All Pokémon Abilities
51 abilities indexed, including common and hidden abilities
Lingering Aroma
#268Lingering Aroma
Seed Sower
#269Seed Sower
Thermal Exchange
#270Thermal Exchange
Anger Shell
#271Anger Shell
Purifying Salt
#272Purifying Salt
Well-Baked Body
#273Well-Baked Body
Wind Rider
#274Wind Rider
Guard Dog
#275Guard Dog
Rocky Payload
#276Rocky Payload
Wind Power
#277Wind Power
Zero to Hero
#278Zero to Hero
Commander
#279Commander
Electromorphosis
#280Electromorphosis
Protosynthesis
#281Protosynthesis
Quark Drive
#282Quark Drive
Good as Gold
#283Good as Gold
Vessel of Ruin
#284Vessel of Ruin
Sword of Ruin
#285Sword of Ruin
Tablets of Ruin
#286Tablets of Ruin
Beads of Ruin
#287Beads of Ruin
Orichalcum Pulse
#288Orichalcum Pulse
Hadron Engine
#289Hadron Engine
Opportunist
#290Opportunist
Cud Chew
#291Cud Chew
Sharpness
#292Sharpness
Supreme Overlord
#293Supreme Overlord
Costar
#294Costar
Toxic Debris
#295Toxic Debris
Armor Tail
#296Armor Tail
Earth Eater
#297Earth Eater
Mycelium Might
#298Mycelium Might
Hospitality
#299Hospitality
Mind's Eye
#300Mind's Eye
Embody Aspect
#301Embody Aspect
Embody Aspect
#302Embody Aspect
Embody Aspect
#303Embody Aspect
Embody Aspect
#304Embody Aspect
Toxic Chain
#305Toxic Chain
Supersweet Syrup
#306Supersweet Syrup
Tera Shift
#308Tera Shift
Tera Shell
#309Tera Shell
Teraform Zero
#310Teraform Zero
Poison Puppeteer
#311Poison Puppeteer
Lunar Sanctuary
#10001Lunar Sanctuary
Damage from attacks that are not very effective is increased by 1.5×. When hit by an attack, the target's Attack, Sp. Atk, and Accuracy stat stage changes are ignored.
Radiant Guard
#10002Radiant Guard
This Pokémon's stats cannot be lowered by the target's moves or abilities. It is immune to the damage-over-time effects of poison, badly poisoned, burn, bind, and dark weather.
Gloomy Airstream
#10003Gloomy Airstream
Creates a weather that removes the weaknesses of Ghost-type Pokémon.
Loosened Seal
#10004Loosened Seal
When HP drops below half, the Loosened Bell seal breaks and Nian transforms into Xi, who activates the new ability Cowardice.
Cowardice
#10005Cowardice
When hit by a Fire-type or sound-based move, becomes flinched and Speed rises by 1 stage.
Nirvana Rebirth
#10006Nirvana Rebirth
Each time revived, Special Attack rises by 2 stages. On first fainting, revives with 60% HP and enters Nirvana state, in which move power increases as HP lowers.
Dark Weather
#10007Dark Weather
When this Pokémon enters battle, the weather turns into Dark Weather until it leaves the field.
Ghostly Body
#10008Ghostly Body
Grants Levitate-like immunity to indirect damage, removes Poison and Ghost weaknesses. Upon fainting, takes the foe down with it.