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ヨマワル  公式アートワーク
#0355

ヨマワル

誤りを報告

Duskull ヨマワル

ゴースト 第三世代 Requiem Pokémon
高さ 0.8m 重さ 15.0kg
ふゆう おみとおし (夢特性)

ポケモン紹介

DUSKULL can pass through any wall no matter how thick it may be. Once this Pokémon chooses a target, it will doggedly pursue the intended victim until the break of dawn.

種族値

フォルム別種族値:ヨマワル · 合計 295

HP 20
こうげき 40
ぼうぎょ 90
とくこう 30
とくぼう 90
すばやさ 25

基本情報

性別比率
♂ 50% / ♀ 50%
捕獲率
190(24.8%)
タマゴグループ
不定形
タマゴの周期
25
基礎なつき度
35
努力値
とくぼう+1
基礎経験値
59
体型
両手型
くろ
経験値タイプ
800,000(はやい)

タイプ相性 完全相性表を見る →

防御側(攻撃を受ける時)

攻撃側(攻撃する時)

進化

ヨマワル ヨマワル
Level 37 or higher
Trade while holding Reaper Cloth

覚えられるわざ

レベル わざ タイプ 分類 威力 命中 PP
にらみつける ノーマル 変化 100 30
おどろかす ゴースト 物理 30 100 15
4 かなしばり ノーマル 変化 100 20
8 かげうち ゴースト 物理 40 100 30
12 あやしいひかり ゴースト 変化 100 10
16 ナイトヘッド ゴースト 特殊 100 15
20 しっぺがえし あく 物理 50 100 10
24 おにび ほのお 変化 85 15
28 くろいまなざし ノーマル 変化 5
32 たたりめ ゴースト 特殊 65 100 10
36 のろい ゴースト 変化 10
40 シャドーボール ゴースト 特殊 80 100 15
44 みらいよち エスパー 特殊 120 100 10

ヨマワル 対戦用育成・持ち物構成

ヨマワル の育成データは 5 世代・6 ルール・6 構築をカバー。わざ、とくせい、持ち物、性格、努力値、テラスタイプの組み合わせと戦術解説を含みます。

5 世代 6 ルール 6 構築
全構築を見る

図鑑説明

Generation III
Ruby:
DUSKULL can pass through any wall no matter how thick it may be. Once this Pokémon chooses a target, it will doggedly pursue the intended victim until the break of dawn.
Sapphire:
DUSKULL wanders lost among the deep darkness of midnight. There is an oft- told admonishment given to misbehaving children that this Pokémon will spirit away bad children who earn scoldings from their mothers.
Emerald:
A glare from its single scarlet eye makes even burly grown-ups freeze in utter fear. It is a nocturnal Pokémon that roams about under the cloak of darkness.
FireRed:
Making itself invisible, it silently sneaks up to prey. It has the ability to slip through thick walls.
Generation IV
Diamond:
It doggedly pursues its prey wherever it goes. However, the chase is abandoned at sunrise.
Platinum:
It loves the crying of children. It startles bad kids by passing through walls and making them cry.
HeartGold:
If it finds bad children who won’t listen to their parents, it will spirit them away--or so it’s said.
Generation V
Black:
It loves the crying of children. It startles bad kids by passing through walls and making them cry.
Generation VI
X:
It doggedly pursues its prey wherever it goes. However, the chase is abandoned at sunrise.
Y:
If it finds bad children who won’t listen to their parents, it will spirit them away--or so it’s said.
Omega Ruby:
Duskull can pass through any wall no matter how thick it may be. Once this Pokémon chooses a target, it will doggedly pursue the intended victim until the break of dawn.
Alpha Sapphire:
Duskull wanders lost among the deep darkness of midnight. There is an oft-told admonishment given to misbehaving children that this Pokémon will spirit away bad children who earn scoldings from their mothers.
Generation VIII
Sword:
If it finds bad children who won’t listen to their parents, it will spirit them away—or so it’s said.
Shield:
Making itself invisible, it silently sneaks up to prey. It has the ability to slip through thick walls.
Legends: Arceus:
I've heard that the children of Hisui all begin to behave once they've been told the story of how this Pokémon roams about before the witching hour to spirit away misbehaving children.