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布莉姆溫對戰配招專題立繪圖片
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布莉姆溫 怎麼配招

Hatterene ブリムオン

布莉姆溫 對戰配招資料覆蓋 2 個世代 17 個分級共 26 套方案,每套配招包含招式選擇、特性、道具、性格、努力值與太晶屬性搭配及戰術分析,點選卡片右上角按鈕可一鍵複製配招程式碼。

超能力 妖精 第八世代
世代
2
分級
17
配招
26

布莉姆溫 對戰配招推薦

第 9 世代配招方案 (分級 12 · 21 配招)

冥想

OU 世代 9
特性
魔法鏡
性格
大膽
太晶屬性
努力值
HP 252 / 防禦 204 / 速度 52
招式
  • 冥想 超能力 變化
    命中 — PP 20

    靜心凝神,從而提高自己的特攻和特防。

  • 吸取之吻 妖精 特殊
    威力 50 命中 100 PP 10

    用一個吻吸取對手的HP。回覆給予對手傷害的一半以上的HP。

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戰術分析

With Magic Bounce and the potential for it to snowball out of control with Calm Mind while keeping itself healthy with Draining Kiss, Hatterene makes a great addition to offensive teams looking for a special sweeper and hazard control in one. Its solid defensive stats grant it great matchups against Great Tusk, Ting-Lu, and non-Heavy Slam Zamazenta, and Magic Bounce's additional utility lets Hatterene block disruptive moves like Encore from Iron Valiant and Ogerpon-W, Taunt from Landorus-T and Heatran, Whirlwind from Ting-Lu, and Toxic from Gliscor and Clodsire, making it an even more potent setup sweeper. Psychic Noise is a strong option to punish walls like Gliscor, Garganacl, and Clefable, looking to recover in the face of Hatterene. Psyshock targets specially defensive walls on their weaker side, allowing it to break through Blissey, Galarian Slowking, and Clodsire while dealing with opposing setup sweepers that boost their Special Defense such as Tera Fairy Raging Bolt. Alternatively, Stored Power lacks the immediate power of Psyshock but can scale heavily with multiple Calm Minds to allow Hatterene to muscle past even Unaware targets like Skeledirge, Clodsire, and Dondozo, along with also helping to win the one-on-one against other special setup sweepers in a similar manner to Psyshock. Unfortunately, its STAB combination leaves Hatterene walled by common Steel-types like Gholdengo, Heatran, and Iron Treads, while the low base power of Draining Kiss allows for Kingambit to easily stomach a boosted hit. Mystical Fire is a great coverage option that targets Steel-types, in particular helping to weaken Gholdengo's attacks, although this leaves Hatterene unable to hit Heatran; Nuzzle can alternatively be used to spread paralysis onto common switch-ins like Kingambit, Gholdengo, Heatran, and Skeledirge. Leftovers is Hatterene's best option to greatly improve its staying power, allowing it to set up more easily and switch in multiple times over the course of a game to block hazards. On Grassy Terrain teams and particularly with Stored Power, Grassy Seed can be considered to give Hatterene a better chance at immediately sweeping at the expense of being worse at coming in repeatedly, though Leftovers is still a viable option on these builds. The given spread runs enough Speed EVs to outspeed base 35s Pokemon like Garganacl and Toxapex, allowing for Hatterene to use a boosted attack before the latter can remove its boosts with Haze, with the remaining EVs invested to maximize physical defense. This allows for Hatterene to dodge the 2HKO from Cinderace's Pyro Ball for instance. An alternative spread of 252 HP / 232 Def / 24 Spe can be considered on Nuzzle variants, as the Speed is less necessary when it is able to paralyze foes and so more