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Whiscash

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Whiscash ナマズン

Water Ground Generation III Whiskers Pokémon
Altezza 0.9m Peso 23.6kg
Oblivious Anticipation Hydration (Abilità nascosta)

Profilo del Pokémon

WHISCASH is extremely territorial. Just one of these Pokémon will claim a large pond as its exclusive territory. If a foe approaches it, it thrashes about and triggers a massive earthquake.

Statistiche base

Statistiche base della forma:Whiscash · Totale 468

PS 110
Attacco 78
Difesa 73
Att. Spec. 76
Dif. Spec. 71
Velocità 60

Informazioni base

Rapporto di genere
♂ 50% / ♀ 50%
Tasso di cattura
75(9.8%)
Gruppi uova
Acqua 2
Cicli di schiusa
20
Amicizia base
50
EV conferiti
PS+2
Esperienza base
164
Forma del corpo
Pisciforme
Colore
Blu
Esperienza
1,000,000(Veloce medio)

Vantaggi di tipo Vedi la tabella completa dei tipi →

Difensivo (quando si subisce)

Offensivo (quando si attacca)

Catena evolutiva

Level 30 or higher
Whiscash Whiscash

Mosse apprendibili

Livello Mosse Tipo Categoria Potenza Precisione PP
进化 Thrash Normal Fisico 120 100 10
Water Gun Water Speciale 40 100 25
Rest Psychic Stato 5
Snore Normal Speciale 50 100 15
Mud-Slap Ground Speciale 20 100 10
Tickle Normal Stato 100 20
Zen Headbutt Psychic Fisico 80 90 15
Belch Poison Speciale 120 90 10
12 Water Pulse Water Speciale 60 100 20
18 Amnesia Psychic Stato 20
24 Aqua Tail Water Fisico 90 90 10
33 Muddy Water Water Speciale 90 85 10
40 Earthquake Ground Fisico 100 100 10
48 Future Sight Psychic Speciale 120 100 10
56 Fissure Ground Fisico 30 5

Moveset competitivi e set di Whiscash

I moveset di Whiscash coprono 7 generazioni e 11 formati con 18 set in totale, inclusi mosse, abilità, oggetti, nature, EV e tipi Teracristal con analisi.

7 Generazione 11 Formato 18 set
Vedi tutti i moveset

Voci del Pokédex

Generation III
Ruby:
WHISCASH is extremely territorial. Just one of these Pokémon will claim a large pond as its exclusive territory. If a foe approaches it, it thrashes about and triggers a massive earthquake.
Sapphire:
If WHISCASH goes on a wild rampage, it sets off a quake-like tremor with a radius of over three miles. This Pokémon has the ability to predict real earthquakes.
Emerald:
Mysteriously, it can foretell earthquakes. In the daytime, it sleeps in mud at the bottom of a pond. When it awakens, it continually feeds throughout the night.
FireRed:
It makes its nest at the bottom of swamps. It will eat anything - if it is alive, WHISCASH will eat it.
Generation IV
Diamond:
It is very territorial. It repels foes by setting off tremors that extend over a three-mile radius.
Pearl:
As a result of causing tremors by thrashing about, it developed the ability to foretell real quakes.
Platinum:
It is extremely protective of its territory. If any foe approaches, it attacks using vicious tremors.
HeartGold:
It claims a large swamp to itself. If a foe comes near it, it sets off tremors by thrashing around.
Generation V
Black:
It is extremely protective of its territory. If any foe approaches, it attacks using vicious tremors.
Generation VI
X:
It claims a large swamp to itself. If a foe comes near it, it sets off tremors by thrashing around.
Y:
It makes its nest at the bottom of swamps. It will eat anything--if it is alive, Whiscash will eat it.
Omega Ruby:
Whiscash is extremely territorial. Just one of these Pokémon will claim a large pond as its exclusive territory. If a foe approaches it, it thrashes about and triggers a massive earthquake.
Alpha Sapphire:
If Whiscash goes on a wild rampage, it sets off a quake-like tremor with a radius of over three miles. This Pokémon has the ability to predict real earthquakes.
Generation VII
Sun:
A glutton that devours anything that moves, it quietly lurks at the bottom of swamps, lying in wait for prey.
Moon:
Sighting Whiscash leaping from the water is believed to herald an earthquake.
Ultra Sun:
Whiscash shakes the ground at high intensities to intimidate its opponents. It swallows its prey whole—along with mud from the swamp floor.
Ultra Moon:
Its vision is not that good. It senses vibrations in the water with its whiskers to determine the location of its prey.
Generation VIII
Sword:
It makes its nest at the bottom of swamps. It will eat anything—if it is alive, Whiscash will eat it.
Shield:
It claims a large swamp to itself. If a foe comes near it, it sets off tremors by thrashing around.
Legends: Arceus:
Strikes its caudal fin against the swamp bed to shake the ground and startle its prey. It will then swallow the fleeing prey whole. People mistook this behavior as the cause of earthquakes.