Defensive
OU Generation 9- Item
- Rocky Helmet
- Nature
- Timid
- Tera Type
- Water Ghost
- EVs
- HP 252 / Defense 4 / Speed 252
Moves
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Accuracy — PP 20
将无数岩石悬浮在对手的周围,从而对替换出场的对手的宝可梦给予伤害。
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Pick onePower 90 Accuracy 100 PP 10Power 100 Accuracy 100 PP 10
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Analysis
Landorus-T acts as important glue on offense teams thanks to its valuable role compression courtesy of its utility options and defensive profile; it functions as a Stealth Rock setter, defensive pivot, and blanket check to the metagame's prominent physical attackers such as Kingambit, Great Tusk, and Zamazenta while chipping them down with Rocky Helmet in the process. It also possesses a decent Speed tier, outspeeding common threats like Gholdengo, Great Tusk, and Raging Bolt. Earth Power lets Landorus-T check IronPress Zamazenta and Bulk Up Great Tusk and has the added benefit of not being weakened by Rillaboom's Grassy Terrain, but Earthquake can be used instead to hit Galarian Slowking and Calm Mind Raging Bolt hard and makes use of Landorus-T's huge Attack stat in general. Aside from popping Kingambit, Gholdengo, and Heatran's Air Balloons for Landorus-T to threaten them later, U-turn is incredibly vital to bring its teammates in safely, especially because it works incredibly well with Intimidate to soften the blow for an incoming teammate or gain momentum by forcing out the aforementioned physical attackers, all while chipping down switch-ins like Ting-Lu and Rillaboom. Taunt prevents entry hazards from a number of setters like Skarmory, Gliscor, opposing Landorus-T, and Glimmora, the last of which Landorus-T can anti-lead well with Earth Power to prevent Toxic Debris activation; stops recovery attempts from walls like Clefable, Dondozo, and Terastallized Garganacl; and limits setup attempts from Zamazenta, Air Balloon Kingambit, and Dragonite, with the three capable of using Landorus-T as setup fodder otherwise. Especially for special variants, Taunt can be dropped for a coverage move instead; Psychic lets Landorus-T threaten Hawlucha, 2HKO maximum HP Great Tusk, and hit Zamazenta slightly harder, while Grass Knot is used to 2HKO Dondozo while denting Great Tusk even more. Landorus-T's Tera type is very flexible and mostly depends on what physical threats the team is weak to. Tera Water lets Landorus-T check foes like Weavile, Cinderace, and Hisuian Samurott more reliably at the cost of making it unable to deal with Raging Bolt. Tera Ghost can be used on special sets with Earth Power to let Landorus-T more reliably deal with IronPress Zamazenta and additionally prevents spinners like Great Tusk and Iron Treads from removing its Stealth Rock; however, it can no longer switch into Kingambit afterwards. Other alternative Tera types include Tera Dragon, which similarly improves its matchup against Hisuian Samurott and Cinderace with the additional Grass resistance making it sturdier against Ogerpon-W and Rillaboom. Tera Steel improves the matchup against Rillaboom, Meowscarada, and Weavile but makes it unable to check Great Tusk and Zamazenta. Similar to Tera Dragon, Tera Grass lets it check Ogerpon-W, Hisuian Samurott, and Rillaboom; the Tera type boosts the power of Grass Knot at the cost of being weak to Cinderace and U-turn from opposing Landorus-T. A Timid nature is optimal for Earth Power variants, whereas a Jolly nature should be used if running Earthquake. Landorus-T is most effective on offense and bulky offense teams. Any offensive Pokemon generally appreciates the utility it brings to the table, with the likes of Ogerpon-W, Raging Bolt, and Kingambit loving its ability to bring them in safely into the field via U-turn to either set up or wallbreak, especially against Landorus-T's incoming switch-ins; the first two threaten bulky Water-types like Alomomola and Dondozo—with Ogerpon-W dealing with opposing Landorus-T and Gliscor as well—while Raging Bolt pressures Skarmory and Defog Corviknight, preventing Landorus-T's Stealth Rock from being removed. Moreover, their ability to force switches works well with Landorus-T's Stealth Rock, which can be further supported by other offensive threats like Iron Valiant and Rillaboom that can use Knock Off against Heavy-Duty Boots users like Dondozo, Skeledirge, and Dragonite. Iron Valiant in particular can also be handy in covering for IronPress Zamazenta and Bulk Up Great Tusk if Landorus-T lacks Earth Power; other Pokemon like Choice Scarf Enamorus and Will-O-Wisp Dragapult are great options in this regard as well. The aforementioned Kingambit, Raging Bolt, and Rillaboom also appreciate Landorus-T's ability to switch into their offensive checks, namely opposing Landorus-T, Great Tusk, and Zamazenta. In return, some of them possess defensive properties that aid Landorus-T; Ogerpon-W and Primarina can switch into foes like Barraskewda and Walking Wake, while Kingambit and Zamazenta can either handle or soft check Meowscarada and Weavile. IronPress Zamazenta especially appreciates Landorus-T checking Kingambit for it to remain healthy and sweep late-game much more easily. Galarian Slowking deserves a special mention as a specially defensive pivot that pairs well with Landorus-T on bulky offense structures; aside from forming a strong VoltTurn core and providing further support for the team in the form of status-spreading and Future Sight, together they form a strong defensive backbone to blanket check all threats in the metagame. Galarian Slowking is adept at switching into and dealing with most special threats, including Iron Valiant and Walking Wake, while Landorus-T handles the likes of Kingambit, Great Tusk, and Iron Treads for it in return.