physical bulk can be invested instead; this spread runs enough Speed to outpace a paralyzed Adamant Kingambit. Tera Water is a great neutral defensive typing that grants Hatterene a resistance to Steel-type attacks from Kingambit and Gholdengo along with allowing it to stay in on Water- and Fire-type attacks from Pokemon like Hisuian Samurott and Iron Moth while still maintaining its matchup against Great Tusk. Calm Mind Hatterene is a great pick on offense teams that appreciate the support against entry hazards, particularly for bulkier offense builds without a dedicated hazard setting lead. One particular form of bulky offense that Hatterene thrives on is Grassy Terrain with Rillaboom, with the additional passive recovery from the Terrain being much appreciated to help boost Hatterene's longevity further. In return, Hatterene can keep hazards clear from the field, allowing for teammates like Heatran, Raging Bolt, and Rillaboom itself to opt not to run Heavy-Duty Boots without fearing hazard damage racking up over time. Hatterene fits on far more than Terrain offense though, finding a home on even hyper offense teams alongside hazard setters like Glimmora, and some of its best partners on both bulky offense and hyper offense are offensive hazard-weak Pokemon that would sooner run a boosting item than Heavy-Duty Boots; prime examples of this are Raging Bolt and Ogerpon-W. Though Hatterene has ways of dealing with some of its more problematic matchups, Kingambit and Gholdengo are always an issue for their ability to shrug off its STAB attacks and threaten it with their own; bulky, offensive switch-ins to the former like Great Tusk and Zamazenta can alleviate this issue without dropping offensive pressure, while Kingambit itself can make a strong partner for its ability to come in on Gholdengo along with other Ghost- and Poison-type moves from foes like Dragapult and Galarian Slowking, the latter of which being one of Hatterene's most prevalent checks with its high Special Defense and resistance to Draining Kiss. In return for Kingambit's positive matchups against these targets, Hatterene resists Fighting-type attacks from Great Tusk, Skarmory, and Iron Valiant that would typically be directed towards Kingambit. One Pokemon that Hatterene struggles to break through is Heatran, as it takes negligible damage from even a boosted Draining Kiss and can negate Hatterene's Leftovers recovery with Magma Storm's passive damage. If Hatterene has Tera available and has already boosted with multiple Calm Minds as Heatran enters the field, the matchup swings in Hatterene's favour, but Hatterene is notably unable to come in directly on Heatran to prevent it from setting up Stealth Rock. Offensive partners like Hisuian Samurott and Zamazenta can be used as switch-ins to Magma Storm, able to threaten the opposing Heatran out. Although Hatterene is usually sufficient in keeping hazards off of its side of the field, on top of the aforementioned Stealth Rock Heatran matchup, opposing Hisuian Samurott are able to put hazards up with Ceaseless Edge despite losing to Hatterene itself. This makes alternative forms of hazard removal such as Great Tusk and Iron Treads good partners to Hatterene, as they can provide key relief in these matchups for hazard-weak teams that would otherwise be overly reliant on Hatterene.

