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吉雉雞對戰配招專題立繪圖片
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吉雉雞 怎麼配招

Fezandipiti キチキギス

吉雉雞 對戰配招資料覆蓋 1 個世代 8 個分級共 9 套方案,每套配招包含招式選擇、特性、道具、性格、努力值與太晶屬性搭配及戰術分析,點選卡片右上角按鈕可一鍵複製配招程式碼。

妖精 第九世代
世代
1
分級
8
配招
9

吉雉雞 對戰配招推薦

第 9 世代配招方案 (分級 8 · 9 配招)

耐久輪轉型

OU 世代 9
道具
厚底靴
性格
慎重
太晶屬性
努力值
HP 248 / 攻擊 152 / 特防 44 / 速度 64
招式
  • 嬉鬧 妖精 物理
    威力 90 命中 90 PP 10

    與對手嬉鬧並攻擊。有時會降低對手的攻擊。

  • 急速折返 物理
    威力 70 命中 100 PP 20

    在攻擊之後急速返回,和後備寶可夢進行替換。

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戰術分析

Fezandipiti fills a niche role within the metagame, as with its great natural defensive typing, considerable special bulk, and overall useful ability in Toxic Chain, it can act as a combination of special wall, more specifically a hard check to specific threats like Darkrai and Iron Valiant, and spreader of bad poison. With U-turn, it can easily pivot out of disadvantageous matchups, such as Gliscor, Kingambit, and Garganacl, and its item of choice being Heavy-Duty Boots aids in ensuring its longevity and ability to pivot multiple times during a battle. Roost's reliable recovery grants Fezandipiti longer longevity, letting it tank a variety of special attacks and shrug off the damage and allowing it to stay in against poisoned foes that can't sufficiently damage it, like Enamorus, while they slowly get chipped from the poison damage. The main selling point for Fezandipiti is its access to Beat Up, which is great chip damage that, due to its multi-strike nature and Fezandipiti's Toxic Chain ability, has an 88% chance of badly poisoning the foe. 64 Speed EVs allow Fezandipiti to outspeed Modest Raging Bolt. Maximum HP investment, 44 Special Defense EVs, and a Careful nature let Fezandipiti avoid the 2HKO from Choice Specs Kyurem's Ice Beam and the OHKO from Choice Specs Tera Ground Kyurem's Earth Power. The rest of its EVs are dumped into Attack; while Fezandipiti's attacking capabilities are not its main selling point, these EVs are best invested in its Attack, as they allow Fezandipiti's Beat Up to pressure Gholdengo and Galarian Slowking, which can otherwise switch in to absorb poison from Toxic Chain. The investment also guarantees 2HKOs on relevant metagame threats like Kyurem and Raging Bolt and OHKOs on frailer foes like Weavile with Play Rough. Tera Dark increases Beat Up's damage output and facilitates it staying in against Gholdengo, Galarian Slowking, and Iron Crown, which all have a great chance of being 2HKOed. Tera Water is alternatively an overall helpful Tera type, removing Fezandipiti's Ground and Steel weaknesses and improving its matchups against Cinderace and Moltres. Fezandipiti fits on bulkier teams as an excellent pivot and status spreader. However, one must take into account that for all of Fezandipiti's positive traits, it is almost completely useless against a variety of key threats in the metagame, amongst them Kingambit, Corviknight, Iron Treads, Iron Crown, Pecharunt, and Clefable, that are all able to not get poisoned due to their typing or ignore poison damage due to their abilities and relatively unbothered by Fezandipiti's STAB Play Rough. Thus, any team featuring Fezandipiti must take these matchups into account and build accordingly with a strong focus on Ground- and Fire-types that can cover these matchups, like Great Tusk, Landorus-T, Moltres, and Cinderace. In particular, Gliscor can prove to be a tough matchup for Fezandipiti, due to Gliscor both ignoring bad poison and threatening Fezandipiti with its super effective STAB move; specific partners that can handle it include Iron Defense Corviknight and Skarmory and Ice Spinner Dragonite and Great Tusk. That being said, Fezandipiti is able to disturb the majority of the metagame with its shenanigans, and it is a fantastic check to special attackers like Kyurem, Iron Valiant, Raging Bolt, and, most notably, Darkrai, so teammates threatened by them, such as Gholdengo, Dragapult, and Dragonite, can take great advantage of Fezandipiti's presence. While it's not weak to the move, Fezandipiti can get overwhelmed from an opposing Knock Off, making it lose its Heavy-Duty Boots that are vital in ensuring its longevity and avoid being chipped every time it comes in. Gliscor makes for an incredible partner that is able to absorb Knock Off while setting entry hazards to facilitate chipping down the opposing team; it also covers for Fezandipiti's Ground weakness. Great Tusk and Cinderace can also clear hazards for Fezandipiti after getting its item removed while handling Kingambit. Fezandipiti does not fare well against opposing Great Tusk, which threatens to eliminate it with a super effective Earthquake or Headlong Rush; Corviknight, Skarmory, and Moltres are great partners that ignore Ground-type attacks and can handle Great Tusk's Fighting-type attacks and usual Ice-type coverage fairly well. Generally, it is important to understand that Fezandipiti's job in the team is not to OHKO every foe but rather to chip them down while acting as a defensive check and pivot. Therefore, a strong late-game cleaner is mandatory to finish what Fezandipiti started. Kingambit offers strong priority, and fast setup sweepers like Iron Defense Zamazenta and Dragon Dance Dragonite can become unstoppable after Fezandipiti and partners have continuously bothered the opposition with status and hazards.