奈克洛兹玛-黄昏之鬃 对战配招推荐
第 9 世代配招方案 (分级 5 · 10 配招)
戏法空间
Ubers 世代 9防御型龙之舞
Ubers 世代 9- 道具
- 厚底靴
- 性格
- 顽皮
- 太晶属性
- 火
- 努力值
- HP 248 / 防御 140 / 速度 120
招式
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命中 — PP 20
激烈地跳起神秘且强有力的舞蹈。从而提高自己的攻击和速度。
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命中 — PP 5
回复自己的HP。根据天气的不同,回复量也会有所变化。
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战术分析
Thanks to its bulk, Prism Armor, and access to reliable recovery in Morning Sun, Necrozma-DM can set up easily in front of many threats. Once checks like Ting-Lu and Ho-Oh are removed, it becomes an effective late-game win condition. Sunsteel Strike is usually the main STAB move of choice, as it can hit targets such as Ting-Lu, Zacian-C, and Arceus-Fairy well while also dealing high damage to Tera Fairy users such as Kyogre. However, Photon Geyser is a good alternative, as it hits targets such as Kyogre and Ho-Oh while also having the advantage of picking up the OHKO on Koraidon and Eternatus after a boost. It is also worth mentioning that Photon Geyser hits Unaware users such as Dondozo and Skeledirge hard. Knock Off is the most useful coverage move alongside Sunsteel Strike, as it is highly spammable against switch-ins, reducing their longevity by removing items such as Heavy-Duty Boots and Leftovers from targets like Ho-Oh and Kyogre. Earthquake is an alternative coverage move that hits Steel-types such as Kingambit and opposing Necrozma-DM for good damage while also being the strongest move Necrozma-DM has to hit Zacian-C. Earthquake should be run with Photon Geyser, as Earthquake and Sunsteel Strike would be unable to deal sufficient damage to Ho-Oh and Kyogre. 120 Speed EVs allow Necrozma-DM to outspeed Zacian-C and Deoxys-A after two Dragon Dances, with the rest of the EVs put into HP and Defense. Defensive Necrozma-DM provides good role compression for entry hazard stack teams with its ability to check Zacian-C and Eternatus while also providing invaluable support from Knock Off, allowing Necrozma-DM to remove Heavy-Duty Boots from common switch-ins such as Ho-Oh, Kyogre, and Ting-Lu. This helps to chip them down to enable teammates, such as Koraidon and Arceus, to potentially sweep later on. However, due to Necrozma-DM's low speed, it struggles to outpace Choice Scarf users such as Koraidon and Kyogre without multiple Dragon Dance boosts; therefore, checks to them such as Arceus-Fairy, Landorus-T, and Eternatus are appreciated. Hazard setters such as Ting-Lu, Groudon, defensive Arceus formes, and Landorus-T also benefit from Necrozma-DM removing Heavy-Duty Boots with Knock Off. Choice Scarf Koraidon can help bolster the healing of Morning Sun while providing speed control for faster threats like opposing Koraidon, Choice Scarf Kyogre, and Dragon Dance Arceus-Ground.
进攻龙舞型
Ubers 世代 9防御型
神之馈赠 世代 9进攻龙舞型
神之馈赠 世代 9- 道具
- 弱点保险
- 性格
- 爽朗
- 太晶属性
- 火 地面
- 努力值
- 攻击 252 / 特防 4 / 速度 252
招式
-
命中 — PP 20
激烈地跳起神秘且强有力的舞蹈。从而提高自己的攻击和速度。
-
任选其一
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战术分析
Dragon Dance Necrozma-DM is a strong setup sweeper and great donor capable of sweeping through unprepared teams with relative ease. Sunsteel Strike is preferred, as nothing is immune to it, although Photon Geyser is better against Dondozo, Skeledirge, Clodsire lacking Tera Dark, Eternatus, and Ho-Oh. Knock Off weakens answers like Skarmory, Slowking, and Rotom-W long-term in conjunction with entry hazards, especially Spikes. Earthquake, on the other hand, targets grounded Steel-types like Heatran, Zacian-C, and opposing Necrozma-DM while being more consistent overall. Morning Sun provides Necrozma-DM with longevity that allows it to win against bulkier teams long-term, while Tera Blast Fire in conjunction with Knock Off and Sunsteel Strike or Photon Geyser is nearly uncontested, 2HKOing Skarmory and opposing Necrozma-DM while also OHKOing Zacian-C after minor chip damage. While Weakness Policy is the preferred item, Lum Berry is a more consistent option that reduces the need for Tera Fire to avoid burns. Tera Fire is the main Tera type used, enabling Tera Blast if chosen, letting Necrozma-DM avoid burns entirely, and providing it with a more exploitable type for Weakness Policy activation. Tera Ground, on the other hand, boosts Earthquake's damage significantly while also being a good neutrally defensive typing at the cost of noticeably worse synergy with Weakness Policy. Dragon Dance Necrozma-DM fits best on teams lacking a consistent setup sweeper and answer to bulky teams, ranging from hyper offense to bulky balance. Necrozma-DM is best played paired with a strong wallbreaker in the Attack slot like Rillaboom, Weavile, or Maushold, as it can accentuate their damage to absurd levels. If a more defensive route is chosen, teammates like Clefable, Slowking, and Landorus-T fit exceptionally well as Defense receivers, providing useful tools like Knock Off utility and pivoting, while Pokemon like Ting-Lu, Tornadus-T, and Skeledirge are great special walls thanks to their access to utility moves like Spikes and Knock Off or anti-setup options. If a more offensive route is chosen, teammates that enjoy extra bulk like Roaring Moon, Sneasler, Primarina, Great Tusk, and Hatterene are great, as Necrozma-DM can give them more opportunities to switch in and set up. Leads like Glimmora and Grimmsnarl enjoy the offensive or defensive stat donations respectively gifted by Necrozma-DM to either deal more damage or set up entry hazards or dual screens more often and consistently. Entry hazard setters like Sandy Shocks, Great Tusk, and Clefable all enable Necrozma-DM by allowing it to pressure counters like Skarmory, Rotom-W, and Ho-Oh. especially in conjunction with Knock Off for the latter; they also further support it with high-power STAB moves like Thunderbolt and Close Combat or via other utility moves like Knock Off. While Necrozma-DM is incredibly strong, it is incredibly slow and gifts a low Speed stat. Thus, it requires teammates that can fill the role of speed control like Zamazenta, Rillaboom, Unburden Pokemon like Sneasler, Choice Scarf users like the Urshifu formes, and Booster Energy Speed users like Great Tusk and Iron Valiant to handle faster threats like Hisuian Electrode and Eternatus. Necrozma-DM can also struggle against Pokemon like Ho-Oh, Foul Play Mandibuzz, Iron Defense Skarmory, and Tera Dark or Curse Dondozo, so teammates that can remove or cripple these threats like Ogerpon-W, Iron Boulder, and Zapdos are greatly appreciated.
耐久龙之舞
AG 世代 9- 道具
- 厚底靴
- 性格
- 爽朗
- 太晶属性
- 火
- 努力值
- HP 136 / 攻击 252 / 速度 120
招式
-
命中 — PP 20
激烈地跳起神秘且强有力的舞蹈。从而提高自己的攻击和速度。
-
威力 100 命中 100 PP 5
以流星般的气势猛撞对手。可以无视对手的特性进行攻击。
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战术分析
Necrozma-DM is a good sweeper that leverages its bulk to set up on foes such as Zacian-C, Calm Mind Arceus-Fairy, and Eternatus. Sunsteel Strike deals neutral damage to targets such as Ting-Lu, Calyrex-S, and Zacian-C, 2HKOing the latter two and hitting Arceus-Fairy super effectively. Photon Geyser 2HKOes Kyogre and Miraidon and, at +1, 2HKOes Ho-Oh while dealing super effective damage to Koraidon and Eternatus, OHKOing the former unboosted. Photon Geyser lets Necrozma-DM break past Arceus-Water, 2HKOing it at +1 after a layer of Spikes; hence, it is preferred over other moves like Knock Off and Earthquake. Additionally, Photon Geyser ignores Unaware, allowing Necrozma-DM to get the better of Dondozo and Skeledirge. Heavy-Duty Boots give Necrozma-DM the freedom to repeatedly switch in without repercussions, providing unparalleled longevity against Ting-Lu's omnipresent Spikes. Alternatively, Covert Cloak can be used, as it allows Necrozma-DM to set up on Ho-Oh and Glimmora without worrying about burn via Sacred Fire or Speed drops from Mud Shot. However, this does derail its longevity by taking away the luxury of switching in on entry hazards repeatedly. Tera Fire stops Choice Scarf Koraidon from revenge killing it with sun-boosted Flare Blitz and turns Ho-Oh into setup fodder, as Sacred Fire is no longer able to force Necrozma-DM out. Moreover, Tera Fire blocks Will-O-Wisp from Arceus-Fairy and Arceus-Water, though Necrozma-DM must be careful of the latter because it gains a weakness to Judgment. On bulky offense teams, Necrozma-DM often shares the workload with other physical attackers such as Koraidon and Arceus to overwhelm defensive cores. Balance teams appreciate its defensive utility, which allows it to reliably take on Zacian-C and Calm Mind Arceus-Fairy. Ting-Lu is a great partner as it checks Calyrex-S and Miraidon, which otherwise could take advantage of Necrozma-DM. Ting-Lu's Spikes assist Necrozma-DM by wearing down its common checks such as opposing Ting-Lu and Arceus-Water. Necrozma-DM appreciates powerful wallbreakers such as Koraidon and Calyrex-S, as they can weaken opposing defensive cores to open up a sweep for Necrozma-DM. Koraidon constantly puts pressure on defensive Arceus formes and often forces Ho-Oh to Terastallize into a Fairy-type, making Ho-Oh weak to Necrozma-DM's Sunsteel Strike. Furthermore, Koraidon can switch in on Kyogre's rain-boosted moves, while its sun lets Moonlight heal more. Calyrex-S does good damage to Ho-Oh with either Choice Specs or Nasty Plot-boosted Astral Barrage, making it easier for Necrozma-DM to capitalize. Furthermore, +2 Grass Knot does massive damage to Ting-Lu, which, if it remains healthy, can stop Necrozma-DM from sweeping and phaze it with Whirlwind. Hatterene is a good partner as it stops entry hazards with Magic Bounce, which allows Necrozma-DM to run Covert Cloak to set up on Ho-Oh without having to worry about Sacred Fire's burn. Necrozma-DM struggles with Arceus-Water, Kyogre, and Ho-Oh; hence, teammates like Eternatus and Miraidon are greatly appreciated. Eternatus can status the aforementioned with Toxic and put them on a timer, while Miraidon scares them out with Electro Drift. Eternatus also sets up Toxic Spikes —often forcing defensive staples such as Arceus-Fairy and Ting-Lu to Terastallize into Poison-types, turning Necrozma-DM's Photon Geyser super effective. Kyogre can deal massive damage to Necrozma-DM with its rain-boosted Water Spout and Origin Pulse, or cripple it with Thunder Wave. Additionally, Kyogre's rain reduces Moonlight's healing, making Miraidon's ability to switch in on Kyogre's Origin Pulse and Thunder Wave and force it out with Electro Drift valuable, though it must be wary of Ice Beam.