分擔痛楚

OU 世代 9
道具
凸凸頭盔
特性
魔法鏡
性格
大膽
太晶屬性
飛行
努力值
HP 252 / 防禦 204 / 速度 52
招式
  • 精神噪音 超能力 特殊
    威力 75 命中 100 PP 10

    用令對手不舒服的音波進行攻擊。讓對手在2回合內無法通過招式、特性或攜帶的道具回覆HP。

  • 吸取之吻 妖精 特殊
    威力 50 命中 100 PP 10

    用一個吻吸取對手的HP。回覆給予對手傷害的一半以上的HP。

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戰術分析

With the combination of Magic Bounce, good physical bulk, and utility options such as Pain Split to stick around longer, Hatterene provides key entry hazard control while checking important threats like Zamazenta, Great Tusk, and Deoxys-S. Psychic Noise is used to block recovery attempts from walls like Clefable and Garganacl, threaten foes through Substitute like Zamazenta and Iron Moth, and temporarily inhibit Gliscor's Poison Heal. Draining Kiss is additional recovery and meaningfully chips Dark-types like Ting-Lu and Hisuian Samurott, as well as Dragon-types like Dragonite and Raging Bolt. Pain Split allows Hatterene to both gain back health and wear down high-HP walls like Blissey, Ting-Lu, and Alomomola while chipping foes like Iron Treads and Galarian Slowking that it can otherwise struggle to damage. Nuzzle lets Hatterene spread paralysis against foes that would otherwise have an easy time switching in like Gholdengo and Iron Crown, giving its teammates more opportunities to capitalize. It also deters sweepers like Ogerpon-W and Dragonite from setting up in front of it. Rocky Helmet allows Hatterene to punish Rapid Spin attempts from Great Tusk and Iron Treads, and it can also punish Hisuian Samurott's Ceaseless Edge and U-turn from pivots like Landorus-T and Cinderace. Tera Water gives Hatterene an easier matchup against Cinderace while turning its Steel-type weakness into a resistance against Gholdengo and Iron Crown, with the added bonus of letting it more reliably take on Walking Wake and hit it with Nuzzle. Tera Flying further secures its matchup against Ground-types like Ting-Lu, Great Tusk, and Garchomp, making sure they can never set their entry hazards. 52 Speed EVs are to outspeed Garganacl and Toxapex, letting Hatterene use Psychic Noise effectively to block their recovery attempts. Hatterene is used on bulky offense and offense teams as an entry hazard control option while improving the matchup against specific foes like Zamazenta. Teammates weak to hazards like Assault Vest Tornadus-T, Kyurem, and non–Heavy-Duty Boots Dragonite appreciate Hatterene being solid hazard control, while Hatterene benefits from their offensive and defensive capabilities like threatening Iron Treads. Assault Vest Tornadus-T is an exceptional partner, aiding Hatterene against threats like Darkrai, Gholdengo, and Choice Specs Dragapult. Tornadus-T notably helps against Great Tusk, which Hatterene has issues taking repeated hits from. Heatran provides a useful switch-in against Scizor, Iron Moth, and Pecharunt while also setting its own hazards, with Hatterene in return taking on Zamazenta and Ting-Lu. Both Assault Vest Tornadus-T and Heatran are also able to pressure Hatterene's checks like Galarian Slowking and Corviknight. Iron Moth is another teammate that greatly threatens Steel-types like Gholdengo while also absorbing Toxic Spikes that can immensely limit Hatterene's longevity. In return, Hatterene helps keep hazards off the field for Iron Moth. Hatterene struggles to get past Steel-types like Iron Treads, Heatran, and Tinkaton, as they are able to threaten it and still set Stealth Rock after it is KOed. Thus, strong Fighting- and Ground-types like Zamazenta, Great Tusk, and Ting-Lu are helpful to maintain hazard superiority. Zamazenta notably appreciates Hatterene for providing a solid Psychic-type switch-in against Deoxys-S and can also run non–Heavy-Duty Boots sets more freely, while Zamazenta can handle Steel-types like Kingambit. Ghost-types like Gholdengo and Pecharunt pose a similar threat to Hatterene, so Dark-types like Kingambit and Darkrai are useful to threaten immense damage onto them, while the Dark-types benefit from Hatterene staving off non–Heavy Slam Zamazenta. Additional hazard control options like Great Tusk and Cinderace are heavily appreciated to relieve pressure on Hatterene against certain hazard setters like Hisuian Samurott. Moreover, they also help against Gholdengo and Galarian Slowking, which Hatterene struggles to get past and is threatened by. Ogerpon-W pressures Hatterene's checks like Galarian Slowking and Gholdengo with Knock Off, sets hazards, and pivots Hatterene in with U-turn. Hatterene, in turn, checks physical walls like Galarian Weezing and Zamazenta, keeps hazards off for Ogerpon-W, and paralyzes faster threats like Cinderace for it to take advantage of.

戲法空間

OU 世代 9
道具
氣勢披帶
特性
魔法鏡
性格
冷靜
太晶屬性
努力值
HP 252 / 防禦 4 / 特攻 252
個體值
攻擊 0 / 速度 0
招式
  • 戲法空間 超能力 變化
    命中 — PP 5

