Poké Wiki
Sandshrew Illustration officielle de
#0027

Sandshrew

Signaler une erreur

Sandshrew サンド

Ground Generation I Mouse Pokémon
Taille 0.6m Poids 12.0kg
Sand Veil Sand Rush (Talent caché)

Profil du Pokémon

Burrows deep underground in arid locations far from water. It only emerges to hunt for food.

Statistiques de base

Stats de base de la forme:Sandshrew · Total 300

PV 50
Attaque 75
Défense 85
Atq. Spé. 20
Déf. Spé. 30
Vitesse 40

Informations de base

Ratio de genre
♂ 50% / ♀ 50%
Taux de capture
255(33.3%)
Groupes d'œuf
Terrestre
Cycles d'éclosion
20
Bonheur de base
50
EV rapportés
Défense+1
Expérience de base
60
Forme du corps
Bipède
Couleur
Jaune
Expérience
1,000,000(Moyen-rapide)

Affinités de types Voir le tableau complet des types →

Défensif (quand on est attaqué)

Offensif (quand on attaque)

Chaîne d'évolution

Sandshrew Sandshrew
Level 22 or higher
Sandshrew Sandshrew
Use Ice Stone

Apprentissage

Niveau Capacités Type Catégorie Puissance Précision PP
— Scratch Normal Physique 40 100 35
— Defense Curl Normal Statut — — 40
— Defense Curl Normal Statut — — 40
— Scratch Normal Physique 40 100 35
3 Poison Sting Poison Physique 15 100 35
3 Mist Ice Statut — — 30
6 Sand Attack Ground Statut — 100 15
6 Powder Snow Ice Spécial 40 100 25
9 Rollout Rock Physique 30 90 20
9 Rollout Rock Physique 30 90 20
12 Fury Cutter Bug Physique 40 95 20
12 Fury Cutter Bug Physique 40 95 20
15 Rapid Spin Normal Physique 50 100 40
15 Rapid Spin Normal Physique 50 100 40
18 Bulldoze Ground Physique 60 100 20
18 Metal Claw Steel Physique 50 95 35
21 Swift Normal Spécial 60 — 20
21 Swift Normal Spécial 60 — 20
24 Fury Swipes Normal Physique 18 80 15
24 Fury Swipes Normal Physique 18 80 15
27 Agility Psychic Statut — — 30
27 Iron Defense Steel Statut — — 15
30 Slash Normal Physique 70 100 20
30 Slash Normal Physique 70 100 20
33 Dig Ground Physique 80 100 10
33 Iron Head Steel Physique 80 100 15
36 Gyro Ball Steel Physique — 100 5
36 Gyro Ball Steel Physique — 100 5
39 Swords Dance Normal Statut — — 20
39 Swords Dance Normal Statut — — 20
42 Sandstorm Rock Statut — — 10
42 Snowscape Ice Statut — — 10
45 Earthquake Ground Physique 100 100 10
45 Blizzard Ice Spécial 110 70 5

Rencontres sauvages

Generation I

Blue

Kanto

Lieu Niveau Méthode Probabilité
Route 10Lv.11-17Walking10%
Route 11Lv.12-15Walking20%
Route 23Lv.26Walking20%
Route 4Lv.6-12Walking10%
Route 8Lv.17-19Walking15%
Route 9Lv.11-17Walking10%

Green

Kanto

Lieu Niveau Méthode Probabilité
Route 10Lv.11-17Walking10%
Route 11Lv.12-15Walking20%
Route 23Lv.26Walking20%
Route 4Lv.6-12Walking10%
Route 8Lv.17-19Walking15%
Route 9Lv.11-17Walking10%

Yellow

Kanto

Lieu Niveau Méthode Probabilité
Mt. MoonLv.12Walking4%
Route 3Lv.8-10Walking10%
Route 4Lv.8-10Walking10%
Generation II

Crystal

Johto

Lieu Niveau Méthode Probabilité
Union CaveLv.6WalkingDay30%
Lv.6WalkingMorning30%

Kanto

Lieu Niveau Méthode Probabilité
Mt. MoonLv.8WalkingDay20%
Lv.8WalkingMorning20%

Gold

Johto

Lieu Niveau Méthode Probabilité
Union CaveLv.6-8Walking30%

Kanto

Lieu Niveau Méthode Probabilité
Mt. MoonLv.8Walking20%

Silver

Johto

Lieu Niveau Méthode Probabilité
Goldenrod CityLv.10Gift100%
Generation III

Emerald

Hoenn

Lieu Niveau Méthode Probabilité
Mirage TowerLv.20-24Walking20%
Route 111Lv.19-21Walking20%

LeafGreen

Kanto

Lieu Niveau Méthode Probabilité
Route 10Lv.11-17Walking10%
Route 11Lv.12-15Walking20%
Route 23Lv.32-34Walking10%
Route 4Lv.6-12Walking10%
Route 8Lv.17-19Walking10%
Route 9Lv.11-17Walking10%

Ruby

Hoenn

Lieu Niveau Méthode Probabilité
Route 111Lv.19-21Walking20%
Route 113Lv.14-16Walking10%

Sapphire

Hoenn

Lieu Niveau Méthode Probabilité
Route 111Lv.19-21Walking20%
Route 113Lv.14-16Walking10%