防御型
全国图鉴Ubers 世代 9- 道具
- 凸凸头盔
- 性格
- 慎重
- 太晶属性
- 毒 水
- 努力值
- HP 252 / 防御 72 / 特防 184
招式
-
任选其一
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任选其一
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战术分析
Necrozma-DM's excellent defensive typing, great stats, and movepool enable it to switch into many very powerful metagame threats, such as Mega Mewtwo Y, Deoxys-A, Eternatus, and Zacian-C, and fill utility roles to support its team, such as spreading status conditions and setting Stealth Rock. Sunsteel Strike is a decent STAB move that hits Zacian-C, Giratina-O, and the Arceus formes. Earthquake hits foes that Necrozma-DM checks harder, like Zacian-C, Eternatus, and opposing Necrozma-DM, but it makes Necrozma-DM weaker in general and especially to foes that are immune to the move, such as Yveltal, Giratina-O, and Mega Salamence. Toxic allows Necrozma-DM to cripple checks such as Primal Groudon, offensive Arceus-Ground, Giratina-O, and Ho-Oh. Thunder Wave is an alternative to cripple Pokemon that it checks such as Eternatus, Deoxys-A, and support Arceus formes lacking Refresh and provide speed control for its allies. Knock Off allows Necrozma-DM to cripple foes by removing their item; in particular, it punishes Ho-Oh switching in to remove entry hazards. As Necrozma-DM has multiple ways to punish hazard removal attempts from Ho-Oh and Giratina-O, it is a solid Stealth Rock setter. The given EV spread avoids a 2HKO from Zacian-C's Close Combat after Intrepid Sword, Life Orb Deoxys-A's Shadow Ball after Stealth Rock, and defensive Arceus-Ground's Judgment. Leftovers increases Necrozma-DM's longevity, notably cancelling out chip damage from Stealth Rock. Rocky Helmet is an alternative that prevents Zacian-C from trying to overwhelm Necrozma-DM's Morning Sun PP by wearing it down. Necrozma-DM is a Pokemon that does not Terastallize often, as its innate typing already lets it handle a good portion of the metagame. After Terastallizing, Necrozma-DM becomes unable to properly check foes it's meant to cover, and its allies often make better use of the mechanic. Tera Poison lets Necrozma-DM check Zacian-C more consistently even if it Terastallizes and absorb Toxic Spikes from Eternatus. Tera Water alternatively allows Necrozma-DM to remove its regular type weaknesses and gain Fire and Water resistances, allowing it to come into Arceus-Ground, Primal Kyogre, Ho-Oh, and Primal Groudon in a pinch. Necrozma-DM can be used early-game to wall foes such as Mega Mewtwo Y, Zacian-C, and Eternatus and then either cripple them or set Stealth Rock, but it shouldn't be heavily relied on, as it can get worn down and be left unable to check them consistently. As it's used to handle several metagame threats such as Zacian-C and Deoxys-A, Necrozma-DM can get easily overwhelmed; therefore, it appreciates allies that can be secondary checks to such foes like Primal Groudon and Ho-Oh. Multiple foes such as Primal Groudon, Ho-Oh, Yveltal, and Marshadow can threaten Necrozma-DM, so it appreciates allies to check them, with defensive examples including Arceus-Fairy and Zygarde and offensive ones including Palkia-O, Primal Kyogre, and Arceus-Ground; Necrozma-DM, in return, checks foes that would force them out such as Eternatus and Zacian-C. Being crippled by burn, paralysis, or Knock Off from foes such as Ho-Oh, Zygarde, and Ferrothorn can compromise Necrozma-DM's consistency at checking foes; therefore, it makes a good defensive core with support Arceus formes with Refresh and Primal Groudon.
龙之舞
全国图鉴Ubers 世代 9- 道具
- 索尔迦雷欧Z
- 性格
- 爽朗
招式
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命中 — PP 20
激烈地跳起神秘且强有力的舞蹈。从而提高自己的攻击和速度。
-
威力 100 命中 100 PP 5
以流星般的气势猛撞对手。可以无视对手的特性进行攻击。
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查看完整配招
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战术分析
Dragon Dance Necrozma-DM is a ferocious wallbreaker and cleaner that finds a home on bulky offense and balance teams. Necrozma-DM is able to leverage its bulk, typing, ability, and the possbility of bluffing the threat of Ultra Necrozma to force a switch or absorb an incoming attack such as Primal Groudon's Precipice Blades or Arceus-Dark's Foul Play and then use Dragon Dance. If Ho-Oh is sufficiently covered, Stone Edge can be substituted for Photon Geyser. This move still hits Ho-Oh hard while enabling Necrozma-DM to beat Dondozo, which would otherwise wall it. It has the added benefit of OHKOing Eternatus without the need to spend a turn stat boosting. Solganium Z allows Necrozma-DM to OHKO common switch-ins such as Arceus-Dark, Yveltal, and Zygarde with +1 Searing Sunraze Smash mid-game, clearing the way for its teammates. The extra bulk provided by 132 HP EVs allows Necrozma-DM to avoid OHKOs from some hits it otherwise wouldn't while still hitting important Speed benchmarks. For example, Necrozma-DM will survive Life Orb Marshadow's Poltergeist after Stealth Rock, defensive Primal Groudon's Precipice Blades after a single layer of Spikes, and defensive Primal Kyogre's +1 Scald. With 124 Speed EVs, Necrozma-DM has the ability to outspeed uninvested base 90s with a neutral nature such as defensive Primal Groudon and Ho-Oh. At +1 Necrozma-DM outspeeds fully invested Yveltal. At +2 Necrozma-DM outspeeds nearly the entire unboosted metagame, only fearing priority moves such as Marshadow's Shadow Sneak or Yveltal's Sucker Punch. Alternatively, investing in 236 Speed EVs allows Necrozma-DM to outspeed fully invested base 120s at +1 such as Arceus-Ground and Mega Salamence. If Necrozma-DM uses Dragon Dance on the switch-in, it retains the ability to OHKO Mega Salamence with Searing Sunraze Smash with minimal chip after Intimidate removes Necrozma-DM's Attack boost. A third EV spread of 88 HP / 252 Atk / 16 Def / 4 SpD / 148 Spe with an Adamant nature outspeeds Zygarde, avoids a OHKO from +1 defensive Primal Kyogre's Scald, and after Stealth Rock a OHKO from Arceus-Dark's Foul Play. Due to a lack of recovery, Necrozma-DM needs to be cognisant of its HP, as any chip is permanent. Necrozma-DM frequently absorbs large hits while setting up or revenge killing certain threats, and taking chip may render it unable to do so. For example, Necrozma-DM always survives defensive Primal Groudon's Precipice Blades after a layer of Spikes but can be OHKOed if Stealth Rock is also on the field. Dragon Dance Necrozma-DM should not be used to fulfill the defensive duties typically associated with Necrozma-DM such as switching into an unscouted Zacian-C, though it can revenge kill them. It excels when used as a secondary check to them, with teammates such as Ho-Oh and Primal Groudon serving as primary checks. Necrozma-DM struggles heavily against offensive Primal Groudon, Marshadow, and physical Arceus-Ground. Offensive Primal Groudon is able to OHKO Necrozma-DM with its STAB moves. Marshadow is always able to revenge kill Necrozma-DM with Shadow Sneak and OHKO it with Poltergeist. Physical Arceus-Ground OHKOes Necrozma-DM with Tectonic Rage and can threaten to sweep if given the opportunity to use Dragon Dance. Zygarde is an excellent teammate on balance teams that can switch into all three of these Pokemon and provides valuable paralysis support, which allows Necrozma-DM to outspeed the entire unboosted metagame. Giratina-O is a good teammate on bulky offense teams that can switch into Primal Groudon and Arceus-Ground. Necrozma-DM also appreciates the Defog and status support provided by Giratina-O. Arceus-Fairy provides a Dark switch-in on balance teams, which helps mitigate the downside of misfiring Searing Sunraze Smash into the wrong target. It is a good check to Life Orb Yveltal, which is otherwise very threatening to balance teams and can revenge kill Necrozma-DM with Sucker Punch. Arceus-Fairy can also provide Stealth Rock and status support in the form of Will-O-Wisp and Toxic to chip opposing Pokemon into range of Necrozma-DM's attacks such as Primal Groudon, Zacian-C, and Arceus-Ground.
戏法空间
对战竞技场单打 世代 9- 道具
- 文柚果
- 性格
- 勇敢
- 太晶属性
- 水 地面
- 努力值
- HP 244 / 攻击 228 / 防御 36
- 个体值
- 速度 0
招式
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命中 — PP 5
制造出离奇的空间。在5回合内速度慢的宝可梦可以先行动。
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威力 100 命中 100 PP 5
用光柱来进行攻击。比较自己的攻击和特攻,用数值相对较高的一项给予对方伤害。
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战术分析
With a better defensive typing that in particular allows for a more favorable matchup against Zacian-C and the ability to bypass Unaware, Necrozma-DM is a viable alternative to Calyrex-I as a Trick Room sweeper. Photon Geyser: Photon Geyser is Necrozma-DM's most indispensable STAB move that offers the widest neutral coverage. Thanks to its Mold Breaker property, a boosted Necrozma-DM can cleave through Pokemon with Unaware like Dondozo and Skeledirge as well as ignore abilities like Mimikyu's Disguise and Dragonite's Multiscale. Sunsteel Strike: Sunsteel Strike is another powerful ability-ignoring STAB move that does huge damage to Tera Fairy Pokemon especially. However, running both STAB moves has the downside of being resisted by Steel-types. Earthquake: Earthquake is good complementary coverage that can be used to hit Steel-type foes like Scizor and Archaludon that can take Necrozma-DM's STAB attacks. Swords Dance: Swords Dance raises Necrozma-DM's already high Attack to extraordinary heights and allows it to rip through teams. Tera Types Tera Dependency - Medium: With its naturally good bulk fortified even more by its ability Prism Armor, Necrozma-DM can survive many super effective hits, but there are times when Terastallization will be needed to survive especially powerful attacks. Water: Tera Water is the clear premium Tera type, as it is a generally solid defensive typing that critically affords Necrozma-DM a resistance to powerful Fire-type moves from threats like Koraidon. Ground: Tera Ground should be used with Earthquake to give Necrozma-DM a STAB boost and also has the benefit of nullifying Miraidon's devastating Electric-type attacks. Blocking paralysis from Thunder Wave is an additional benefit that potentially provides a free turn of setup. Dragon: Tera Dragon is an alternative defensive Tera type to Water that grants Necrozma-DM a resistance to both Koraidon's Fire-type moves and Miraidon's Electric-type moves as well as both of Ogerpon-H's STAB moves. However, it may leave Necrozma-DM vulnerable to Chien-Pao's Ice Shard. Items Sitrus Berry: Sitrus Berry is a good choice that provides Necrozma-DM with pinch healing, keeping it healthy enough to set up or continue a sweep. Lum Berry: Lum Berry helps protect Necrozma-DM against status conditions from moves like Yawn and Will-o-Wisp that foes may use to try to slow it down. Weakness Policy: With its good defensive stats, Prism Armor, and common weaknesses, Necrozma-DM is one of the best users of Weakness Policy. If it is activated on the turn Necrozma-DM sets up Trick Room, then it can start sweeping immediately! EV Spreads 0 Speed IV with a Brave nature: This makes Necrozma-DM as slow as possible to function most optimally under Trick Room. However, even with minimum Speed, it will never be able to underspeed Ursaluna-B or anything slower than that. 31 Speed IV with an Adamant nature: In light of the awkward Speed tier mentioned above, Necrozma-DM can opt to forgo minimum Speed. With this adjustment, Necrozma-DM can outspeed defensive foes in the base 60-70 Speed range, such as Skeledirge, Scizor, and Corvinight, outside of Trick Room. If Necrozma-DM is not using minimum Speed, it is important to be mindful of the timing of Trick Room when facing foes in that Speed range! 244 HP / 228 Atk / 36 Def with Brave or Adamant: This spread maximizes Necrozma-DM's bulk and Attack while ensuring it is guaranteed to survive one unboosted Astral Barrage from Timid Calyrex-S as well as giving it a very high chance of surviving Adamant Tera Water Choice Band Urshifu-R's Surging Strikes, without requiring a defensive Tera type in either case.
