ヌマクロー 対戦用育成・持ち物構成
第 9 世代の育成構築 (ルール 1 · 2 構築)
第 8 世代の育成構築 (ルール 1 · 2 構築)
Mixed Wall
NFE 世代 8わざ
-
威力 100 命中 100 PP 10
-
命中 — PP 20
-
-
全構築を見る
公式アカウントをフォローし、"查看配招攻略" と返信するとパスワードを取得できます
パスワードが違います。もう一度入力してください
戦術解説
Marshtomp's great defensive typing makes it a great wall and counter to Electabuzz. Gabite does compete in these roles, and it may appear to outclass Marshtomp with its better Speed and even better defensive typing. However, Marshtomp beating Ice Punch Electabuzz and checking Fire-types better makes it plenty worthwhile. With RestTalk, it can afford to take repeated hits and chip damage. It only needs Earthquake as an attack because, while it cannot harm most Flying- and Grass-types, using Stealth Rock when they switch in suffices as punishment. In the event the team can afford another Stealth Rock user, then Marshtomp could opt for Scald or Yawn instead to pressure foes with status, though neither are as effective as Stealth Rock. A mixed defensive EV spread works best, as Marshtomp does not need much special bulk to counter Electabuzz, whereas extra physical bulk helps with Raboot. Defoggers and Rapid Spin users like Vullaby and Wartortle often switch into Marshtomp when it uses Stealth Rock. Switching to an offensive teammate like Electabuzz, Choice Band Raboot, and Fraxure as they clear Stealth Rock is a great way to bring them in safely and preserve momentum; if they don't go for removal, then Marshtomp at least secured Stealth Rock to punish them later on. As for Hattrem and its Magic Bounce, use Dark-types like Galarian Linoone, Vullaby, and Zweilous to beat it, as well as offensive partners like Lampent and Thwackey that can switch into Giga Drain with no problem. Defensive partners that resist Grass are also a must; physical walls like Roselia, Tangela, Ferroseed, and Koffing complement Marshtomp in this vein by checking Thwackey.
Special Wall
NFE 世代 8- 持ち物
- しんかのきせき
- 性格
- Careful
- 努力値
- HP 252 / こうげき 4 / とくぼう 252
わざ
-
威力 80 命中 100 PP 15
-
威力 100 命中 100 PP 10
-
-
全構築を見る
公式アカウントをフォローし、"查看配招攻略" と返信するとパスワードを取得できます
パスワードが違います。もう一度入力してください
戦術解説
Thanks to an excellent defensive typing, Marshtomp excels as a special wall that checks Fire-types such as Lampent and specially offensive Combusken, blocks pivoting attempts from Electabuzz and Klang, and threatens foes with Earthquake. Toxic cripples common switch-ins such as Thwackey and Tangela. Alternatively, Yawn can be used to force switches and synergize with Stealth Rock to prevent Defoggers from removing entry hazards. It also punishes Ferroseed and Duosion, which are both immune to Toxic, from switching in. Marshtomp can also opt for a mixed spread of 252 HP / 152 Def / 104 SpD and an Impish nature to better handle Piloswine and Electabuzz, while still avoiding a 3HKO from Electabuzz. Marshtomp should aim to use its typing to force switches and set up Stealth Rock early-game and then focus on walling special attackers. Physical walls such as Koffing, Tangela, and Gurdurr benefit from Marshtomp checking special wallbreakers such as Gastly and Lampent; in return, they handle physical wallbreakers such as Thwackey and Gurdurr. Pokemon that provide entry hazard control like Gurdurr, Hattrem, and Vullaby keep Marshtomp from being quickly worn down by residual damage. As a wall that lacks reliable recovery, Marshtomp greatly appreciates support from Wish and Healing Wish users such as Clefairy and Hattrem. Pokemon that can check Grass-types such as Golbat, Roselia, and Koffing are solid partners, as they cover for Marshtomp's glaring 4x weakness.
第 6 世代の育成構築 (ルール 2 · 3 構築)
Stealth Rock
ZU 世代 6Specially Defensive
ZU 世代 6Defensive
Middle Cup 世代 6- 持ち物
- たべのこし
- 性格
- Relaxed
- 努力値
- HP 252 / ぼうぎょ 252 / とくぼう 4
わざ
-
命中 — PP 20
-
威力 80 命中 100 PP 15
-
-
全構築を見る
公式アカウントをフォローし、"查看配招攻略" と返信するとパスワードを取得できます
パスワードが違います。もう一度入力してください
戦術解説
Moves Stealth Rock is essential for every team and Marshtomp is a good user of the move, as it forces a lot of Pokemon out Scald is chosen over Waterfall for its burn chance, letting Marshtomp wear down checks such as Quilladin Earthquake hits most neutral targets for solid damage and has good coverage with Scald Ice Punch is used to deal good damage to Grass and Dragon-types Toxic is Marshtomp's only way past opposing defensive Porygon2 and other bulky threats Set Details Maximum Defense investment makes Marshtomp as physically bulky as possible A Relaxed Nature is used to preserve Scald's power, as Marshtomp does not need its Speed Usage Tips Pivot Marshtomp into the Pokemon it checks, such as Rhydon and Monferno Scout for lures such as Freeze-Dry Piloswine or Hidden Power Grass Electabuzz that can hamper Marshtomp's ability to check what it needs to check Team Options Grass-type checks such as Sliggoo and Fletchinder are good partners for Marshtomp to help with his 4x weakness to Grass. Sliggoo can even check Electric-types that may carry Grass coverage so Marshtomp doesn't have as much pressure put on it Wish users such as Togetic can synergize well with Marshtomp, as it can pass Marshtomp Wishes to increase its longetivity Pokemon that like a good switch-in to physical attackers, like Monferno and Electabuzz, appreciate Marshtomp's capabilities to check these threats
第 5 世代の育成構築 (ルール 1 · 1 構築)
第 3 世代の育成構築 (ルール 1 · 3 構築)
Defensive
PU 世代 3- 持ち物
- たべのこし
- 性格
- Relaxed
- 努力値
- HP 248 / ぼうぎょ 192 / とくぼう 24 / すばやさ 44
わざ
-
威力 100 命中 100 PP 10
-
どちらかを選択
-
-
全構築を見る
公式アカウントをフォローし、"查看配招攻略" と返信するとパスワードを取得できます
パスワードが違います。もう一度入力してください
戦術解説
These EVs survive one Hidden Power Grass from standard Charmeleon and Minun, and outspeed Sassy Swalot.
Sub Special Focused
PU 世代 3Sub Physical Focused
PU 世代 3公式アカウントをフォロー
QRコードを読み取りフォロー後、"查看配招攻略" と返信するとパスワードを取得できます
フォローして閲覧パスワードを取得