首发型
小小杯 世代 7- 道具
- 树果汁
- 性格
- 开朗
- 努力值
- 攻击 236 / 防御 36 / 速度 236
招式
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命中 — PP 20
将无数岩石悬浮在对手的周围,从而对替换出场的对手的宝可梦给予伤害。
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命中 — PP 20
在对手的脚下扔撒菱。对替换出场的对手的宝可梦给予伤害。
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战术分析
Moves Stealth Rock is a great entry hazard that only requires one turn of setup in order to deal significant damage every time a Pokemon switches in and affects every Pokemon. Spikes is a secondary entry hazard that can be stacked and, if multiple layers are set up, deals significant damage to grounded Pokemon that switch in. Both Spikes and Stealth Rock can break Focus Sashes and Sturdy, enabling a potential sweep from one of Pineco's teammates. Rapid Spin is used to remove the opponent's entry hazards, which is great support for Pineco's team. Explosion does a large amount of damage and can provide a free switch for a teammate after Pineco has done its job. Payback is an option to hit the Ghost-types that might switch in to prevent Pineco from using Rapid Spin and absorb an Explosion. Set Details The combination of Sturdy and Berry Juice usually guarantees that Pineco gets up at least one layer of entry hazards. Maximum Speed investment with a Jolly nature gives Pineco 12 Speed, which allows it to outspeed Mudbray, Mareanie, and Rowlet, giving it more opportunities to set up its entry hazards. 236 Attack EVs allow Pineco's Explosion to hurt as much as possible. The remaining EVs are put into Defense to increase Pineco's already good physical bulk. They are not put into HP to make sure Pineco is always back up to full HP after consuming Berry Juice, thus regaining its Sturdy. Usage Tips Pineco should typically be used as a lead, as switching it into an attack or entry hazards will break its Sturdy and often leave it unable to set up entry hazards. Stealth Rock should almost always be the first move used, as it is a great entry hazard that can severely weaken the opponent's team over time. Use Rapid Spin if your opponent sets up their own entry hazards while Pineco is still in. Rapid Spin can also be used to break Sturdy on opposing entry hazard setters such as Onix and Dwebble. Explosion should be used against more offensive teams to take out or heavily dent a threat and only on the turn just before Pineco will be KOed, as otherwise you waste a potential layer of Spikes. Explosion can also be used on Pokemon that set up on Pineco to significantly hurt them or sometimes even take them out. Payback can be used on a predicted switch to a Ghost-type to deal significant damage to it. Pineco should always avoid being hit by Taunt, as it will be left unable to perform its role. Thus, it is usually recommended to switch out when Pineco is in against Taunt users such as Mienfoo and Onix. Team Options Spinblockers, such as Pumpkaboo-XL, Honedge, and Frillish, and Defog deterrents such as Pawniard are mandatory in order to prevent the opponent from removing Pineco's entry hazards after it goes down. Since Pineco is often setup bait, Encore Cottonee can be useful to make sure your opponent doesn't easily win in that way. Fast revenge killers such as Choice Scarf Mienfoo, Gastly, and Doduo can revenge kill sweepers that have set up on Pineco and appreciate Pineco's hazards. Similarly, Abra can deal with certain setup sweepers such as Timburr, and can be incredibly hard to switch into if entry hazards are on the field. Strong wallbreakers such as Corphish, Pawniard, and offensive Mudbray force a lot of switches, which takes advantage of Pineco's hazards.