第 8 世代配招方案 (分级 7 · 20 配招)
讲究头带
Ubers 世代 8- 道具
- 讲究头带
- 性格
- 爽朗
- 努力值
- HP 136 / 攻击 252 / 速度 120
招式
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威力 100 命中 100 PP 5
以流星般的气势猛撞对手。可以无视对手的特性进行攻击。
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威力 65 命中 100 PP 20
拍落对手的持有物,直到战斗结束都不能使用。对手携带道具时会增加伤害。
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战术分析
This set functions as a surprise wallbreaker. Base 157 Attack in combination with Choice Band gives this Necrozma-DM a ton of immediate power. Sunsteel Strike will heavily damage even Necrozma-DM's typical switch-ins such as Groudon and Zygarde. Knock Off pairs nicely with Sunsteel Strike to give Necrozma-DM good neutral coverage; it particularly smacks Lunala hard. Removing items such as Leftovers and Rocky Helmet offers useful utility as well. Moonlight allows Necrozma-DM to come back later in the game to check Xerneas, Calyrex-I, Galarian Darmanitan, or Eternatus. Stone Edge is an alternative option that will secure an OHKO on Ho-Oh and Yveltal. Photon Geyser covers Pokemon like Eternatus and gives a secondary STAB attack for Pokemon resisting Steel. Notably, it will OHKO non-defensive Kyogre and 2HKO defensive variants. The Speed EVs ensure Necrozma-DM will outspeed all Calyrex-I sets as well as paralyzed Calyrex-S. This set appreciates offensive partners that can help break down some of its common switch-ins. Double Dance Groudon, Urshifu-S, or Ice Punch Marshadow can help to offensively pressure Zygarde. Paralysis support from spreaders such as Zygarde, Ho-Oh, Kyogre, and Blissey can help make up for this set's low Speed. U-turn Yveltal is an excellent partner for checking Calyrex-S, as well as easily bringing Necrozma-DM in on Eternatus switch-ins. Clerics such as Calyrex-S, Xerneas, Blissey, and Clefable are much appreciated, as this set can get statused quite easily.
耐久 Booster
Ubers 世代 8- 道具
- 吃剩的东西
- 性格
- 爽朗
- 努力值
- HP 136 / 攻击 252 / 速度 120
招式
-
任选其一
-
任选其一
-
-
查看完整配招
关注公众号,回复"查看配招攻略"获取密码
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战术分析
Necrozma-DM makes a threatening wallbreaker with Swords Dance or Dragon Dance while maintaining a lot of its defensive utility. The key to this set's success is its combination of bulk and power; compared to many other wallbreakers in the tier, bulky teams have a very difficult time OHKOing or even 2HKOing Necrozma-DM. Swords Dance boosts Necrozma-DM's Attack to sky-high levels, letting it power through Pokemon better early-game than Dragon Dance. Dragon Dance makes it sweep balanced teams better in late-game scenarios. Iron Head has more PP and better neutral coverage than Photon Geyser and Sunsteel Strike, which is especially helpful against Eternatus. Sunsteel Strike can still be useful, especially against Geomancy Xerneas, as it has a much better chance to OHKO when unboosted than Iron Head does. Knock Off gives more coverage and makes Necrozma-DM very difficult for bulky teams to deal with; defensive Pokemon such as Lunala, Tangrowth, Ho-Oh, Ferrothorn, and opposing Necrozma-DM that may try to stop this set can get crippled for the rest of the game. Stone Edge is an alternative that lets it get past Yveltal and especially Ho-Oh. Moonlight and Leftovers allow Necrozma-DM to use its good bulk to boost several times. The EVs ensure that it outspeeds all Calyrex-I, which it checks decently with this set, as well as paralyzed Calyrex-S. With Dragon Dance, it will outspeed all base 100 Pokemon at +1 and non-Choice Scarf Calyrex-S at +2. A bulkier EV spread of 252 HP / 136 SpD / 120 Spe can be used to better check Xerneas and offensive Eternatus, especially if your team lacks an alternative check such as Ho-Oh or Blissey. Do note that the lack of Attack investment is quite noticeable. This set works best on teams with other bulky teammates that already cover some of the roles that defensive Necrozma-DM would normally cover. In return, Necrozma-DM can still provide some of its defensive roles and also function as a strong wallbreaker. Since it lacks Stealth Rock, a teammate such as Groudon, Blissey, Clefable, Tyranitar, Ferrothorn, or Landorus can provide an entry hazard. An additional Xerneas check, such as Ho-Oh or Blissey, is a great teammate, since this set lacks the bulk to take on Geomancy Xerneas consistently. Clerics such as Calyrex-S, Clefable, and Blissey make great partners, as this set can often get statused early in the game. Pairing Necrozma-DM with a strong physical partner such as Groudon, Zekrom, or Marshadow lets both break down checks for each other. Finally, paralysis spreaders such as Ho-Oh, Blissey, Zygarde, and Groudon are terrific teammates, as this set benefits from the Speed drop and paralysis chance, especially in tandem with Iron Head.
特防型
Ubers 世代 8- 道具
- 吃剩的东西
- 性格
- 慎重
- 努力值
- HP 252 / 特防 136 / 速度 120
招式
-
任选其一
-
命中 — PP 5
回复自己的HP。根据天气的不同,回复量也会有所变化。
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战术分析
This is the most common Necrozma-DM set thanks to the Special Defense investment making Necrozma-DM an excellent check to Xerneas and Eternatus. Stealth Rock provides invaluable team support, and Necrozma-DM is probably the best user of it in the tier. With Thunder Wave and Iron Head, the most common Defog user in the tier, Yveltal, will have a very difficult time dealing with Necrozma-DM. Iron Head is used instead of Sunsteel Strike for its higher PP, which lets it more effectively check Calyrex-I, and its flinch chance, which works excellently in combination with Thunder Wave. If a teammate is already providing Stealth Rock support, such as Groudon, Clefable, Blissey, or Landorus, Necrozma-DM can run Knock Off instead to punish common switch-ins like Groudon, Zygarde, Zekrom, and Kyogre. Toxic could also be run to punish the aforementioned switch-ins as well as Ho-Oh. The Speed EVs ensure that Necrozma-DM will outspeed all Calyrex-I sets as well as paralyzed Calyrex-S. If you have a teammate that can deal with SubSeed Calyrex-I well enough, such as Leech Life Buzzwole, Necrozma-DM can instead run a spread of 216 HP / 252 SpD / 40 Spe. This lets it outspeed Adamant Calyrex-I, have a higher chance of beating Geomancy Xerneas, and have a 50% chance to survive a Choice Specs Astral Barrage from Calyrex-S. It's important to have solid switch-ins to Pokemon such as Zygarde, Groudon, Zekrom, and Kyogre. These Pokemon are immune to or don't mind Thunder Wave and take little damage from Iron Head, so they can use Necrozma-DM as an easy setup opportunity. If you have solid checks to these Pokemon, Necrozma-DM can still gain momentum by setting Stealth Rock. Eternatus and Yveltal are fantastic partners for being able to switch into Kyogre and Calyrex-S, respectively, and together the three of them form the classic defensive core of SS Ubers. Buzzwole and Tangrowth make excellent defensive partners for dealing with Ground-types and Marshadow well. Defensive Xerneas can deal with Marshadow, Zekrom, Zygarde, and Urshifu-S, as well as providing cleric support. Groudon and Clefable can check Zekrom and Zygarde, respectively, and also free up the Stealth Rock moveslot on Necrozma-DM. Calyrex-S appreciates this set's ability to cripple Yveltal and provide Stealth Rock support. In return, Necrozma-DM likes Aromatherapy and Calyrex-S's revenge killing capabilities.
物防型
Ubers 世代 8- 道具
- 凸凸头盔
- 性格
- 顽皮
- 努力值
- HP 252 / 防御 136 / 速度 120
招式
-
命中 — PP 20
将无数岩石悬浮在对手的周围,从而对替换出场的对手的宝可梦给予伤害。
-
命中 — PP 5
回复自己的HP。根据天气的不同,回复量也会有所变化。
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战术分析
When paired with the right teammates, physically defensive Necrozma-DM can be better than the more common specially defensive set. Particularly, Blissey can cover the roles of the specially defensive set, mainly checking Xerneas and offensive Eternatus. In exchange, this set can check Pokemon such as Zekrom and offensive Necrozma-DM sets. Notably, this set is also perhaps the best check to the powerful physical Ice-types of the tier, Galarian Darmanitan and Calyrex-I. Stealth Rock provides Necrozma-DM with its usual supporting role, but be mindful that this set has little to stop Yveltal or Ho-Oh from using Defog on it. Earthquake is used to hit Zekrom and opposing Necrozma-DM hard, with Sunsteel Strike preferred over Iron Head because paralysis isn't on this set. Iron Head could be run for its higher PP against SubSeed Calyrex-I and works well with paralysis support from teammates. Finally, Moonlight is critical to keeping this set healthy, especially since Rocky Helmet has been chosen over Leftovers to better help Necrozma-DM damage Zekrom and other physical attackers. Leftovers could be used to better check SubSeed Calyrex-I and is preferred if using Necrozma-DM on a team with Kyogre, which weakens Moonlight with rain. As mentioned above, Blissey is a great teammate, since it covers the roles that specially defensive Necrozma-DM normally would like checking Xerneas and offensive Eternatus. Since this set can handle Zekrom relatively well, it will work best on teams that don't have another Zekrom answer. Be mindful that, depending on the circumstances, Zekrom and offensive Necrozma-DM can still win against this set, so a revenge killer like Calyrex-S or Marshadow is a good partner. Pokemon that can set up on Defog users are also good partners; Zygarde, Zekrom, and Kyogre are some notable options.
进攻龙舞型
Ubers 世代 8- 道具
- 弱点保险
- 性格
- 爽朗
- 努力值
- HP 80 / 攻击 252 / 速度 176
招式
-
威力 100 命中 100 PP 5
以流星般的气势猛撞对手。可以无视对手的特性进行攻击。
-
威力 100 命中 80 PP 5
用尖尖的岩石刺入对手进行攻击。容易击中要害。
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战术分析
Offensive Necrozma-DM finds its place on offensive teams for its nice bulk and ability to raise its Speed. Particularly, hyper offense teams like its ability to limit some typical anti-offense Pokemon, such as Xerneas and Choice Scarf Galarian Darmanitan. Sunsteel Strike is therefore your mandatory STAB attack to OHKO the former more often. Stone Edge is used mainly to KO Ho-Oh and Yveltal when boosted. From there, Earthquake gives good neutral coverage and hits Pokemon such as Eternatus and Zekrom extremely hard. The EV spread and nature give Necrozma-DM enough Speed to beat Adamant Marshadow after a Dragon Dance. At +2, it will also outspeed non-Choice Scarf Calyrex-S. A viable alternative is to run 136 HP / 252 Atk / 120 Spe with an Adamant nature, which outspeeds fully invested base 100 Speed Pokemon after a Dragon Dance. Weakness Policy limits the offensive options against this set from the opposing team and also gives easy setup opportunities against Pokemon like Eternatus. On the other hand, Lum Berry lets Necrozma-DM 2HKO Lunala without fear of being burned and avoid paralysis from opposing Necrozma-DM. It also allows it to 2HKO Tangrowth without fear of Sleep Powder. This set loves strong wallbreakers for teammates, as it's much better at cleaning up weakened teams than breaking through cores and overcoming common defensive Pokemon such as Kyogre, Zygarde, Zarude, Tangrowth, Ferrothorn, Lunala, and Groudon by itself. Offensive teammates such as Zekrom and Groudon make fantastic partners, as both can both lure in and KO Tangrowth with their coverage options. Zekrom will make quick work of Kyogre, while Double Dance Groudon, Rayquaza, and Xerneas are all good options to overpower Zygarde. Marshadow will be able to OHKO Lunala and most Ferrothorn.
