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Machoke Movesets & Competitive Sets

Machoke ゴーリキー

Machoke movesets cover 8 generations and 10 formats with 15 sets in total. Each set lists moves, ability, item, nature, EVs and Tera type picks with analysis, and can be copied with one click.

Fighting Generation I
Generation
8
Format
10
set
15

Machoke Competitive Movesets & Sets

Generation 8 Sets (Format 1 · 3 set)

Flame Orb

NFE Generation 8
Item
Flame Orb
Nature
Adamant
EVs
Attack 252 / Sp. Def 4 / Speed 252
Moves
  • Close Combat Fighting Physical
    Power 120 Accuracy 100 PP 5

    放弃守护,向对手的怀里突击。自己的防御和特防会降低。

  • Knock Off Dark Physical
    Power 65 Accuracy 100 PP 20

    拍落对手的持有物,直到战斗结束都不能使用。对手携带道具时会增加伤害。

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Analysis

With the extra speed and power that this set provides, Machoke makes an excellent wallbreaker. Flame Orb with Guts boosts Machoke's Attack to high levels, meaning not much outside of Koffing can safely switch into Machoke. Machoke can OHKO Piloswine with Close Combat and is nearly guaranteed to 2HKO Galarian Corsola with Knock Off after Stealth Rock damage. Bullet Punch can threaten faster Pokemon like Abra and Roselia, meaning they cannot revenge kill Machoke if they get worn down enough. Facade is a high Base Power general coverage option, whereas Heavy Slam can break Fairy-types like Clefairy and Togetic once their Eviolite has been removed. Entry hazard support from Piloswine, Roselia, and Ferroseed help provide the chip damage Machoke needs to 2HKO walls like Galarian Corsola. Even more helpful, Sticky Web support from users like Charjabug lets Machoke revenge kill more targets like Raboot and Choice Band Piloswine. Without Eviolite, Machoke is much more vulnerable and benefits from being brought in safely by pivots like Galarian Linoone and Klang; pivoting support also helps for triggering Flame Orb safely. Faster attackers like stallbreaker Tangela and Choice Specs Hattrem threaten this Machoke set more than usual; either they need to be significantly weakened to be put in Bullet Punch KO range, or Machoke should have support from faster teammates like Galarian Linoone and Gastly to help punish them. Cleaners like Wartortle and Fraxure can finish up games after Machoke dents their respective checks.

Bulky Attacker

NFE Generation 8
Item
Eviolite
Nature
Adamant
EVs
HP 212 / Attack 252 / Speed 44
Moves
  • Close Combat Fighting Physical
    Power 120 Accuracy 100 PP 5

    放弃守护,向对手的怀里突击。自己的防御和特防会降低。

  • Knock Off Dark Physical
    Power 65 Accuracy 100 PP 20

    拍落对手的持有物,直到战斗结束都不能使用。对手携带道具时会增加伤害。

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Analysis

Machoke is a great pick thanks to its solid bulk and unstoppable coverage, but is generally outclassed by Gurdurr. Knock Off allows Machoke to hit Ghost- and Psychic-types like Hattrem and Lampent, while also debilitating its checks like Galarian Corsola by removing their Eviolite. Bullet Punch picks off faster threats like Galarian Linoone and Fraxure once they get worn down. Earthquake offers coverage for Mareanie and Neutralizing Gas Koffing, while Heavy Slam can hit physically defensive Fairy-types like Clefairy and Togetic that would otherwise wall this set. 44 Speed EVs allow Machoke to be faster than uninvested Piloswine, and the remaining HP and Attack investment solidifies Machoke's role as a bulky attacker. Machoke can work as an early-game lead, as it can threaten every Pokemon with its coverage while being hard to take down itself. However, Machoke is relatively slow, and wallbreakers like Choice Specs Lampent threaten it; try having fast revenge killers like Raboot and Drakloak as teammates for support. While Machoke takes physical hits well on its own, it can be worn down easily from residual damage, so pairing it with Tangela, Vullaby, and Mareanie can help alleviate pressure on it to check physical attackers. Special wallbreakers like Choice Specs Electabuzz and Roselia can be paired with Machoke to help break the physical walls it is unable to like Galarian Corsola, Koffing, and Charjabug.

Physically Defensive

NFE Generation 8
Item
Eviolite
Ability
No Guard
Nature
Impish
EVs
HP 252 / Defense 252 / Sp. Def 4
Moves
  • Dynamic Punch Fighting Physical
    Power 100 Accuracy 50 PP 5

    使出浑身力气出拳进行攻击。必定会使对手混乱。

  • Knock Off Dark Physical
    Power 65 Accuracy 100 PP 20

    拍落对手的持有物,直到战斗结束都不能使用。对手携带道具时会增加伤害。

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Analysis

Physically defensive Machoke differentiates itself from other walls like Gurdurr and Clefairy thanks to Dynamic Punch allowing it to greatly pressure foes and switch-ins. Knock Off enables it to pressure Pokemon that resist or are immune to Dynamic Punch such as Duosion, Hattrem, and Lampent and remove opposing Eviolites, making Dynamic Punch a much scarier move to switch into. Rest gives Machoke better longevity and reliability in checking physical wallbreakers like Raboot, Thwackey, and Piloswine. Sleep Talk notably provides extra Dynamic Punch PP. This set can opt for 44 Speed EVs to outspeed base 50 Speed Pokemon like Metang, Piloswine, and Marshtomp. Machoke can be used early- and mid-game to heavily pressure the opponent's team with Knock Off and Dynamic Punch's confusion. Machoke should only be brought in against physical threats it can take multiple hits from, like Raboot, Thwackey, Galarian Linoone, and Combusken, as being quickly forced to use Rest and Sleep Talk gives foes chances to set up. Because Machoke has trouble staying in on special attacks, walls like Klang, Mareanie, and Clefairy make for good teammates. Special attackers like Duosion, Gastly, and Electabuzz greatly benefit from Machoke's Knock Off support and ability to deal with Steel-types in Klang and Ferroseed. In return, these Pokemon can better pressure Poison- and Fighting-types like Mareanie, Koffing, and Gurdurr, which can slow Machoke down.