冥想
NU 世代 9招式
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命中 — PP 20
靜心凝神,從而提高自己的特攻和特防。
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任選其一
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戰術分析
Fire Blast is preferred for improved damage rolls after a Calm Mind boost and deal greater damage to other special walls like Incineroar and Sylveon, but Flamethrower can be used for its accuracy. Energy Ball targets common Water-, Rock-, and Ground-type switch-ins like Vaporeon, Rhyperior, and Swampert. However, Pain Split, which is always run with the second EV spread, allows Chandelure to stick around for longer, punishing normal counterplay options like Incineroar and Vaporeon. Flash Fire gives Chandelure the ability to take advantage of Choice-locked Fire-types like Hisuian Typhlosion, Infernape, and opposing Chandelure. On the other hand, Flame Body lets Chandelure punish contact moves like Flygon's U-turn and Tsareena's Power Whip, but these targets and most others usually carry another move to hit Chandelure super effectively, which is why it is ran with the bulkier EV spread and Tera types such as Fairy, Water, and Dark so as to not entirely negate its utility. Heavy-Duty Boots allows Chandelure to ignore entry hazards, letting it switch in repeatedly without worry. However, Air Balloon can be used instead to give Chandelure a temporary immunity to Ground-type attacks, giving Chandelure opportunities to set up against Earthquake Paldean Tauros-F and Choice-locked Flygon. The first EV spread maximizes offensive prowess, while the second lets Chandelure outpace Jolly Incineroar and survive bulky Incineroar's Knock Off into U-turn while maximizing damage output. Tera Grass boosts Energy Ball while giving Chandelure a resistance to Ground- and Water-type attacks from Pokemon like Flygon, Swampert, and Vaporeon. Tera Fairy can be used on Air Balloon sets to completely wall Flygon's STAB moves, and in general, it helps with taking Dark-type attacks from the likes of Bombirdier and Incineroar. Tera Water is best used on Flame Body Chandelure with the bulky EV spread, since it allows Chandelure to flip matchups against Vaporeon and Incineroar on their head. Tera Dark offers a Ghost and Dark resistance, though, helping in checking foes like Houndstone and opposing Chandelure in an emergency. Ground-types like Flygon and Gligar can destroy Chandelure with their STAB Earthquake, and they can also force it to Terastallize. Therefore, it best partners with defensive Water-types like Vaporeon and Swampert, as they can check the aforementioned Ground-types; in return, Chandelure handles Grass-types like Tsareena, Amoonguss, and Whimsicott. Fairy- and Fighting-types like Sylveon, Toxicroak, and Paldean Tauros-W are great teammates for Chandelure, as they can handle the switch-ins like Goodra, Vaporeon, and Incineroar. Chandelure appreciates slow pivots like Swampert, Vaporeon, and Bellibolt giving it a safe entry without the risk of taking damage. Galvantula and Araquanid are great partners for Chandelure, as they can set up Sticky Web to remedy Chandelure's underwhelming Speed, letting it outspeed and KO faster foes like Flamigo, Inteleon, and Paldean Tauros-W. On these teams, fellow setup sweepers like Swords Dance Toxicroak, Nasty Plot Munkidori, and Shell Smash Drednaw can take advantage of Water-types, overwhelm Dark-types, and help beat Ground-types for Chandelure, respectively. Air Balloon Chandelure is vulnerable to Stealth Rock; thus, it pairs well with hazard removers like Brambleghast, Cinccino, and Scyther.