Nosepass ノズパス
Rock
Generation III
Compass Pokémon
Height 1.0m Weight 97.0kg
Sturdy
Magnet Pull
Sand Force (Hidden Ability)
Pokémon Profile
NOSEPASS’s magnetic nose is always pointed to the north. If two of these Pokémon meet, they cannot turn their faces to each other when they are close because their magnetic noses repel one another.
Base Stats
Form Base Stats:Nosepass · Total 375
HP
30
Attack
45
Defense
135
Sp. Atk
45
Sp. Def
90
Speed
30
Basic Info
- Gender Ratio
- ♂ 50% / ♀ 50%
- Catch Rate
- 255(33.3%)
- Egg Groups
- Mineral
- Egg Cycles
- 20
- Base Friendship
- 70
- EV Yield
- Defense+1
- Base Experience
- 75
- Shape
- Humanoid
- Color
- Gray
- Experience
- 1,000,000(较快)
Type Matchups View full type chart →
Defensive (when attacked)
2× Weakness
Water ×2
Grass ×2
Fighting ×2
Ground ×2
Steel ×2
1/2 Resistance
Normal ×0.5
Fire ×0.5
Poison ×0.5
Flying ×0.5
Offensive (when attacking)
1/2 Resistance
Fighting ×0.5
Ground ×0.5
Steel ×0.5
Evolution Chain
Learnset
| Level | Moves | Type | Category | Power | Accuracy | PP |
|---|---|---|---|---|---|---|
| — | Tackle | Normal | Physical | 40 | 100 | 35 |
| 4 | Harden | Normal | Status | — | — | 30 |
| 7 | Block | Normal | Status | — | — | 5 |
| 10 | Rock Throw | Rock | Physical | 50 | 90 | 15 |
| 13 | Thunder Wave | Electric | Status | — | 90 | 20 |
| 16 | Rest | Psychic | Status | — | — | 5 |
| 19 | Spark | Electric | Physical | 65 | 100 | 20 |
| 22 | Rock Slide | Rock | Physical | 75 | 90 | 10 |
| 25 | Power Gem | Rock | Special | 80 | 100 | 20 |
| 28 | Rock Blast | Rock | Physical | 25 | 90 | 10 |
| 31 | Discharge | Electric | Special | 80 | 100 | 15 |
| 34 | Sandstorm | Rock | Status | — | — | 10 |
| 37 | Earth Power | Ground | Special | 90 | 100 | 10 |
| 40 | Stone Edge | Rock | Physical | 100 | 80 | 5 |
| 43 | Zap Cannon | Electric | Special | 120 | 50 | 5 |
| 43 | Lock-On | Normal | Status | — | — | 5 |
| TM | Moves | Type | Category | Power | Accuracy | PP |
|---|---|---|---|---|---|---|
| TM001 | Take Down | Normal | Physical | 90 | 85 | 20 |
| TM007 | Protect | Normal | Status | — | — | 10 |
| TM025 | Facade | Normal | Physical | 70 | 100 | 20 |
| TM028 | Bulldoze | Ground | Physical | 60 | 100 | 20 |
| TM036 | Rock Tomb | Rock | Physical | 60 | 95 | 15 |
| TM047 | Endure | Normal | Status | — | — | 10 |
| TM048 | Volt Switch | Electric | Special | 70 | 100 | 20 |
| TM049 | Sunny Day | Fire | Status | — | — | 5 |
| TM051 | Sandstorm | Rock | Status | — | — | 10 |
| TM066 | Body Slam | Normal | Physical | 85 | 100 | 15 |
| TM067 | Fire Punch | Fire | Physical | 75 | 100 | 15 |
| TM068 | Thunder Punch | Electric | Physical | 75 | 100 | 15 |
| TM069 | Ice Punch | Ice | Physical | 75 | 100 | 15 |
| TM070 | Sleep Talk | Normal | Status | — | — | 10 |
| TM076 | Rock Blast | Rock | Physical | 25 | 90 | 10 |
| TM079 | Dazzling Gleam | Fairy | Special | 80 | 100 | 10 |
| TM082 | Thunder Wave | Electric | Status | — | 90 | 20 |
| TM084 | Stomping Tantrum | Ground | Physical | 75 | 100 | 10 |
| TM085 | Rest | Psychic | Status | — | — | 5 |
| TM086 | Rock Slide | Rock | Physical | 75 | 90 | 10 |
| TM087 | Taunt | Dark | Status | — | 100 | 20 |
| TM089 | Body Press | Fighting | Physical | 80 | 100 | 10 |
| TM093 | Flash Cannon | Steel | Special | 80 | 100 | 10 |
| TM101 | Power Gem | Rock | Special | 80 | 100 | 20 |
| TM103 | Substitute | Normal | Status | — | — | 10 |
| TM104 | Iron Defense | Steel | Status | — | — | 15 |
| TM116 | Stealth Rock | Rock | Status | — | — | 20 |
| TM121 | Heavy Slam | Steel | Physical | 变化 | 100 | 10 |
| TM126 | Thunderbolt | Electric | Special | 90 | 100 | 15 |
| TM130 | Helping Hand | Normal | Status | — | — | 20 |
| TM133 | Earth Power | Ground | Special | 90 | 100 | 10 |
