Poké Wiki
榛果球對戰配招專題立繪圖片
#0204

榛果球 怎麼配招

Pineco クヌギダマ

榛果球 對戰配招資料覆蓋 6 個世代 11 個分級共 13 套方案,每套配招包含招式選擇、特性、道具、性格、努力值與太晶屬性搭配及戰術分析,點選卡片右上角按鈕可一鍵複製配招程式碼。

第二世代
世代
6
分級
11
配招
13

榛果球 對戰配招推薦

第 7 世代配招方案 (分級 1 · 1 配招)

首發型

小小杯 世代 7
道具
樹果汁
性格
開朗
努力值
攻擊 236 / 防禦 36 / 速度 236
招式
  • 隱形巖 岩石 變化
    命中 — PP 20

    將無數岩石懸浮在對手的周圍,從而對替換出場的對手的寶可夢給予傷害。

  • 撒菱 地面 變化
    命中 — PP 20

    在對手的腳下扔撒菱。對替換出場的對手的寶可夢給予傷害。

檢視完整配招

關注公眾號,回覆"檢視配招攻略"獲取密碼

戰術分析

Moves Stealth Rock is a great entry hazard that only requires one turn of setup in order to deal significant damage every time a Pokemon switches in and affects every Pokemon. Spikes is a secondary entry hazard that can be stacked and, if multiple layers are set up, deals significant damage to grounded Pokemon that switch in. Both Spikes and Stealth Rock can break Focus Sashes and Sturdy, enabling a potential sweep from one of Pineco's teammates. Rapid Spin is used to remove the opponent's entry hazards, which is great support for Pineco's team. Explosion does a large amount of damage and can provide a free switch for a teammate after Pineco has done its job. Payback is an option to hit the Ghost-types that might switch in to prevent Pineco from using Rapid Spin and absorb an Explosion. Set Details The combination of Sturdy and Berry Juice usually guarantees that Pineco gets up at least one layer of entry hazards. Maximum Speed investment with a Jolly nature gives Pineco 12 Speed, which allows it to outspeed Mudbray, Mareanie, and Rowlet, giving it more opportunities to set up its entry hazards. 236 Attack EVs allow Pineco's Explosion to hurt as much as possible. The remaining EVs are put into Defense to increase Pineco's already good physical bulk. They are not put into HP to make sure Pineco is always back up to full HP after consuming Berry Juice, thus regaining its Sturdy. Usage Tips Pineco should typically be used as a lead, as switching it into an attack or entry hazards will break its Sturdy and often leave it unable to set up entry hazards. Stealth Rock should almost always be the first move used, as it is a great entry hazard that can severely weaken the opponent's team over time. Use Rapid Spin if your opponent sets up their own entry hazards while Pineco is still in. Rapid Spin can also be used to break Sturdy on opposing entry hazard setters such as Onix and Dwebble. Explosion should be used against more offensive teams to take out or heavily dent a threat and only on the turn just before Pineco will be KOed, as otherwise you waste a potential layer of Spikes. Explosion can also be used on Pokemon that set up on Pineco to significantly hurt them or sometimes even take them out. Payback can be used on a predicted switch to a Ghost-type to deal significant damage to it. Pineco should always avoid being hit by Taunt, as it will be left unable to perform its role. Thus, it is usually recommended to switch out when Pineco is in against Taunt users such as Mienfoo and Onix. Team Options Spinblockers, such as Pumpkaboo-XL, Honedge, and Frillish, and Defog deterrents such as Pawniard are mandatory in order to prevent the opponent from removing Pineco's entry hazards after it goes down. Since Pineco is often setup bait, Encore Cottonee can be useful to make sure your opponent doesn't easily win in that way. Fast revenge killers such as Choice Scarf Mienfoo, Gastly, and Doduo can revenge kill sweepers that have set up on Pineco and appreciate Pineco's hazards. Similarly, Abra can deal with certain setup sweepers such as Timburr, and can be incredibly hard to switch into if entry hazards are on the field. Strong wallbreakers such as Corphish, Pawniard, and offensive Mudbray force a lot of switches, which takes advantage of Pineco's hazards.