龙之舞
神之馈赠 世代 8- 道具
- 弱点保险
- 性格
- 开朗
- 努力值
- 攻击 252 / 特防 4 / 速度 252
招式
-
威力 100 命中 100 PP 5
以流星般的气势猛撞对手。可以无视对手的特性进行攻击。
-
威力 100 命中 100 PP 10
利用地震的冲击,攻击自己周围所有的宝可梦。
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战术分析
Weakness Policy Necrozma-DM is a fearsome wallbreaker and mid- to late-game cleaner. Dragon Dance is an excellent tool to boost Necrozma-DM’s damage while also fixing its subpar Speed tier. Sunsteel Strike is a powerful STAB move that threatens most of the tier at +1. Necrozma-DM’s coverage options help break down common Pokemon that resist it, with Earthquake hitting Heatran and opposing Necrozma-DM and Stone Edge hitting Ho-Oh and Corviknight, which otherwise completely wall it. Prism Armor allows Necrozma-DM to shrug off super effective attacks and activate Weakness Policy more easily, putting it in a position to sweep. Necrozma-DM is best utilized on balance or bulky offense teams as a mid- or late-game cleaner, capable of shredding defensive cores after its checks have been removed. Necrozma-DM's solid defensive stats bolster teammates like Defensive Clefable and Assault Vest Tangrowth immensely, making for some very tough defensive cores. Many Pokemon such as Rillaboom, Victini, and Zeraora appreciate inheriting Necrozma-DM's high Attack stat and its ability to pressure common Pokemon such as Clefable. In turn, these Pokemon threaten the Water- and Steel-types that Necrozma-DM has trouble beating, such as Slowbro, Corviknight, and Skarmory. Necrozma-DM fears fast offensive Pokemon that carry super effective moves such as Rayquaza and Garchomp, whose sheer strength can overwhelm Necrozma-DM. Unaware users like Clefable are useful to ignore setup from these threats, and Pokemon with super effective priority such as Weavile can clean them up after chip.
耐久 Booster
神之馈赠 世代 8- 道具
- 吃剩的东西
- 性格
- 爽朗
- 努力值
- HP 136 / 攻击 252 / 速度 120
招式
-
任选其一
-
威力 100 命中 100 PP 5
以流星般的气势猛撞对手。可以无视对手的特性进行攻击。
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-
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战术分析
This set combines Necrozma-DM's offensive and defensive utility to create something that can take a hit and hit back hard. Dragon Dance allows Necrozma-DM to become a threatening cleaner versus weakened teams, while Swords Dance is helpful to wallbreak early-game. Sunsteel Strike is an excellent STAB move with great power and good coverage. Knock Off has great neutral coverage with Sunsteel Strike and weakens its checks by removing their items, while Stone Edge hits Flying-types such as Ho-oh and Earthquake hits Steel-types such as Heatran. Morning Sun and Leftovers give Necrozma-DM respectable longevity, but Morning Sun must be rationed so its low PP doesn't run out. Maximum Attack and an Adamant nature maximize damage output while the Speed investment outspeeds base 100 Speed foes after a Dragon Dance. Pokemon such as Buzzwole and Tangrowth are excellent defensive presences if they receive Necrozma-DM's Special Defense stat, as they resist the Ground moves that threaten Necrozma-DM. Victini loves receiving Necrozma-DM's Attack stat and can threaten many Pokemon that Necrozma-DM can't beat like Ferrothorn and Skarmory. Entry hazard setters like Ferrothorn and Landorus-T help Necrozma-DM wear down its checks faster, with the latter being able to pivot it in with U-turn. This set struggles with Ground-types like Garchomp and Landorus-T, so teammates like Rotom-W, Landorus-T, and Skarmory are recommended. Skarmory and Ho-Oh are especially troublesome Pokemon for Necrozma-DM to face, as both resist Sunsteel Strike and wall sets that lack Stone Edge, so Electric-types like Tapu Koko and Zeraora that can handle these threats for Necrozma-DM, while also keeping up momentum with pivot moves, make great partners. Magnezone is also a valuable partner, as it traps and removes Skarmory and Corviknight.
特防型
神之馈赠 世代 8- 道具
- 吃剩的东西
- 性格
- 慎重
- 努力值
- HP 252 / 防御 4 / 特防 252
招式
-
威力 100 命中 100 PP 5
以流星般的气势猛撞对手。可以无视对手的特性进行攻击。
-
威力 65 命中 100 PP 20
拍落对手的持有物,直到战斗结束都不能使用。对手携带道具时会增加伤害。
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战术分析
Necrozma-DM's typing, bulk, and access to reliable recovery make it a great specially defensive wall. Sunsteel Strike lets Necrozma-DM still do respectable damage, and Knock Off is a handy utility move to punish common switch-ins like Ho-Oh and remove damage boosting items from wallbreakers. Toxic cripples defensive Pokemon like Rotom-W and Landorus-T, while Thunder Wave cripples switch-ins like Heatran. Earthquake provides good coverage to hit offensive switch-ins like Heatran, but generally isn’t as useful as spreading status. Morning Sun improves Necrozma-DM’s longevity greatly, but must be used sparingly, for it has very low PP. Leftovers is necessary to provide much needed passive recovery. Necrozma-DM can form well-rounded defensive cores with Pokemon such as Tangrowth and Buzzwole, who love to receive Necrozma-DM’s Special Defense stat. Both resist Ground, with the latter resisting Dark as well, which helps cover Necrozma-DM's weaknesses. Rotom-W and Necrozma-DM have good defensive synergy, with Rotom-W providing a resistance to Fire, an immunity to Ground, and sporting great bulk with an HP donation, while Necrozma-DM walls Grass-types such as Rillaboom, as it resists their STAB moves. Necrozma-DM is great at spreading status and removing items from switch-ins like Ho-Oh, which helps teammates that struggle with these threats pick up KOs on the weakened foes. Tapu Koko is a great Special Attack receiver to break past various Water-types that are not threatened by Necrozma-DM. Victini is a good choice to receive Attack and counter Steel-types such Skarmory and Corviknight, which wall Necrozma-DM and turn it into setup fodder, while also hitting Water-types with Bolt Strike.
防御型
AG 世代 8- 道具
- 凸凸头盔
- 性格
- 顽皮
- 努力值
- HP 252 / 防御 252 / 特防 4
招式
-
任选其一
-
任选其一
-
-
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战术分析
Necrozma-DM is one of the most useful defensive Pokemon in AG due to its overall good bulk coupled with Prism Armor, wide support movepool, and typing making it the most reliable check to two dangerous threats in Zacian-C and Xerneas, which makes it mandatory on almost any team. Dragon Dance can be used if a team already has a Stealth Rock setter, allowing Necrozma-DM to potentially set up on foes like Zacian-C and opposing Necrozma-DM before devastating and outspeeding foes like defensive Eternatus and Marshadow after a couple of boosts. Sunsteel Strike gives Necrozma-DM the means to KO Xerneas while chipping down Zacian-C. However, if opting for Thunder Wave, Necrozma-DM should run Iron Head in order to paraflinch foes like Yveltal and Eternatus while having more PP. Earthquake consistently deals good damage to Zekrom, opposing Necrozma-DM, and Zacian-C while 2HKOing offensive Eternatus. Earthquake is particularly good alongside Dragon Dance as well, as few resist both it and Sunsteel Strike, and it turns Necrozma-DM into an obnoxiously sturdy Dynamax user between Max Steelspike boosting Defense and Max Quake boosting Special Defense. Thunder Wave is an option over Earthquake to cripple fast foes like Zacian-C, Calyrex-S, and Eternatus, but it makes Necrozma-DM setup fodder against Groudon due to its immunity to Thunder Wave. Alternatively, Knock Off cripples switch-ins to Necrozma-DM such as Groudon, Ho-Oh, Yveltal, and Eternatus for its teammates. Morning Sun is essential in order to keep Necrozma-DM healthy and check the likes of Zacian-C and Xerneas without being heavily chipped. However, use Morning Sun with caution, as it has very low PP. Rocky Helmet deals residual damage to foes like Zacian-C and Zekrom. Heavy-Duty Boots is an option over Rocky Helmet to reliably switch into Zacian-C's Assurance if Stealth Rock or Spikes is on the field. Weakness Policy pairs well with Dragon Dance, as Necrozma-DM can tank super effective hits like Ho-Oh's Sacred Fire, Eternatus's Mystical Fire, and Marshadow's Shadow Sneak due to its good bulk and Prism Armor while getting a +2 Attack boost. Maximum Defense investment with an Impish nature ensures Zacian-C's Close Combat won't 2HKO Necrozma-DM at full health. An alternative spread of 252 HP / 224 Def / 32 Spe enables Necrozma-DM to outspeed Adamant Zacian-C if it's paralyzed or if Necrozma-DM has used Dragon Dance twice. Necrozma-DM is a staple on all balance and bulky offense teams due to its ability to check Zacian-C and Xerneas while having fantastic utility moves like Stealth Rock, Knock Off, and Thunder Wave. Unfortunately, Necrozma-DM is easily forced out and set up on by many other top-tier wallbreakers in AG such as Calyrex-S, Life Orb Yveltal, Zygarde, and Groudon. Therefore, partners that can check these threats such as Yveltal, Eternatus, Zacian-C, and Lunala, respectively, are useful. Teammates that are especially weak to Zacian-C and Xerneas like Yveltal, Zygarde-C, and Eternatus appreciate Necrozma-DM checking the two. Ferrothorn is able to act as a secondary check to Xerneas, which is useful because Xerneas can 2HKO Necrozma-DM with Thunder at +2 and force it to Dynamax, and Ferrothorn also deals with Kyogre while providing Spikes support. Defoggers like Yveltal and Ho-Oh serve a unique purpose for Necrozma-DM, as they stop Stealth Rock and Spikes from strengthening Zacian-C's Assurance on the switch. Revenge killers like Ditto and Choice Scarf Calyrex-S are useful partners, dealing with Zacian-C if it has potentially KOed Necrozma-DM.