XD: Gale of Darkness

Lieu Niveau Méthode Probabilité
Pokespot RockLv.10-23PokéSpot50%
Generation IV

Diamond

Sinnoh

Lieu Niveau Méthode Probabilité
Wayward CaveLv.16-17WalkingSlot 2: LeafGreen4%

HeartGold

Johto

Lieu Niveau Méthode Probabilité
Union CaveLv.6-8Walking20%
Lv.6-8WalkingRadio: off10%
Johto Safari ZoneLv.15-17WalkingMorning10%
Lv.15-17WalkingDay10%
Lv.15-17WalkingNight10%

Kanto

Lieu Niveau Méthode Probabilité
Mt. MoonLv.8WalkingRadio: off10%

Pearl

Sinnoh

Lieu Niveau Méthode Probabilité
Wayward CaveLv.16-17WalkingSlot 2: LeafGreen4%

Platinum

Sinnoh

Lieu Niveau Méthode Probabilité
Wayward CaveLv.17-20WalkingSlot 2: LeafGreen4%

SoulSilver

Johto

Lieu Niveau Méthode Probabilité
Goldenrod CityLv.15Gift100%
Johto Safari ZoneLv.15-17WalkingMorning10%
Lv.15-17WalkingDay10%
Lv.15-17WalkingNight10%
Generation V

Black 2

Unova

Lieu Niveau Méthode Probabilité
Relic CastleLv.19-20Walking10%
Desert ResortLv.19-20Walking10%

White 2

Unova

Lieu Niveau Méthode Probabilité
Relic CastleLv.19-20Walking10%
Desert ResortLv.19-20Walking10%
Generation VI

Alpha Sapphire

Hoenn

Lieu Niveau Méthode Probabilité
Route 111Lv.11Horde encounter100%

Omega Ruby

Hoenn

Lieu Niveau Méthode Probabilité
Route 111Lv.11Horde encounter100%

X

Kalos

Lieu Niveau Méthode Probabilité
Friend SafariLv.30Walking33%

Y

Kalos

Lieu Niveau Méthode Probabilité
Friend SafariLv.30Walking33%
Generation VII

Let's Go, Pikachu!

Kanto

Lieu Niveau Méthode Probabilité
Route 3Lv.3-8Overworld100%
Route 4Lv.7-12Overworld100%

Movesets compétitifs et sets de Sandshrew

Les movesets de Sandshrew couvrent 7 générations et 11 formats avec 12 sets au total, incluant capacités, talents, objets, natures, EVs et types Téracristal avec analyse.

7 Génération 11 Format 12 set
Voir tous les movesets

Entrées du Pokédex

Generation I
Red:
Burrows deep underground in arid locations far from water. It only emerges to hunt for food.
Yellow:
Its body is dry. When it gets cold at night, its hide is said to become coated with a fine dew.
Generation II
Gold:
If it fell from a great height, this Pokémon could save itself by rolling into a ball and bouncing.
Silver:
Disliking water, it lives in deep burrows in arid areas. It can roll itself instantly into a ball.
Crystal:
It prefers dry, sandy places because it uses the sand to protect itself when threatened.
Generation III
Ruby:
SANDSHREW’s body is configured to absorb water without waste, enabling it to survive in an arid desert. This Pokémon curls up to protect itself from its enemies.
Sapphire:
SANDSHREW has a very dry hide that is extremely tough. The Pokémon can roll into a ball that repels any attack. At night, it burrows into the desert sand to sleep.
Emerald:
When it curls up in a ball, it can make any attack bounce off harmlessly. Its hide has turned tough and solid as a result of living in the desert.
FireRed:
It burrows and lives underground. If threatened, it curls itself up into a ball for protection.
LeafGreen:
Burrows deep underground in arid locations far from water. It only emerges to hunt for prey.
Generation IV
Diamond:
To protect itself from attackers, it curls up into a ball. It lives in arid regions with minimal rainfall.
HeartGold:
If it fell from a great height, this Pokémon could save itself by rolling into a ball and bouncing.
SoulSilver:
Disliking water, it lives in deep burrows in arid areas. It can roll itself instantly into a ball.
Generation V
Black:
To protect itself from attackers, it curls up into a ball. It lives in arid regions with minimal rainfall.
Black 2:
It digs deep burrows to live in. When in danger, it rolls up its body to withstand attacks.
Generation VI
X:
It burrows and lives underground. If threatened, it curls itself up into a ball for protection.
Y:
Disliking water, it lives in deep burrows in arid areas. It can roll itself instantly into a ball.
Omega Ruby:
Sandshrew’s body is configured to absorb water without waste, enabling it to survive in an arid desert. This Pokémon curls up to protect itself from its enemies.
Alpha Sapphire:
Sandshrew has a very dry hide that is extremely tough. The Pokémon can roll into a ball that repels any attack. At night, it burrows into the desert sand to sleep.
Generation VII
Sun:
It can roll its body into a ball. It moves through the desert by rolling at high speeds.
Moon:
It usually makes its home in deserts and arid zones, where rain does not fall. It digs holes to catch Bug-type Pokémon.
Ultra Sun:
It lives in areas of limited rainfall. When danger approaches, it curls up into a ball to protect its soft stomach.
Ultra Moon:
When its skin gets wrinkled from moisture, it heads for a volcano. It lies flat on a spot with a lot of geothermal heat and dries itself out.
Let's Go Pikachu:
Its body is dry. When it gets cold at night, its hide is said to become coated with a fine dew.
Generation VIII
Sword:
It loves to bathe in the grit of dry, sandy areas. By sand bathing, the Pokémon rids itself of dirt and moisture clinging to its body.
Shield:
It burrows into the ground to create its nest. If hard stones impede its tunneling, it uses its sharp claws to shatter them and then carries on digging.