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ノズパス  公式アートワーク
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ノズパス

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Nosepass ノズパス

いわ 第三世代 Compass Pokémon
高さ 1.0m 重さ 97.0kg
がんじょう じりょく すなのちから (夢特性)

ポケモン紹介

NOSEPASS’s magnetic nose is always pointed to the north. If two of these Pokémon meet, they cannot turn their faces to each other when they are close because their magnetic noses repel one another.

種族値

フォルム別種族値:ノズパス · 合計 375

HP 30
こうげき 45
ぼうぎょ 135
とくこう 45
とくぼう 90
すばやさ 30

基本情報

性別比率
♂ 50% / ♀ 50%
捕獲率
255(33.3%)
タマゴグループ
鉱物
タマゴの周期
20
基礎なつき度
70
努力値
ぼうぎょ+1
基礎経験値
75
体型
ヒト型
はいいろ
経験値タイプ
1,000,000(ややはやい)

タイプ相性 完全相性表を見る →

進化

ノズパス ノズパス
Level up near a special magnetic field

覚えられるわざ

レベル わざ タイプ 分類 威力 命中 PP
たいあたり ノーマル 物理 40 100 35
4 かたくなる ノーマル 変化 30
7 とおせんぼう ノーマル 変化 5
10 いわおとし いわ 物理 50 90 15
13 でんじは でんき 変化 90 20
16 ねむる エスパー 変化 5
19 スパーク でんき 物理 65 100 20
22 いわなだれ いわ 物理 75 90 10
25 パワージェム いわ 特殊 80 100 20
28 ロックブラスト いわ 物理 25 90 10
31 ほうでん でんき 特殊 80 100 15
34 すなあらし いわ 変化 10
37 だいちのちから じめん 特殊 90 100 10
40 ストーンエッジ いわ 物理 100 80 5
43 でんじほう でんき 特殊 120 50 5
43 ロックオン ノーマル 変化 5

ノズパス 対戦用育成・持ち物構成

ノズパス の育成データは 5 世代・6 ルール・6 構築をカバー。わざ、とくせい、持ち物、性格、努力値、テラスタイプの組み合わせと戦術解説を含みます。

5 世代 6 ルール 6 構築
全構築を見る

図鑑説明

Generation III
Ruby:
NOSEPASS’s magnetic nose is always pointed to the north. If two of these Pokémon meet, they cannot turn their faces to each other when they are close because their magnetic noses repel one another.
Sapphire:
NOSEPASS had been said to be completely unmoving, with its magnetic nose pointed due north. However, close observation has revealed that the Pokémon actually moves by a little over 3/8 of an inch every year.
Emerald:
Its body emits a powerful magnetism. It feeds on prey that is pulled in by the force. Its magnetism is stronger in cold seasons.
FireRed:
Its magnetic nose consistently faces north. Travelers check NOSEPASS to get their bearings.
Generation IV
Diamond:
Its nose is a magnet. As a result, this Pokémon always keeps its face pointing north.
Platinum:
When endangered, it may protect itself by raising its magnetism and drawing iron objects to its body.
HeartGold:
If two of these meet, they cannot get too close because their noses repel each other.
Generation V
Black:
When endangered, it may protect itself by raising its magnetism and drawing iron objects to its body.
Black 2:
Its magnetic nose always faces north and draws iron objects to its body to protect itself better.
Generation VI
X:
Its magnetic nose always faces north and draws iron objects to its body to protect itself better.
Y:
Its magnetic nose consistently faces north. Travelers check Nosepass to get their bearings.
Omega Ruby:
Nosepass’s magnetic nose is always pointed to the north. If two of these Pokémon meet, they cannot turn their faces to each other when they are close because their magnetic noses repel one another.
Alpha Sapphire:
Nosepass had been said to be completely unmoving, with its magnetic nose pointed due north. However, close observation has revealed that the Pokémon actually moves by a little over 3/8 of an inch every year.
Generation VII
Sun:
The magnet in Nosepass’s nose provides an unerring compass, making it an excellent partner for Trainers going on a journey.
Moon:
It uses powerful magnetism to drag its prey toward it. It’s also been known to pull in metal, which it collects and uses to protect itself.
Ultra Sun:
It moves less than an inch a year, but when it’s in a jam, it will spin and drill down into the ground in a split second.
Ultra Moon:
It hunts without twitching a muscle by pulling in its prey with powerful magnetism. But sometimes it pulls natural enemies in close.
Generation VIII
Legends: Arceus:
Once the people of Hisui discovered that its red nose always points north, they grew to rely on it greatly when traveling afar. The nose seems to work in a similar way to ancient compasses.