龙之舞
AG 世代 8- 道具
- 生命宝珠
- 性格
- 爽朗
- 努力值
- HP 80 / 攻击 252 / 速度 176
招式
-
命中 — PP 20
激烈地跳起神秘且强有力的舞蹈。从而提高自己的攻击和速度。
-
威力 100 命中 100 PP 5
以流星般的气势猛撞对手。可以无视对手的特性进行攻击。
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战术分析
Dragon Dance Necrozma-DM is a respectable wallbreaker thanks to its good bulk coupled with Prism Armor giving it many opportunities to set up, amazing coverage, and a typing letting it soft check the likes of Zacian-C and Xerneas. Earthquake covers Eternatus, Ferrothorn, and opposing Necrozma-DM, while Stone Edge is able to hit Ho-Oh, an otherwise excellent check to it. Life Orb increases Necrozma-DM's damage output, notably OHKOing defensive Eternatus after a Dragon Dance boost. Alternatively, Weakness Policy synergizes amazingly well with Necrozma-DM's good bulk and Prism Armor, letting it tank super effective moves from foes like Zygarde-C and Eternatus while getting a significant Attack boost. An Adamant nature ensures that Necrozma-DM hits harder against important bulky foes such as Eternatus, defensive Necrozma-DM, and Ferrothorn. The Speed EVs allow Necrozma-DM to outspeed Adamant Marshadow after a Dragon Dance boost. Dragon Dance Necrozma-DM is a great fit on hyper offense teams, as it can not only take advantage of certain walls like defensive Eternatus, Ferrothorn, Ho-Oh, and opposing Necrozma-DM but also check Zacian-C and Xerneas, which are particularly huge threats to offensive teams. Necrozma-DM appreciates Sticky Web support from Shuckle, which allows it to outspeed more key threats like Calyrex-S, Zacian-C, and Choice Scarf Kyogre at +1. Other setup sweepers and wallbreakers like Nasty Plot Calyrex-S, Life Orb Yveltal, and Choice Specs Kyogre can force the opponent to expend their Dynamax, allowing Necrozma-DM to beat Ditto by Dynamaxing, tanking a boosted Earthquake, and KOing it back with a boosted Max Quake. The aforementioned setup sweepers and wallbreakers are also able to weaken physically defensive walls that Necrozma-DM can struggle to get through such as Zygarde-C, Giratina, and Lunala. Ditto is quite hard to fit with Necrozma-DM but can revenge kill setup sweepers that take advantage of it like Calyrex-S, Groudon, and Reshiram, potentially reverse sweeping the opposing team.
防御型
全国图鉴AG(DLC1) 世代 8- 道具
- 凸凸头盔
- 性格
- 顽皮
- 努力值
- HP 252 / 防御 252 / 特防 4
招式
-
威力 100 命中 100 PP 5
以流星般的气势猛撞对手。可以无视对手的特性进行攻击。
-
命中 — PP 5
回复自己的HP。根据天气的不同,回复量也会有所变化。
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战术分析
Necrozma-DM is one of the best defensive Pokemon in the AG metagame. Sporting well-rounded bulk, great typing, and useful support moves, it can be used as a semi-reliable check to Zacian-C and Xerneas. Sunsteel Strike deals hefty damage to Zacian-C and hits Xerneas super effectively. Under Dynamax, it becomes Max Steelspike, which boosts Necrozma-DM's Defense by one stage, turning it into an impenetrable physical wall that laughs at otherwise dangerous attacks such as Primal Groudon's Precipice Blades, Mega Rayquaza's V-create, and Ultra Necrozma's Earthquake. Morning Sun allows Necrozma-DM to consistently heal itself and be a reliable wall throughout the match. Stealth Rock increases Necrozma-DM's splashability even further by letting it offer additional role compression. Knock Off is excellent at reducing the effectiveness of defensive threats, such as by removing Leftovers from opposing Necrozma-DM, Zygarde-C, and Ferrothorn so that they have a harder time checking wallbreakers. Most importantly, it removes Heavy-Duty Boots from Ho-Oh, so that it becomes vulnerable to Stealth Rock. Toxic is an option over Stealth Rock or Knock Off to cripple foes such as Primal Groudon and Primal Kyogre that would otherwise fear nothing from Necrozma-DM. However, it fails to do anything meaningful to staples such as defensive Zygarde-C and Refresh support Arceus forms. Maximum Defense investment paired improves Necrozma-DM's chances of switching into Zacian-C multiple times throughout the match. Rocky Helmet is preferred in order to punish Zacian-C's Close Combat and deter Crunch variants, while preserving Morning Sun as Zacian-C will not be able to deal sustained attacks. Leftovers improves Necrozma-DM's chances of pivoting into non-Assurance Zacian-C multiple times throughout the match and reduces the number of times it must use Morning Sun. Heavy-Duty Boots is an option that grants Necrozma-DM the ability to consistently wall Assurance Zacian-C. Necrozma-DM is a fantastic Pokemon that fits very easily on balance and bulky offense teams. It is the best defensive Dynamax user: indeed, it can use its doubled HP to defeat powerful setup sweepers such as Swords Dance Zacian-C, Dragon Dance Mega Rayquaza, and Dragon Dance Ultra Necrozma. After +2 Xerneas has wasted a Dynamax turn, Necrozma-DM is able to beat it by Dynamaxing itself and using Max Guard once so that it is hit by one Max Flare only. With Toxic in its moveset, Necrozma-DM can also stall out Ho-Oh, for it is bulky enough and has enough Morning Sun PP to survive eight Sacred Fires, but getting burned may be unwise if it is needed to check a threat such as Zacian-C or Xerneas. Good teammates for Necrozma-DM include reliable checks to Primal Kyogre and Yveltal, since these two can OHKO it with their powerful STAB moves; thus, Primal Groudon and Xerneas make for good partners. Ho-Oh provides Necrozma-DM with Defog support for Assurance Zacian-C, as well as a backup pivot to it. It also provides a solid check to support Arceus-Ground, and a way of wasting Xerneas's and Yveltal's Dynamax turns. Tyranitar is a good teammate that can carry Stealth Rock, thus freeing up a moveslot on Necrozma-DM, and check Eternatus, most Yveltal variants, and non-Focus Blast Mega Gengar, although be careful, as Sand Stream lowers Morning Sun recovery. Zygarde-C and Arceus-Ground are noteworthy teammates that can reliably wall Primal Groudon for Necrozma-DM, and, in Zygarde-C's case, Assurance Zacian-C. Ditto can take advantage of sweepers that Necrozma-DM forces to set up in order to break past it, such as Swords Dance Zacian-C and Geomancy Xerneas. Finally, Zacian-C appreciates being paired with defensive Necrozma-DM, since the latter contributes to Imposter-proofing Zacian-C by walling all of +2 Ditto's moves except Close Combat and Crunch: thus, also having Ho-Oh or defensive Zygarde-C is an excellent way of fully protecting your team against Ditto.
龙之舞(Dynamax Sweeper)
全国图鉴AG(DLC1) 世代 8- 道具
- 弱点保险
- 性格
- 开朗
- 努力值
- 攻击 252 / 防御 4 / 速度 252
招式
-
命中 — PP 20
激烈地跳起神秘且强有力的舞蹈。从而提高自己的攻击和速度。
-
威力 100 命中 100 PP 5
以流星般的气势猛撞对手。可以无视对手的特性进行攻击。
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-
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战术分析
This set is a great Dynamax sweeper that can set up on a wide array of Pokemon, such as defensive Necrozma-DM, Xerneas, and Eternatus, turning super effective hits to its advantage if it's holding Weakness Policy. Dragon Dance in tandem with a Jolly nature boosts Necrozma-DM's Speed to outpace every unboosted Pokemon up to and including Mega Mewtwo Y. Sunsteel Strike is a powerful STAB move that deals good damage to everything that doesn't resist it. Earthquake provides excellent coverage alongside Sunsteel Strike because it deals great damage to Steel-resistant Pokemon such as Primal Groudon, opposing Necrozma-DM, and Primal Kyogre. It also OHKOes Zacian-C after one Dragon Dance. At +1, Stone Edge OHKOes Ho-Oh, which otherwise walls Necrozma-DM, as well as Yveltal. Rock Blast is less powerful 50% of the time, but it is more accurate and more effective against Smeargle and Vivillon, and it has the same Max Move Base Power. Morning Sun enables Necrozma-DM to set up on passive foes like Ferrothorn, but it is most useful after Dynamaxing, since Necrozma-DM's doubled HP allows it to repeatedly select Dragon Dance and Morning Sun on weaker foes and eventually sweep the rest of the opposing team. On top of sharing excellent coverage type-wise, Sunsteel Strike and Earthquake turn into Max Steelspike and Max Quake during Dynamax, which boost Necrozma-DM's Defense and Special Defense by one stage, respectively, thus rendering it extremely bulky and powerful at the same time. This is why a Weakness Policy works wonders on this set, because the only way of KOing a healthy Necrozma-DM with boosted defenses is with super effective hits. Leftovers is an option to facilitate setting up, especially when paired with Morning Sun. Morning Sun sets can run a more defensive EV spread in order to consistently switch into threats like Zacian-C and Xerneas, allocating 36 EVs to Speed in order to outspeed Modest Yveltal at +1 and Mega Gengar at +2. Dragon Dance Necrozma-DM is best used on very offensive teams that can forgo its defensive potential as a wall but still appreciate its ability to soft check Zacian-C and Xerneas and use them as setup opportunities. In worst-case scenarios where Necrozma-DM can't afford to set up, it can also simply Dynamax to OHKO Zacian-C after said foe has used Close Combat and Xerneas after being hit by Max Flare, which will trigger Weakness Policy. On one hand, Necrozma-DM will usually want to Dynamax to effectively sweep teams, so keep this in mind when building a team, since having too many Dynamax-reliant Pokemon can prove to be troublesome. On the other hand, Necrozma-DM can sometimes sweep without Dynamaxing, so pairing it with another Dynamax sweeper like Xerneas might give you more flexibility in difficult match-ups for Necrozma-DM, for example against defensive Zygarde-C. If using Dynamax, Necrozma-DM is better used early-game as a wallbreaker that is able to severely dent teams and open up opportunities to clean for teammates like Rock Polish Primal Groudon, Dragon Dance Mega Rayquaza, and Zacian-C. If you decide not to Dynamax it, Necrozma-DM should be used late-game after another Dynamax user like Yveltal or Xerneas has wrecked havoc. Good teammates include Deoxys-S for Spikes support, Smeargle for Sticky Web support, and Grimmsnarl for dual screens support. Even though Necrozma-DM is quite Imposter-proof if healthy and under Dynamax, it is prone to being revenge killed by Ditto once Dynamax is over; thus, having a teammate to Imposter-proof it can be valuable. Zygarde-C is, therefore, a noteworthy teammate, as it is able to paralyze Ditto with Glare or phaze it with Dragon Tail, and can even set up on Ditto locked into Earthquake. It also covers Necrozma-DM's Fire-type weakness and can use Primal Groudon as a setup opportunity. Having a wallbreaker to pressure defensive Zygarde-C is important, since its stellar physical bulk and access to Coil and Haze allows it to wall Dragon Dance Necrozma-DM. Also, if Necrozma-DM isn't running a Rock-type move, having a wallbreaker that beats balance teams that typically use Ho-Oh is mandatory. Thus Xerneas, Yveltal, and Primal Kyogre make for good partners, as they are able to put immense pressure on the two aforementioned walls.