    製造出離奇的空間。在5回合內速度慢的寶可夢可以先行動。

  • 精神噪音 超能力 特殊
    威力 75 命中 100 PP 10

    用令對手不舒服的音波進行攻擊。讓對手在2回合內無法通過招式、特性或攜帶的道具回覆HP。

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戰術分析

Trick Room Hatterene's primary goal is to set up Trick Room to enable its slow, powerful teammates while keeping them healthy and pivoting via Healing Wish. Its main attribute is access to Magic Bounce, which is useful against entry hazard setters like Ting-Lu as well as ways to stop Trick Room like Taunt from Landorus-T and Ogerpon-W. Psychic Noise is preferred thanks to being able to heal block defensive walls like Gliscor and Clefable. Both Tera Water and Tera Steel share the benefit of saving Hatterene from Steel-type moves like Kingambit's Iron Head, Gholdengo's Make it Rain, and most importantly Iron Crown's Tachyon Cutter, which can bypass its Focus Sash. Tera Water has the added benefit of maintaining its neutrality against strong attacks like Great Tusk's Headlong Rush and Landorus-T's Earthquake while resisting Cinderace's Pyro Ball. Tera Steel, on the other hand, can save Hatterene against Pokemon like Iron Moth and Galarian Slowking if Focus Sash is no longer intact, as well as the common lead Glimmora. Focus Sash ensures that Hatterene always lives a hit, allowing it to set Trick Room reliably. This Hatterene set is an essential member of Trick Room teams, since it compresses hazard denial while also extending the life of its members with Healing Wish. There's no greater partner for Hatterene than Ursaluna, which uses its slow speed and Guts boosted attacks to decimate the opposition including would-be offensive checks like Zamazenta as well as foes like Ting-Lu and Iron Crown that Hatterene has a harder time against. Ursaluna's decaying health from Flame Orb also benefits greatly from a second life via Healing Wish. Cresselia is a secondary Trick Room setter and can also support the team with Lunar Dance. Trick Room teams struggle with priority, as it bypasses Hatterene's Trick Room. Trick Room teams can use the aforementioned Ursaluna and Iron Hands to tank common priority moves like Dragonite's Extreme Speed or Kingambit's Sucker Punch; as a bonus, Ursaluna is immune to Raging Bolt's Thunderclap, while Iron Hands is resistant to it. Enamorus-T is scared of Thunderclap, but it can still take on Extreme Speed and Sucker Punch with no trouble. Offensive teams can make use of Landorus-T, which punishes contact moves with Rocky Helmet while also having the ability to set up hazards and bring Hatterene and its allies in with U-turn. The biggest annoyance for Hatterene is not a Pokemon, but a move, Protect, because it can stall out the limited Trick Room turns, making its efforts useless. Gliscor, Alomomola, and Kyurem are all common users of the move, and the three of them take advantage of healing abilities, items, and moves to run out Trick Room's timer. Steel-types like Iron Crown, Kingambit, and Gholdengo also completely wall Hatterene and OHKO it with STAB moves. On full Trick Room teams, the slow, deadly Iron Hands can threaten Alomomola, Kyurem, and Kingambit, while Gliscor has to be very careful around Ice Punch. Enamorus-T is also a great choice, since it's a massive wallbreaker that can break Steel-types with Earth Power while threatening Gliscor, Alomomola, and Kyurem with powerful Fairy-type STAB moves. Kingambit is grateful for having Hatterene's support, since Healing Wish can let Kingambit purify burns from Will-O-Wisp users like Dragapult and Cinderace and fully concentrate on breaking. Sucker Punch also means Kingambit can be threatening in and out of Trick Room. This set is not exclusive to full Trick Room teams though, as hyper offense teams often find use of having Hatterene alongside another Trick Room partner to mess with other hyper offense teams trying to outpace each other. Great Tusk can threaten Gliscor while forming a hazard removal duo, easing the stress of Hatterene in denying hazards. This is especially important against Hisuian Samurott, which has the unique distinction of having Ceaseless Edge, putting Spikes without caring for Magic Bounce and potentially messing with its Focus Sash and setting up of Trick Room. Ogerpon-W and Iron Valiant are good partners for Hatterene on hyper offense; Ogerpon-W likes Healing Wish, since its mandatory mask means it's vulnerable to hazards and status, while threatening Alomomola and Gliscor with STAB moves and Kyurem with Play Rough, while Iron Valiant is another great option due to its access to Encore, locking these Pokemon into Protect, allowing it to grab a turn to set up, and it is also quadruple resistant to Dark-types meaning it can potentially get in and punish Hisuian Samurott for using Ceaseless Edge.

突擊背心

OU 世代 9
道具
突擊背心
特性
魔法鏡
性格
內斂
太晶屬性
努力值
HP 252 / 特攻 100 / 特防 104 / 速度 52
個體值
攻擊 0
招式
  • 精神衝擊 超能力 特殊
    威力 80 命中 100 PP 10

