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Sandan

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Sandshrew サンド

Ground Generation I Mouse Pokémon
Größe 0.6m Gewicht 12.0kg
Sand Veil Sand Rush (Versteckte Fähigkeit)

Pokémon-Profil

Burrows deep underground in arid locations far from water. It only emerges to hunt for food.

Basiswerte

Basiswerte der Form:Sandan · Gesamt 300

KP 50
Angriff 75
Verteidigung 85
Sp. Angriff 20
Sp. Verteidigung 30
Initiative 40

Grundinformationen

Geschlechterverhältnis
♂ 50% / ♀ 50%
Fangrate
255(33.3%)
Ei-Gruppen
Feld
Ei-Zyklen
20
Basis-Zuneigung
50
FP-Ausschüttung
Verteidigung+1
Basis-Erfahrung
60
Körperform
Zweibeiner
Farbe
Gelb
Erfahrung
1,000,000(Ziemlich schnell)

Typen-Matchups Vollständige Typentabelle ansehen →

Entwicklungslinie

Sandan Sandan
Level 22 or higher
Sandan Sandan
Use Ice Stone

Erlernbarkeit

Level Attacken Typ Kategorie Stärke Genauigkeit AP
— Scratch Normal Physisch 40 100 35
— Defense Curl Normal Status — — 40
— Defense Curl Normal Status — — 40
— Scratch Normal Physisch 40 100 35
3 Poison Sting Poison Physisch 15 100 35
3 Mist Ice Status — — 30
6 Sand Attack Ground Status — 100 15
6 Powder Snow Ice Spezial 40 100 25
9 Rollout Rock Physisch 30 90 20
9 Rollout Rock Physisch 30 90 20
12 Fury Cutter Bug Physisch 40 95 20
12 Fury Cutter Bug Physisch 40 95 20
15 Rapid Spin Normal Physisch 50 100 40
15 Rapid Spin Normal Physisch 50 100 40
18 Bulldoze Ground Physisch 60 100 20
18 Metal Claw Steel Physisch 50 95 35
21 Swift Normal Spezial 60 — 20
21 Swift Normal Spezial 60 — 20
24 Fury Swipes Normal Physisch 18 80 15
24 Fury Swipes Normal Physisch 18 80 15
27 Agility Psychic Status — — 30
27 Iron Defense Steel Status — — 15
30 Slash Normal Physisch 70 100 20
30 Slash Normal Physisch 70 100 20
33 Dig Ground Physisch 80 100 10
33 Iron Head Steel Physisch 80 100 15
36 Gyro Ball Steel Physisch — 100 5
36 Gyro Ball Steel Physisch — 100 5
39 Swords Dance Normal Status — — 20
39 Swords Dance Normal Status — — 20
42 Sandstorm Rock Status — — 10
42 Snowscape Ice Status — — 10
45 Earthquake Ground Physisch 100 100 10
45 Blizzard Ice Spezial 110 70 5

Wildfundorte

Generation I

Blue

Kanto

Ort Level Methode Auftrittschance
Route 10Lv.11-17Walking10%
Route 11Lv.12-15Walking20%
Route 23Lv.26Walking20%
Route 4Lv.6-12Walking10%
Route 8Lv.17-19Walking15%
Route 9Lv.11-17Walking10%

Green

Kanto

Ort Level Methode Auftrittschance
Route 10Lv.11-17Walking10%
Route 11Lv.12-15Walking20%
Route 23Lv.26Walking20%
Route 4Lv.6-12Walking10%
Route 8Lv.17-19Walking15%
Route 9Lv.11-17Walking10%

Yellow

Kanto

Ort Level Methode Auftrittschance
Mt. MoonLv.12Walking4%
Route 3Lv.8-10Walking10%
Route 4Lv.8-10Walking10%
Generation II

Crystal

Johto

Ort Level Methode Auftrittschance
Union CaveLv.6WalkingDay30%
Lv.6WalkingMorning30%

Kanto

Ort Level Methode Auftrittschance
Mt. MoonLv.8WalkingDay20%
Lv.8WalkingMorning20%

Gold

Johto

Ort Level Methode Auftrittschance
Union CaveLv.6-8Walking30%

Kanto

Ort Level Methode Auftrittschance
Mt. MoonLv.8Walking20%

Silver

Johto

Ort Level Methode Auftrittschance
Goldenrod CityLv.10Gift100%
Generation III

Emerald

Hoenn

Ort Level Methode Auftrittschance
Mirage TowerLv.20-24Walking20%
Route 111Lv.19-21Walking20%

LeafGreen

Kanto

Ort Level Methode Auftrittschance
Route 10Lv.11-17Walking10%
Route 11Lv.12-15Walking20%
Route 23Lv.32-34Walking10%
Route 4Lv.6-12Walking10%
Route 8Lv.17-19Walking10%
Route 9Lv.11-17Walking10%

Ruby

Hoenn

Ort Level Methode Auftrittschance
Route 111Lv.19-21Walking20%
Route 113Lv.14-16Walking10%

Sapphire

Hoenn

Ort Level Methode Auftrittschance
Route 111Lv.19-21Walking20%
Route 113Lv.14-16Walking10%

XD: Gale of Darkness

Ort Level Methode Auftrittschance
Pokespot RockLv.10-23PokéSpot50%
Generation IV

Diamond

Sinnoh

Ort Level Methode Auftrittschance
Wayward CaveLv.16-17WalkingSlot 2: LeafGreen4%

HeartGold

Johto

Ort Level Methode Auftrittschance
Union CaveLv.6-8Walking20%
Lv.6-8WalkingRadio: off10%
Johto Safari ZoneLv.15-17WalkingMorning10%
Lv.15-17WalkingDay10%
Lv.15-17WalkingNight10%