龙之舞(究极奈克洛Z)
全国图鉴AG(DLC1) 世代 8- 道具
- 究极奈克洛Z
- 性格
- 爽朗
- 努力值
- 攻击 252 / 防御 4 / 速度 252
招式
-
命中 — PP 20
激烈地跳起神秘且强有力的舞蹈。从而提高自己的攻击和速度。
-
威力 100 命中 100 PP 5
用光柱来进行攻击。比较自己的攻击和特攻,用数值相对较高的一项给予对方伤害。
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战术分析
Dragon Dance increases Ultra Necrozma's Speed so that it outspeeds the entire unboosted metagame after a single boost. Photon Geyser is a powerful STAB move that is mandatory to activate Light That Burns the Sky, a nuke that OHKOes almost everything that doesn't resist it after a boost. This extremely powerful Z-Move also makes up for Ultra Necrozma's inability to Dynamax by dealing enough damage to KO weakened Dynamaxed foes. Earthquake is the main coverage option that makes great use of Neuroforce to hit foes like Primal Groudon and Necrozma-DM hard. Stone Edge is used to KO Yveltal, which is immune to the other two attacking moves, and Ho-Oh without wasting Ultra Necrozma's Z-Move. Alternatively, Rock Blast allows Ultra Necrozma to check Vivillon, deal more damage to Multiscale Lugia, and potentially KO Smeargle through Focus Sash. Outrage also hits Yveltal and Ho-Oh hard at the cost of locking Ultra Necrozma into the move for one or two more turns, potentially giving free setup to Xerneas. Outrage enables Ultra Necrozma to reliably beat Zygarde-C too. Another option is Knock Off, which massively damages Psychic-resistant Pokemon such as Lunala, Lugia, and Mewtwo; however, it leaves Ultra Necrozma more vulnerable to being revenge killed by Ditto. An Adamant nature lets Ultra Necrozma usually score the OHKO on defensive untransformed Zygarde with Light That Burns The Sky after one boost, as well as Primal Groudon with Earthquake after one boost and Stealth Rock damage. A Jolly nature makes Ultra Necrozma faster than Mega Rayquaza, Arceus formes, and Marshadow prior to boosting and Choice Scarf users like Mega Rayquaza and Marshadow at +1 Speed. Ultra Necrozma fits best onto hyper offensive teams as one of the best non-Dynamax sweepers. Its Necrozma-DM base forme is very useful to set up on foes like Zacian-C and opposing Necrozma-DM while bluffing the Dynamax variant. Ultra Necrozma is also easy to Imposter-proof, since Ditto can't Dynamax after copying Ultra Necrozma and needs it to be in KO range of Earthquake if it lacks Outrage, while a Ditto locked into Outrage is easily taken advantage of by Fairy-types like Zacian-C and Xerneas. Dynamax sweepers and wallbreakers are fantastic partners, since they appreciate Ultra Necrozma's ability to wallbreak and clean without using Dynamax. Mewtwo's Max Mindstorm-induced Psychic Terrain boosts Photon Geyser's power to sky-high levels, whereas Xerneas and Yveltal can be sent out after Ultra Necrozma has been revenge killed by Ditto; Xerneas can revenge kill Ditto or use Geomancy if Ditto is locked into Outrage, while Yveltal can switch in on a Ditto locked into Photon Geyser or Earthquake. Partners like Zacian-C and Eternatus that attract setup bait for Ultra Necrozma such as defensive Necrozma-DM and Zacian-C are good partners. Dual screens support from Grimmsnarl also helps hyper offensive teams, which like to run Ultra Necrozma. Do note that using this Necrozma forme leaves the team extremely weak to Xerneas, so Ultra Necrozma should generally not be used outside of hyper offense.
辅助型
对战竞技场单打 世代 8- 道具
- 凸凸头盔
- 性格
- 顽皮
- 努力值
- HP 252 / 防御 252 / 速度 4
招式
-
命中 — PP 20
将无数岩石悬浮在对手的周围,从而对替换出场的对手的宝可梦给予伤害。
-
威力 100 命中 100 PP 5
以流星般的气势猛撞对手。可以无视对手的特性进行攻击。
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战术分析
EV Spreads 252 HP / 252 Def / 4 Spe This spread avoids a 2HKO from Zacian-C's Close Combat. 252 HP / 140 Def / 116 Spe: This spread sacrifices some bulk to outspeed Calyrex-S after paralysis, while still avoiding a 2HKO from Adamant Zacian-C 73.6% of the time.
冥想
对战竞技场单打 世代 8- 道具
- 弱点保险
- 性格
- 大胆
- 努力值
- HP 252 / 防御 252 / 特防 4
- 个体值
- 攻击 0
招式
-
命中 — PP 20
静心凝神,从而提高自己的特攻和特防。
-
任选其一
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战术分析
With this set, Necrozma-DM utilizes its great bulk and serviceable Special Attack to become a rather threatening Calm Mind sweeper. Stored Power already matches Photon Geyser's Base Power after activating Weakness Policy and getting one Calm Mind boost, or after getting three Calm Mind boosts. Continually increasing its Base Power also effectively bypasses Unaware. Heat Wave can be used as coverage for Ferrothorn, other Necrozma-DM, and Zacian-C. This set uses Dynamax particularly well , as Stored Power becomes a 130 BP Max Mindstorm, and Max Steelspike's Defense boosts contribute to both Necrozma-DM’s survivability and Stored Power's Base Power. Items Weakness Policy is the preferred item, providing huge boosts to both Necrozma-DM's Special Attack and Stored Power's base power upon taking a super effective attack. Leftovers can be used to provide some passive recovery, better conserving Necrozma-DM's limited Morning Sun PP. Kee Berry also deserves a mention, as the Defense boost pairs nicely with the Special Defense boosts from Calm Mind, increasing Necrozma-DM's survivability. Utility Umbrella makes setting up against Kyogre a more feasible task thanks to ignoring the impact of rain. This lets Necrozma-DM take less damage and restore 50% of it's health against Kyogre.
宇宙力量
对战竞技场单打 世代 8- 道具
- 凸凸头盔
- 性格
- 悠闲
- 努力值
- HP 252 / 防御 252 / 速度 4
招式
-
命中 — PP 20
汲取宇宙中神秘的力量,从而提高自己的防御和特防。
-
任选其一
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战术分析
Items Rocky Helmet: This item is Necrozma-DM's best way of dealing daamage to Zacian-C while setting up. Utility Umbrella: Utility Umbrella ensures that Necrozma-DM can recover 50% of its health, even under Kyogre's rain.
进攻龙舞型
对战竞技场单打 世代 8- 道具
- 弱点保险
- 性格
- 爽朗
- 努力值
- HP 140 / 攻击 252 / 速度 116
招式
-
命中 — PP 20
激烈地跳起神秘且强有力的舞蹈。从而提高自己的攻击和速度。
-
威力 100 命中 100 PP 5
以流星般的气势猛撞对手。可以无视对手的特性进行攻击。
-
-
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战术分析
EV Spreads 140 HP / 252 Atk / 116 Spe with Adamant: The Speed EVs allow Necrozma-DM to outspeed Timid Yveltal after Dragon Dance. 60 HP / 252 Atk / 196 Spe with Jolly: With some bulk sacrificed, this spread allows Necrozma-DM to outspeed Marshadow and Eternatus after Dragon Dance.
重金属(Bulky Dragon Dance)
对战竞技场单打 世代 8- 道具
- 凸凸头盔
- 性格
- 顽皮
- 努力值
- HP 252 / 防御 140 / 速度 116
招式
-
命中 — PP 20
激烈地跳起神秘且强有力的舞蹈。从而提高自己的攻击和速度。
-
任选其一
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-
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战术分析
Items Rocky Helmet: Rocky Helmet lets Necrozma-DM deal damage to Zacian-C as it switches in. Weakness Policy: With Weakness Policy, Necrozma-DM becomes a far more fearsome Dynamax sweeper. EV Spreads 252 HP / 140 Def / 116 Spe: The given Speed EVs allow Necrozma-DM to outspeed Timid Yveltal after one Dragon Dance, while surviving 2 hits from Zacian-C 73.6% of the time.
第 7 世代配招方案 (分级 3 · 11 配招)
戏法空间
Ubers 世代 7- 道具
- 索尔迦雷欧Z
- 性格
- 勇敢
- 努力值
- HP 252 / 攻击 252 / 防御 4
- 个体值
- 速度 0
招式
-
命中 — PP 5
制造出离奇的空间。在5回合内速度慢的宝可梦可以先行动。
-
命中 — PP 20
激烈地跳起战舞提高气势。大幅提高自己的攻击。
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战术分析
Moves Trick Room combined with Swords Dance turns Necrozma-DM into an effective late-game sweeper. Trick Room is Necrozma-DM's preferred way to gain a Speed advantage, as this allows it to invest in bulk and take a surprising amount of damage while it sets up. Sunsteel Strike easily OHKOes offensive Xerneas and is able to brute force its way through many checks that resist the attack with the added power given by Solganium Z, taken further with boosts from Swords Dance. Earthquake offers the best coverage from a single move alongside Sunsteel Strike and targets many Steel-resistant Pokemon such as Primal Groudon, opposing Necrozma-DM, and Primal Kyogre. Set Details Maximum HP and Attack investment maximizes Necrozma-DM's bulk and power. A Brave nature and 0 Speed IVs slow Necrozma-DM down as much as possible to improve its Speed in Trick Room. An alternative variant that uses Rock Polish over Trick Room and Speed investment over HP can be considered for offensive teams that suffer too much under Trick Room's effect should Necrozma-DM be forced out, but losing bulk harms the set's overall potential. Solganium Z offers Necrozma-DM a potent nuke that can kickstart a sweep against targets that could take a boosted Sunsteel Strike or Earthquake. Weakness Policy is an alternative option that takes advantage of Necrozma-DM's high bulk and Prism Armor to take various super effective attacks and reduce the need for multiple setup turns to sweep. Usage Tips Keep Necrozma-DM around until later in the game when checks such as Primal Groudon, Arceus-Ground, and Yveltal are sufficiently weakened. Arceus-Water and Ho-Oh can also be significant stops to this set to the point that sweeping is rarely possible while they are around. Offensive teams find themselves weakest to Trick Room Necrozma-DM later in the game, as they lose offensive checks and struggle to take it down immediately, leading to them having the tables turned on them by Trick Room. This set can be used earlier in order to force damage onto an enemy Pokemon for a teammate's benefit if need be. If the opponent has multiple checks to Necrozma-DM, sometimes taking down just one of them is enough for Necrozma-DM to be able to use its high bulk to set up in front of another check and break through it. It is capable of taking a wide range of super effective attacks from the likes of support Arceus formes, Marshadow, and even some Primal Groudon sets while setting up. Be aware of the damage this set can take to find chances to set up. Be aware that while Necrozma-DM can be defensively checked by Arceus formes and some defensive Steel-types, in many cases all they can do is status, phaze, or delay the inevitable. If Necrozma-DM isn't actually neutralized or taken down quickly, it can continue to boost in front of various Pokemon until it breaks through them. Remember that Necrozma-DM likely needs two turns of setup to pose a sweeping threat, although Weakness Policy sets can reduce this if successfully triggered. Many offensive checks to Necrozma-DM such as Yveltal take advantage of this and switch in immediately, and this aggression can be used against them. Trick Room Necrozma-DM can importantly be used to check Geomancy Xerneas but shouldn't be switched in freely to conserve HP and should instead come in after Geomancy has been used. By taking a hit and using Trick Room before KOing a boosted Xerneas, Necrozma-DM can also get a free attack against the next Pokemon to come in. Team Options Trick Room Necrozma-DM best fits offensive teams that are looking for a good option against opposing offensive teams. As such, offensive entry hazard setters along with various wallbreakers and sweepers are ideal partners. Primal Groudon has a couple of Stealth Rock sets that can be useful to Trick Room Necrozma-DM. Physical sets with Swords Dance and Stealth Rock can put effective pressure on Ho-Oh and support Arceus formes, while specially oriented sets can better target Ground-immune Steel-types, Zygarde, and Arceus-Ground. Stealth Rock sets with Toxic can spread status against Arceus formes while the rest of the team put out enough pressure to prevent Heal Bell. Mega Salamence is an effective partner that can check enemy Primal Groudon and get damage onto support Arceus formes and Primal Kyogre for Necrozma-DM. Geomancy Xerneas can pressure Primal Groudon and pose a sweeping threat to teams. Arceus-Fairy can also accomplish this in a less offensive way. Mega Gengar can trap and remove Arceus-Water while pressuring various other Necrozma-DM checks. Naganadel is a strong offensive partner that pressures various Arceus formes with its Nasty Plot set. Yveltal does well against many Necrozma-DM checks, and together they offensively check a good amount of Pokemon, making it a great pairing.