    將神奇的念波實體化攻擊對手。給予物理傷害。

  • 吸取之吻 妖精 特殊
    威力 50 命中 100 PP 10

    用一個吻吸取對手的HP。回覆給予對手傷害的一半以上的HP。

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戰術分析

Thanks to its solid bulk, good offensive presence, and an amazing ability in Magic Bounce, Assault Vest Hatterene makes for a valuable addition to offense teams, preventing entry hazards from going up while simultaneously checking dangerous offensive threats such as Raging Bolt, Iron Valiant, and Kyurem. Psyshock is preferred over Psychic thanks to it being able to OHKO Iron Moth, doing significantly more damage to the common Galarian Slowking, forcing Blissey out, and dealing more damage to Calm Mind sweepers that might attempt to set up on Hatterene, such as Primarina and Sinistcha. Draining Kiss provides immense utility for Hatterene, giving it valuable recovery and allowing it to be able to trade hits with and potentially beat threats such as Great Tusk, Zamazenta, and Dragonite one-on-one. Mystical Fire allows Hatterene to punish Steel-types that may attempt to switch into it, such as Gholdengo, Corviknight, and Kingambit, notably 2HKOing all of them, while the guaranteed Special Attack drops can help it deal with strong special attackers like opposing Hatterene that it may otherwise struggle with. Nuzzle allows Hatterene to bring massive utility to its team by being able to consistently paralyze foes, notably also affecting opposing Hatterene and Gholdengo. Alternatively, Future Sight allows for a better matchup against defensive teams, putting pressure on bulky targets that might not be able to effectively tank a Future Sight in combination with attacks from Hatterene's teammates. Another option is Psychic Noise, as it is consistently strong with the added benefit of cutting recovery from the targets, potentially preventing foes such as Garganacl and Dondozo from walling Hatterene. The given EV spread lets Hatterene outspeed Garganacl and maximizes its offensive prowess while also allowing it to take a +1 Speed Booster Energy Iron Moth's Sludge Wave and OHKO it back as well as survive two Protosynthesis-boosted Raging Bolt Thunderbolts and two Ice Beams from Choice Specs Kyurem. Tera Water and Tera Steel are simply good defensive typings that help Hatterene check threats that might carry Steel- or Poison-type coverage; Tera Water is great for foes such as Iron Moth, Walking Wake, and Cinderace while keeping its ability to check Great Tusk and Zamazenta, while Tera Steel brings an immunity to Toxic Spikes and helps Hatterene deal with threats such as Iron Crown, Galarian Slowking, and Glimmora better. Hatterene fits best on offense teams that are looking for a way to keep entry hazards off their side of the field without needing to rely on removal like Rapid Spin or Defog, and it can provide the team with a way of paralyzing threats or pressuring foes with Future Sight. Ogerpon-W, which is unable to equip Heavy-Duty Boots, appreciates Hatterene's ability to keep hazards off the field while at the same time helping deal with threats such as Moltres and Galarian Slowking that might give Hatterene trouble. Raging Bolt also benefits from hazards being kept off and Hatterene's ability to handle Ting-Lu and Kyurem in a pinch. Zamazenta makes for an incredible partner due to it being capable of handling Kingambit, which can otherwise beat Hatterene with ease, and appreciating hazards being kept away by Hatterene. This allows it to forgo Heavy-Duty Boots in favor of items such as Leftovers and, if running Rest, Chesto Berry, all while providing much-needed speed control due to Hatterene being very slow. Great Tusk benefits from Hatterene being capable of handling threats such as Kyurem and Iron Valiant while itself providing the team with an extra safety measure against hazards thanks to its access to Rapid Spin. This may help massively against teams with Hisuian Samurott, Iron Treads, and Mold Breaker Tinkaton as their hazard setters, as Great Tusk is simultaneously capable of checking them and other threats such as Kingambit. Alternatively, Cinderace is a good option for hazard control, being noticeably faster than Great Tusk, threatening foes like Gholdengo, Tinkaton, and Iron Crown with Pyro Ball, and returning hazards that might have slipped through Hatterene's Magic Bounce with Court Change. Kingambit is also a great partner, being able to deal with Gholdengo and Galarian Slowking for Hatterene and help check opposing Kingambit if running Low Kick. In addition, Kingambit massively appreciates Hatterene's Nuzzle potentially paralyzing threats Kingambit struggles against such as Iron Valiant and Ogerpon-W while Hatterene itself can check foes like Zamazenta. Dragon Dance Kyurem is another excellent teammate, as it often has to forgo Heavy-Duty Boots in order to run other items and thus is very weak to hazards which can be kept away by Hatterene's Magic Bounce. Dragapult is worth considering as well thanks to its very high Speed, allowing it to provide speed control, and ability to pressure Gholdengo. Furthermore, Dragapult can cripple threatening physical attackers like Great Tusk, Ogerpon-W, and Heavy Slam Zamazenta, which can muscle through Hatterene if not careful, with Will-O-Wisp while also being able to bring Hatterene into the field with U-turn.

