight if its internal electrical supply is depleted.
Emerald:
The units at its sides are extremely powerful magnets. They generate enough magnetism to draw in iron objects from over 300 feet away.
FireRed:
It moves while constantly hovering. It discharges THUNDER WAVE and so on from the units at its sides.
LeafGreen:
Uses antigravity to stay suspended. Appears without warning and uses THUNDER WAVE and similar moves.
Generation IV
Diamond:
The units at its sides generate electromagnetic waves that keep it airborne. It feeds on electricity.
Platinum:
The faster the units at its sides rotate, the greater the magnetic force they generate.
HeartGold:
It is attracted by electromagnetic waves. It may approach Trainers if they are using their Pokégear.
SoulSilver:
The units at the sides of its body generate antigravity energy to keep it aloft in the air.
Generation V
Black:
The faster the units at its sides rotate, the greater the magnetic force they generate.
Black 2:
The electromagnetic waves emitted by the units at the sides of its head expel antigravity, which allows it to float.
Generation VI
X:
The units at the sides of its body generate antigravity energy to keep it aloft in the air.
Y:
It moves while constantly hovering. It discharges Thunder Wave and so on from the units at its sides.
Omega Ruby:
Magnemite attaches itself to power lines to feed on electricity. If your house has a power outage, check your circuit breakers. You may find a large number of this Pokémon clinging to the breaker box.
Alpha Sapphire:
Magnemite floats in the air by emitting electromagnetic waves from the units at its sides. These waves block gravity. This Pokémon becomes incapable of flight if its internal electrical supply is depleted.
Generation VII
Ultra Sun:
It’s frequently the cause of power outages, which is why some power plants send out electrical signals that it can’t stand.
Sun:
They gather in places where electricity is available. They can be found clinging to the steel towers used to support power lines.
Moon:
It sends out electromagnetic waves, which let it float through the air. Touching it while it’s eating electricity will give you a full-body shock.
Ultra Moon:
Perhaps because electrical lines are often buried these days, the number of Magnemite attacks on power plants has increased.
Let's Go Pikachu:
It is hatched with the ability to defy gravity. It floats while emitting powerful electromagnetic waves.
Generation VIII
Sword:
At times, Magnemite runs out of electricity and ends up on the ground. If you give batteries to a grounded Magnemite, it’ll start moving again.
Shield:
It subsists on electricity. As Magnemite flies, it emits electromagnetic waves from the units on each side of its body.
Legends: Arceus:
A bizarre Pokémon with but a single eye embedded in an iron sphere. I suspect this creature levitates due to the magnetism it emits from its arms, which resemble horseshoe-shaped magnets.