Ultra 冥想
Ubers 世代 7- 道具
- 究极奈克洛Z
- 性格
- 胆小
- 努力值
- 防御 32 / 特攻 224 / 速度 252
- 个体值
- 攻击 0
招式
-
命中 — PP 20
静心凝神,从而提高自己的特攻和特防。
-
威力 100 命中 100 PP 5
用光柱来进行攻击。比较自己的攻击和特攻,用数值相对较高的一项给予对方伤害。
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战术分析
Moves Calm Mind's boost in damage output isn't as drastic as Swords Dance's, but the boost in Special Defense especially makes it harder for support Arceus formes to take down and makes Ultra Necrozma less vulnerable to Mega Gengar. STAB Photon Geyser functions as a strong special attack. Heat Wave hits various Steel-types that resist Photon Geyser for super effective damage. Ultra Necrozma's tendency to draw in Steel-types makes Heat Wave an excellent way to punish them, especially with Neuroforce. Dragon Pulse quickly disposes of Giratina-O and Zygarde-C, which Ultra Necrozma would otherwise need a Z-Move to take out. It also provides Ultra Necrozma with a strong neutral coverage move against Arceus-Dark. As this variant of Ultra Necrozma struggles against Ho-Oh, Yveltal, and Lugia, Power Gem can be a viable option. Earth Power provides coverage against Primal Groudon and some Steel-types like Magearna and Dialga. Morning Sun can be used as the last move to make Ultra Necrozma harder for passive foes to wear down and potentially let it set up multiple Calm Minds. However, this leaves Ultra Necrozma easier to wall due to a decreased range of coverage. Set Details 32 Defense EVs guarantee Ultra Necrozma's survival of Life Orb Marshadow's Shadow Sneak after switching into a layer of Spikes. The rest of the EVs are appropriately distributed to outspeed Marshadow and retain as much power as possible. Ultranecrozium Z allows Necrozma-DM to undergo Ultra Burst and transform into Ultra Necrozma. It also gives Ultra Necrozma access to Light That Burns the Sky afterwards. Neuroforce makes super effective attacks more powerful. Usage Tips Unlike other sets, special variants of Ultra Necrozma can effectively lure foes that attempt to check conventional Necrozma-DM sets. Functioning as a special attacker also allows Ultra Necrozma to better deal with physically defensive foes and punish them with Calm Mind-boosted attacks. While special Ultra Necrozma doesn't seem as strong as physically oriented sets, do not underestimate its power. Photon Geyser hits many foes harder than usual. Light That Burns the Sky is also capable of annihilating many foes, outright OHKOing offensive Primal Groudon and untransformed Zygarde. Though special Ultra Necrozma hits its common switch-ins harder, it will struggle against specially defensive foes like Blissey. Ultra Necrozma is also still vulnerable to Choice Scarf Xerneas and Yveltal even with Calm Mind boosts, so make sure these foes are dealt with before attempting to sweep. Revenge killers like Mega Gengar, Yveltal, and Marshadow can cut Ultra Necrozma's sweep short, so ensure they can be dealt with beforehand. The former is especially problematic due to it simply trapping and disposing of Ultra Necrozma, while the latter two can easily take it out with or without prior damage. Try postponing Ultra Burst, as Necrozma-DM's better durability and Prism Armor makes setting up Calm Mind easier. Staying in Dusk Mane form also helps bluffing other sets and absorbing Toxic from passive foes. Team Options Stealth Rock support is very helpful to this set, as it punishes Ho-Oh, Yveltal, and Lugia should they switch in and attempt to check Ultra Necrozma lacking Power Gem. Offensive Stealth Rock users like Primal Groudon, Dialga, and Arceus-Ground are helpful, as Necrozma-DM isn't too threatening before transforming with Ultra Burst. A secondary check to Fairy-types is necessary, as Necrozma-DM no longer checks then after Ultra Burst. Magearna, Mega Scizor, and Ferrothorn are solid backups that can aid Ultra Necrozma with pivoting or entry hazard support. Ultra Necrozma is vulnerable to Dark- and Ghost-types before and after Ultra Burst. Yveltal is a solid switch-in for them and threatens Ghost-types, while Marshadow can be a good partner as well thanks to its ability to threaten every relevant Ghost-type. Both Pokemon are excellent anti-offense Pokemon that appreciate Ultra Necrozma's ability to break through defensive cores. Ultra Necrozma can take advantage of its typing and Special Defense boosts from Calm Mind before or after Ultra Burst to set up on Arceus-Water, Arceus-Ground, and Arceus-Fairy. This is valued for partners like Rock Polish Primal Groudon, Mega Salamence, and Choice Scarf Xerneas and Yveltal. The former two provide valuable defensive utilities for Ultra Necrozma. Xerneas resists Dark-type attacks, is immune to Dragon-type attacks, and provides cleric support, which is always useful. Yveltal can safely bring in Necrozma with U-turn and more effectively threatens Ghost-types. Tapu Lele summons Psychic Terrain, which boosts the power of Psychic-type moves, letting Ultra Necrozma OHKO maximum HP Arceus formes with Light That Burns the Sky and making boosted Photon Geyser ridiculously hard to defensively handle. The terrain also protects Ultra Necrozma from priority attacks from Pokemon like Yveltal and Marshadow, which are the most common offensive checks to Ultra Necrozma. Sticky Web is a viable strategy, as this gives Ultra Necrozma room to breathe against some foes prior to Ultra Burst and prevents Ultra Necrozma from getting easily disposed of by Mega Gengar and Choice Scarf Xerneas. Smeargle is a reliable Sticky Web setter, and Taunt users like Yveltal and Tapu Lele synergize well with such a build.
隐形岩 Ultra
Ubers 世代 7- 道具
- 究极奈克洛Z
- 性格
- 胆小
- 努力值
- 防御 32 / 特攻 224 / 速度 252
- 个体值
- 攻击 0
招式
-
命中 — PP 20
将无数岩石悬浮在对手的周围,从而对替换出场的对手的宝可梦给予伤害。
-
威力 100 命中 100 PP 5
用光柱来进行攻击。比较自己的攻击和特攻,用数值相对较高的一项给予对方伤害。
-
-
查看完整配招
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战术分析
Moves Stealth Rock Ultra Necrozma backs up its entry hazard utility with high damage potential while also being able to fit coverage to surprise typical Necrozma-DM and Ultra Necrozma checks. Photon Geyser is a consistent STAB move that can be turned into Light That Burns the Sky and is a key part in Ultra Necrozma's ability to offensively pressure enemy Defog users such as support Arceus formes. Heat Wave targets enemy Necrozma-DM and has better coverage against the various defensive Steel-types present in Ubers when compared to Swords Dance Ultra Necrozma sets. Power Gem aims to 2HKO various Flying-types such as Ho-Oh and Yveltal, common switch-ins to Necrozma-DM. Dragon Pulse can be considered to get quick KOs against Zygarde, Mega Salamence, and Giratina-O, preventing setup opportunties, Defog, or other forms of retaliation. It also 2HKOes physically defensive Mega Sableye. Set Details The given EV spread will allow Ultra Necrozma to take Marshadow's Shadow Sneak after Stealth Rock damage while also maximizing Speed and damage output. The use of 0 Attack IVs and a Timid nature have the noticeable benefit of surviving a Foul Play from the likes of Mega Sableye and Tyranitar at full health. This is more relevant to Dragon Pulse variants, as they can successfully take on the rare Mega Sableye one-on-one. Ultranecrozium Z is required to utilize Ultra Necrozma and Light That Burns the Sky and is therefore key to the set. Usage Tips This set tends to use Ultra Burst early to surprise the opponent with an uncommon coverage move or to use Ultra Necrozma's Speed and typing to set Stealth Rock and gain other advantages. There are some occasions where holding off on using Ultra Burst can be beneficial. Necrozma-DM can handle Fairy-type attacks better and lure in Primal Groudon, which may see the usage of Stealth Rock and assume the wrong set, which can be used to your advantage. Having Ultra Necrozma ready to use Light That Burns the Sky against a threat is key to pressuring offensive Pokemon that threaten it and taking out support Arceus formes that may try to use Defog. It takes only a small amount of chip for the likes of Arceus-Ground to fall to a Z-Move, and many offensive Pokemon such as Xerneas and Zygarde are immediately OHKOed. With the previous point in mind, take note that once Ultra Necrozma has used Light That Burns the Sky, its neutral damage can be lacking and lead to Pokemon taking advantage of it. It can be kept around to make use of its high Speed to revenge kill targets, but setting Stealth Rock and keeping it up is the main goal. Team Options This variant of Ultra Necrozma is best utilized by offensive teams that can keep up pressure and reduce the need for defensive checks. Balance teams can also fit this set in order to free another Pokemon from the Stealth Rock role. Primal Groudon benefits greatly by Ultra Necrozma taking the role of setting Stealth Rock in its place. This leaves Primal Groudon able to run a variety of offensive sets to break through teams, such as mixed Swords Dance and Rock Polish variants. Due to the choice of using Ultra Necrozma and a more offensive Primal Groudon set, this tends to leave teams with weaker answers to Geomancy Xerneas. Priority users such as Marshadow and Extreme Killer Arceus pair well with Ultra Necrozma to offensively check it. Steel-types such as Magearna and Mega Scizor can also work alongside Stealth Rock Ultra Necrozma on teams that desire a more defensive backbone against Pokemon Necrozma-DM typically aims to check. Wallbreakers such as Primal Kyogre, Yveltal, and Mega Gengar all pair well with Ultra Necrozma by adding additional offensive pressure to limit enemy Defog usage. Should Ultra Necrozma drop Power Gem, ensure that paired wallbreakers have a better matchup against Ho-Oh to compensate.