治癒之願

OU 世代 9
道具
逃脫按鍵
特性
魔法鏡
性格
大膽
太晶屬性
努力值
HP 252 / 防禦 204 / 速度 52
招式
  • 治癒之願 超能力 變化
    命中 — PP 10

    雖然自己陷入昏厥,但可以治癒後備上場的寶可夢的異常狀態以及回覆HP。

  • 精神噪音 超能力 特殊
    威力 75 命中 100 PP 10

    用令對手不舒服的音波進行攻擊。讓對手在2回合內無法通過招式、特性或攜帶的道具回覆HP。

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戰術分析

Through a coveted combination of Healing Wish, an elite ability in Magic Bounce, and good defensive typing to check foes like Great Tusk and non-Heavy Slam Zamazenta, Hatterene can support its teammates in a way that cannot be fully replicated by anything else. Healing Wish is crucial, as it allows Hatterene to support its teammates and give them a second life to put in work; because Hatterene is often paired with sweepers and Terrain or weather setters that enable them, this is often a perfectly acceptable trade to pivot them in safely. Psychic Noise notably lets Hatterene significantly chip bulky foes like Gliscor, Garganacl, and Clefable, preventing them from recovering their health. Nuzzle ensures that Hatterene remains far from passive by paralyzing anything bar Ground-types and Electric-types; even Gholdengo and opposing Hatterene, which are safe from paralysis from Thunder Wave, are crippled if hit by Nuzzle. Mystical Fire, however, complements Hatterene's STAB moves well by hitting Steel-types super effectively; it also always lowers the opponent's Special Attack, giving it some added utility against threats that can boost their Special Attack like Calm Mind Raging Bolt. Eject Button lets Hatterene act as a pivot, particularly because it complements Magic Bounce perfectly; Hatterene's mere presence on a team will deter opponents from setting entry hazards and using status moves, letting it take on an attack and bring a teammate in safely. Eject Button also has the added benefit of turning the tables on U-turn and Volt Switch users, getting a free momentum while denying their own switch. However, Custap Berry is also an option to take advantage of its propensity to be at low health, compensating for its lack of Speed to gain a free turn against even faster foes. 52 Speed EVs allow Hatterene to outpace base 35s Pokemon like Toxapex and Garganacl. Tera Steel allows Hatterene to handle Fairy-type attacks from Iron Valiant and Enamorus more easily so it can punish them with Nuzzle and turns Hatterene's Poison weakness into an immunity, allowing it to take on Galarian Slowking and spinblock Glimmora. Steel's powerful defensive profile also expands the number of threats Hatterene can safely use Healing Wish against in a pinch, such as Iron Head Kingambit and Galarian Slowking; though very situational, other Tera types like Dark and Flying can accomplish similar goals against different threats like Gholdengo and Dragapult for the former and Great Tusk and Heavy Slam Zamazenta for the latter. Healing Wish Hatterene's ability to enable multiple free switches for its teammates makes it a strong choice for offensive teams—particularly teams vulnerable to entry hazards—that need to maximize a limited number of turns. Healing Wish Hatterene is almost mandatory on sun teams, which are often so vulnerable to hazards that its Magic Bounce serves as a strong secondary or even tertiary countermeasure against them; Fire-types such as Torkoal and Ninetales are especially weak to entry hazards, but even powerful attackers like Choice Specs Walking Wake, Black Glasses and Air Balloon Kingambit, and Life Orb Venusaur and Hisuian Lilligant can be worn down very quickly with hazard chip. Many of these are also answers to traditional Hatterene checks; powerful offensive threats like Choice Specs Walking Wake and offensive Great Tusk can collectively overwhelm Hatterene checks like Gholdengo, Galarian Slowking, and Heatran, which gives Hatterene plenty of opportunities to switch in on a neutral attack and either pivot out with Eject Button or use Healing Wish. Sun teams also greatly appreciate Hatterene's ability to give Torkoal an extra chance to support its team with Drought through Healing Wish, further enable these aforementioned offensive threats with Healing Wish, or spread paralysis with Nuzzle. Hatterene is also useful on rain teams for similar reasons; Pelipper greatly appreciates extra opportunities to set Drizzle up through Eject Button or Healing Wish, and teammates like Barraskewda and Raging Bolt appreciate both Hatterene's ability to deny hazards to keep them healthy and the many safe switches it can enable. Hatterene is also a staple on Psychic Terrain teams, which appreciate its ability to give Indeedee an extra chance to set up Psychic Terrain or to safely pivot in sweepers like Shell Smash Polteageist, offensive Deoxys-S, and Booster Energy Iron Boulder and Iron Crown while wasting as few precious Psychic Terrain turns as possible.