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Happiny ilustración de la página de movimientos
#0440

Movimientos y sets competitivos de Happiny

Happiny ピンプク

Los movimientos de Happiny cubren 1 generaciones y 1 formatos con 1 sets en total. Cada set enumera movimientos, habilidad, objeto, naturaleza, EVs y tipo Tera con análisis, y se puede copiar con un clic.

Normal Generation IV
Generación
1
Formato
1
set
1

Movimientos competitivos y sets de Happiny

Sets de la generación 5 (Formato 1 · 1 set)

Support

LC Generación 5
Objeto
Eviolite
Naturaleza
Calm
EVs
PS 236 / Def. Esp. 236
Movimientos
  • Elige uno
    Thunder Wave Electric Estado
    Precisión 90 PP 20
    Toxic Poison Estado
    Precisión 90 PP 10
  • Heal Bell Normal Estado
    Precisión — PP 5
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Análisis

The only reason to use Happiny is because of its high HP and Special Defense stats. Thunder Wave can cripple speedy physical sweepers who switch into it, while Toxic is used to wear down opposing bulky walls, such as Slowpoke. Heal Bell is used to relieve its teammates of status, while Light Screen is handy for supporting Pokemon who need to set up. Flamethrower is mainly a filler so that Happiny isn't complete Taunt bait, but it won't be doing much damage to anything except a Level 1 Weedle. Happiny's base 5 Defense means it will need serious support on the physical side. Physically defensive Pokemon such as Duskull, Koffing, and Pineco are all good options, as they all have access to helpful support moves for your team. Wish support is helpful as Happiny's only recovery move is Rest, which is pretty unreliable. Natu and Cleffa can provide Wish support, and they can also set up dual screens or abuse Encore, respectively. Finally, a Pokemon with Will-O-Wisp can soften the blows of physical attackers. Duskull and Shuppet have access to Will-O-Wisp, and they can both switch into Fighting-type attacks aimed at Happiny.