Ultra 剑舞
Ubers 世代 7- 道具
- 究极奈克洛Z
- 性格
- 开朗
- 努力值
- HP 28 / 攻击 220 / 防御 8 / 速度 252
招式
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命中 — PP 20
激烈地跳起战舞提高气势。大幅提高自己的攻击。
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威力 100 命中 100 PP 5
用光柱来进行攻击。比较自己的攻击和特攻,用数值相对较高的一项给予对方伤害。
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战术分析
Moves Thanks to its high Speed, Ultra Necrozma can threaten most teams once it manages to boost its Attack with Swords Dance. Photon Geyser hits foes like Ho-Oh and Water-types that Necrozma-DM cannot effectively hit with its conventional sets. It is notably capable of OHKOing Mega Gengar after Stealth Rock even when Necrozma-DM is burned. Earthquake provides Ultra Necrozma with vital coverage against Primal Groudon and Steel-types. Stone Edge breaks through problematic Flying-types like Yveltal and Lugia, as well as letting Ultra Necrozma better deal with Ho-Oh and Mega Salamence. Rock Blast is an alternative Rock-type coverage move that can defeat Lugia and Charti Berry Yveltal more reliably and occasionally OHKO Smeargle through Focus Sash thanks to the move hitting multiple times. The move reduces Ultra Necrozma's reliance on Stealth Rock to defeat certain Flying-types, but its inconsistent damage output can prove to be detrimental. Outrage provides Ultra Necrozma with a stronger STAB move. On top of giving Ultra Necrozma an immediate way to dispose of regular Zygarde, boosted Outrage also OHKOes foes like Ho-Oh, Yveltal, Mega Sableye, and support Arceus formes with or without prior damage. However, getting locked into Outrage is dangerous, as this leaves Ultra Necrozma vulnerable to revenge killing. Sunsteel Strike offers Ultra Necrozma a coverage move against Fairy-types and also enables Necrozma to check Xerneas before Ultra Burst. Brick Break lets Ultra Necrozma defeat Ferrothorn without relying on a second Swords Dance or a Z-Move and has a considerable chance to OHKO Arceus-Dark after a Swords Dance and Stealth Rock damage. Set Details 28 HP and 8 Defense EVs prevent Life Orb Marshadow from OHKOing Ultra Necrozma after it switches into Stealth Rock and allow Necrozma to check Geomancy Xerneas in its Dusk Mane form. Maximum Speed EVs with a Jolly nature allow Ultra Necrozma to take advantage of its high Speed tier, letting it outspeed all Arceus formes and Marshadow. The rest of the EVs are allotted to Attack to maximize Ultra Necrozma's damage output. Ultranecrozium Z allows Necrozma-DM with Photon Geyser to undergo Ultra Burst and transform into Ultra Necrozma. The Z-Crystal also gives Ultra Necrozma access to Light That Burns the Sky, which puts a significant dent in most neutral targets. Neuroforce boosts Ultra Necrozma's super effective attacks, allowing it to OHKO foes like Primal Groudon, Mega Salamence, and various Arceus formes with appropriate moves after a Swords Dance. Usage Tips As there is no feasible way to identify Necrozma-DM's potency to transform and Ultra Burst changes Necrozma-DM's typing, this set can take advantage of foes it previously could not. Take advantage of foes' tendencies to hit Necrozma-DM with Fire- and Ground-type moves, which Ultra Necrozma can survive. A sudden increase in Speed allows Ultra Necrozma to revenge kill a threat it would not outspeed in Dusk Mane form. Staying in Dusk Mane form is beneficial in specific occasions. An immunity to Toxic prior to Ultra Burst is handy, especially against defensive teams. The defensive typing prior to Ultra Burst also lets Necrozma-DM check Fairy-types and potentially revenge kill a dangerous foe after surviving a hit with Prism Armor, so refrain from recklessly activating Ultra Burst until foes that Necrozma has to check in Dusk Mane form are no longer posing a threat. Revenge killers like Mega Gengar, Yveltal, and Marshadow can cut Ultra Necrozma's sweep short, so ensure they can be dealt with beforehand. The former is especially problematic due to it simply trapping and disposing of Ultra Necrozma, while the latter two can easily take it out with or without prior damage. Bear in mind that Ultra Necrozma cannot use Light That Burns the Sky on the turn it transforms. The Z-Move is also resisted by many common foes, and Dark-types are immune to it, so be prepared to predict against teams with Dark- and Steel-types, or ensure that they have been weakened or eliminated beforehand. Ultra Necrozma is much more vulnerable to revenge killing than Necrozma-DM, so scout possible Choice Scarf users like Xerneas and Yveltal. Team Options Stealth Rock support is very helpful to this set, as it punishes Ho-Oh, Yveltal, and Lugia should they switch in and attempt to check Ultra Necrozma. Offensive users like Primal Groudon, Dialga, and Arceus-Ground are helpful, as Necrozma-DM isn't too threatening before transforming with Ultra Burst. A secondary check to Fairy-types is necessary, as Necrozma-DM no longer checks them after Ultra Burst. Magearna, Mega Scizor, and Ferrothorn are solid backups that can aid Ultra Necrozma with pivoting or entry hazard support. Ultra Necrozma is vulnerable to Dark- and Ghost-types before and after Ultra Burst. Yveltal is a solid switch-in for them and threatens Ghost-types, while Marshadow can be a good partner as well thanks to its ability to threaten every relevant Ghost-type. Both Pokemon are excellent anti-offense Pokemon that appreciate Ultra Necrozma's ability to break through defensive cores. Ultra Necrozma can take advantage of its typing before or after Ultra Burst to set up on Arceus-Water, Arceus-Ground, and Arceus-Fairy. This is valued for partners like Rock Polish Primal Groudon, Mega Salamence, and Choice Scarf Xerneas and Yveltal. The former two provide valuable defensive utility for Ultra Necrozma. Xerneas resists Dark-type attacks, is immune to Dragon-type attacks, and provides cleric support, which is always useful. Yveltal can safely bring in Necrozma with U-turn and more effectively threatens Ghost-types. Tapu Lele summons Psychic Terrain, which boosts the power of Psychic-type moves, letting Ultra Necrozma OHKO maximum HP Arceus formes with Light That Burns the Sky and making boosted Photon Geyser ridiculously hard to defensively handle. The terrain also protects Ultra Necrozma from priority attacks from Pokemon like Yveltal and Marshadow, which are the most common offensive checks to Ultra Necrozma. Sticky Web is a viable strategy, as this gives Ultra Necrozma room to breathe against some foes prior to Ultra Burst, and prevents Ultra Necrozma from getting easily disposed of by Mega Gengar and Choice Scarf Xerneas. Smeargle is a reliable Sticky Web setter, and Taunt users like Yveltal and Tapu Lele synergize well with such a build.
特防型
Ubers 世代 7- 道具
- 吃剩的东西
- 性格
- 慎重
- 努力值
- HP 252 / 防御 4 / 特防 252
招式
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命中 — PP 20
将无数岩石悬浮在对手的周围,从而对替换出场的对手的宝可梦给予伤害。
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任选其一
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战术分析
Moves Necrozma-DM's immunity to Toxic, increased durability with defensive investment, and ability to punish many Defog users with Toxic make it a good Stealth Rock user. Toxic punishes Defog users like Arceus-Ground and Giratina-O and offensive checks like Primal Groudon and Ho-Oh. Swords Dance is an alternative option to pressure Defog users and Mega Sableye. Necrozma-DM can use various passive Pokemon as setup fodder thanks to its bulk, immunity to Toxic, and access to recovery. Swords Dance also allows Necrozma-DM to defeat Gothitelle and Z-Geomancy Xerneas more reliably. Sunsteel Strike lets Necrozma-DM check Fairy-types, and it still has good damage output without investment. Boosted Sunsteel Strike and Searing Sunraze Smash from uninvested Necrozma-DM is still capable of KOing many offensive foes. Morning Sun increases Necrozma-DM's longevity, letting it consistently set Stealth Rock and switch into foes it is tasked to check. Both Toxic and Swords Dance can be run at the cost of forgoing Stealth Rock, if there's already a solid Stealth Rock user on the team. Toxic helps Necrozma-DM facilitate its own sweep by putting its checks on a timer on the switch and bluffing its passivity until it can start setting up Swords Dance to begin its sweep. Set Details A fully specially defensive EV spread makes Necrozma-DM a strong check to Xerneas and the majority of support Arceus formes. The EV spread also allows Necrozma-DM to avoid 2HKO from support Arceus-Ground's Judgment, letting it stall out Arceus-Ground with Toxic. Leftovers provide Necrozma-DM with passive recovery, increasing its resilience to residual damage and lessening its reliance on Morning Sun. Solganium Z can be used to give Necrozma-DM a significantly greater offensive presence and prevent Gothitelle from trapping and neutralizing it. A physically defensive EV spread of 252 HP / 252 Def / 4 SpD with an Impish nature can be used to better handle Mega Salamence and Rayquaza and even avoid 2HKO from Life Orb Marshadow with Leftovers recovery. Usage Tips Necrozma-DM will have ample opportunities to switch into Fairy-types, support Arceus formes, and predicted Toxic. The best it can usually do is set Stealth Rock to start pressuring the opposing team. It is the best to use Toxic against Defog users to put them on a timer and prevent them from freely removing Stealth Rock, but Toxic is also handy for punishing predictable switch-ins like Primal Groudon and other defensive checks like Arceus-Water. Necrozma-DM is quite bulky with investment and Prism Armor. It is capable of Toxic stalling support Arceus-Ground thanks to it avoiding the 2HKO from Judgment and defensive Primal Groudon due to Morning Sun's increased recovery in sun. However, it is also important to keep track of the damage Necrozma-DM takes from strong attacks and switch it out of strong attackers like Yveltal, which is capable of easily 2HKOing it. When running Swords Dance, revealing Toxic or Stealth Rock early will usually relieve opponents of pressure, as they will most likely assume that Necrozma-DM will lack offensive presence. This is especially useful for luring in defensive walls and using them as setup fodder and luring Mega Sableye and taking it out with boosted attacks. Necrozma-DM with Solganium Z is also capable of outright taking out Geomancy Xerneas and OHKOing offensive Yveltal and Mega Salamence after Stealth Rock damage. Use Sunsteel Strike and Morning Sun with caution, as their low PP can severely limit Necrozma-DM's usefulness in the long run if the moves were mindlessly used. Team Options As this set lacks a feasible way to deal with Ground- and Fire-types other than punishing them with Toxic, checks to them are recommended. Mega Salamence, Zygarde-C, Arceus-Water, and Arceus-Dragon can check Primal Groudon and Ho-Oh. The latter two are especially helpful with dealing with Mega Salamence as well, since Mega Salamence can set up on Necrozma-DM lacking Swords Dance. More reliable Ground-immune teammates include Giratina-O, Ho-Oh, and Yveltal. The former two are strong checks to defensive Primal Groudon and can spread status to various foes, which helps Necrozma-DM lacking Toxic. As both of them dislike Toxic, Necrozma-DM's ability to pivot into said status move is appreciated. Yveltal pressures Defog users, checks Ghost-types, overwhelms physically defensive foes, and appreciates Necrozma-DM functioning as a strong check to Fairy-types. Necrozma-DM lacking Swords Dance has little use against defensive teams. As Necrozma-DM compresses the role of a Stealth Rock setter, status spreader, and consistent blockade against Toxic users and Fairy-types, Pokemon that are otherwise obligated to compress these roles by themselves can run more offensive sets to cover Necrozma-DM's mentioned downside. The most obvious example is Primal Groudon, which is no longer obligated to run Stealth Rock and has freedom to run offensive sets like Swords Dance to heavily pressure defensive cores. Necrozma-DM carrying Stealth Rock also frees a team slot for more offensive Pokemon; stallbreakers like Swords Dance Arceus-Ground, Primal Kyogre, and Rayquaza can break through defensive teams while appreciating the utility Necrozma-DM provides. Xerneas and Arceus-Fairy are solid answers to all relevant Dark-types. Xerneas's cleric support is useful to Necrozma-DM as well, since burns leave it very passive. Arceus-Fairy has more freedom with movesets, as Necrozma-DM employs Stealth Rock, Toxic, or both. It can lure and cripple problematic Steel-types with Will-O-Wisp or alleviate Necrozma-DM's inability to set or keep Stealth Rock up against defensive teams by pressuring Mega Sableye and Giratina, by running Stealth Rock itself. It is important to note, however, that Necrozma-DM and Fairy-types are all vulnerable to Mega Gengar, and they struggle against Primal Groudon and Ho-Oh. Arceus formes with Will-O-Wisp, clerics, and certain Defog users can prove problematic to this set. Mega Gengar and Gothitelle can trap and remove most of them.
戏法空间
VGC 2019 世代 7Ultra Necrozma
VGC 2019 世代 7戏法空间
AG 世代 7Ultra 冥想
AG 世代 7Ultra 剑舞
AG 世代 7特防型
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