| TM149 | Earthquake | Ground | Physical | 100 | 100 | 10 |
| TM150 | Stone Edge | Rock | Physical | 100 | 80 | 5 |
| TM166 | Thunder | Electric | Special | 110 | 70 | 10 |
| TM170 | Steel Beam | Steel | Special | 140 | 95 | 5 |
| TM171 | Tera Blast | Normal | Special | 80 | 100 | 10 |
| TM176 | Sand Tomb | Ground | Physical | 35 | 85 | 15 |
| TM178 | Gravity | Psychic | Status | — | — | 5 |
| TM179 | Smack Down | Rock | Physical | 50 | 100 | 15 |
| TM186 | High Horsepower | Ground | Physical | 95 | 95 | 10 |
| TM202 | Pain Split | Normal | Status | — | — | 20 |
| TM204 | Double-Edge | Normal | Physical | 120 | 100 | 15 |
| TM220 | Meteor Beam | Rock | Special | 120 | 90 | 10 |
| TM224 | Curse | Ghost | Status | — | — | 10 |
Nosepass Competitive Movesets & Sets
Nosepass movesets cover 5 generations and 6 formats with 6 sets in total, including moves, abilities, items, natures, EVs and Tera types with analysis.
5 Generation
6 Format
6 set
View All Movesets
Pokédex Entries
Generation III
- Ruby:
- NOSEPASS’s magnetic nose is always pointed to the north. If two of these Pokémon meet, they cannot turn their faces to each other when they are close because their magnetic noses repel one another.
- Sapphire:
- NOSEPASS had been said to be completely unmoving, with its magnetic nose pointed due north. However, close observation has revealed that the Pokémon actually moves by a little over 3/8 of an inch every year.
- Emerald:
- Its body emits a powerful magnetism. It feeds on prey that is pulled in by the force. Its magnetism is stronger in cold seasons.
- FireRed:
- Its magnetic nose consistently faces north. Travelers check NOSEPASS to get their bearings.
Generation IV
- Diamond:
- Its nose is a magnet. As a result, this Pokémon always keeps its face pointing north.
- Platinum:
- When endangered, it may protect itself by raising its magnetism and drawing iron objects to its body.
- HeartGold:
- If two of these meet, they cannot get too close because their noses repel each other.
Generation V
- Black:
- When endangered, it may protect itself by raising its magnetism and drawing iron objects to its body.
- Black 2:
- Its magnetic nose always faces north and draws iron objects to its body to protect itself better.
Generation VI
- X:
- Its magnetic nose always faces north and draws iron objects to its body to protect itself better.
- Y:
- Its magnetic nose consistently faces north. Travelers check Nosepass to get their bearings.
- Omega Ruby:
- Nosepass’s magnetic nose is always pointed to the north. If two of these Pokémon meet, they cannot turn their faces to each other when they are close because their magnetic noses repel one another.
- Alpha Sapphire:
- Nosepass had been said to be completely unmoving, with its magnetic nose pointed due north. However, close observation has revealed that the Pokémon actually moves by a little over 3/8 of an inch every year.
Generation VII
- Sun:
- The magnet in Nosepass’s nose provides an unerring compass, making it an excellent partner for Trainers going on a journey.
- Moon:
- It uses powerful magnetism to drag its prey toward it. It’s also been known to pull in metal, which it collects and uses to protect itself.
- Ultra Sun:
- It moves less than an inch a year, but when it’s in a jam, it will spin and drill down into the ground in a split second.
- Ultra Moon:
- It hunts without twitching a muscle by pulling in its prey with powerful magnetism. But sometimes it pulls natural enemies in close.
Generation VIII
- Legends: Arceus:
- Once the people of Hisui discovered that its red nose always points north, they grew to rely on it greatly when traveling afar. The nose seems to work in a similar way to ancient compasses.