Kanto

Ort Level Methode Auftrittschance
Mt. MoonLv.8WalkingRadio: off10%

Pearl

Sinnoh

Ort Level Methode Auftrittschance
Wayward CaveLv.16-17WalkingSlot 2: LeafGreen4%

Platinum

Sinnoh

Ort Level Methode Auftrittschance
Wayward CaveLv.17-20WalkingSlot 2: LeafGreen4%

SoulSilver

Johto

Ort Level Methode Auftrittschance
Goldenrod CityLv.15Gift100%
Johto Safari ZoneLv.15-17WalkingMorning10%
Lv.15-17WalkingDay10%
Lv.15-17WalkingNight10%
Generation V

Black 2

Unova

Ort Level Methode Auftrittschance
Relic CastleLv.19-20Walking10%
Desert ResortLv.19-20Walking10%

White 2

Unova

Ort Level Methode Auftrittschance
Relic CastleLv.19-20Walking10%
Desert ResortLv.19-20Walking10%
Generation VI

Alpha Sapphire

Hoenn

Ort Level Methode Auftrittschance
Route 111Lv.11Horde encounter100%

Omega Ruby

Hoenn

Ort Level Methode Auftrittschance
Route 111Lv.11Horde encounter100%

X

Kalos

Ort Level Methode Auftrittschance
Friend SafariLv.30Walking33%

Y

Kalos

Ort Level Methode Auftrittschance
Friend SafariLv.30Walking33%
Generation VII

Let's Go, Pikachu!

Kanto

Ort Level Methode Auftrittschance
Route 3Lv.3-8Overworld100%
Route 4Lv.7-12Overworld100%

Sandan Wettbewerbs-Movesets & Sets

Sandan Movesets decken 7 Generationen und 11 Formate mit insgesamt 12 Sets ab, inklusive Attacken, Fähigkeiten, Items, Wesen, EVs und Tera-Typen mit Analyse.

7 Generation 11 Format 12 Set
Alle Movesets ansehen

Pokédex-Einträge

Generation I
Red:
Burrows deep underground in arid locations far from water. It only emerges to hunt for food.
Yellow:
Its body is dry. When it gets cold at night, its hide is said to become coated with a fine dew.
Generation II
Gold:
If it fell from a great height, this Pokémon could save itself by rolling into a ball and bouncing.
Silver:
Disliking water, it lives in deep burrows in arid areas. It can roll itself instantly into a ball.
Crystal:
It prefers dry, sandy places because it uses the sand to protect itself when threatened.
Generation III
Ruby:
SANDSHREW’s body is configured to absorb water without waste, enabling it to survive in an arid desert. This Pokémon curls up to protect itself from its enemies.
Sapphire:
SANDSHREW has a very dry hide that is extremely tough. The Pokémon can roll into a ball that repels any attack. At night, it burrows into the desert sand to sleep.
Emerald:
When it curls up in a ball, it can make any attack bounce off harmlessly. Its hide has turned tough and solid as a result of living in the desert.
FireRed:
It burrows and lives underground. If threatened, it curls itself up into a ball for protection.
LeafGreen:
Burrows deep underground in arid locations far from water. It only emerges to hunt for prey.
Generation IV
Diamond:
To protect itself from attackers, it curls up into a ball. It lives in arid regions with minimal rainfall.
HeartGold:
If it fell from a great height, this Pokémon could save itself by rolling into a ball and bouncing.
SoulSilver:
Disliking water, it lives in deep burrows in arid areas. It can roll itself instantly into a ball.
Generation V
Black:
To protect itself from attackers, it curls up into a ball. It lives in arid regions with minimal rainfall.
Black 2:
It digs deep burrows to live in. When in danger, it rolls up its body to withstand attacks.
Generation VI
X:
It burrows and lives underground. If threatened, it curls itself up into a ball for protection.
Y:
Disliking water, it lives in deep burrows in arid areas. It can roll itself instantly into a ball.
Omega Ruby:
Sandshrew’s body is configured to absorb water without waste, enabling it to survive in an arid desert. This Pokémon curls up to protect itself from its enemies.
Alpha Sapphire:
Sandshrew has a very dry hide that is extremely tough. The Pokémon can roll into a ball that repels any attack. At night, it burrows into the desert sand to sleep.
Generation VII
Sun:
It can roll its body into a ball. It moves through the desert by rolling at high speeds.
Moon:
It usually makes its home in deserts and arid zones, where rain does not fall. It digs holes to catch Bug-type Pokémon.
Ultra Sun:
It lives in areas of limited rainfall. When danger approaches, it curls up into a ball to protect its soft stomach.
Ultra Moon:
When its skin gets wrinkled from moisture, it heads for a volcano. It lies flat on a spot with a lot of geothermal heat and dries itself out.
Let's Go Pikachu:
Its body is dry. When it gets cold at night, its hide is said to become coated with a fine dew.
Generation VIII
Sword:
It loves to bathe in the grit of dry, sandy areas. By sand bathing, the Pokémon rids itself of dirt and moisture clinging to its body.
Shield:
It burrows into the ground to create its nest. If hard stones impede its tunneling, it uses its sharp claws to shatter them and then carries on digging.